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Lashabi

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  1. Like
    Lashabi reacted to Darkstyle in [2019.09.11] Важные новости Подводного мира!   
    Работа по балагану шла сразу после выхода 5 сектора, а чем не раз говорили админы, когда мх просили добавить кнопку событий и т.д. 
     У меня вопрос, когда вышел 5 сектор? Неужели  за это время невозможно было сделать балаган?
     Я играю в эту игру с 2011 года и ниразу не видел хотя бы банального уважение к игрокам, хотя к себе вы его просите.
     Почему в прошлые разы бал стабильно выходил 24-26, а сейчас что? 
     Видимо игра для вас стала уже больше средством зароботка, чем делом души... 
  2. Haha
    Lashabi got a reaction from Zeusthegod in [2019.10.14] Week of bounty: Double rewards and rare costumes for Dungeon Explorers!   
    Guys guys please be patient ....devs are working VERY HARD to bring Halloween update along with Christmas event in January
  3. Haha
    Lashabi reacted to Higgings in [2019.10.14] Week of bounty: Double rewards and rare costumes for Dungeon Explorers!   
    Lel that's a drastic measure for someone who keeps his mind busy FOR the game, don't you think? xd
  4. Like
    Lashabi reacted to Gladiator in Ideas for new expert skills   
    I'd love to see new experts added more often, like once every few months, I think they are one of the things that refresh the game more than anything else and are relatively easy to add. Also they keep the meta changing and challenges players to adapt to new skill builds, not only for their own characters but also when facing others.
    But of course, skills require ideas and everybody can run out of ideas, so I'll help with few ones.
    Before we start, all numbers can be changed.
     
     
    1- Priest and Necromancer
    I feel like those two classes are very underpowered in Arena and PvP, especially when fighting melee classes. They are weaker than Shamans and Druids in both healing and enemy control, so there is really no room for choice for them when building a team for Arena. So here is a skill concept for both that could help them:
     
    Angel of Protection / Repulsive Protection
    Cooldown: 15 seconds
    Cast range: 5 yards
    Character casts a spell on a selected target that lasts for a period of time. In that period any enemy that attacks the selected target will undergo negative effect "Push Back". This effect pushes the enemy away from the target for several yards and locks its movement for a period of time.
    The duration of the buff, the strength of the push and the duration of the movement lock depend on the skill level:
    1/4: 2 seconds; 2 yards; 1 second
    2/4: 3 seconds; 3 yards; 2 seconds
    3/4: 5 seconds; 4 yards; 3 seconds
    4/4: 7 seconds; 5 yards; 5 seconds
     
     
    2- Druid
    Druid already has enough control and heal skills, maybe some damage skill?
     
    Electric Zaps
    Cooldown: 30 seconds
    Cast range: 5 yards
    - Character casts a lightning ball on a selected target for 10 seconds. Lightning ball emits lightning zaps on surrounding characters in 1 yard dealing magic damage every few seconds.
    The damage and the frequency of the zaps increase with skill development:
    1/4: 10% of Druids magic; every 2 seconds
    2/4: 15% of Druids magic; every 1.5 seconds
    3/4: 20% of Druids magic; every 1 seconds
    4/4: 25% of Druids magic; every 0.5 seconds
     
     
    3- Shaman
    MCs in general could need a defense buff.
     
    Lightning Field
    Cooldown: 40 seconds
    Cast range: 3 yards
    - Shaman casts a lightning field on a selected 5x5 area. Ally characters in this field will receive reduced damage.
    The effect strength and its duration depend on skill level:
    1/4: 9% less damage; 7 seconds
    2/4: 12% less damage; 9 seconds
    3/4: 15% less damage; 12 seconds
    4/4: 20% less damage; 15 seconds
     
     
    4- Seeker and Rogue
    Those classes are very nice damage classes, that lack control skills, but I think giving them a stun for example could make them too strong and it wouldn't fit the character. So maybe something like this would help:
     
    Seeker's Revenge / Rogue's Revenge
    Passive
    - When the character receives any negative effect (that is from skills or relics), the character receives a "Revenge" buff for a period of time. Revenge buff can be stacked to a maximum of 3, when the amount of buffs reaches 3, the next negative effect on the Seeker will be resisted and all existing negative effects along with all "Revenge" buffs disappear, and the Seeker deals strong physical damage to all surrounding opponents in 1 yard.
    The amount of damage and the duration of the Revenge buff increase with skill development:
    1/4: 20% of physical damage; 10 seconds
    2/4: 40% of physical damage; 15 seconds
    3/4: 70% of physical damage; 20 seconds
    4/4: 100% of physical damage; ∞ 
     
