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Imaybepro

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  1. Thanks
    Imaybepro got a reaction from Morgana in Most coward elf guild in existence   
    What do you mean? 
    Yeah, gvg can break neutrality. Though again I respect you for not taking it further. 
  2. Like
    Imaybepro got a reaction from Morgana in Most coward elf guild in existence   
    Fair enough I respect that outlook, but like I said before Im only challenging him based on what he is saying and his views on what a 'coward' really is. 
  3. Like
    Imaybepro reacted to lore in Leggendary mode in dungeons   
    i tought of a suggession for make the other dungeons a bit more played and add something really hard in the game as pve that can keep almost always the pepole on guard
    *sorry for bad grammar n typo... also before u ask yes maybe im a bit crazy but im bored of the diffuculty that the dungeons are having
    topic title: legendary mode for dungeons and a bit of other stuff
     
    Esentialy this mode will make the dungeons way more harder in multple way and make it for level 32
    how to unlock it: the player has to complete all difficulties of the dungeon, and if exists, the time achivements, the difficulties in leggendary will have to be done again from easy to hero for be unlocked too, as example for enter normal (legendary) the player has to have sucessfully completed easy (legendary) and so on
    what it will do: all creatures in the dungeon will be taken to the maximun acutal level (32)and make em gain modifiers apart increase thier rank to the next and by so increasing thier stats further more (possibily add more skills too?) and always give loot at all levels, , the entrance will use 2 seeker stanimas each run
    modifiers:
    *the time for do the dungeon will be also increased by 100-130-160-210-260% due the insane difficulty scale
    the modifiers will be random all the time and the amount depends on the dungeon's difficulty and mob's rank
    amount of modifiers added (from difficulty, easy to mythical):
    0-1-2-4-8
    amount of modifiers added (from creature rank, from weak to raidboss):
    1-2-4-6-10
    the same modifier can be applied multiple times wich will make it increase in level, (up to 5 stacks), some modifiers will only be avaible in certain difficulties
    modifiers ideas (with each level of power)
    physical resistance: decrease damage recived from physical attack by 20-25-30-35-40%
    magical resistance: decrease damage recive from magical attacks by 20-25-30-35-40%
    vitality: increases health by 10-15-20-25-30%
    energetic: increaseses energy by 20-30-40-50-60%
    attack power: increases the damge done by autoattacks by 15-25-35-45-55%
    skilled: increases damage done by skills by 10-15-20-25-30%
    | the bellow are only avaible from normal and higher
    increases power: magical and physical attack increased by 10-13-16-19-22%
    rapid: increases attack speed by 20-30-40-50-60%
    focused: increases skill cooldown by 40-60-80-100-120%
    resilient: increase resilience by 10-15-20-25-30%
    | hard and above
    lethal: increases critical hit chance by 5-7-9-11-13%
    deadly: increases critical damage by 10-15-20-25-30%
    | heroic and above
    regenerative (excluded boss and raidboss rank): heals 1-1.5-2-2.5-3% of maximun health each 5 scconds
    recharging: regenerates 1-1.5-2-2.5-3% of maximun energy each 2.5 secconds
    explosive (can only be applied to strong and elite rank): upon 3 seconds from its  death it deals 20-30-40-50-60% of thier pysical and magical attack in a 2 yard range to anything (included other creatures)
    illusory: increases dodge by 20-25-30-35-40%
    accurate: increase accuracy by 10-20-30-40-50%
    | mythical and above(in this difficulty evrything inside will have one level of the easy difficulty modifiers forcively added and one of them randomly at the maximun level, them wont occupy any modifer slot too)
    vampiric: heals by 20-25-30-45-50% of damage done
    leader(miniboss rank or higher): when its alive all mobs in a range of 3 yard will have all thier modifiers increased by 0-0-1-2-3 levels and thier physical and magical attack and also physical and magical deffence is increased by 10-15-20-25-30%
    immortal (cannot be applied on dungeon targets and its not affected by leader effect) it will revie afther 5 seconds its death up to 1-2-3-4-5 times and each time is 50-40-30-20-10% weaker on point of health, energy, physical and magical deffence and attack, and with one level lower (or removed) modifiers
    guardian (miniboss and boss rank only): transferes 20-30-40-50-60% of the damage done to any creature in a 3 yard range to it self preventing the target to gain it, health increased by 30-40-50-60-70%
    swift: increases dodge, attack speed, skillcooldown and movement speed by 10-15-20-25-30%
    *the modifiers will be applied randomly as long it respects the requirement to be applied
    essentialy this will make the difficulty of the dungeons ramp up to insanity and even possibily become impossible to complete
    rewards:
    all items of the dungeon of its difficulty level and lower with drop chance multiplied by 2-3-4-5-6 
    chance to loot empowered version of the maximun level with the statistics inceased by 1-2-3-4-5 levels depending on the difficulty and with one random statistic (not physcial/magical attack/deffence) doubled of all items of the dungeon difficulty level and lower with a drop chance of 1-1.5-2-2.5-3% (drop will be showed in the worldchat) and that can be aplified up to +12-14-16-20 depending on the difficulty it was looted and allowing to be also amped to +2-3-4-5-6 with a 100% chance of success
    2-3-4-5-6 times more guildpoints from the dungeon than its normal version
    2-3-4-5-6 garanteed item rewards from the dungeon chest
    1-2-3-4-5 times more castle simbols from the boss (if it does drop em)
    special runes wich can only be used on gear of the actual level cap and gives and enchant of 1-2-3-4-5 levels higher, and can be combined with miracole runes to add chance to great charm
    minions of unique rank
    when dropped 2-3-4-5-6 of a crafting resource of common and amplified rank and 0-2-2-3-4 of a crafting resource of energy and ethereal rank
    skill empowering books basic ones from all the native island dungeons and expert ones from heroic and mytical difficulty in avyondill
     
