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Speedom

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Everything posted by Speedom

  1. Some players still don't their class to the fullest.
  2. Paladins have Shield, HP Buff, Heal Buff, Defense Buff and Damage buff. Foj is a aoe debuff and a silence skill. Now harad call will be op.
  3. AT EASE!!!! These changes is gonna be a game changer. The game is more focus towards War, not 1v1. Legions getting more support and aoe skill which is well needed. Sentinels are dominating in all servers (majority) and I can all ready see Sentinels starting to have fear in their gaming little heart. War is easy win huh? Time for the old Legions to bring back the competition in war again.
  4. This game doesn't respect us.
  5. Depending on your gear. I don't recommend Swooping Army as your first skill since it barely does any dmg and it last only 3 seconds. Unless you trying to aggro mobs into you eagle eye. Clan's Help (passive) is the only expert skill that is decent at 1/4. It's a good stat booster skill. Cat Reflexes is ok at 1/4. If you have mana issues, I don't recommend buying it as a first skill. The others, are good when they're at 3/4. (Opinion)
  6. Should be soon for Spring Map. Or Blissful Island.
  7. Probably don't want to spend real money to buy a couple of book of oblivion just to for a forum…
  8. Well I tried, thank you.
  9. Nah, that really doesn't make any sense. Instead of players can grind for their hard work and effort to achieve it, they have to rely on "rich" players. Increasing drop rate can also help with trades. For example: trading a cc light armor boots for a cc heavy boots. You can't ever remove a FTP, P2P, and P2W players. Every game has that player. Miracle users don't need FTP players. They can grind out for their own stuff(if they're lucky).
  10. So getting players with better luck to spam for unlucky players to make them richer while other spending their hard earning gold to buy them for ridiculous amount. That really sucks since you need gold to amp. Arena gear, accessories and high level gear is very expensive to amp. On top of that, you need signs and f2p relies on Miracle Coin buyers to buy them. Grinding is a money game since you have to maintain your gear. Better the drop chances can help alot. Look at the market on Legion side since there's not many campare to Sentinels. The market is dominant with just event gear or just purple gear.
  11. Gold has been the biggest issue in the game. The economy in the game is horrible.
  12. So y'all want the game to continue to be a pain to grind? Sure, we'll keep breaking out gear. So many complaints in the game, but nobody are saying anything. Nobody don't wanna their hard earning gold that took them months to get for 1 piece of a gear. Like I said, this is the only game most of ever played where getting drops is very hard. If only stam recover faster.
  13. Well, we would like the truth. Why hide it? If players quit, then they'll make some changes.
  14. Good morning, afternoon, evening ladies and gentlemen, My title pretty much says it all, however, within all dungeons, what are the actually drop rate/chances of getting getting at least one piece of gear(heavy, light, clothes)? I know everyone is going to say it's random, but lets be honest here. Majority of drops are potions, scrolls, spheres, and crafting resources. Some might say that you're just bad luck with drops and some say that only the rich player drops. Can we get a graph or chart that is similar to the event dungeons but only with dungeons for non event maps?(I'm aware of Merman drops, very disappointed smh). The reason I'm asking is because many players grinding hard with hundreds of run without any luck for 1 particular gear or item. Then all of a sudden, one "rich" maxed out player do 2-4 run and get the drop with ease, selling it for an arm and leg. What are the actually drop rate/chances for boss? Not much of a huge issue with boss farming vs dungeons. I believe it made it to the single digit percentage and not after the decimal. Anyway, same thing with these boss raid, players waited hours fighting against alliance with three or more parties to get a lousy potion, scroll, or a bar(probably copper rip). What I'm getting at, can the developer makes some changes or can you Administrators come together and think about players who prefer to grind(with little success) and not buying it all the time. Think about the f2p players more often. This game is already a gamble. Therefore, we need to know.
  15. Can y'all fix the drop by increasing it? This is a horrible drop rate. It's not even a 0.1% chance, it's lower for mermen and skill book drops. Is there a way you can persuade the developers to make it in the two digits for drop chances? Like come on, show the community some love that we give to the game. This is literally the hardest game I ever played to get a unique rare drop. I honestly got only 2 rare drops from 2012-2021 Feb 17th.
  16. Well in that case, should be the same for Necromancer...
  17. No vamp rune in the chest nor rare relic. Nobody's gonna buy that.
  18. I'm not at home to check my pc. So i can hold down the skill from the hotkey, and it'll self cast right? If not, that needs to be added.
  19. If you get the double crit magic mace for a magic chief build, it'll help with worrying about critical deficiency percentage. If it's your style, go with it and make it op.
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