     
    5- Mage
     
    Cloning
    Passive with 90 seconds Cooldown
    - When the Mage's HP drops to 15%, a clone of the mage appear to help the mage in battle. The clone's attributes are a percentage of the mage's. When the skill is level 4, 2 clones appear.
    The power of the clones increase with skill level:
    1/4: 15% of mage's attributes
    2/4: 25% of mage's attributes
    3/4: 35% of mage's attributes
    4/4: 50% of mage's attributes
     
     
    6- Warlock
    Warlocks were very reliable in Arena, but now, especially after resistance, they lost their punch. So I wanna suggest a skill to punch back.
     
    Imitation
    Passive
    - Every few seconds, the warlock receives a buff "Imitation", which imitates the next attack on the warlock and deals the same attack on the enemy. Works for dealing damage, or negative effects.
    The frequency of the buff depends on skill level:
    1/4: Every 12 seconds
    2/4: Every 10 seconds
    3/4: Every 7 seconds
    4/4: Every 4 seconds
     
     
    7- Hunter and Ranger
     
    Hit and Run
    Active with passive energy consumption and cooldown
    Cooldown: 8 seconds
    - When the skill is active, the character teleports away from the nearest opponent in a 3 yard radius. Teleportation effect has 20 seconds cooldown.
    The distance of teleportation depends on the skill level:
    1/4: 2 yards
    2/4: 4 yards
    3/4: 6 yards
    4/4: 8 yards
     
     
    8- Bladedancer
     
    Strength Reward
    Cooldown: 10 seconds
    - The Bladedancer casts a buff for a period of time that counts the damage dealt by the Bladedancer. If the character deals a specific amount of damage during the buff, the Bladedancer receives a protective barrier for the next incoming attack.
    The duration of the buff and the amount of damage needed for barrier activation depends on skill level:
    1/4: 3 seconds; 5000 damage
    2/4: 4 seconds; 4000 damage
    3/4: 5 seconds; 3000 damage
    4/4: 6 seconds; 2000 damage
     
     
    9- Charmer
     
    Maximum Protection
    Cooldown: 45 seconds
    - Charmer casts a protective layer on a selected ally for some time that makes him receives less damage when in battle with more than 1 opponent depending the skill level:
    1/4: 10% less damage against 2 opponents maximum; duration 5 seconds
    2/4: 15% less damage against 3 opponents maximum; duration 10 seconds
    3/4: 20% less damage against 4 opponents maximum; duration 15 seconds
    4/4: 25% less damage against 5 opponents maximum; duration 20 seconds
     
     
    10- Paladin
     
    Holy Help
    Cooldown: 40 seconds
    Cast range: 5 yards
    - The Paladin casts a buff on a selected ally for a period of time. All healing effects in the party will also affect the selected target. If the skill is level 3 or higher, the Paladin can caste the spell on himself.
    The duration of the buff depends on skill level:
    1/4: 4 seconds
    2/4: 7 seconds
    3/4: 9 seconds
    4/4: 12 seconds
     
     
    11- Barbarian

    Spinning Axe
    Cooldown: 8 seconds
    - The Barbarian turns around himself dealing damage and causing all surrounding enemies in 2 yards radius to undergo bleeding effect for 6 seconds. Bleeding effects can stack.
    The damage of the blow and the bleed depends on skill level:
    1/4: 200 damage; bleed 20 / 2 seconds
    2/4: 300 damage; bleed 30 / 2 seconds
    3/4: 400 damage; bleed 40 / 2 seconds
    4/4: 500 damage; bleed 50 / 2 seconds
     
     
    12- Deathknight

    Death Infection
    Cooldown: 30 seconds
    Range: Melee
    - Deathknight casts a spell on an enemy that reduces his physical or magical power for a period of time. If the enemy dies while the effect is on, surrounding enemies in 2 yards will receive a sleep effect for 5 seconds.
    The duration of the spell and the power reduction depends on skill level:
    1/4: 5 seconds; 10% less power
    2/4: 7 seconds; 15% less power
    3/4: 9 seconds; 20% less power
    4/4: 12 seconds; 25% less power
     
     
    13- Warden
    Warden is very tanky indeed. But it needs a skill that makes him more usable in PvP. No one attacks the warden first in Arena so it makes his tankiness useless because he can't help teammates much with low damage and control.
     
