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Wuuzurd Balls

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  4. Wow
    Warriors of Arinar!
     
    The adventurers of Almahad know well that the Golden Sands conceal both hidden wonders and deadly snares. Few have ever dared to set foot on the Hill of the Black Sun – an ancient frontier echoing with the remnants of long-lost civilizations. Legends whisper that those who reach its peak will face a trial unlike any encountered before...
     
    Buried beneath the dunes and ancient foundations lies a sprawling labyrinth: the Catacombs of Almahad. These shadowed halls, forever untouched by sunlight, have long been claimed by a spider-worshiping tribe that guards its mysteries with fanatical devotion. Any soul bold enough to enter should remember one truth: descending into the Catacombs is only half the battle – escaping in time is the true challenge.
     
    With Update 13.0, Almahad unveils an all-new kind of adventure! The Catacombs are a timed, party-based PvPvE dungeon, where players split into teams and fight their way through both monsters and rival parties, seizing treasures along the way. The core objective is simple: gather as much loot as possible and reach the designated extraction point before time runs out.
     
    Let's break down the details and prepare for a run into the Catacombs!
     
    Entering the Catacombs
     
    Access to the Catacombs follows a timed schedule. You can check the next available entry through the new Catacombs button in the Activities section of the radial menu. There, you'll find everything you need: upcoming start and end times, entry requirements, a list of possible rewards, and the entrance location marked on your map.
     
    A countdown timer above the active entrance to the ziggurat – along with a special map marker – will also indicate when the Catacombs are about to open.
    The Hill of the Black Sun is a holy ground where spilling blood is strictly forbidden. Whoever dares to defy this law and raise a hand against another will suffer harsh retribution!
     
    Registration and Party Matching
     
    Inside the ziggurat, you'll find yourself in the lobby, where the Registrar awaits. This is where registration takes place – but only solo players and party leaders will be able to initiate the process. To register successfully, every party member must be present in the lobby and belong to any non-playable guild.
     

     
    If a party member leaves the lobby or the party composition changes during registration, the process will be canceled automatically.
    When enough players have signed up, the system will form parties based on the following rules:
    Solo players and incomplete parties are filled up to 5 members
    Parties are balanced across Alliances whenever possible
    Preference is given to mixing members from different guilds
    Once assigned, a party is locked for the entire run
    After the run ends, the party composition remains intact
    Up to four parties will enter the Catacombs to face the challenge together. Once all parties are assembled, participants are transported to military camps within the Catacombs – and the true trial begins!
     
    Surviving the Catacombs
     
    The eerie green glow of torches barely pierces the suffocating darkness, casting fleeting shadows along ancient stone walls. Twisting corridors weave into a deadly maze, each turn concealing a trap – or something worse. But the greatest threat isn't the labyrinth itself, nor its vicious beasts. Rival parties roam the Catacombs, eager to claim not only your life but your hard-won treasures. Only those who fight wisely, side by side with their allies, will survive and escape with their rightful rewards!
     
    At their core, the Catacombs are PvP areas where hostility is determined by party. From the start of each run, PvE activities of varying difficulty will also appear across different sections of the dungeon.
     
    At the heart of the dungeon lies the Awakening Hall. Shortly after the event begins, one of the two bosses – Blasphemous Hazzar or Shadowed Darkhan – will emerge. A clash with either of these bosses is a true trial, reserved for the strongest. Only by defeating them can the greatest trophies be claimed!
     
    Within the spider worshippers' lairs, grim sentinels stand guard over treasure chests. Each chest can be opened multiple times, but every character can claim their share only once. Defeat the guardians to reach the loot – but beware, your rivals won't hesitate to seize what you've fought for!
     

     
    In the narrow passages of the Catacombs, roaming bandit patrols pose a constant threat, striking suddenly from the shadows. Defeating them can yield valuable loot, but think twice before engaging them alone!
     
    Hidden caches of treasure are scattered throughout the Catacombs, locked behind guarded chests. Smaller spider packs also lurk in the corridors, each carrying trophies worth collecting. Amid the winding halls of the Catacombs lie ancient stones that radiate mystical energy. Defeat their protectors and touch the stones to gain a boon that strengthens both you and your allies.
     
    All rewards collected during the run will be tracked virtually. They will be displayed beneath the minimap and logged in the information chat, but you won't be able to add them to your inventory until you return to the lobby.
     

     
    Remember that guild skills, Teleportation Scrolls, and Potions of Chaos cannot be used inside the Catacombs.
     
    Losing Loot
     
    In the Catacombs, death comes at a price. When your character falls, a portion of your rewards is dropped as a special object called Loot. This loot remains available for anyone to pick up until the timer expires.
     
