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koszpl

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Posts posted by koszpl

  1. 3 hours ago, Liidert said:

    If we let berserk take the 1st castle? Don't tell me you are a Magna member :suspicious1: because I don't think that other people helped Berserk to conquer the castle. 

    I was there and I saw All Magna members standing in front of the gate ready to kill heroes who was trying to enter

     

    Berserk was already on commander room. Magna blocked karma, aoal and polishteam from disturb them. On this 2 videos you can easily see it, so stop making up bullshit :dizzy-crazy-rabbit-emoticon:

     

     

     

  2. lol randoms doing gossip about the alliance without having real clue of what happened. Karma and elasiri were disrespecting rest guilds on world chat 24/7 bragging how they were going to rape everyone on castles and conquer all of them, all this for weeeks. They also bullied some people of those guilds with personal stuff on world chat.

     

    So of course magna and berserk didnt want them to win (elasiri is now aoal), berserk would helped magna too

  3. 2 hours ago, Daria said:

     

    No, the level of the dungeon doesn't matter.

     

     

    Of course, we keep that in mind. The first battle for castles will be on Sunday, and the second - on Thursday, and for that we'll move the battle for territories on Tuesday (instead of Wednesday) next week.

     

     

    It was a good chance to see better wars,  rich and lazy MCs would finally participate :pin8:

  4. 4 hours ago, Xtiano said:

    Why always mc depend of energy, or random or any what gm put for nerfed to mcs /forsaken, please .....now locks need more energy for deal good damage on energy....

     

    Crying about warlock being weak AFTER they got huge buffs?? :facepalm: Are you ducking serious or you cant read?? :facepalm:  

     

    Warlock now can destroy enemy energy/mana, heal after immunity and their damage passive crit and power % is doubled.... they didnt got ANY nerf, in fact they never did since release years ago, they always been OP

    4 hours ago, Xtiano said:

    barbs keep randoms stuns why no fix that, absolute reflex keep same "random":bad:, why no put ham random stun too ???? if elf cry, u put back counter .. that is really sad.

     

    1 You can dodge/parry (maybe block) BD hamstring wich is 2 yard while barb chargue can be 7 yard. 

    2 Counter is not back, most BDs were saying on test server that still sucks

     

    4 hours ago, Xtiano said:

    I know what mc are too strong for that need nerfed all time after big cry on forums or word chat, but please the game is for all no only for elves.

     

    With this u do what good players keep retry of game, sorry about this, but always happen the same on updates,

     

    cya

     

    MC/Forsaken didnt receive a single nerf, just buffs... even DK reserves got buff , quote from a DK player above:

    Posted 

    ''Reserves didn't get nerf. They increased the heal but with a short time... They also increased the "life trigger" when it is at 4/4. In the end the reserve is better than before.'' 

     

    Classes that got nerf are are elven/chosen: mage barrier, druid song, warden fortification, so stop talking bullshit. The day developers give to elf/chosen classes full control skills you will have brain shock dear...

  5. All changues seem cool i expected a bit more of class balance/nerfs.

     

    Warlock passive definitely shouldnt have been buffed the double of what it was before... also giving them heal burst after stone skill is overkill

     

    Giving two extra pets to Charmer ( i think cd is 15 seconds from what i saw on russian topic) is too much on their current state. They can stack their OP passive before fight. It also heals them, they will heal more than shaman/druid with 2 bird + normal heal??:pin1:

     

    BD counter does not seem that strong, need to see it on action, seems balanced skill

     

    Giving even more burst to rogues may need hot fix if is too much

     

    Druid song nerf was deserved, they got other buffs

     

    Ranger looks interesting now and could be less frustrating to play with

     

    Necro and Mage changues look cool 

     

    Warden nerf deserved

     

    Seeker may be a god on PvE now, on PvP it all depends what amount of power inner rage gives them

     

    I wont comment about barb getting buffed and DK not getting nerfed, seems some developers playing those classes on russian servers, have fun devs :pin3:

  6. 3 minutes ago, Jcbreff said:

    Sorry if this offenses anyone but we can see which side commentor plays the most. Mcs always (most of the time) saying that elfs need nerf and they dont. And vice versa

