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Mjtov

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  1. Cool Story
    Mjtov got a reaction from Invorial in Changes in the chieftain   
    I think it would be better to add this stun chance to frenzy instead
    I agree that thrashing almost useless for tanks hybrids and specially staff users.
    I suggest to change this skill.
    a hammer throwing skill that dmg and stun main target(phys dmg) and with a chance(70% maybe) to stun and dmg enemies 1 block around it(magic dmg). 70% dmg for non-stunned enemies.
  2. Like
    Mjtov reacted to Arthas in PVE COMPETITIVE CONTENT - Harad's Tower   
    One of the most glaring issues with our beloved game is the lack of endgame competitive content for PVE players.
     
    Nowadays the "endgame" is composed of only Mermen Sanctuary , which has become "easy" content for most players at High end guilds, and theres no system to push players to always find the most effective ways to play , always pushing to faster and smoother dungeon runs.
     
    So my suggestion would be to create a new system to fill that hole.
     
     
     
                                                                  Harad's Tower                   
     
     
    Lore : Up to devs to insert this in the game in a way that makes sense lorewise. (Maybe Harad made this tower to safekeep divine weapons that would be used by people of Arinar in a crisis , to fight against evil "X").
     
     
    CONCEPT :
     
    1) A 5-Player Dungeon that has 20 floors/difficulties.
    Ranging from 1 - 20.
     
    Once floor 1 was completed , that party would unlock Floor 2 , and so on.
    Every daily reset would reset the entire dungeon and players would have to start again from Floor 1
    Dungeons would only be able to be done in the previously stipulated time (which means that the players wouldn't be able to extend their time inside of the dungeon with no item) , if failed to complete in time the party would be teleported back to the entrance.
     
    1.1) How to participate?
    To enter you would need "Harad's Key" which could be obtainable only by trading 200 "Divine Reputation" with "Roram" , a mysterious looking man that we meet when nearing the entrance.
     

     
    1.2 ) How do i get "Divine Reputation" ?
     
     
     
    2)Floors Mob Difficulty Scaling (HP,DMG,DEF)
     
     
     
    3) Every 5 floors we would have a "Raid Boss" 
     
    At floors 5-10-15-20 we would have to fight Bosses.
    What i would suggest at this bosses is having multiple mechanics, something hard that would actually force people to pratice, and to try multiple times to achieve that.
     
    We have so much potential in mechanics already in game :
     
    I will suggest one specific Boss :
     
     
    Concept of Floor 5 Boss :
     
     
     
    4 ) After every "RAID BOSS" we would have a change in mechanics , monsters and environment.
     
     
     
    5 )COMPETITION
     
     
     
    6) REWARDS
     
    After all that hard work and that much effort put into reaching higher floors , the player will certainly expect something to show off his skills , teamwork and patience to other players.
     
     
     
     
    I hope you guys enjoy , i have a few more ideas to post on the forum , and will do so in the near future.
     
    PS : Concept Art is only here to illustrate , and try to give all the readers a peek into my idea. They were taken from various sites , and do not represent the actual content ingame. 
    PS2: The numbers shown here are nothing but estimates, and would most certainly be changed by the developers, when tuning the idea to be applicable to Warspear.
     
     
    @Nolan @Akasha @snorlax  @Khrone  @Higgings @Jcbreff
  3. Like
    Mjtov got a reaction from Bruce Wayne in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Why not just separate the percentages and parameters of skills for pvp and pve. For easier balancing. Like tank merman set first skill 3% dmg reduction vs monsters and 2% vs players but for all parameters stun time, dmg, armor reduction,... 
  4. Haha
    Mjtov reacted to lore in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    because its too smart
     
  5. Confused
    Mjtov reacted to Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Good changes 👍
  6. Like
    Mjtov reacted to Keltas in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    "Developer commentary: The Chieftain really demonstrated excessive effectiveness in a number of game situations, which was repeatedly noted by the gaming community. We are restoring the balance of power and at the same time solving the problems the class has." 
     
