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Posts posted by vegeta
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37 minutes ago, Lyzoic said:
I know this applies on 2x2 as well, if we do full win against a lose party. But this system, well in my opinion it should be improved, not really cool that others aiming to lose quick inside arenas and keep demand after die while other who wins is stuck demanding due their good win rate, while the goal should be to win the battles for victory,(right?)
2x2 is a cheat mode category though . Lvl 28 party lvl 31 and demand arena and they will never meet lvl 31 + lvl 34 player who are in party . But the player who party 31 his ap will keep going up . It's not a fight mode spam but a hide mode spam .
No idea if they will ever fix that like lvl 31 to lvl 34 only can party n demand higher or same and demand ( watever lvls are given in the category only those party together )
Will this ever be changed in the future @Dr Strange
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On 12/9/2023 at 6:57 PM, LeeLoo said:
Now the skill will be applied in an area around the specified target (previously applied to a specified area).
Reading this i understand that it has become like paladin fetter 1 tap area use but why no silence effect same as fetter ? Lvl 3 or above . Either give silence to thrashing as you make it same like paladin skill or remove silence from paladin fetter. @Dr Strange
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9 hours ago, LeafAutum said:
Chief 1sec 6hits 400+ damage per hit.
Wats the name of skill which is 6 hits ?
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12 hours ago, Raislin said:
If you see someone walking around corners back and forth as he was in the first 2 videos you should drop a puddle to scout if he's coming from one direction and start walking away from that corner as its clear he's trying to desync himself.
Puddle for lock but wat bout other class wat can they do . M not the lock in the video I just get the video to report this stupid thing in arena . Isn't like 1 match but everytime trying to stall bd this thing .
Why can't developers fix this n upgrade the server to a better one it is 2023 i understand if it was 2010 or 2015
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Been years bout this issue with bout position bug . Alot complaints have been made in the past bout how we get hit even not near to the enemy . This bug mess up alot of things in arena matches and it's abusable in arena. It's not our network issue coz happens with alot of people . It's coz the game server need to be updated to a better one . Will we ever see it fixed in the near future ? i will upload few videos below how' it mess up arena n vice versa
This is wat people mean by hamstring range 10 15 yards .
Some would say relog n fix the position bug but u relog n ur dead in that match .
Only warlocks can go stone n relog n back game.
I hope it gets fixed someday
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1 hour ago, Higgings said:
That looks like a position bug. Your screen makes you see you and the target being 1 yard of distance from each other. But when you exit and enter the game, you'll see that you are practically on the same spot.
I will check bout it for position bug . But say if on same spot with target n can't pull but can't apply the debuff too ?
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8 hours ago, Stroke said:
This isn't a bug. Skill doesn't work when your character is standing on enemy
Check all video . PvP mob 1 yard distance cud pull n apply debuff
Bd 1 yard cant pull can't apply debuff
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Hi,
I would like to report a bug with the death knight skill "Threads of darkness"
The skill doesn't seem to be working when the enemy player is close to the Dk
Since the skill has a debuff effect, the Dk is not able to use the skill to get the debuff on the enemy player . Sometimes the enemy player can't be pulled too
Below videos are attached for reference
Normal case
In this video it can be seen that the debuff is applied on the mob and pull skill works
But in below videos it can't be applied on a player if it's too near.
Here when bd rush
1st rush normal pull work
But 2nd rush pull not work
Here can't pull the player and can't apply debuff
Here after rush pull not work even have 1yard distanceeven away 1yard some tmes not work after rush. Always 2yard needed
I would like developers to check it and try fix it in coming updates
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Wow ballerina . Definitely a winner selected already. Gl for the contest
Spoiler -
On 3/10/2023 at 12:44 PM, LeeLoo said:
This year, the entrance to the raid bosses will be divided into Alliances: each Alliance will be allocated a separate location for the battle.
Separate bosses ?
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16 hours ago, LeeLoo said:
fixed incorrect interaction of the active guild skill “Guild Blessing” with the Templar’s “Reverse Flow” skill: now the “Reverse Flow” skill does not affect the target if the Templar is under the effect of the guild skill “Guild Blessing”;
Finally it's fixed ty
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On 12/12/2022 at 1:29 PM, LeeLoo said:
Warden’s Spirit
- Added the maximum amount of damage absorbed by the shield: 500% of the character's maximum health at all levels of development. The property applies to the key class talent “Crowd Inspiration
This is real or some typo mistake ? @Holmes
500% of hp
500% of 10k = looks weird numbers
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i dint ask for the aoe damage to be nerfed bro .i only said bout the stun . It's the same as old mage stun . Damage is fine but aoe stun with dagger n auto hits is much fast. I myself found it out cos 2 seekers were using it to block n kill legions players at halowen dg door . Out = full stun by auto hits till dead
And it's not combo just 1 2 skill press + auto attack only . I can post the video from the seeker side if needed
18 minutes ago, SaltyCoffe said:Seeker already got destroyed and you want another nerf?