     

    Omer,higgs u think overall balance. We others want nerfs so our classes would become op :pin3:

    I had no problem to say that druids are OP and BD in some circunstances. Long time i dont see MCs saying elves are OP, atleast in game. Most of the time they mocking them how they suck on arena, lol

    2 hours ago, Higgings said:

    Little correction, The only class having a 7 yards stun thanks to a relic is the Barbarian. A Deathknight has got no stuns working within 7 yards ( Thread of Darkness became a control skill because it is able to change the position of the opponent character, but does NOT stun ). Same story for the Charmer: Oppression works within 5 yards in case Great Relic of Inacessibility is added on that skill.

     

    The healing part, it is like you said if these tards dare to put points on healing skills instead of Stuns: in this case, the only thing it happens is a longer fight, and not just a character becoming a god. Dks with 4/4 reserves must sacrifice points on Sharp Shadows or Blow of the silence, A charmer making Warrior's healing  5/5 must sacrifice points on Oppression or Call, and a Barbarian using points on Combat Fury, musy sacrifice points on Stone Skin or Shield Strike or Barbarian's nature. Ain't that easy as it seems

     

    You are right about the first thing. But DKs can autosilence after pull anyway. Charmer stun on 5 yard right but dark prism can be enhanced to work on 7 yard, that + dogs is too much zoning potential even aganist warlock. You can max 2 expert skills and some no need to be 4/4 to be strong enough

  7. 1 hour ago, Higgings said:

    I may agree, if we speak about Dks and Charmers, but Barbarians have only got 2 stuns. 

     

     

    "Only"?? 2 complete stuns, one of them wich can be unstoppable as 7 yard, and their stun cycle with shield strike locks opponent for what, 8 seconds? 

    1 hour ago, Higgings said:

    Damage ratio is higher on elf side actually. Take a ranger for example, The only class in game able to Deal additional damage ( Thanks to his blessing ) depending only to a "luck" ( chance to trigger the skill ) matter. Not to count bds, which is gg if he fights vs any caster. So.....

     

     Blessing was nerfed and sometimes does not work at all, hunters own them PvP with all their crowd control. They also have 12% extra crit wich can be considered as "blessing" since crit is double damage. You just said BD>casters?? really?? shaman, warlock and druid should be really dumb to let a BD hamstring them, im agree with the damage of hamstring/rush combo being too high though but casters own BDs... 

    1 hour ago, Higgings said:

    We have of course our damagers classes, but for sure this is not the case of Deathknights, Charmers, Or Barbarians*

    Barbs with combat fury buff + defeat after chop deal too much dmg and +10s can nuke casters/or light armor after chargue from 7 yard, then shield strike (wich is not needed sometimes). Not even warlocks can stop them using dark circle on themselves since barbarian nature makes them immune to cc and dark circle does stun at 6 yard if using it that way

     

    Charmers not dealing too much damage? :D Their passive knowledge of the deadman damage is ducking broken, and 2x dogs deal ton of dmg. You should PvP Lyzois on EU to see the broken damage charmers have at the moment :smile: He also heal crazy amount of HP and can full stun enemy, ask him about his build 

     

    DKs deal lower hybrid damage but still too much for all they have in my opinion

    2 hours ago, Higgings said:

    Here we talk about opinions, and all I can do is respecting what you said. But still, in MY modest opinion, Stun Cycling requires skills. And a good build for your class. Without even 1 of these, you'll never be able to cycle stuns. 

    Making the build = 30 seconds, for stun cycling you just need 1 hour of practice and you are set lol, but ill respect your opinion as well

     

    2 hours ago, Higgings said:

    I for sure have got many defects, but I don't rate myself as a toxic player :blush:. But now, jokes apart, i know what you mean. We have some like this in EU-Emerald as well. And such players are toxic independently on which faction they have chosen. Just ignore them, this is my advice. You'll feel better.