    To reclaim your belongings, you'll need to return to the drop point and retrieve them. But act quickly! If someone reaches it first, your hard-won treasures may end up in enemy hands! If you die in the Catacombs, you'll respawn at the Revival Bonfire in the military camp – either instantly or after a short delay.
     
    Emergency Exit and Evacuation
     
    Time is not on your side in the Catacombs. Every moment of hesitation lowers your chances of escaping with your full reward. To keep your loot, you must return to the lobby before the timer runs out. There are two ways to do this:
    Evacuation – A slower and riskier process that requires uninterrupted interaction. If completed successfully, all your rewards are preserved and can be collected instantly.
    Emergency Exit – A quick way back to the lobby. However, this comes at a cost: you'll lose a portion of your earned Knowledge, currency, and reputation, while item rewards will be sealed in the Catacomb Vault.
    If you fail to use either method before the timer ends, your character will be returned to the lobby automatically. In that case, part of your loot will be lost, and the rest will be locked in the Vault.
     
    Loot Vault
     
    Have you spotted the mysterious Catacomb Vault in the lobby yet? This is where all the item-based loot you collect in the dungeon is stored. What you're able to retrieve depends entirely on how you left the dungeon.
     
    If you successfully evacuated, all your loot will be available immediately, with every slot open and ready to transfer to your inventory.
    If you used the emergency exit – or were forced out when time expired – some item slots will be sealed. To unlock them, you'll need to spend Silver Dirhams.
     

     
    Remember, the Vault resets with the start of each new Catacomb cycle, so don't delay in claiming your rewards! Even after the Catacombs close, you'll still be able to access the Vault in the harbor of Er-Sahil. Knowledge, currency, and reputation are added to your character immediately upon returning to the lobby, and the amount varies based on how you left the dungeon.
     
     
    The Catacombs are no place for the careless! Shadows conceal deadly secrets, every corner may hide an ambush, and even the fiercest hunter can become someone else's prey. Only those who endure the darkness and escape its grasp will earn the title of true conquerors of Almahad's Catacombs!
     
    See you in the next part of the announcement!
    The Warspear Online Team
  5. Cool Story
    What's the point of these? the benefit is so low that it isn't even worth trying to get these..  They would be bad even if the effect was guaranteed instead of a chance to get them
  6. Thanks
    Wuuzurd Balls got a reaction from Nintendo in Shaman Fury of the Skies branch change   
    I much agree with this 
  7. Wow
    Wuuzurd Balls got a reaction from Drown in Shaman Fury of the Skies branch change   
    I much agree with this 
  8. Thanks
    Wuuzurd Balls got a reaction from Solo EU-Emerald in Shaman Fury of the Skies branch change   
    I much agree with this 
  9. Thanks
    Hi there, I'm Solo, a shaman from EU-Emerald!
     
    I have a suggestion for the Fury of the Skies branch that would make the branch actually worth staying on and using it for PvE, aswell for PvP.

    First change, removing the Electrified talent and replacing it with a Fire Totem talent "Blazing Tempo"

    Thank you! 
     
  10. Like
    Wuuzurd Balls reacted to noro5825 in Bol the Balloon / Balls - EU Emerald   
    Beware of monkeys, they shoot darts 
  11. Like
    Wuuzurd Balls reacted to neku in "Seraphim" - Nimereti - EU-Emerald   
    First of all, so many beautiful submissions, i don't really want to post mine :D but the little guy kinda cute. So here goes, my biblically accurate astral intruder. 
    A little backstory first: 
     

     

     (this wont be very accurate. )

     
     (approximate concept sketch)
     
    Can't wait for some new fun costumes!
  12. Like
    Wuuzurd Balls reacted to Zurp in Lumina (Fext - Eu-Emerald)   
    Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.


  13. Like
    Wuuzurd Balls reacted to Toad Sage in Beelzebufo - Beelzebufo - US-Sapphire   
    Beelzebufo Ampigna - The devil Frog's Armor.
     
    Maybe I will have time to work on the back and side view but I must submit it now. I will update the other views whenever possible.

     
     
     
     

     
     
     
  14. Thanks
    Wuuzurd Balls got a reaction from Melistr in Bol the Balloon / Balls - EU Emerald   
    Bol used to be a happy balloon, helping its creator throw parties all around the world.
    One night after a rough party, Bol's creator had mysteriously disappeared.
    Confused and scared Bol started looking all over the place for him but couldn't find a trace.
     
    Over the years Bol's sadness turned into anger, and now it's mission of finding the creator has been long forgotten.
    Every time Bol hears that a party is going to be held, it wonders there to ruin everyone else's fun.
     

