I bid you welcome, my dear guests, in this topic. Today I'm going to write something that many of our new members may have wondered about, which can be resumed in these few questions:
1. Is deathknight a good class to start with?
2. Can deathknight solo bosses/baits/raid bosses?
3. How can I build my deathknight in order to be able to solo stuff?
4. Is it cheap to build a deathknight?
5. which skills should I buy first?
Well, my dear fellows, in this guide I will try to answer step by step to any of these questions, explaining also pros, cons, builds, why of these builds, statistics which deathknight may love/dislike, skills he should buy asap and so on. It's definitely a full schedule, isn't it? so let's start with a quick analysis of this class.
1. Analysis of the DeathKnight
The DeathKnight is an extremely versatile tank. It can reach enormous ammounts of damage and defence, it is able to ignore a large ammount of damage dealt and, most importanlty, it becomes stronger if he's surrounded by enemies. In order to realize about this last part, though, you'll need to play for a decent ammount of time and get used to its play style. As a tank, it benefits a lot from statistics like HPs and HP regen, but it requires a lot of Mana Reserve, since its skills litterally burn out your mana reserves (high cost in general and balanced in both attack and defence - that means you'll use a lot of such skills and as a conseguence you'll see your mana drop quite quickly). Once disliked enough not to let him even join parties for Normal Berengar's Tower, as time went on this class has gained a lot of respect, becoming (according to some experienced players) the best tank existing on MC side and the 2nd in game, after the Warden. More and more players have now got in touch with this class, creating everyday wonderful builds and making it suitable for basically any scenario. I'll proceed now with further infos, but let's start to talk about a delicate topic that I'd love to talk about, and this is the equipment 
2. Equipment and Suggestions
Before starting with this section, I'd like to clarify few points. The following equipments I'm going to disclose have a mere demonstrative purpose and were thought for players who cannot afford to buy miracle coins or they are at a point to decide whether to invest or not on the character. From a personal point of view, unless you're a low level arena player, I see little to zero reasons to invest on your character (to buy equipments at least) if you're not at least at lv18. If I had coins available, my humble conseil is to make gold with them instead of buying pieces of equipment that you'll eventually drop cause they're too outdated. But even here, don't worry! I have thought about our beloved coin-users as well! 😉
This guide will start from the Lv13, because, due to the improvement the game has made on equipments on the first islands, it is enough to select every tank item you have the opportunity to choose, when completing the quest.
A. Selection for lv13-19
So [ this ] is what I believe it is something good to start with. In order to achieve something like this, I hereby invite you to keep every single gold coin you receive through your journey on the first island. As you can see, the thing I focused on mostly in this equip is the HP Regeneration. I decided to choose this because on native islands and/or Irselnort (or even swamp) you might start to get in touch with strong enemies. It is important for you not to spend gold in order to get consumable items, independently if you're in battle mode or you're just resting from a fight. This build will allow you to try to be as tanky as possible. You may want to update it from time to time, but my advice is not to spend too much gold for something that will add you few points only on your build. You may also notice that I haven't (nor I will) put magic damage items on the build - the main reason is because this class has got yes some magic-based skills, but none of them are actually worth good enough to create an apposite magic build for this purpose.
B. Selection for lv20-25
Now that you've finally reached this point, I believe we may start with something like [ this ]. Main improvements made with this build is the introduction of particularly new statistics. The point of all of this is to start getting in touch with them, as well as to start to look for event items, which, as you'll see soon enough, will result as a very good selection for this class. These items, especially the event ones, might be yes rare, but they are usually cheap enough and good to start with. Your defence is improved as well and defensive statistics are balanced enough to start letting you being tough enough, at least for the first part of Ayvondil. You may also want to start to join even low level guilds, in order to get used with guild mechanisms. Lately, more than amps, people seek for people who are active enough to make some gps. The best period to join a guild, in my opinion, is from the beginning of Events (Halloween - World Creation - Spring, most importantly). Guilds can give you a lot of opportunities to become rich and to improve quickly.
C. Selection for lv26+
[ This ] is where things start to get serious. Even here it is hereby advised to keep some gold in order to improve. If you followed the previous advices, getting these items won't be too hard, especially for the event items: low level ones are usually cheap and very useful. Here I focused a lot also on offensive statistics and even more on a new statistic that this class loves: Life Steal. If you decided that it is time to invest on your character, these are just few of the many builds you may create in order to improve your character: [ 1 ] [ 2 ]
3. Skill Build and Suggestions
Here we start with another very discussed point. As you may understand, a skill buid is very, very personal, but I will try to show you the ones which, in my opinion, deserve to be levelled and those who should not.
