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Gelsin

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  1. Like
    Gelsin got a reaction from roguesad in Invocador muito Op #Nefer   
    El invocador es una clase nueva y que la verdad ha demostrado que tiene aguante y daño vs 1 vs 1 o en batallas grupales , pero ala vez su daño alto y sus aturdimientos con sus cura lo hacen imposible de matar y si quieren prueba miren este video
     
     
     
  2. Thanks
    Gelsin reacted to Sigma in Invocador muito Op #Nefer   
    De certa forma o dano tanto do invocador como do ceifador tá todo zuado, então como são classes novas, o máximo que pode acontecer é esperar o reequilíbrio.
  3. Like
    Gelsin got a reaction from wolfdragon99 in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    new character plus new map that they take out would be the best, everyone expects more a new class itself @LeeLoo @Dr Strange
  4. Thanks
    Gelsin got a reaction from Wongs in Change the skill , Reverse Flow   
    @holmes      too good to be a basic skill, besides that it has a cd too low, the sorcerer has a cd of 20 seconds now because they did not touch the templar, and in that he is right the skill has no limit if he pushes 4 and 3 more arrive he pushes them and there are already 7 affected. Where is the logic to the administrators or is it that only mc see the good of their skills and that is why they neferte them
  5. Like
    Gelsin got a reaction from Heat - EU in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  6. Like
    Gelsin reacted to Nemmaste in [2022.08.30] Update Warspear Online 11.0: New Legends. Preview   
    Veo un nuevo personaje para los elfos que sirve para gvg y un personaje para mc que es un Rogue 2.0 , otro excluido de gremio. Esta es la tercera clase para elfo con pet... Y con respecto a la ambientación, ponerlo más oscuro, solo hace la vida más difícil a nosotros los miopes..
    Mi humilde opinión... gracias 
  7. Like
    Gelsin got a reaction from Filipe Ramon in GUILD BLESSING still bugged.   
    they place skills that not even they can solve the problem hahaha these people make me laugh
    The preference of factions is noticeable and do not deny it, we are not stupid people
     
  8. Like
    Gelsin got a reaction from Drakoslayd in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    new character plus new map that they take out would be the best, everyone expects more a new class itself @LeeLoo @Dr Strange
  9. Like
    Gelsin reacted to Avamanyar in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    It seems the new elf and forsaken classes and level 40 is coming soon. 🤓
  10. Like
    Gelsin got a reaction from Danfake in GUILD BLESSING still bugged.   
    the templar has a skill that must be taken into account with a blessing, and in addition to having 1 skill that makes him immune to any skill, there is no mc counter for that, and why isn't there yet? charmer and mage can see seeker and rogue , but there is no counter to templar 's ability . @holmes @Nolan
  11. Like
    Gelsin reacted to Arthas in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  12. Like
    Gelsin reacted to Shanua in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Hello, I'm playing Chief for a long time now, and I wasn't a fan of playing physical Chief from the very beginning, due my opinion, that chief ain't an attack speed based class and ain't working well with attack speed also. [That's my personal opinion] 

    That's why I got interested in building my Chief full Magic Dmg and relying on 2h Mace. It's working just fine, and I have nothing much to complain about it.

    Well, we all know the Chief Expert Skill -> "Curse of the Plague" 
     
    Well, the problem I have with this skill, is the whole skill itself...
    I tested it last Test-Server and I came to these results:

    - 1. If you use skill in a specific area, you are able to hit your maintarget 3 times, most of the time you will hit your targets 1-2 times. > Which sucks <
    - 2. The Skillpath is way too expensive, the Dmg scaling is 25% / 30% / 35% / 45% - Which is garbage , compared to "Eagle Eye" and "Swooping Army" !!!
    - 3. The Chance to apply the Debuff at 4/4 [30%] is way too low !!! 
    - 4. The Debuff itself ain't as bad, but for PvE purpose nothing we can work with. [30% at 4/4]
    - 5. The skill is dynamic, but slow, it doesn't fit the fast playstyle of a chieftain !!!