    oh wait you nerfed chief coz community asked? or coz elves asked? but when community asking for nerf BD last 12 years you only buff him every patch... game devs of warspear are joke...
  7. Like
    Mjtov reacted to Jcbref in "abusing" low level dungeons   
    during horror qualification tournament some guilds have created new level 2 characters, soloed level 6 dg with high level character for 4 of them to get points. then after 5 runs those level 2 characters have been deleted and new ones have been created and cycle has repeated
     
    i feel like this isnt what devs had in mind when they made this qualification tournament and its point gain system, since they only make money for stams the high level character uses
     
    im suggesting that if a character leaves a guild then their contibution should be removed since they are not part of the guild benefitting from it anymore, same thing should be for gp but that isnt as substantial since high level dgs give so much more gp but not qualification points
    and creating and deleting new characters is also a way to circumvent the 1000 daily limit on points and you only need to create 7 characters and you can make more points 
     
    other option that i could suggestt is to make it so higher the level of dungeon the more points it gives but that would make it so much harder for lower level guilds with lower level members
     
    this could make it so either those low levels stay in guild and use staminas if they want to do more runs so aigring makes money and its fairer for everyone or then those guilds would stay in guild with their high levels and maybe run dg of their own level to make same amount of points but more gp and possible drops
     
    these are the things devs need to think about if they are planning to make more similar events in the future
  8. Thanks
    Mjtov reacted to Jcbref in [2021.10.27] Game servers restart. Welcome the Horror Circus!   
    for next tests which i guess will be for snowy the test client should have updated your password on it so you can log in with your current password
  9. Like
    Mjtov got a reaction from Drakoslayd in Heroic difficulty reputation   
    Reduce heroic difficulty of dgs repu requirements to 3600 or lesser
    Now mythical difficulty taking last place so i think its better make it requires less repu
     
  10. Like
    Mjtov reacted to Drakoslayd in Improve effects sound   
    I do agree. In my opinion arrows should sound like a bow or crossbow with the projectile sounding like it should hit say a watermelon. Swords should have a different sound than say axes or maces. It's not hard to get these sounds tbh 
     
     
     
  11. Like
    Mjtov reacted to Fortuno in Improve effects sound   
    Playing Dk and I can say that skill sounds are horrifying. All I hear is Clack, Swoop, swoosh, and other nonsense. Hence why I'm always playing on silent, except when I'm doing Tower of vraggins quest.
  12. Like
    Mjtov reacted to Arthas in New Start   
    Chieftain isn't the best at anything , but it is really good at everything.
    So i guess its your best pick.
     
    One of the best classes in GvGs , which is the most important content in the game nowadays.
    Good/Decent at arenas , and pretty good at Dungeons.
  13. Like
    Mjtov got a reaction from Omercix in War improvement   
    make war more interesting
    by adding chests for winner side as reward
    this chests contain
    sign. gold bucket. pots. War Special emoji and ...
    and a unique costume
  14. Like
    Mjtov got a reaction from IrishBoar in War improvement   
    make war more interesting
    by adding chests for winner side as reward
    this chests contain
    sign. gold bucket. pots. War Special emoji and ...
    and a unique costume
  15. Like
    Mjtov got a reaction from REAPER in [2018.09.28] Meet the event "Hot weekend"   
    Where is next update announce
    And pls work on double tap (on skill hotkey) for activation skill on yourself
    This is useful in war
    I cant find myself in war to heal
  16. Like
    Mjtov got a reaction from Psipsi in Storm survivor //UPDATED\\   
    A skeleton with beast skull and two ashy horn
    Two sharp bones out of his shoulders
    He has two red eye
    And he covered with torn black cloth
    A torn red cape
    And a part of ribs can be seen
     
         


  17. Haha
    Mjtov got a reaction from whjm17 in Charmer useless in snow EVENT for sure, thanks GM   
    Why should not
  18. Haha
    Mjtov got a reaction from shadowxxx in Skill activation with double tap   
  19. Like
    Mjtov got a reaction from Pecleb in [2017.10.24] Update 7.2: Realm of Nightmares. Release.   
    Pls make skills that can used on own work with double tap on user of skill
  20. Like
    Mjtov got a reaction from Mercurry in [2017.10.09] Welcome the week of bounty!   
    And don't forget mace with magic power for charmers in horror circus

  21. Like
    Mjtov got a reaction from Speedom in [2017.07.06] Guild Castles. Part II   
    A skill that forces the enemies to attack him. and for number of attackers charmer got heal
    With this charmer can play tank role
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