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Speedom

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Posts posted by Speedom

  1. On 11/1/2021 at 1:49 PM, Rhaast said:

    HELP OF CHAOS (buff bird atk range) 

    arguably the charmer's best magical ability, but he's a support pet, and often when he gets into melee range to perform a basic attack he dies. my suggestion is to simply add some attack range to the bird.

     

    change

    increase attack range: melee to 3~4m  

    100% agree.

    On 11/14/2021 at 2:51 AM, Rhaast said:

    the bird's attack range would no longer be melee, and would become a ranged attack. I thought of 3 meters or 4 meters so that it is not difficult for a melee to reach the bird and kill it.

    The thing is, it does "magic melee dmg" I guess make it as any other range minion

  2. Well, it's not somewhat weak. It is weak. The skill is only beneficial with mermen gear. We know that the shield is going to get nerf due to many complaints(rip pve paladins), so I agree with buffing the dmg reduction of the skill. I think it should be 30% at minimum even though I want 50%. But 30% is fine. So I really like the first idea.

  3. On 10/20/2021 at 9:30 AM, hitmanz said:

    Sir. wd not immortal when 40%blocks.and im not selfish .i just want justice for wd.wd need 40% for rebalance power for same strong other class in set pvp and pve. And stop hate other player like you know all about this game.  Dont say bad word to other player. Just talk about what good for rebalance skill not for hate people.peace

    "Not immortal with 40% blocks" the fact that I played every class except hunter and templar as a WS Vet. I know So much about this game. If wd can get 40%, that means every other class with shield can get 40%. Then you'll be crying to nerf Barb stone skins since it's going to be a infinite 80% dmg reduction. Bet you didn't think about that? Oh wait, probably didn't know.

  4. On 11/20/2021 at 5:03 PM, Santa Claus said:

    Well then it would be too op with shaman buff and aura 

    The skill is weak at endgame and arena due to pen. There's plenty of op skills, why dk can't get a reliable op skill. It already works by chances. Plus DK is outdated compared to other tanks. No reworks, no buffs, just all nerfs. "Too Op" in a broken game doesn't exist. If you can't beat them, join them. Buff DK

  5. 16 hours ago, Necromaa said:

    Then those who play other classes dont know how to play a warlock or they really dont know how strong that class is. And the game is more about group fighting not 1vs1.

    warlocks are already strong that class doesn’t need enhancement 

    A "strong warlock" at minimum is +9 in a pro guild. Warlocks are hell of weak.

  6. Well I'll say, pvp is the most broken thing in this game because there's no neutrality nor limitation. If there was, it'll be about skills vs "I'm rich in a pro guild with rare books and mermen gear." In arena they should limit players with books, and etc and give them a set of certain gear and abilities availability. Therefore, it can be about skills and teamwork. Make it the "fair fight" every player keep whining about. As for war and pve, no limitations. 

    2 hours ago, Necromaa said:

    seekers no heal( high dependence on life steal)

    This shows that you don't know much about the game. Seekers have a heal combo and actually got it before rogue.

  7. 2 hours ago, Shinn said:

    Then how on full +10 bd? With only guild buffs? 

    -5500 deffense is indeed too op

    You want it reduced because of pvp, but I'll bring up pve. It's very useful for pve. However, most charmer don't make it 5/5 because all it does is reducing their other potentials. "But it's still op" lets be realistic. Pvp is broken as a whole.

  8. Just now, Santa Claus said:

    On mc side its just lock but on other side its templar druid mage bd and pala

    Yea it's True Sentinel have more aoe Stun class with a higher success rate. Charmer have aoe stun, but the that's about it. Unless chief go full stun enchant to combo with Eagle eye, but nobody thought about that(does that even work?)

  9. 4 minutes ago, Santa Claus said:

    U cant compare warlock with druid lol. Warlock cant have both burst dmg and stun in same build  while druid can . I mean they can perma stun with root . And if enemy have any kind of resist buff warlock is dead bcs it only have that stun while its not same with druid

    Well I did compared how they both can stun cycle, but in a different style. Both Sentinel and Legion have to deal with that. Especially, when they're trying get arena gear. As we all know that the arena system is broken and unfair because of greed, pride and ego players. RIP to those who can barely get an arena belt.

