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Dariantes

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Posts posted by Dariantes

  1. 2 hours ago, istallun said:

    Fui na tower lv 24 umas 50x de bom só dropei 1 cat energia, um cat ethereo e uma lanca lv 22;

    To vendo que da mais futuro eu upar meu craft e continuar me matando de farm mesmo kkkk

    Por que as tower de level menor do que 20 os caras não ajudam, quando voce finalmente arruma uma pt só dá noob e acaba em briga na parte do ursinho.

    Da mó odio quando chega no ursinho nas tower lv low.

     

  2. Additional ideas:

    6 - Delete an expert skill.

    Using an ncp in guid castles a character from any alliance could remove an expert skill for another in place by paying a price on crimson corridom. What could be quite fair after all would be 40k lost. Let's assume that the price for this skill service would be 2000 corridons.
    Note: The expert skill would be lost and would disappear when using this service.


    7 - Traps and skills to detect traps.

    I play dungeons & dragons, I know warspear online has nothing to do with this board game. But ... I admit that in my opinion "I think" that it would be interesting in the new maps to have traps that would only be detected by ladinos and explorers (or in the towers) And if the characters passed through the trapped areas they would be triggered and they would suffer MUCH DAMAGE. In case they would be invisible and would only appear when the character used the skill in a certain area.

    8 - A tower in Kotaravva.


    A tower available for players from level 14. The drop levels in this tower could be: 14,16,18,20. (Easy, normal, hard and heroic.)

    9 - THE HELL

    I know the map of ayvondil is not yet complete. My suggestion this my idea is not something I would expect to happen tomorrow. It's something to think about in the future maybe in a few years ...

    Basically I've been thinking about this idea for a long time ... And it's basically my dream since I started playing warspear a few years ago. Hell would be a map accessed just inside a portal at the end of ayvondill. Where both the legion and the sentinels could not attack and would have to work as allies to face an extra-planar evil.

    Of course, remembering our beloved historians warspear the nameless is the demon who leads the outlaws. But let us suppose that in the new story of this map this demon would have defied the sovereignty of the nameless and created a plan to attack and destroy the whole world of the game.

    Part 1 - Operation:

    The hell would be separated by very dangerous areas (indicated for players of level 30+) where one the personage could send party for anyone. (Even for an enemy faction ally). In this area they would have specific missions and new towers.

    The new purpose of this map would be for both factions to unite in a contestation to close the demonic portals that send demons to all the maps available in the game.

    If the characters succeeded in winning the contest, they would receive some buff like the ones they receive when they conclude an event.

    Part 2 - Contension, demonic portals and curse.

    These portals would be randomly opened on all maps if sentinel and legion alliances combined failed to defeat certain bosses in towers, or complete missions in a certain period of time that would be called "The War of Contention." If this event was unsuccessful and both sides could not contain the threat (OR PLAYERS DO NOT REGULARLY SPARE WHAT HAPPENS IN THE LEGION OF MY SERVER !: biggrin :) would be cast a curse on "All" maps that would open portals with demons to disrupt all players.

    Usually these creatures would appear near the city gates to stop players from leaving. (Serial something to disrupt even after all is a curse)

    The level and difficulty class of these creatures would be random. We could see level 28 monsters in a level 5 character area. Which would force the stronger characters to return to the initial maps or Iselnort to help their faction. (And we would also give a new use to that guild skill that invokes the allies for the leader)

    Concluding ... There would be new missions aiming to get the players to return to these early maps in case the curse was thrown to eliminate the monsters. What would be a kind of "incentive" for them to come back and do something about it. Also a new source of extra Guid points.

    Sorry for my bad English. 

  3. 10 hours ago, Higgings said:

     

    You mean character's speed movement? How fast they walk?

     

    Yeah

     

    And why shamans and not another caster maybe? :suspiciousowl:

     

    Not only would more shaman be an interesting hypothesis of applying to the priest as well. I quoted the shaman first because I was seeing the way the characters move in the tower, so I had this idea.
    In fact an expert skill that increases the movement of the character and his group wall me an idea acceptable for the price of 40k.

     

    May you be more precise? What's this skill about?

     

    For example, a continuous effect skill with use of constant mana for the death knight "Blood Pact" would be an aura that how much activated in addition to consulting mana offers a reduction bonus transference of damage from the nearby knights of death ( In a certain radius of 4 meters let's say like this. Similar to skill death call). This bonus could be between 10-40% of transferred damage (in the case 10% per skill level). However, when protecting allies, the death knight would receive an additional 15-65% damage (with variants of level 1-4 of expert skill).

