Yeah but those very rare gear like craft aren't just rare, they are impossible for a normal/casual player to get, and they get big bonus, and don't exclude that the next dungeons would be so hard that craft gears are necessary.
I'm not saying that ethereal essences should drop like common essence, but its drop rate should be increased in general and doubled at least in the special events along with normal drops.
And yeah we need more gear sets, gears that could be a good replacement for craft, like higher level heroic set.
You can easily talk about 800-900k gold for each lvl26 craft piece of gear. Tell me, what casual player can afford that? Even not-so-hardcore payers wouldn't afford it. Now of course those prices are made up by players, but if they weren't that rare, they wouldn't cost that much.
The alternative gears are either 5-6 levels lower or lvl25 from Technopolis hard, that also are very rare, because no one spams tp hard. The game definitely lacks variations of gears, besides the ridiculous prices for craft gears.
Make ethereal essences less rare in dungs and bosses and from disassembling pls.
My theory is that they will not only bring out the old lv26 accesories but also some weird buffs to them. No point putting out the same events as last year as nobody will spend money to get them knowing new things will come soon. But to be fair, id rather see lv30 and the new city at avyondil to come out rather than the new classes.
also time travel event, this way they could make lv28 gear for halloween, bring new expert skills and bring a much needed update to the game.
what the new classes basically do is to add more time to the update process and they have to consider his new experts and jazz like that.
Hello welcome new member to these forums, i see you have managed the brain capacity to start a fire. Now you see this post was not meant to start drama, but seeing as though you went outside of your own time to find this post, means that you must acknowledge me in some way, but of course, i am a lowly civilian and you are the highest god.
What could i possibly say that would please you? Nothing i do will allow me to transcend you so i might as well say what comes to my mind what i associate elasiri and his earthogs with
~Earwigs (search it)
~Dying brain cells
~Rich tycoons who commit suicide after realisation that they have failed in their life quest for an actual life.
~Cancer (The damaged cells)
~The entirety of the toxicity and ego on the emerald server. Both elf and mc.
~The entirety of gold and signs and items and virginities he has bought for the past 5 years.
~The nudes that he bought, apparently gives him more ego* (i dont get this one)
~The constant non stop contest to stop people from removing him from his "throne" (non existent of course, but we let him have it because without it what would he be?)
~Going to great lengths to ensure his win, i.e. reporting lyzois, backstabbing players.
~Cancer (Have i gone over this?)
and lastly and finally
The ever lasting deterioration of this games final hope at a helpful and friendly community.
After around 5 years of playing, on and off ive decided to quit the game. For a few reasons.
1. Unbalance, yes the game has been balanced quite a few times with classes being nerfed and buffed accordingly, but the unbalance that im talking about is the difference between spenders and non spenders. I know you need money to develop the game and i know many more companies which have spending issues much more insane than AiGrind so i applaud you on that.
But despite this, it is still very diffult for new players to progress in the game, not only is getting new items very very diffcult, there are no proper guides or walkthroughs on hoe to play warspear. Sure, the game help you in the first few quests, by directing you in ehat to do, but aside from that its very difficult. The game is unable to keep players, most players probably quit before they even get to irselnort.
I personally enjoy late game much more when your gear is well amped and in general its much more fun than being low level. But to get to a decent position in the game takes way too damn long, players quit because it takes so much effort, time and frustration just to complete a town's quests.
2. Community, the warspear community is somewhat less toxic when it comes to communities especially when comparing them to games like League of legends and World of Warcraft. But despite this, the game community is still very unfriendly and promotes a dog eat dog world/society. MMORPG's are places where players collaborate to help each other, but the game doesnt offer many places where people are needed for their ability to connect and doesnt award people who help others.
The game doesnt encourage helping in many ways, no drops for high levels in low level dungeons (Even spheres and pots), Takes lots of time to walk to different maps, switching islands takes gold that accumulates easily into a lot of it. Thus, players who are new feel a sense of disconnection and unwant in general, not able to gain help to defeat a boss on the first isle and the game gets uninstalled.
One way that developers could correct this eould be to give terrible drops or achievements in helping others. Not only would this bring the community together with newbies but also promote more positive gameplay. Because the current game status is where the overpowered players spam with their own guild. While regular players are never invited or rarely ever participate. basically. if you arent in the top guild, you wont get anywhere very quickly.
World chat is also a big problem for the game, where racial slurs and constantly mumbled with no consequences, very surprising since the same word could get your channel banned on twitch. The profanity filter should be on NO MATTER WHAT, and constantly swearing or being racist should be penalised with chat bans or perma account bans. Action has to be taken against those who share accounts, and promote a negative gameplay style, more has to be done to keep players from leaving this very quittable game.
3. Boredom/ Repetition, warspear online rarely has event nowadays, one at spring, halloween and christmas, with a double drop event every 2 months or so. But in between these time periods there is nothing interesting to do, after you have maxed reputation, completed all crafts, done all quests, maxed gear, there is simply nothing to do. There is no goal to attain after a certain level as nothing grabs your attention. Few people actually continue to quest at t1~t2 avyondil after reaching 1.8k reputation as the grind simply isnt worth it, and doing marakosh/ pelion (elf) every single day becomes repetitive especially when you go with similar people each day.
Not only are quests, dungeons and maps uninteresting as the game goes on. Classes also become boring, nothing is ever experimented in warspear as they are never viable to begin with. There is a reason nobody maxes explosive trap on ranger, because it sucks. There is a reason there are never any full block paladins, because they get outscaled, outclassed and outdamaged by so many better options. Why are there no full dodge rangers, or full parry bladedancers? Because these stats are completely overruled by much more overbearing stats like damage, defence and lifesteal.
4. Effort, skill capping. The game becomes very boring for most people because this game does not reward players for skill, this game is almost 99% pay to win because as long as you have good gear stomping the enemy is much easier. You will never see a +5 mage defeat a +9 kage or same items, not only because is no skill required in casting spells but also because the damage a +9 mage does is significantly higher than a +5 one. It does not matter how well the weaker mage plays, he will still be called a noob for losing. Sure, you may have to be able to cast your stuns on deathknight in the correct order but do you think a +5 dk could kill a +9 dk of same items? No, Impossible.
One way devs could fix this issue would be to make skills non targetting, thus eliminating a continuos stun if the enemy could dodge them. Not only would this bring much more skill based gameplay, it would cause fights to become much more intense, reward players for skill, and better amped players would still have an advantage though less important because of it.
Ive ranted for quite a bit now and my fingers are beginning to hurt from this typing. Ill probably move to a game that rewards skill much more than power, a game that encourages good behaviour, a game that treats all players fairly, a game where players feel glad to be a part of.
Ill still roam these forums for unsuspecting fools to assassinate, but apart from that, i will rarely ever login again to my account, i wish you guys all the best of luck. Thanks for making these past 5 years a good experience, Daria, Julie, Peter_Munk, R0land, and all other admins, for the other dedicated players and forum stalkers, to in game friends and those who i have spent time with.
My name is urscrewed, the best free ranger on eu emerald, and for the final time, peace out.
I like this suggestion...And i request to devs to make dgs more worthy. After Spending 15-20 mins in a bone-breaking hard dg, people expect a well-deserved reward ( i know many won't agree with my comment , but it's a SUGGESTION only). Defs,pots can be obtained from the easy mode but in heroic we want something more worthy. For joining a pt for heroic needs good equips and experienced fingers ( we all know none of them can be achieved so easily ).