Thorn of Death: Our beloved primary damage skill. No more and no less! Useful everywhere because, who doesn't like having a bit more damage? The higher the level, the higher the damage. The nice power from this skill comes from the relics you can put on it. We will discuss about this later. Having it at 5/5 would make of that work at its maximum power, and I honestly don't dislike it
Exhalation of Darkness: This is a mix of a Magic Attack combined with a Stun which lasts 1.6s. The stunning ability is even more appreciated than the damage itself which, thanks to the latest class' update, lasts up to 4 seconds if maxed. If you love the stunning capabilities of this class, as well as magic damage, you might want to show this skill some love and level it up to 3/5 or even maxing it by removing the points from thorn and add them here (not advised unless PvP - the skill doesn't deal critical damage)
Provocation: It's the skill every tank class has got. It protects the healer from the rage of the enemy and the damager from the same reason. It has a low cool down - good reason to add in it some good relics, don't you think? On PvP, it makes the enemy lose the current target. Make sure, if you are PvE, to have this skill at level 3/5 at least
Threads of Darkness: One of the most intriguing skills the DK posseses. It pulls the enemy close to the DK, in order to expose him to your party (or simply to an enraged DK). There are some more things this skill allows you to do: the enemy pulled in this way sees also the damage received increased and he won't be able to move for a short period of time. Increasing the level of this skill will allow you to increase the ammount of time the "Increased damage" debuff lasts and the ammount o time the enemy stands on the ground. Honestly, I believe that the very reason people use this skill for is the ability to pull a very far away enemy close to you, and not for the other two effects; due to this, I would recommend to keep this skill at 1/5
Dark Shield: The main defensive skill of this class. Very efficient skill considering that you only need to press it once in order to make it work. It is highly def-dependant, hence, in order to make it as strong as possible, you may want to keep this statistic as high as possible. A good combo with this skill is the use of Aura of Hatred and some relics which increase Dark Wing's effectiveness. Increasing its level will also increase the chances to work, the time it lasts. Having this skill at 5/5 is quite a must, if you ask me.
And now about experts - this will be quite hard for me but I'll try as well.
Saturation: This is one of the key skills of this class. In exchange of a (quite too high currently - 10%) percentage of HPs, your Life Steal parameter will higly increase for a short ammount of time. Perhaps it was necessary to create specific life steal builds in order to use this skill but as for now, if you don't plan to have a lot of HPs, this skill can be a nice power up in order to survive by killing you enemies. It has a good synergy with Steel Hurricane and a LOT of mobs surrounding you. That was just a little hint, where the skill Threads of Darkness might result in a good way to make the enemy very close to you. The first disadvantage, maybe, relies indeed on the high ammount of Hps required to use this skill and the way too short ammount of time it lasts, even maxed. As for now, I honestly don't recommend its use at least until they work on that HP usage.
Steel Hurricane: It is a damage skill: it deals damage to every enemy surrounding the DK up to 1 yard from it. Levelling this skill up will increase the ammount of damage the skill deals but it won't increase the radius of the skill. It works well combined with Aura of Hatred which will increase the damage dealt even more. It won't be a bad idea to combine it also with Saturation. if you see yourself crowded by mobs... and to speed things up, it won't be a bad idea to pull an enemy closer to you with Threads of Darkness either ^^. It works pretty well in both PvP and PvE, so I encourage the player to take it among the first experts selected. Having this skill at 3/4 or even maxed won't be a bad decision. Totally bad idea if you plan to go for PvP - there are better skills to max.