    Example in practice:

    A death knight with the skill 4-4 could make an ally that receives 100 damage only 60 damage. Where the remaining 40 damage would be transferred to the death knight + 65% additional damage (Al that enters the name "blood pact" after all everything has a price ... hehehe ") Going to the tip of the pencil the knight of death to absorb the 60% of your ally's initial damage would receive a total of 78 damage.
    I know that we analyze this way seems a bit stolen, because the death knight has secret reserves, a shadowy shield ...
    BUT...
    In bosses that cause a lot of damage (type a t3 bixo that hits 1300dmg) would be fair. Remembering how it would be an aura in area in a group of several characters dk would take a lot of damage ...

    This is not my only hint of continuous effect skills with constant mana use. I have several ideas about other classes. But I prefer to cite examples about dk because it is what I have the most experiences and I use in my day to day

     

    5- Passives skills for healers

    Such as? :suspiciousowl:

    For example a passive skill for the necromancer "Seal of Death".

    Similar to stun charmer expert skill. Whenever a character used the healing ability on the ancient seal or an ally he would gain an emblem that would make him lose extra life in the next healing (After all, the necromancer loses life when he uses healing) So with this additional life tribute he could increase your poison skills by a certain percentage based on lost life.

    Already the druid or shaman could have a passive where when he cures an ally several times he adds a bonus effect on the target increasing some parameter like precision, block, or regeneration of the character's life.
     
     

     

  4. My personal suggestions:

     

    1 - New expert skill for dk to ignore feaf efect similar barbarian skill  :/ :cray:

    2 - New expert skill for shaman for increase speed (speed, no atk speed) for all party members. :rolleyes:

    3 - News expert skills "continuo efect" for all chars. :drinks:

    4 - Spellcraft (habilite to create minions similar of the normal craft). Or: Your can use this in castle craft... :biggrin:

    5- Passives skills for healers. :drinks:

     

     

  5. Essa pequena atualização foi uma pequena coisa simples que me deixou realmente orgulhoso. Antes pra eu aumentar a janela do warspear tinha que ir no windows, abrir o gerenciador de tarefas e maximizar (no caso isso no windows 7). Agora no windows 10 não dava. Tinha que usar o programa sizer que aumentava a janela do jogo. Dava maior trabalho em fim espero que mantenham essa atualização. Também foi notável a melhora nos gráficos do jogo, no caso os nomes ficaram bem melhores de enxergar e mais bonitos.

     

    E as musiquinhas deram realmente uma vida ao jogo no pc.

     

    Quando jogo warspear agora com musiquinha me da uma sensação boa de nostálgica pois me lembra os clássicos do Nintendo. :greedy:

  6. Recomendo comprarem Mcoins pelo cartão de presente da google. É rápido simples pra quem não tem cartão de credito e não sabe como comprar por boleto. As coins caem na mesma hora o que é bom pra pessoas que não gostam de esperar muito tipo eu.

     

    O cartão pode ser adquirido em varias lojas  como: Magazine luiza, ricardo eletro, Carrefour, lojas americanas dentre outros.

    Você também pode adquirir esses cartões pelo mercado livre.

  7. Mano, que atualização ESPLÊNDIDA!

    ESTOU CADA MAIS VEZES FELIZ JOGANDO WARSPEAR!

    Finalmente a airgrind está inovando e fazendo coisas maravilhosas!

    Ótima atualização!

    A propósito sobre as skills... Bem por em quanto eu li e dei uma analisada.

    Parecem estar bem balanceadas. Vamos ver na pratica fazendo testes para depois poder dar uma real opinião mais concreta e ampla.

    Até lá iremos continuar comemorando as novas melhorias pro jogo né : D

  8. Olha, não tenho nada contra os elfos, não jogo de elfo por que eu sou muito rigoroso com a questão da historia do jogo. Realmente os proscritos chamaram minha atenção devido a Atmosfera sombria de Mokatar e a soberania do inominável. Achei justo os elfos ganharem um tank, e os Escolhidos ganharem um personagem pra ficar invisível. .

    Não é só por que sou da legião que vou ficar babando ela.

    Mais realmente depois de varias analises cheguei a conclusão que wardem tá totalmente desbalanceado comparado aos outros tanks.

    Povo costuma reclamar das reservas secretas do Dk. Mais nem é tão apelão assim.

    Dk também não tem skill continuas, não tem skill de reflect damage coisa que na minha opinião deveria ter. Ou uma aura de enfraquecimento.  Por que Necromante não tem SKILL PASSIVA? Eu acho que tem muita coisa que merece ser avaliada no jogo. Para ambos lados, sentinelas e legião.

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