Seekers are actually worst class on PvP and PvE, the idea is good but they feel awkward. When making a character on menu the graphic shows higher attack than hunter wich is not true. On dungeons people taking mages and rangers EVEN BLADEDANCERS over seekers as damage dealers. Rogues also have a lot more burst and with the right skillbuild a lot more DPS for PvE
They can and maces too, in fact their first damage skill show that weapon. It does not make sense since spears and maces have magic and Seekers cant benefit from it. It makes sense reading the description of the class since they are like 'young paladins' but thats all about it. Recruit paladins that can't heal, unlike the forsaken recruits
Charmers are the new Forsaken recruits. Combining the best features of fighting sorcerers and heavy armored warriors, they are used to dealing both with staffs and heavy maces. Charmers pass through initiation during an eerie ceremony in the darkest dungeon of Moraktar. Only few know what oaths are taken there and what price is paid by Charmers, the last hope of Forsaken, for the acquired power.
When playing for this class, you are free to choose whatever role you want. One may concentrate on damage dealing and weakening of enemies, wearing heavy armor and using control skills or something else. Also, Charmer will have skills of AoE damage and control, the lack of which is so strong on the Legion side during the battles for territories.
They already leak the next charmer expert skills, so i think it was a well thought class unlike Seekers. Btw another MC/forsaken class that can reveal seekers stealth easy and another full crowd control skill like dark circle, hunter AoE fear and all the other full disable stuns they have on shamans, barbarians, deathknight where you cant move, use skills or even potion
Random ideas trying to fix the class:
-Increasing damage of Dangerous Blow (only if it does critical) as well as the bleed damage (or double the bleed ticks). Since all enemies use high resilence doing a critical like that should be more rewarded because is kinda hard, and also seeker will be using light armor with no HP or resilence stats on their Crit set. High risk high reward.
Or making the bleed of this skill increase enemy cooldowns/reduce healing
-Making splitting blow a buff like rogue poison blades. Right now the damage is like barb chop and most of the times has no impact wasting time on the animation
-Harad shield and HP regen stat scale with magic from gear. The longer you are in combat the stronger the shield skill and HP regen will be, or if you get the 10 stacks of Harad shield make it explode dealing high AoE magic damage slowing enemies or healing you
-Some tweaks on Solar power and Exacerbation skill and check if the changues leveling the skill are correct. Going oom on a class that should be strong in long fights makes no sense lol
-Using the skill 'Dissapearance' while on combat lets you have the movespeed buff for some seconds (good to fight mc and forsaken full stun ranged classes) but you have double cooldown on this skill after using it this way
I just think next update hunter will get traps and Charmer AoE damage and stun to reveal seekers and feelsworseman. Maybe with all that stealth counterplay is time to give rangers stealth back again @Peter_Munk i hope you guys read our suggestions too