I have a good Paladin with high amped lvl 18 set but i find really hard to kill ranged classes unless they are very weak. Sometimes I cant even touch them because of the high failure rate of Fetters of Justice. I really think Paladin skills need a revision to give them more balance.
Some of Paladin problems in my opinion:
1) In previous update Paladin attack was reduced. Lesser FOJ dot damage and 1h weapon speed increased from 2.1 to 2.4.
2) FOJ fails a lot and do little damage even though i have 123 astral.
3) Damage reduction of FOJ is very little.
In line with Paladin's style of having big defense and being a supportive class I would suggest some improvements in order of priority:
1) Modify Aura skill. In addition to increase healing, it would be nice if Aura could prevent a Paladin of being stunned, scared, blinded, etc. That will give us more chance to at least "reach" a ranged class.
2) Make FOJ 100% effective as it should be and increase dot damage.
3) Increase power of heal skill.