At this point we can just ask for the class to be deleted xDD
The aoe was already nerfed and it's the bare minimum to actually have an area dmg that helps you on pve
For pvp you will never reach 70% if not buffed from priest and booked as hell, you can add a limit to the players affected by the skill yeah.
And still in big fights I can never even land an attack on mcs because perma stun or silenced so how can seekers do this combo in big fights ?
In the end nerfing this skill even more will just be : " delete seek make bd or ranger "
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As the rebalance is nearby I wud like to bring in the eye of developers a skill which helps the seeker to get extra damage in 1 yard aoe with eVry aoe hit while the skill is on.
This extra damage from the skill while the seeker hits the aoe area in turn also can stun the area around him if the seeker has high percentage of stun + speed . As we know seekers can get 70% speed as well as use dagger this skill can be alot broken in GvGs Map 2 wars and other group fights .
It resembles the stun like the old mage skill which was later fixed .
I hope developers will fix this in the coming rebalance as it's still here to be done .below is a video how broken it can be . And no class in legion auto hit n stun a group like this
- akansha and Laevateinn
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11 minutes ago, Nolan said:
As you can see, this is the first part of the announcement, there aren't any bug corrections.
You can expect good news about this issue in the upcoming announcements of this update.
Ty
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Looking cute mini vampie . Gl for the contest .
Te odio
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2 hours ago, Kyrai said:
In EU nobody care war Legion defend only for disturb and Sentinels the same, cause guilds there use war buffs for Mermen Dungeon.
War is outdated since long time. Very bored, should be fun if developers removes Unity Guild skill inside enemy flag.
Removing tele will not balance anything . The side which has more population will win the war in that case . War buffs sHud last only few hrs not 24 hrs .
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Curse of the plague talent upgrade which helps the chieftain to teleport to spot where the rat Walking ends is not working when the chieftain is stuck under effect of paladin fetter of Justice . It's works ok with stun skills of other classes . Below is a video for the proof that it's a bug because I used the skilI and got stuck under paladin fetters skill but I didn
t get teleported . Same thing I tested with various other classes n the teleport works . Pls check into to this matter
- Laevateinn and Nolan
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8 minutes ago, Kyrai said:
Sounds nice but is impossible, in EU we lost a lot of players cause of dramas. And unfair balances, so low people play Legion side.
Us legion have lower population than EU
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4 hours ago, 4076567 said:
ABOUT "HATE": Successful auto-attacks of the character accumulate certain amount of resourse... On PVP that cant work properly, cz game now is FULL CONTROL, STUNS, ETC... i think devs can EDIT it and can get "hate" when taking damage from auto attacks too (or control skills)...
EXPERT " UNWAVERING WILL" : Very useless u need 6/5/4/3 debuffs for remove one???... if i jump to an enemy, is only for die... and Blade Dancer have 100% proc resist...
Getting hate in arena mode is hard much developers need rethink how hate is accumulated . Damage received by auto attacks from enemy sHud also give hate or else the class will be useless in arena . Can't go near ranged fighters . Tested the classes last night and its not suitable to play in arena . Character dies before accumulating hate in arena . In Pve collecting hate Is easy
And yes the resist is kinda useless . After getting 3 debuffs sHud get 3 resist stack on the reaper . If the class is made to counter bladedancers then make it worth it to fight like a blade dancers and not make us wait again till rebalance
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On 8/21/2022 at 6:22 AM, lore said:
but the ability to decrease the enemy's dodge helps the team by hitting em more, and the rat can combo with rogue's kick
This skill need a change bfre the rebalance . Bfre a rat reaches the enemy the kick in back duration will be over. The rat walk speed is like u riding a bike at 1km per hour speed .
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12 hours ago, Menzlo said:
здавствуйте уважаемые разработчики , давайте что делать. С паладимами маг дд знамя слабое урон от печати в соло цель слабый хил тоже слабый
Are barb and rogues bugged?
in Game events
Posted · Edited by vegeta
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