Death Call:. The AoE aggro skill. It spreads an aura which aggros every enemy close to the DK and deals Magic Damage for 4 times. The damage depends on the skill level as well as the ammount of magic damage the DK has got. Increasing its level will see a larger ammount of aggro given, increased aggro time and the damage dealt increases a bit more. Do not understimate this skill in PvP: making a crowd of players lose their target while it's fighting against another crowd of players is not something a player should understimate, especially in a scenario where you shall think and act fast. If you plan to be a PvE player, then this skill is one of the first ones you should get. For a maximized power, make it at least 3/4, but it will work perfectly fine even at 2/4
Aura of Hatred: It's a buffing skill. Increases the DK's defensive and offensive numerical statistics for a certain period of time. Levelling it up will make the skill last longer and improves the effect of the buffs given, and it combines perfectly with Dark Shield - which will work better - and Steel Hurricane - which will deal more damage. It is a jack of all trades, but a long cool down, justified by the ammount of power this skill basically gifts. Maxing this skill out might result in a wise choice, but in that case, make sure to have got at least 15% of CoolDown parameter, so that you won't have to wait for too long in order to re-use it.
Sharp Shadow: Elusive skill: it works as a ranged skill and it is able to stun the enemy dealing him High Magic Damage. It might work combined with Saturation. and that will result in a sort of Healing if Saturation is actived, but the ammount of HPs you spend for that skill will not, unfortunately, be healed back by that combo, unless you make this skill maxed and you use a magic damage set, which I find pretty useless in order to make just one combo to work. This skill is the best friend of PvP DKs and the worst enemy for Healers, alongside Blow of the Silence: if you plan to PvP, make this skill 4/4, otherwise, don't buy it at all.
Secret Reserves: Very hated skill, once, but after the several adjustments it has received now it became quite balanced. It is a Passive Skill and, in order to work decently, requires to have a lot of HP Regeneration. Although it might seem a very bad skill, combined with Blood Protection might grant the Dk a chance to survive in critical moments and it's still used a lot on PvP on tough moments. I would still recommend it on PvP though (4/4) - with the right build - especially against Damagers, which will basically need to kill you twice with that and,who knows, in the meanwhile it might be you the winner this time. From time to time, you may want to seek for a particular book that boosts decently the ammount of HP regen given as well as more HPs, which are always welcome in PvP: Power of Life
Blow of the Silence: Skill that denies the enemy from using his skills. Increasing its level will see the effectiveness increased (up to 8s, which is incredibly high). Increases also the Magic damage and the Physical damage deal on the next attack. It is a skill that might seem a must to max, but in a ManyVSMany scenario, I can personally guarantee that it works perfectly even at 1/4. If you face some tough guys though, you may want to make it maxed so that he'll need way more time to recover.
Blood Protection: understimated skill, due to the little ammount of time it lasts and for the very high cool down it has. However, in 1 vs many scenarios it reveals to be an extremely useful skill, especially if maxed, which will give time to your mates (or even to yourself) to heal up/use a potion. If you are on the first stage of the game and you want to learn stuff like Labyrinth, then I would recommend to at least make it 3/4 until you become confident enough to live without it.
Knight's Curse: Interesting skill, incredibly useful when in party or alone if you add a bit of magic damage on your equipment. It suits perfectly in both PvP and PvE scenarios, because it can be affected by buffing parameters (Rage/Fury of Dephts/Ferocity). On underwater territories it can deal massive damage if the Deathknight uses a Spear or Mace (make sure to pick up magic damage items though ^^). The only con I'd point out is the use of magic damage: if you decided not to have such statistic in your build then this skill might not be that cool; long CD and, if maxed it, its improved damage effect lasts 6 seconds only. Buy this skill only if you are planning to add a bit of magic damage in your equipment. It can be perfectly combined with Blow of the Silence and through that you can mute your enemy from any distance (as long as 1 - there is fire on the ground and 2 - the enemy doesn't move from the zone; it can work anyway even if someone steps on the fire and you trigger Blow of the Silence)
4. Statistics and Improvements you may want to read about
This is the point that I'd like to show my ideas about which statistics you should base your character on. First on the list of course is:
-Life Steal: it is useless to point out that this statistic is quite a must for a perfect DK. However, Life Steal runes (from which you get basically 16% of Life Steal) are quite expensive, and this is a reason of why I told you not to change too many items at the first stage of your jurney with this class. Nonetheless, if you manage to get a good ammount of such statistic, you may want to combine it with two more, and they respectively are Critical Hit and Accuracy. Critical hit will allow you to double your damage and from it you will also double the ammount of HP you heal from your enemies. Don't forget to make sure to aggro as much enemies as possible - even low level ones (actually, they're the best ones) - and to use Steel Hurricane to maximize the work. Accuracy is necessary because you won't heal from your enemies if you can't hit them.