    All in all the Skill ain't useful in PvE at all, it could have use in PvP situations, but even there, the chance to apply the Debuff is just 30%, which sucks hard !!!
     
    My Recommendations of a potential rework for the Skill and maybe new Skills as a replacement:
     
    Rework idea:

    -> "Curse of the Plague"
     
    Type: Active
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24 units
    Cooldown: 19 seconds
     
    The Chieftain sends a Rat to the enemy, it applies a plague, which lasts 5 / 6 / 7 / 8 seconds, dealing 25% / 30% / 35% / 45% Magic Dmg every 2seconds. It also reduces the Accuracy and Cooldown Parameter of the enemy by 7% / 10% / 13% / 15% for the duration of the skill. The plague can be spread to nearby enemies within a radius of 2 metres, with a chance of 30% per dmg tick. Every enemy can be afflicted by the spread just once per usage of the Skill.
    [That way the Plague wont be spread permanently]
     
    - 1. The skill will be a relient dmg source and useful for either pve and pvp situations !!!
    - 2. The spread mechanic, makes the skill dynamic and will cause enemy players to think about their movement and not group in certain situations
    - 3. The Accu and CD debuff will still be a part of the skill, but weaker due the skill not having a chance of applying these debuffs !
    - 4. The skill will be powerful in group pvp situations and group pve situations, also it acquires 4/4 skills to be powerful enough for Hybrid Chiefs and Magic Chiefs, Physical Chiefs wont profit from this Expert !
     
    I think the Skill will work just fine this way, also the skill being a Magic Dot (Damage over time) fits perfectly the "Hit and Run" playstyle of chieftains !!!
    Anyways, I think the Skill could be a little bit too strong in group pvp situations, due it being an AOE DoT , which can be used by many Chiefs at the same time, but compared to Mage Fire Aura, which has a much bigger dmg scaling itself, and being an AOE DoT Skill too, it should be balanced enough in my opinion !
     
    New Skill Ideas [As a possible Replacement for "Curse of the Plague"]:
     
    -> "Wolf's Spirit"
     
    Type: Active 
    Usage Range: 2
    Energy Expense: 24 / 26 / 28 / 30
    Cooldown: 24 seconds 
     
    The Chieftain summons a Wolf's Spirit Companion for 15 seconds, which deals 10% / 15% / 20% / 25% Phyiscal Dmg every 2seconds to it's enemy. The Wolf Spirit ain't able to deal critical dmg, therefore it increases the dealt critical dmg of all party members by 7% / 8% / 9% / 10% and also the Penetration Parameter by 3% / 3,5% / 4% / 5%.
     
    - 1. The skill has a very low Dmg scaling, due it being more of a supportive focussed skill ! It shall not be a copy of the Charmer Wolf Skill !!!
    - 2. Chieftains which focus on Physical Dmg, just have 2 buttons to press atm, "Wolf's Alacrity" and "Frenzy" + (Eagle Eye [Bleed]) , "Wolf's Spirit" will improve the supportive being of a chieftain and also give those physical Chieftains one more cool button to press!
     
    -> "Bear Paw"
     
    Type: Active 
    Usage Range: Melee
    Energy Expense: 16 / 18 / 20 / 22
    Cooldown: 16 seconds 
     
    The Chieftain releases a powerful strike towards his enemy, dealing 95% / 115% / 125% / 140% Magic Dmg and reducing the enemies Resistance Parameter by 10% / 20% / 35% / 50% for 2 / 3 / 4 / 5 seconds. 
     
    - 1. Magic Chieftains are lacking Single Target Dmg Spells, and "Bear Paw" could be a good solution for this problem !
    - 2. The Resistance Debuff is a strong tool for the Chieftain, to make a single enemy vulnerable, also it will close the gap between Physical Chief and Magical Chief in terms of Arena / PvP overall.
    - 3. Overall a new Skill with a new mechanic [Resistance Debuff] !!!
     