    I meant too OP classes migrate toxic players to them, most of them wich are kids that want play the unbalanced/unchecked stuff every patch. If developers bring back old counterattack of Bladedancer you will see many DKs/Charmers/Barbs going to elf side since BD is also easy to play as the trinity. Thats what  i meant

  8. Charmer/DK/Barbarian are the true cancer of this game now, they use heavy armor+shield with a lot of defensive passive/active abilities, too tanky, too long full stun chains, too much damage skill ratios even with 1 handed weapon, and the heals this classes have are just ducking dumb honestly... can go full hp again instant easily :facepalm:  also ONLY this 3 classes have 7 yard instant stun (with relic, no other class can make their stun like that, for example druid root is 5 yard) there is nothing you can do aganist them and worse if you are a barbarian since you can be immune to stuns

     

    Warlocks and Druids are too strong too but on arena you can kill them with good coordination or if they missplay unlike the godlike trinity above 

     

    Many people say BD is too OP but i would say they are ok/balanced even if i hate them, if BDs hamstring they probably deal more damage than even a Ranger, but bear in mind hamstring is 2 yard, rush helps them a bit but they are not too strong on arena, you can kill them there :) But im agree they have dumb damage for a tank class

     

    Honestly a nerf/tweak to Charmer/DK/Barbarian is the best thing it can happen for community and even for people playing those clases, people dont have much respect for players that play them since it dont take skill to kill everyone.. and also those classes are full of toxic players that just think they are the best. I myself used friend OP charmer and at first it was fun being a god, but later on it gets boring owning people no matter what they try to do

  9. Nadir gives almost no guild points anyway i think its fair, if high lvl guilds spend stamina on that dungeon it will decrease their chances to win current tour. 

     

    They should increase reward for being #1 tour winner before focus on other mean things, right now CC has almost no value 

  10. On 1/6/2017 at 0:50 PM, Turtle said:

    Whatever you do just not rogue... Pve best dk Or necro or Warden now 

     

    seeker seems super fun I'd try that if I was new 

    Seekers are worst than rogues on PvP... Why you tell him to not make rogue?? They are the most played class on EU and they have highest burst damage of game.

     

    You can instant one shot ranger/druids with the right build + high amp and poison dmg is high also. And you can win 1vs1 vs melee classes like BD with dodge skill build

     

    If you stay on low lvl arena or have medium +5 +7 amps dont expect to rape everyone 1v1 like you would do with warlock or druid...

  11. 2 hours ago, Cheryl said:

    No, root is completely not a stun, it only mobilizes opponent. Even, it is sometimes useless against ranged ._.

     

    P.S. I got myself 2druids atm, with both 5/5 roots

    You also can use potions and autoattack while rooted, on most MC stuns you cant autoattack or use potion

  12. 10 hours ago, Higgings said:

     

    This is actually interesting: In crowd matters, ( ergo wars ), Instead,  Mcs are the noob ones. No one ever cared about war that much. I will never understand why.

     

     

    Elves are more motivated to win war and they usually have more people joining wars and better leaders. Many rich/OP MCs just keep doing arena or stay on pvp cave seeking more 1v1s with their permacontrol class 

     

    Usually the faction who attacks first has more chance to win since is easier go from one town to another after killing a flag, blocking third flag is kinda easy on both factions. the main goal should be fight for BG cave since who camps there can bait enemies to block 1 entrance and then you can just run to another bg cave exit when war start

     

     

  13. 8 hours ago, Higgings said:

     

    Ok I see you are an elf player, or at least I guess. So, you spoke about 3 mcs ( do not understimate Hunters ) but funny also you didn't speak about druids. The whole point of being stunned is not to let your opponent move or react to my attacks. Makes no sense at all using the immunity WHILE being stunned, because the stun would lose its meaning. And besides, the mage in arena could already cast immunity on a debuffed ally, if the mage itself has not been stunned of course. I'll never understand why a char which is well built must be penalized because the opponent faction cannot kill it. That's just ridiculous.

     

     

    Because maybe... maybe... this is not a 1vs1 PvP based game? 