In order to maximize Life Steal you may also want to use some relics: Terrible relic of Steal Health (use it on Threads of Darkness), Terrible Relic of Vampirism (Use it on Provocation and eventually on Dark Shield too; If you have to choose, definitely Provocation) and Terrible Relic of Blood-Devourer (on Thorn of Death). These relics shall be used wisely: use Threads of Darkness in case you are facing a mob which will surely resist your skill - this shall grant you free Life Steal for some time. While recovering, you may want to use Blood Protection in order to reduce even more the damage received and to get the maximum ammount of life back - this is in case you're soloing bosses, or simply if you're on a hard time but you're too lazy to click on the potion. If you arrived to the point to be rich enough to buy the server, then you may want to consider to get these 3 books for you: Enhanced Steal Health , Secret Power of Vampirism , Distorsion of Life
In order to maximize Critical Hit i hereby recommend the use of the Icy relic of Rampage on Exhalation of Darkness - mind that you'll need the use of another statistic in order to trigger this relic, which is:
-Rage: this statistic revealed to be handy in every situation, not only for the damage buff it gives, but also thanks to the second effect, which will increase your HPs if you kill an enemy (being under rage effect) with a level Higher or the Same as yours. This is why I strongly recommend to put this statistic somewhere on your equip - as weapon/shield or crystal on your equipment. This statistic also allows you to use one of the best relics DKs can use: Icy Relic of Intractability. Equipping it to Dark Shield. and using it while being on rage buff, this relic will increase the effectiveness of your skill by 40%, without further costs! This statistic is perfect for classes who have use of DoT skills and, thankfully, DKs have got Death Call.
-CoolDown:. this statistic is quite good to have for our class. In case you realize to have something like 70/80 Energy Regen, then you may consider to replace an Energy Regen crystal with this one. I wouldn't recommend the use of Penetration; More damage means more life recovered through life steal, but remember that you'd have to replace a good crystal with this. It is not our job to deal damage: there are better classes for that ^^
-Stun: It is a statistic that can help you to earn some time during hard situations like "Descent in the Grotto" event, although not useful anymore if combined with Death Call because, due to the recent update, the stun does not trigger with the damage dealt through this skill. If you realize to have a lot of accuracy, then you may want to replace an Accuracy Crystal with a Stun Crystal on on your shield (25% of accuracy is more than enough for a tank). Relics like Relic of Stun will be fine enough for the same use.
This is all. I realize that I perhaps could have written way more specific stuff, but I want this skill to cope with the comprehension of new people who decided to approach with this class for the first time or simply for the ones who would like to know something more about this class. Mind one little thing also: I tried as much as possible to avoid to put specific statistics such as the Cool Down time of every single skill or the precise time a skill lasts, because this is a kind of information a player can simply find in game. Every word given here comes from my game experience and on how i personally play this class. I hope not to have disappointed the expectations of the way more experienced players than me, praying also that from this guide may grow comments which might eventually improve the content of the topic itself.
I thank you all for your kind attenction and I bid everyone a Nice Day!
2.1 Complete statistics of each skill
2.2 Skill build for leveling and first expert skills
3.1 Which stats to focus on
3.2 Daggers or 2h?
3.3 Leveling up
3.4 Pve gears
3.5 Pve Weapons
3.6 Pvp gears
1. Why should you play Seeker?
Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
(Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
2.1 Complete statistics of each skill
2.2 Skill build for leveling up and which expert skills to buy first.
Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
My thoughts about the other not so useful expert skills:
Now into the actual skill builds..
2.3 Pve skill build.
These skill builds are meant for level 30 players. Lvl30 seems to be the sweet spot for doing pvp and high level pve.
This build is meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
2.4 Pvp skill build
Harad’s shield 5/5
Inspiration 4/5 or 5/5
Disappearance 5/5 or 4/5
Sun Nets 4/4
Sun net at 4/4 is too good to not study to max. You can make enemy sleep for 7 seconds, while you and your arena partner(s) have time to kill the rest of the enemies.
With the recent changes to Disappearance, you now have high chance to stun enemy when you attack him. This skill should be studied to at least 4/5, depending on the level you want Inspiration on.
2.5 Hybrid skill build
Harad’s shield 5/5
Inspiration 4/5 or 5/5
Disappearance 5/5 or 4/5
Solar Power 4/4
Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
For this skill there are few options:
Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
Great Relic of Punishing Ability (Skill damage is increased by 12%)
This relic is good for pve and pvp. This relic can be quite expensive.
Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
Speaks for itself.
Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
This is a must. There is no other logical choice for this skill.
3.1 Good stats for seeker
Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
are main offensive stats that you need to focus on.
Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make.
Your attack speed should be as high as possible.
Same as attack speed, try get your penetration as high as possible.
Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
You will need around 25% lifesteal if you want to solo bosses at high level.
3.2 Daggers or 2h weapon
Short answer: daggers.
Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice.
I did some calculations using different weapons and stats. You can see those in part 3.5.
3.3 Weapons and armors for leveling.
(There is calculator that has all equipment in the game, use that to find gear builds)
For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.
You could buy weapons every few levels. 2-handed weapons are usually very cheap.
I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
3.4 Pve armors
These following equipment are for players who have made it to at least lvl26.
Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
Any damage lifesteal cape with attack speed.
Any damage lifesteal cape with attack speed or penetration.
Damage lifesteal rings with accuracy.
Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
I highly recommend boots with speed.
Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)
Runes and crystals to use in each item:
Cape: crit, vamp
Amulet: crit/accu, vamp
Rings: energy regen, vamp
Head piece: accu, def
Chest piece: speed, def
Gloves: speed/pene, def
Boots: speed, def
Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
3.5 Weapons for pve
There are many good daggers for pve and here are some information to help you decide between them.
First some stats that can be found in some of the weapons.
Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
This is a good stat for every seeker since most of our damage comes from auto attacks.
Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.
The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
(See calculations below)
There are few other good daggers aswell.
Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
3.6 Pvp armors
Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
You can also use craft belt for extra penetration and litlle more hp.
For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
Warspear online has been going on for 10 years, most of my friendships didn't survive that long (sandly).
I agree that you can spend the time with friends over playing, but if we think purely about money and return of investment.. well..
It same here 3 spams drop were 2 relics only, this event is mostly if you want to make gp for your guild, if you spam for drop better wait for 2x drop in chest event.
Dont waste your time otherwsie here cuz drop rate is joke better spend that time and money outside with friends
I'm not saying wether you're wrong or right. I'm telling you that as long as you do it politely and not like this:
You can carry on to write your opinion. But further stuff like the up one won't be ignored either, so please, I'm asking you to follow our community rules.
Just lately I'm starting to spam that 5x5 because I thought that the deal of the x3 imperials is incredibly nice. We too on Emerald have to face several bots and I have got several screens and videos of people using bots in arena and other people who have profited of these bots for long enough to make their equipments full arena and maxed, and I just go and report them: this is the only thing you can do if you want to sort the problem out. If I find more proves, I'll just send more proves until something will be done. Sending a screenshot after all costs like 4 minutes of your life, and you can send it even while you're doing stuff not game related: It's handy. Bringing more players to report abusers will contribute to make people who actually break rules banned, and I can't see anything bad with that.
Believe me or not but even in EU the ranks are somehow decided, and this is a reason of why I focused on low level arena and on High Level PvE, and for now I can tell you that I'm doing pretty fine. The secret is not making of this your priority: if it comes, good. Otherwise, meh, np. But that's strictly related on how people react to different matters and it is a subjective point of view.
You gotta be kidding me ... What's the point of making different times if all of the times are practically the same? What's the point in 1 hour difference between some days? With those set times, if someone can't log in for the event on a specific time because of sleep or work for example, he just can't log at all days and will miss out on a lot of reputation and chests. Why not make more separated times for different days (like 3 - 4 - 7 - 12 - 16 - 20 -24), so some people don't be at a disadvantage.
I guess since I can't wake up to log at 3 a.m, I'll never get to experience this event and I'm gonna miss out on a lot of reputation. Unless... Maybe I share my account
I know you might have chosen those times because they probably have the highest activity on the server, but with such events that give long term advantages, I don't think that should be the concern over fairness for the maximum amount of players.
Also I know that it's a US server and those times suit that area, and there is a server for EU with better time for people in Europe.
To that I say: Really... First of all, as if 100% of US server players are from the US, I'm willing to bet they are not more than 10% of active players.
Secondly, even though it's a suited time for the US, there will be players in the US that will never be able to participate at that specific times, and that's putting in them in disadvantage.
And oh yeah, lemme just change server just because of this event... I'll just delete my 8 year progress in US server and change over to EU... Just for this event.