    -> "Chieftain's Wrath"
     
    Type: Active 
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24
    Cooldown: 19 seconds
     
    The Chieftain is tossing a hammer toward's his enemy, dealing 90% / 115% / 130 % / 145% Magic Dmg. The dealt damage will be doubled, if the enemy is suffering from any control effect, while using this skill. [Control effect: Slow, Fear, Root, Stun]

    - 1. Another option, to help magic chief's in single target pvp, and improve the all in mechanic "like physical Chiefs ["Wolf" -> "Thrashing" -> "Frenzy"]
    - 2. The skill can be useful in PvE situations, due it's noticeable basedmg, but mostly it's designed for pvp situations. Using this skill recommends preparation and fast reaction, in case a nearby enemy is afflicted by any control effect, to abuse the huge dmg boost of the skill mechanic !!!
    - 4. Also this would be the first Single Target Range attack for Chieftains !
     
     
    Well , that's all I got so far !!!
    Let me know your opinion about those skills, in terms of balancing and the idea. I would appreciate it !

    Anyways, I wish ya all a nice day, and seeya ingame ! >:3    [Shanua - EU (Berserk)]
  13. Like
    Gelsin got a reaction from Drakoslayd in necromancer totem upgrades   
    an idea of the necromancer totem is that it summons minions without the need to use the skeletons of the players or monsters, and also a way to guide the minion so a target, since sometimes a minion is close to a boss and will attack to another target that is not even close. They could use an ability of the necromancer to make him attack a target with either the deadly eye. Necromacer has had some not so good improvements that we say are mediocre if we compare with his enemy the priest, the necromancer uses high combo abilities and only has 1 stun.
  14. Like
    Gelsin reacted to bearpharma in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    steel hurricane only have 1 yard radius,its hard to deal the sequent dmg to enemy,and a 15% second dmg is too low
    the talent about aura of hatred is a good try ,i thinks devs want dk to have some team support,but this expert is almost useless in endgame content,imaging dk max aura to give his group member 7.5def,magic def and atk,its rediculous,i think a better option is that "blood protection" can apply buff to 4 allies within 3 yard,effect strength is reduced by 50%
     
     
     
  15. Like
  16. Thanks
    Gelsin got a reaction from TheCaster in Change the skill , Reverse Flow   
    @holmes      too good to be a basic skill, besides that it has a cd too low, the sorcerer has a cd of 20 seconds now because they did not touch the templar, and in that he is right the skill has no limit if he pushes 4 and 3 more arrive he pushes them and there are already 7 affected. Where is the logic to the administrators or is it that only mc see the good of their skills and that is why they neferte them
  17. Thanks
    Gelsin got a reaction from Berniente in Change the skill , Reverse Flow   
    @holmes      too good to be a basic skill, besides that it has a cd too low, the sorcerer has a cd of 20 seconds now because they did not touch the templar, and in that he is right the skill has no limit if he pushes 4 and 3 more arrive he pushes them and there are already 7 affected. Where is the logic to the administrators or is it that only mc see the good of their skills and that is why they neferte them
  18. Cool Story
    Gelsin reacted to Berniente in Change the skill , Reverse Flow   
    Clarifying from the beginning I do not ask that they change it but that they reduce it since this skill has proven to be outside the limits of the skills that go against the players in guild battles or wars.
     