    Thanks for remind me, yea had to be another MC class :dizzy-crazy-rabbit-emoticon:hunters 13 seconds control and well druids can get full control forever with right build (if song doesnt fail)

    If you read the skill description: ''Removes all negative effects, including controlling effects from the character or its ally...'' it should be like Urscrewed suggested but changued so you couldnt cast it on your ally, just use it on yourself since mages shouldnt have that powerfull support skills . So it can be considered  nerf in some way

     

    Anyway mages are in a good spot now and there are a lot of classes to nerf/buff first. When we talk about PvP most of the times doesnt mean only 1vs1 but arena... In most servers lvl 28 arena ranking is full of MC classes wich are stronger there thanks to all the unlimited stuns they have

  14. On 3/8/2017 at 5:51 PM, Higgings said:

     

    We go again on a similar topic bro. 

     

    -Control > Disabling > None

     

    In None status, you are able to cast and attack with any combo/skills you have got.

     

    In Disabling status ( or "Rooting" ), you are able still to cast or attack, but you are limited on some actions. An idea might be the Earthquake of a Shaman or rangers Trap / Cage

     

    In Controlled status, you are not able to do anything which includes Attacking or Casting Skills. An example can be any kind of stun or fear or blind

     

    Having clarified this, making that skill able to be activated even under control effects, makes kinda no sense. Just why that skill and not a Healing, a Stunning, a Shield, etc...? 

     

    Is like making an attack while being Juggled on Tekken, or asking Shenron to give you infinite desires on Dragon-Ball, or pretending to use a Trap Card while "Royal Decree" is on the battlefield ( the last one can be understood only by few people :blush: )

     

     

     

     

    Actually it makes all the sense of the world and many classes should receive this skill since this game has 3 MC/Forsaken units (Warlock/Charmer/Deathknight) wich can single control you forever and there is no counterplay, window oportunity, nothing you can do, you cant even use potion.. just wait until you are dead.

     

    Is the most IMBA thing of this game, and i never saw this mechanic on any game without developers giving a lot of tools to counter it

     

     

     

  15. On 12/5/2017 at 5:02 PM, Higgings said:

    I just think that ranger might need a buff... but Idk, since in EU-Emerald ranger is a dead class. Litterally. 

     

    On 12/5/2017 at 6:43 PM, Pecleb said:

     

    In US rangers almost dead too... I think range and rogue are the two classes who might need buff

     

    +1 rangers dead class on EU/US... and the ones who play it dead as well :forever_alone: we can just dream and maybe @Daria hear us :tongue:  

    1 hour ago, UK said:

    dk op plz nerf  :pin2:

     

      Reveal hidden contents

     

     

    On russian forum they have a thread like this one but full of sarcasm, asking buffs to DK while joking so maybe developers see it faster xD 

     

    They definitely need a big nerf but i think charmer is more cancer now on PvP, they have EVERYTHING lol. Rogues have few bad matchups PvP and arena like BD/mage/druid/charmer/warlock (they can win if they play good) but they overpopulated anyway because stealth, highest burst dmg/one shot chance and ganking potential..

  16. 7 hours ago, goldsilver said:

    Me encantaria discutir acerca de el balanceo entre clases.

    Se piensa que se equilibraría la batalla por territorios si se creaban cuatro personajes extra para que estas balancearan el combate entre clases  y que solo dependiera de la estrategia ya sea para la legión o los centinelas, pero olvidaron el combate entre jugadores. 

    Una ventaja que cualquiera observaría seria el hecho de que el cazador obtuviese un poder o skill que aumente el porcentaje critico del personaje, si fuera justo o balanceado se debería implementar la misma skill del guardabosques al cazador y no aumentar el porcentaje de ataque critico del personaje, ya que depende enteramente del crítico adquirido al cual se le suma el critico del skill mas el aumento de critico por guild. Seria justo si ambos hubieran la misma probabilidad de ataque doble, por que básicamente es de eso de lo que de trata, balanceo, ¿cierto?.

    Los ranger son la peor clase ahora mismo en PvP y estan de acuerdo en este foro y en el ruso, blessing casi nunca funciona y no tiene stuns. El hunter te puede paralizar completamente por 13 segundos... solo necesita 5 para matarte. Es una broma lo que estan haciendo los devs, te aconsejo que mandes un email a soporte con los problemas ya que dudo se pasen por el subforo español...

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