    this will make the game more replayable and way more challenging with equal rewards, atleast for me(what i am saying?? with all the pain probaly its not even worth half of the effort)
    pros: all the dungeon can be done again for gain new loot that will give opportunity to new gearsets and builds, since the players will use more stam, upon spamming the increased stamina use will cause a higher use of seeker stamina elisir and by so more cashmoney to the developers
    cons: its not for casuals, at all and probaly some can turn out to be vitualy impossible to beat in one time cycle or even complete it
     
    rune and crystal crafting
    basicaly the ability of use the existing crystals/runes (common and miracole ones) to create new ones that have multiple or stronger statistics
     
    skill empowering books
    these skill books wont occupy any skill slot but instantly permamently increase the study level of a skill by one, each book can be used 3 time but the third instead of increase the skill by one level will add an extra slot for all typed of relics and increase the chance of them to work by 5%, allowing a better chance inside the legendary dungeons
  4. Like
    Imaybepro got a reaction from Akasha in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Yes I am complied to agree with you there as I myself have been a player since 2011 and my mage is 9+ from hard work only I only ever bought mc coins twice in my life but its a choice for people, GM isn't forcing anyone to become bro by getting mc coins. If you want to do it without paying, well you need patience and ready to grind. 
  5. Thanks
    Imaybepro got a reaction from Bruce Wayne in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Yes I am complied to agree with you there as I myself have been a player since 2011 and my mage is 9+ from hard work only I only ever bought mc coins twice in my life but its a choice for people, GM isn't forcing anyone to become bro by getting mc coins. If you want to do it without paying, well you need patience and ready to grind. 
  6. Confused
    Imaybepro got a reaction from Bruce Wayne in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    I agree with most of what you said there apart from the greatness part, getting greatness equip is extremely difficult and time consuming, so unless you know what people are doing (such as work, family or school) instead of grinding hours a day for greatness, I suggest you don't comment
  7. Like
    Imaybepro got a reaction from Facundes in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Extremely arrogant of you to say such things when you clearly have no knowledge of what people are actually 'crying' about. For example let's take Mage, Eye has been nerfed 3 times now in a span of 7 months which is just ridiculous and the fact that the Barrier activates every 5 sec, which basically means, no more solo bosses for mage like bd does easily. This is what people are mad about, nerfing mages most important skills. Please refrain from judging what people are 'crying about'. 
  8. Like
    Imaybepro got a reaction from lore in Should I make Hunter?   
    Hi there man, thanks so much for this guild, this is actually what I really wanted a detailed answer with honest opinions so I thank you for that.
    I checked the build and to me this is actually good as some hunters I spoke gave me similiar builds if not exactly the same so I appreciate you actually putting the time and effort.
    Also if I can solo Danny Hook and Spiders, I am happy since those were the ones I want anyways xd.
    Mnay Thanks for reply I really do appreciate it, I have saved the build I think I prefer this one over the one I initially though, again Many Thanks.
  9. Like
    Imaybepro reacted to lore in Should I make Hunter?   
    the hunter can deal a great dps and its worth be made as all classes in mc side, if you like an huge dps on one target you should
    for solo u will need an huge lifesteal, dmg and atk speed since u wont have an shield each 2/3 seconds protect you by skillspamming.
    pve: 5/5 combat stance, 5/5 shot, 3/5 poison | 4/4 muntain instinct, 4/4 hunter's mark (strong on high deff bosses), 3/4 pathfinder arrow/explosive arrow (explosive can be more effective aiganist huge masses)
    pvp: stun arrow 5/5, shot 5/5, stance 3/5 | arrow of silence 4/4, arrow of confusion 4/4, 3/4 explosive arrow/muntain instinct
    for solo quest at t5 u will need a very strong gear because you wont have an effect immunity skill, but the following gear should be eugth
    pve: https://wsdb.xyz/calc/en/192774 (there can be multiple choices on the gear this is just an example, including the guild buff and ect) but on any case, nothing wont save u from a perma stun situation unless there is someone to save your day in the twiligth depths
    for underwater areas use seawolf/lord of seas bow
    pvp: arena equipment, as always
    (the equipment i shown its not "the best" since there can be multiple builds that can run better with different gear (some builds can only be used along the guild passive buffs)
    the issue is unbalanced population, players most of the time rushing, out of that most classe in mc side arent so strong in pve as does a damn mage or seeker and the warden is a nokia 3310 if you get what i mean, elf side has many farmers and mcoiners wich makes em spam alot (out of that themercs has t4 castle and spam tp for free when they want)
    elfs has huge pve advantages and mostly mcs are good in pvp . if you want grow in mc side you will need patience (alot) and willing to farm to get the items you need, and find a good guild when u reach a good lvl (one that does events too can be the best option) and be very active for get chance to go in the dungeon you need for the gear u need 
    yea 25% accu is usefull but go for atk speed first and then crit, u wont need more than 34/35% crit by gear since you have combat stance to increase the crit for you, hunter's mark will work as extra penetration, speed is very important and muntain instinct gives a good amount of speed (there is no need of have more than 55% atk speed from gear.
     
