Jump to content

koszpl

Members
  • Posts

    127
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    koszpl got a reaction from Urscrewed in Goodbye, quitting, leaving, urscrewed, as always.   
    By the time you make hunter lvl 28, rangers will be fixed and playable again for PvP, you will regret it  
  2. Like
    koszpl reacted to Gladiator in MCoins in China   
    They're rich kids.
  3. Like
    koszpl reacted to Omercix in SCREENSHOTS FROM THE GAME   
    Here is the 400 achi reward for both girl and boy type 

    with different colors they maybe look better but I think haircuts for boys is really worse then girls. 
  4. Like
    koszpl got a reaction from Pecleb in Goodbye, quitting, leaving, urscrewed, as always.   
    see you tomorrow on castle update
  5. Like
    koszpl reacted to Urscrewed in Goodbye, quitting, leaving, urscrewed, as always.   
    After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
     
    1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
     
    But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
     
    I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests. 
     
    2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
     
    The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled. 
     
    One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
     
    World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
     
    3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
     
    Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal. 
     
    4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
     
    One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
     
    Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
     
    Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
     
    My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
     
    p.s. Also love how im finishing on 420 posts. xD
  6. Like
    koszpl reacted to Jzargo in Warden - monster or cheater?   
    In my opinion full stun still a broken mechanism, at least there should be a gap  for the enemy to escape/approach/breath/counter/use their skill.
     
    Full stun seems normal because we getting used to it (same with soloing raid boss/dungeon), while soloing city seems like a broken mechanism because we never see something like that before.
     
    Probably soloing city will seems like a normal activity in the future.
     
     
  7. Like
    koszpl reacted to Daria in [2017.07.24] The week of bounty, everyone!   
    I doubt that, but let's first wait for the announcement and release posts, all relevant information will be there.
  8. Like
    koszpl got a reaction from Akasha in Warden - monster or cheater?   
  9. Like
    koszpl reacted to Shitzo in Multiple set of skill builds   
    Seeing how far the game has gone with the PvP and PvE system where the developers have added unique stats for each category which affects performance dramatically if you were to use certain equipment with these stats for PvP or PvE (Ferocit & Resilience) and with all the experts skills in the game which are both good and bad on certain categories if you were to study them.
    I think it's about time that you allow players to have multiple sets of skill builds, most likely 2 possible skill builds, which you can switch between any time you want.
    This would vastly increase the limitations of both PvE and PvP, especially for classes like healers and tanks who would have to study more defensive or supportive skills instead of the offensive ones and DPS classes who would have to study crowd control skills for PvP which would be inferior to debuff or damage skills for PvE.

    Perhaps make the 2nd skill build unlockable through quest, achieving a certain level or, even make it purchasable for Miracle coins, if need be.
     
    I'm pretty sure this would make players enjoy the game more. I've known some players who wouldn't do PvP but PvE, vice versa, this would likely motivate them to do otherwise.
    We really need something like this. Most RPG games have this feature since they both have completely different systems for PvE and PvP, and now that Warspear Online has got to this point I think it's time we've added this feature as well.
     
    TL;DR - Add multiple skill builds for players, perhaps 2, which we can switch between any time.
     
    Another suggestion I've made related to skills, which we really need too -  Actual Descriptive information on skills.
     
     
  10. Like
    koszpl got a reaction from Speedom in Seeker Next Skills?   
    Ranger already have magic damage on fire arrow bleed for example and they dont have any weapon with magic like 2h/1h mace and spear. Just said magic damage because it did fit in the theme of being paladin and because it would be usefull if shield strength scales with magic damage and becomes stronger everytime you reapply the skill consecutively.
     
    Was just another random idea, i dont have a lot hope but they may surprise us fixing the class
     
    Btw, another thing that tilts me so hard, almost every ducking mc or forsaken class can reveal EASILY seeker on stealth... we only had a little advantage vs rogues and hunters because they cant, yet they give this OP skill to charmer  On lvl 1 is 14 seconds and 10 yards vision is just INSANE range lol charmers can just use it on a ranged CC class like shaman/warlock/hunter and we cant do anything other than wait for our death. 
     

     
    The photo is maxed skill but on lvl 1 is 20% DEF buff, wich is also ducking insane... but hey we get a 2% penetration buff on inspiration for 14 seconds  
  11. Like
    koszpl got a reaction from Urscrewed in Ranger skills and mechanics   
    The problem is the long range complete stun chains mc and forsaken units have, you cant even hit them most of the times.
     
    Another problem is scatter and xbow strike have melee range, well scatter is 2 yards but even 5/5 the skill fails vs players 30% of the time, more than fear of locks and hunter where the description says  'dealing damage during its effect could break the effect'... 
     
    Ideas to fix the class: (not give them everything at once, just some random ideas)
     
    - Make powerfull shot cooldown a lot higher but increase its range to 6 yards, same with fire arrow but the cooldown nerf should be smaller on this one and maybe make the bleed physical damage so is a small dmg buff too
     
    - If you scatter a ranged class, they become silenced/stunned when the skill ends, (you have to be really dumb as a ranged class to go kiss 2 yard a ranger, so get punished for it)
     
    - Increase explosive trap mana cost by a lot, but having the skill on 4/4 let you place 5 more traps than now with lower cooldown. Would be a fun thing to play with and aganist in my opinion
     
    -New expert skill is a high cooldown skill with cast time of 4 seconds where you cant do anything (like when you take a mushroom in map) but after that you get a spellshield for 12 seconds wich protect you aganist a full stun ability
     
    - Expert skill stealth with some small damage or defence buff will fix their survival problems and fits their theme. Almost ALL mc and forsaken units can reveal stealth easily with AoE. With shaman, Warlock and Necro is kinda easy since you have 2 chances.
     
    Only rogues and hunters cant reveal stealth by themselves, but hunters have stun, silence and fear unlike rangers, just pressing your phone and anyone is dead. And i said by themselves because just look at the skill charmers have:
     

     
    10 ducking yards lmao and you can give it to others, what else counterplay you need before give rangers stealth? I cant imagine a worse scenario already
  12. Like
    koszpl got a reaction from Higgings in [2017.07.06] Guild Castles. Part II   
    Problem can be fixed making a betting NPC where plebs bet the few gold they have into wich top guild will win the current war/castle raid. NPC  takes a little fee like market does but gives it to the winner guild afterwards . All happy, gods and plebs 
×
×
  • Create New...