    Helping Charge
    Cooldown 30 seconds
    Usage range: 4 yards
    - Warden charges to a selected ally, making him invulnerable for few seconds.
    The duration of effect depends on skill development:
    1/4: 3 seconds
    2/4: 5 seconds
    3/4: 7 seconds
    4/4: 9 seconds
  5. Like
    Lashabi reacted to Higgings in Barbarian vs seeker   
    It's not a matter of fairness, more than how people were taught to do PvP. Moreover, nothing is right when it comes to 1vs1, because the game is not designed for these scenarios 👀
  6. Thanks
    Lashabi got a reaction from Turtle in This is ridiculous   
    A cross-side economy ( mc-elf common dealer) can be a good option... As you can see elf's have more population than mc in almost every server if it is implemented then many elf's can buy products from mc side and we MAY see a good flow in gold in mc side and this will encourage mcs to farm/hunt more....though it's just a suggestion
  7. Like
    Lashabi got a reaction from Higgings in This is ridiculous   
    Matter of fact is that people take the game too seriously. It's a game after all, you can choose any class play any side you want... One best thing devs added to the game is the ignore button..use it wisely.
  8. Haha
  9. Sad
    Lashabi reacted to Danfake in [2019.10.14] Week of bounty: Double rewards and rare costumes for Dungeon Explorers!   
    Children? 
    Man I went 6 hour farm SEA heroic, do not drop any keys or item, only a relic, spend like 230k gold this week and there is no drop, 115 Dungeon done.. 
  10. Haha
    Lashabi reacted to Danfake in [2019.10.14] Week of bounty: Double rewards and rare costumes for Dungeon Explorers!   
    It's amazing that we're still falling into AIGRIND's x2 trap. 
  11. Haha
    Lashabi reacted to XreaperX in Impossible War   
    Thank you for pointing this out, it seems GM doesnt do anything  about this. Higgings u can defend all you want, when are you going to write the dev team a letter conserning this?
     
    😣😣😣😣😣
  12. Like
    Lashabi reacted to necrotp1 in [2019.09.11] Important news from the Underwater world!   
    And about t5 map4, please pay attention to all of us don't test the game changes on modded chars since its not a realistic situation. The game is already almost pay-to-win don't make it pay-to-play too.
  13. Like
    Lashabi got a reaction from zherot in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Devs reduced the price of scrolls which are rewarded from 90k 200k quests (from 256 gold to 58 gold)....nice work.. u guys definitely deserve 1 star in play store.
  14. Haha
    Lashabi reacted to Gladiator in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Alright so I wanted to play as much as possible before I give my opinion on this update...
    There is a lot to notice in this update, lots of new content and concepts and I love that.
     
    - Talent Trees:
    One of my favorite part is the talents and I can see it having applications outside of this section of Ayvondil in the future, so definitely looking forward for seeing talents in future updates. However I feel like the talents feel a bit weak, especially considering that we need to spend mermen reputation which we also need a lot of, but also doesn't have too much availability  
     
    - Sunken Ship Treasures:
    I was very excited for the Sunken Ship Treasure part, I thought at first that we have to find keys in the open underwater world, but apparently it's not the case, so it was kinda disappointing, but I liked the concept of finding stuff without a quest or event.
     
    - Oxygen:
    It's a cool concept, I expected that we'd need such mechanism for this update. At the moment it seems like it drains too fast, not only for me but for other players as well, but I'm willing to have some hardship until we upgrade talents, it might get better. But would've loved if oxygen tanks or vials were cheaper.
    >>> However I'd like to suggest that after we run out of oxygen, we don't immediately die, but start receive gradual damage, like 10% or 15% of the HP per second. Because there is the annoying issue again of misclicking the cancel button when the screen to refill pops up. That would give us the chance to go to the bag and use oxygen. It's annoying to die in the middle of the sea just because the menu pops up unexpectedly, the same issue with dungeons time over menu.
     