  15. Like
    Wuuzurd Balls reacted to Melistr in Bol the Balloon / Balls - EU Emerald   
    Balloons 
  16. Like
    Wuuzurd Balls reacted to Aрxumekmoр in Bol the Balloon / Balls - EU Emerald   
    He is funny) It will be interesting, if he appears in the game.
  17. Like
    Wuuzurd Balls got a reaction from Aрxumekmoр in Bol the Balloon / Balls - EU Emerald   
    Bol used to be a happy balloon, helping its creator throw parties all around the world.
    One night after a rough party, Bol's creator had mysteriously disappeared.
    Confused and scared Bol started looking all over the place for him but couldn't find a trace.
     
    Over the years Bol's sadness turned into anger, and now it's mission of finding the creator has been long forgotten.
    Every time Bol hears that a party is going to be held, it wonders there to ruin everyone else's fun.
     

  18. Like
    He watches, waits, listens and searches. ..

  19. Like
    Wuuzurd Balls reacted to Crinkles in Boogie - Crinkles - US-Sapphire   
    Step into the groove with "Boogie", straight out of the golden age of funk and disco! With his signature afro hair, stylish mustache, and iconic gold jacket, "Boogie" is always ready to light up the dance floor with his smooth moves. This funky figure is all about rhythm, style, and good vibes!. Get ready to funk it up with "Boogie".!

  20. Like
    Wuuzurd Balls reacted to Masters Azmi in Zerovive - Parung EU-Emerald   
    Zerovive everyone calls it,
     
    Arinar's destroyer created by Doctor Barnabas
     
    Robot with an Army green color with number 05 is a dangerous robot,
    its destroyed power can exceed nuclear If you meet him,
     
    run immediately ...! Ha-ha-ha...!!! 
     

  21. Like
    Wuuzurd Balls reacted to LoveSM in Dr. Kwek - Agus EU-Emerald   
    Dr. Kwek
    I am Mr. Kwek. I'm a duck who likes rap
    I will be the first costume in the Arinar world with the dominant color white.
     
    La-da-da-da-dahh
    It's the motherduckin K.W.E.K
     

  22. Like
    Wuuzurd Balls reacted to Ogull in Zahra - Ogull EU-Emerald   
    Entity Code: 1-135 in relation to Subject Name: Zahra
     
    Description:
    1-135 resembles a humanoid figure with a rose for a head and one hand made entirely of vines, with a giant rose flower sprouting from the chest, thorny rose vines are spreading from the back and legs.

    Observations:
    After long observation, 1-135 has been noticed to roam a field of roses in its general area. Our team concluded that the entity is unable to leave the field of roses and is otherwise bound to it,
    Some members of our team have theories that the field of roses is the real 1-135 and the body we see is its last victim... fascinating as it may sound i prefer not to think about it...
      1-135 has been deemed extremely hostiles. ANY and ALL! attempt to approach 1-135 would result in immediate harm, [caution is advised]
      Emitting from its rose like head is pollen like substance, that when exposed to will make the recipient walk uncontrollably to the 1-135 at which then they will be promptly killed and eaten.
      Subject 1-135 does not need to eat to survive and had be observed to survive without anything for months...

      Conclusion:
    Further research is required to understand 1-135 nature and true capabilities.
     
     
       
    original size

       
    x4 size
  23. Like
    Wuuzurd Balls reacted to Godless in Varadriel Godless EU-emerald   
    Tys tys 
  24. Like
    Wuuzurd Balls got a reaction from Godless in Varadriel Godless EU-emerald   
    Cutes costume! 
  25. Like
    Wuuzurd Balls reacted to Godless in Varadriel Godless EU-emerald   
    Varadriel


    Astral walker called Varadriel. His proves in battle made the creator of Astral dimensions recognize and grant him a power, walking between Astral dimensions his duty is defeating reality threatening creatures.
    Once he defeats his enemy if he deems the enemy worthy he takes part of their body and adds it to his armor to strengthen it further with the creatures magical power for future battles. Nobody knows how old is he, even Varadriel has already forgotten it. His armor is made out of bizarre medal only found in Astral dimensions where mere mortals have no access to, Celestium, it is the hardest material in existence to even damage it you would need to be a godlike being. The armor was given to him by the creator of Astral dimensions. Varadriel has later added a mighty dragons skull to his breastplate that has imbued the armor with magic and given him the ability to fly and be impervious to fire. The eye on his back is from species related to Beholder, magic from the eye gives him the ability to see thru lies it also makes him impossible to be ambushed.
     
     
     
    (the green isn't part of the costume its just a placeholder for head i was too lazy to copypaste one there)

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