    but there are 2 issues: 1 im not an hunter and i dont have the full skill data/info of it (like i do with barb) so i cant think out the "perfect" builld that takes out the maximun from the hunter itself, but i want to help u since no other showed up. i based myself on other hunter's gear, skill build and what i could get from personal experience of me seeing hunters doing stuff and by checking each skill from the trader, im 100% sure that with what i said u will be able to solo spider, dany hook and other but not so sure for t3 mid bosses because them have mobs and some of em have controlling skills or even weakning ones like moonmanned sandor) so here what i can do for you out of saying goodluck
  10. Thanks
    Imaybepro got a reaction from rumpormi in [2019.10.31] Update Warspear Online 8.1: Celebration of the Dead. Release   
    I must say GM you've done it this time, no offense guys but you messed up this is the worst Halloween update ever to date, the best one in my opinion was the one in 2017 that was the best but this one is quite frankly disgusting, I've been through DG it's boring and incredibly hard even for a 9+ team we struggled to even finish it, in fact I didn't get to finish any of my DG, s only once and I've done 10 runs, the mechanics are stupid the DG is hard and annoying the map is long and one last thing. Why didnt you guys make a respawn point at each DG? I'm doing DG 32 and whenever I die my pt don't wait for me because the map is so long that it takes me ages to walk back up and that's is a MC gang don't murder me. Anyways really disgusted by this years even works not having a go at you GM just stating the facts and problems in this one, Many Thanks for hearing me rambling. 
  11. Thanks
    Imaybepro got a reaction from Zensoku in Dummy Challenge! 100.000 gold for the winner!   
    Kk I’m sending it here then
  12. Haha
    Imaybepro got a reaction from Akasha in Need help with craft profession choice.   
    Oh its OK I like all admins xD though Batman just has that nice tone to it
  13. Like
    Imaybepro reacted to Hazelnut in Need help with craft profession choice.   
    Rings isn't bad hehe, well currently armors are on demand, though. 🙂
     
    Of course you will get profit, there will be craft orders, and from there you produce gold. 
     
    If you know Nakox, he is a dedicated craftor and purely craft for business. You may give a try to ask him the tips and tricks, good luck!
  14. Thanks
    Imaybepro reacted to Hazelnut in Need help with craft profession choice.   
    Good memory! 🙂
     
    Hello there, to reach lv20 in a craft profession, you are required to make 245k xp there from lv1, with estimation of 3months for the first craft.
     
    Can't say the exact used licenses, everyone has their own preference whether to level slowly but sure or quickly but with more cost. First craft is always a hard beginning (with like 3 craft slots), but later you will get faster in leveling and eventually get used to it.
     
    If you got more questions, don't hesitate to ask. Good day!
  15. Like
    Imaybepro got a reaction from Hansh in "Connection with server failed" need help please.   
    Hi guys so I was playing fine this morning and the day before that, left to study for 2 hours came back and now it says "Connection failed with server, try again". I have tried everything, reset my Wifi Router, delete and uninstall the game, heck I even bought a new Wireless Wifi Dongle, but still same results, is this a ingame fault or is this something to do with me? Any help much appreciated.
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