  10. 44 minutes ago, Santa Claus said:

    Even if u counter it x1 times druid will survive bcs they arw under heal and if u miss 1 stun its same again . Its never ending cycle where other char need to resist 2 stun in a row from druid to actually do something

    It's the same with Warlock, never ending cycle. Loyal Legion have to deal with stun cycle druid with heals, and Loyal Sentinel have to deal with stun cycle Warlock with high dmg. One is is a healer and one is a dmger. Go on. 

  11. 32 minutes ago, Santa Claus said:

    Give druis this give druid this . Druid is already broken instead of giving them why shouldnt we remove some things from them . Ppl here cry how druid is bad in pve and its not. If it was on mc side every1 would play it , only reson  ppl say its bad is bcs  warden and bd dont need healers.  You can even go with dmg build and be something like charmer with good cd druid can also spawn 4 minions.

    Cd build druid can summon 3 and it's range. Druid are balanced, in my opinion, in terms of cc, support and dmg as a healer. They don't need any nerf. For those who's complaining about their infinite stun cycle, it's no different with Warlock(obviously different style). Counter it with resistance stats and relics as well. This game is cross faction in arena. In addition, BD, Mage, Chief, Barb, WD(resist build and skill) can counter with a click of a button well timed. I've said this so many times in the game and on forum. I rather see classes get buffed that needs it to be op vs nerfing an op class because your low tier class can't compete with the meta.

  12. 3 hours ago, nilozero said:

    give a stun for chieftain, rugged hide already sucks lasting only 12s no to mention is a active skill so you have to active it then you get a control abililty next you rugged hide end then you die miserably,  the classe is good for gvg but for x1 & arena is fragile , like seekers was in the past. talking in seekers this classe has 3 control abilitys and chieftain has zero

    Ok you can't compare with Seeker as it's an older character with a different purpose lol. Seeker day 1 was the considered a "dummy class" and they got the buff they needed. Their dmg makes up the lack in defence they have. Their Harad shield is still glass and that's why we called them The Glass Cannon. 

  13. 3 hours ago, Danfake said:
    Regardless if the player is rich or not, it is not the point that I wanted to imply, the Seeker does exaggeratedly high damage with a PvE set, his basic dps destroys you, I was using a PvP set, he was using PvE equipment, in addition to the ease that it has certain classes to do anything alone, it is not the same with all classes.

    You was in a situation against a +10 mermen gear, high attack speed, high dmg seeker and decided to 1v1 him with your Necro. Of course you're going get mauled. Should've called for reinforcement or stayed in your lane.

  14. 7 minutes ago, Danfake said:

    @Nolan @Holmes

    Here you can see how ridiculously strong the Seeker is in PvE, the basic damage level is very high, I kill myself with 2 punches and I'm supposed to have my PvP set and he uses PvE set. 

    I don't have as much faith in rebalancing when the Developers tell you "It's not a game to play alone" but every day they make certain class is OP and independent, to kill a BOSS who isn't supposed to kill him alone. 

     

    Screenshot_20211104-094156_Warspear Online.jpg

    I never understand how seekers maintain their mana with 3 mana drain skills. Well clearly, that's a rich Seeker. And definitely not the only class that can solo that boss when it's well-built.

  15. 51 minutes ago, Rhaast said:

    since the test server, I didn't find the dungeons difficult.
    the big secret of this dungeon is simply to make a good group.
    a tank, a healer, and 3 dmgs, of which 1 or 2 dmgs need to be focused on area damage. and 1 dmg can be single target, such as a rogue or seeker.

     

    the pt you make, will determine your success in the dungeon.

    Even ranger and hunter are good aoe dmg to have. I do agree to have rogue and seeker. From my general analysis to make a painless run.

     

    Tank: Must spam aggro and time their aoe

    aggro. A healer minion if you have one. Keep the healer alive by aggro mobs from them. A tank not spamming aggro can put the whole pt in a critical situation.

     

    Healer/support: Must keep the party alive. Heal the tank when hp < 50%(a good tank don't need to be heal spam). Other than that keep the buffs going and apply it to the right class. Use dmg skill when there's an opportunity. A healer/support spamming only dmg skills can put the whole pt in a critical situation.

     

    Damage dealers: Aoe when the tank aoe aggro is used(if you die easily). Try to keep the healer/support alive when the mobs surrounding them. Don't worry about the tank, not your job. Not doing/spamming dmg and chatting with buddy can mitigate the time to finish dg in 1stam

     

    It's simple tbh. But everyone must do their part.

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