    To begin with, as everyone knows, the abilities have a certain limit of maximum players for these, and as it goes, it is a maximum of a certain amount for a certain time that the ability or damage that it does lasts, starting from this the ability of the templar:
     
     
     Reverse Flow
    Creates a vortex zone in the specified area for a while. Each second, the zone knocks back all enemies within it a few yards from the edge of the zone and imposes the negative effect "Stun" on them for some time. Enemies cannot move and use skills, damage to them does not remove the effect.
    Type: Active. Application by area.
    Cast Range: 5 yards
    Reload time: 16 sec.
    Energy consumption: 18 | 19 | 20 | 23 | 25
    Knockback Range (yards): 2 | 2 | 2 | 2 | 2
    Stun duration (sec.): 1 | 1.2 | 1.4 | 1.6 | 1.8
    Number of targets (PvP): 3 | 4 | 4 | 5 | 6
    This ability, as many have experienced, its duration has nothing to do with the number of enemies affected, since while it is active per second it will push up to 6 players maximum from the action area, PER SECOND, that means that in its entire duration can push more than 30 players, and without counting relics, such as the increase in affected players or the duration of the ability (castle).
     
    What I propose is very simple, add a limit of use depending on the ability, for example at maximum level once you have pushed 6 players it simply disappears (it can increase with the relic of objectives), or if you still want to leave the ability so broken simply reduce its duration time.
     
    Finally, it is surprising that they have added 1 second more duration to his ability in his talent tree xd.
     
     
  19. Haha
    Gelsin got a reaction from King Sombra in Инфо по скиллам [Версия игры 11.2]   
    вы не правы так как магический урон того класса не работает в пвп только его физический урон, у вас может быть 1к магического урона и вы не получите больше 300 или 400 и то с людьми нормального пвп набора и с теми величия 100 или 150
  20. Like
    Gelsin got a reaction from nilozero in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  21. Like
    Gelsin reacted to Strymor in Corte del bárbaro ¿una habilidad de relleno?   
    Hoy vengo a comentar algo que lleva muchísimo tiempo molestandome y es la habilidad corte del bárbaro, es una habilidad poco más que ofensiva para el usuario y me refiero a un INSULTO, la habilidad no tiene un golpe inicial únicamente causa el efecto hemorragia y ya, pero curiosamente la hemorragia de todos los otros personajes que si hacen daño antes de imponer una hemorragia tienen un daño más que decente en dicho efecto, creo que incluso la hemorragia de la reliquia hace más daño que la del bárbaro en 5/5. Ahora sí la hemorragia el efecto como tal es una habilidad nata del bárbaro no debería ser mejor en el que sobre los otros personajes? Pues amigos déjenme decirles que NO, es una habilidad para morirse de la risa e incluso tiene un talento para aumentar 5% el daño de la hemorragia... Para que? Bueno para nada y les mostraré como se burlan del bárbaro y su habilidad de relleno
    20220430_110521.mp4   Nótese que con 1449 de ataque físico el daño de nuestra hemorragia es de 460 por golpe hahaahah pero esto no es todo
     
    Así es tenemos talento de corte + y la gran reliquia del castigo, es un daño demasiado demasiado bajo para esta habilidad y comparado con otros personajes que usan habilidades de daño y que como efecto meten hemorragia la diferencia de daño es abismal, y ellos con menor daño y sin reliquias.
     
    La habilidad CORTE del bárbaro necesita un incremento de daño de almenos 100% esta habilidad es una de las mayores burlas y siendo hemorragia un efecto no debería tener un factor modificador de daño dependiendo la clase y si así lo fuera el mayor daño lo debería tener el bárbaro ya que es una habilidad nata el meter solo el estado hemorragia.
     
     
     
     
     
  22. Like
    Gelsin got a reaction from Strymor in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  23. Like
    Gelsin reacted to Kyrai in Chieftian Speed modification <<   
    Penetration + attack strength
    would be good, it would also be the first char of mc with attack strength skill.
    and already chieftain have penetration in passive skill Clan's Help
  24. Like
    Gelsin got a reaction from Kyrai in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  25. Like
    Gelsin reacted to Jcbref in WsCalculator Data   
    Warspeardatabase and its calculator is unofficial
     
    Admins have nothing to do with it
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