Hello Everyone,Today ill be talking about the stats Piercing Attack and Stun stats mainly for the arena gear.So I have seen many pvp players especially Paladins put peircing attack stat on thier helmet and stun stat on thier boots.Why use those stats when you can replace them with anything else, they dont even activate much so why not replace them with mana increase and cd.Mana increase(34 points) replacing the piercing attack(34 points).And Cd (6%) replacing the stun stat (3%).This will then let the helmet being free to get an accuracy stat (4%).Im replacing the piercing attack because not only will it actimate about 4 times every 100 hit (AND thats just AUTO attack), but it also doesnt do much more damage because the enemy will have resilience which will only let you do a few hundred more damage.And the stun stay is getting replaced with Cd because 3% stun also wont activate much.I do think it will activate more than piercing attack, but still I would rather have 6% more cd which will be 21% cd overall.If you use stun stat you will have 15% and trust me, ive tested it and the 21% will let you keep people in stun combos for much longer and much mire often than 15%.And as I mentioned before, it will give you a free slot to add 4% accuracy, and we all know especially paladins we need accuracy.
-https://wsdb.xyz/calc/en/247771 here is the build if you wanted to see 👀
And lastly is any disagrees please domment below, im interested to see what yall think