    - Questing and Monsters:
    Quests themselves are not really challenging, but questing is. I'd have preferred if the hardship of questing relied on quests themselves being hard and not the walking part.
    But some monsters have really cool little features that I like, like the bloodthirsty sharks that get attracted to bleeding players. And dungeon mobs that get buffed when they are near each other.
    But monsters that have the debuff Hydrophobia are just too annoying, I guess the duration could be reduced or the cooldown increased so they don't cycle it until we die.
     
    All in all, it's a pretty good update. Good job dev team!
  15. Haha
    Lashabi got a reaction from Danfake in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Devs reduced the price of scrolls which are rewarded from 90k 200k quests (from 256 gold to 58 gold)....nice work.. u guys definitely deserve 1 star in play store.
  16. Like
    Lashabi got a reaction from Poggers in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    The matter of fact is that when devs develop or test new contents they use modded chars (like high def, immortality like stuff),that's why they can't understand where the real struggle is.
  17. Thanks
    Lashabi got a reaction from Speedom in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    The matter of fact is that when devs develop or test new contents they use modded chars (like high def, immortality like stuff),that's why they can't understand where the real struggle is.
  18. Like
    Lashabi got a reaction from Samuel Icaro in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Devs reduced the price of scrolls which are rewarded from 90k 200k quests (from 256 gold to 58 gold)....nice work.. u guys definitely deserve 1 star in play store.
  19. Like
    Lashabi reacted to Spayzerr in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    First, good morning everyone. I would love to understand the reason for removing all the gold gained from sector 4? Is that a reason to force players to go to the wonderful sector 5? This sector has taken the patience and willingness to play from many people. So many problems make it hard to know where to start. Come on... Sector 4 was one of the few ways that non-paying players make their gold without much difficulty, and taking it away was cruel. Sector 5, and incredibly different, cool, new game mechanics, though, try to understand that no one was prepared for it. It is very strange this gameplay where it uses 1 oxygen per minute, but it takes 5 minutes to recover 1 oxygen. Have you ever wondered how discouraged players are about this? It does not stop there. I understand the monsters must be strong, but I still don't understand why you get on a screen, take 2 steps forward and a monster that is on the other side of the screen came to attack you if you don't even pass by. Please take a closer look at this new city, there are a lot of things that can be improved with a little attention. Thank you
  20. Like
    Lashabi got a reaction from Poggers in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Devs reduced the price of scrolls which are rewarded from 90k 200k quests (from 256 gold to 58 gold)....nice work.. u guys definitely deserve 1 star in play store.
  21. Like
    Lashabi reacted to Speedom in [2018.10.08] Week of bounty: Double rewards and rare costumes for Dungeon Explorers   
    Money game... Deleting my account and this one on forum.. I play Warframe now. I can grind hard and get stuff without spending a penny. Bye Warspear, forever.
  22. Like
    Lashabi got a reaction from Winter in [2018.10.08] Week of bounty: Double rewards and rare costumes for Dungeon Explorers   
    Repeatation is quite boring
  23. Like
    Lashabi got a reaction from Speedom in [2018.10.08] Week of bounty: Double rewards and rare costumes for Dungeon Explorers   
    Repeatation is quite boring
  24. Like
    Lashabi reacted to subhojeet in [2018.09.13] Update 7.7: Hidden power. Release   
    Check what i said. You are mod you have power but you should not show that to among normal player. There i saw someone said we will bann man player if he creates violation. When a post was on going dk pro or bd pro. So where is place can come in that post which call violation. People share their opinion That bd have high dmg or dk/bard have high dmg. Without any violation why mods said that. When thousand players watching that post. What will be happen? A normal player who was came for see that post after see that post player will have negative fear about forum or have fear giving a statement. 
      As i saw those posts, man player is elasiri how u can say? They was just guessing that he may be elasiri because he was not giving up and keep giving posts about his char opinion. So tell me giving a player bann warning in based on guessing is call mods power?
     
    Only Because of this reason i am angry at mods. I don't know any of mods personally so i don't have any problem with them. I play game just for time pass and come here to see new post and take knowledge from here about game. 
  25. Like
    Lashabi reacted to Leeon Muller in [2018.09.13] Update 7.7: Hidden power. Release   
    In my opinion this is the best mod out here in forum. 
    Neutral and always polite and trying to help everyone on the forum section. 
    The others are good too 👍
    There are no power abusive mods here you just feel like there are some because it's not going like you want it to. 
    😅
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