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Speedom

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Posts posted by Speedom

  1. 12 minutes ago, Shinn said:

    Humm, so deffense is useless ? Stop talkin abt irrelevant because of this and that, charmer weakness skill is hurt as fk, together with 4 or 5 dogs as well as some birds. It need to be nerfed, -5500 deffense is too op

    The problem is not the charmer skill, the problem is arena. It's unbalanced. The skill Weakness is great for pve. The skill should be nerf for arena which involves Devs coding their game. Arena, GvG , etc need to have a limit. We need to stop requesting nerfs and buffs because of 1 class, 1 skill, 1book, etc. That's all it needs in termsof pvp. 

  2. 8 minutes ago, Jcbreff said:

    Devs are russian and they understand russian players and their suggestion the best so maybe you need to learn some russian and go give your suggestion ideas over there 

    Wow… Might as well get rid of all Forums so it can just be Russian.

    8 minutes ago, Jcbreff said:

    of course they want to keep big spenders in the game so that they keep spending even more but they also want to make the game enjoyable for f2p so that they may one day become one of those spenders

    tbh if you don't get novice gear map 1 is still easy with the exception of bosses but those weren't meant to be soloed in the first place

    We all say this game not meant to be solo, but guess what, we all solo anyways.

  3. 1 minute ago, Jcbreff said:

    its personal warehouse so my guess would be that they wanted to make it so we have to earn those slots, either by spending money to get more of them or completing free battle pass for 5 slots

    They should implement more of ways to earn mcoin items. Popular once such as signs, repairs, bag spaces, etc. These need to be in daily quest. The ideas we give and no one listened to us unless you're on Russian forum speaking Russia. Anywho…

    4 minutes ago, Jcbreff said:

    never said they made profit, just that they got drops

    We all got some kind of drop. But what we actually called drops are gear.

    5 minutes ago, Jcbreff said:

    this is basically true for any game with chance based systems because those who can invest more in them have more chances to profit from them

    All I see is favoritism in this comment. What I mean is that is, Are the Devs mainly focus on big spenders vs f2p? This game is f2p, but definitely not a welcoming for them. For example, you have brand new account and have the limit offer for Novie gear and if you dont buy it, you will struggle(except charmer and bd).

  4. 3 hours ago, Jcbreff said:

    well some players could like having a gvg where farming mobs is the main point even though we already have chaos for that

    That gets boring. Really quick. GvG rewards are wack.

    3 hours ago, Jcbreff said:
    8 hours ago, Speedom said:

    to get

    i think battle pass was mainly for the extra warehouse slots and costume because they cant make it too p2w or there would be complains

    They should've just add warehouse space bag in the mcoin shop just like for the guild. Sadly the only to get more space is by spending real money.

     

    3 hours ago, Jcbreff said:

    atleast over on emerald some players did over thousand runs of dungeon in one week and if they mostly ran with the same party thats 1000 runs for each players so it shouldnt be a suprise that they got alot of drops

    1000s of run to get a lot? Definitely dropped a lot of money or gold for seekers. I've done over 300 runs and got just 3 drops. 

     

  5. Honest Opinion

     

    Drop rate was doodoo, actually, this is the worst drop rate event. This event made items that was 15k in the past increased to 100k. Pathetic. 2x drop rate is a joke as usual 😒. The events was boring compared to the previous ones. The chest are not promising in both season pass and horror chest. Btw, season pass was lame too. Not really beneficial to get it. Everyone got pots and srolls and rarely any vampire runes, relics, costumes from horror chest. Spring chest vamp runes drop rate was 10 times better. Other than that, many players are starting to lose interest in the game because the event was getting dry after seeing 2x drop rate was literally to the same group of people or particular guild. Hopefully, winter is not as bad too. Good luck Devs. 

  6. 10 minutes ago, IIturkII said:

    I have

    • 2x energy rings
    • Great charmed cloak with wisdom crystal
    • I have never seen an energy scroll in the game yet
    • Having all above should be enough, should not be needed energy potions, it is my opinion.

    Consuming all my power on energy problem, and still having a need to use potions. Its abnormal.

    Yea. I feel ya on that. I still wish that increase mana and mana regeneration per level like they do with HP and HP regeneration. 100mp from lv1 to lv30 is ridiculous. In that case, players like you and the others such as Seekers and Warlocks with mermen gear stack with skills shouldn't have the issue. I brought this up countless time, and I believe everyone should be able to agree with me on that because it make sense right?

  7. 4 minutes ago, IIturkII said:

    what here says?

    Look dude. When I mean by mana build. I was referring towards mana crystals, mana rings mana scrolls, mana pots. A little mix here and there. It was method to you can try out. Obviously, 238 wasn't enough, and I was giving you alternative ideas. Drop your pride my guy. It's a simple yes or no.

  8. 18 minutes ago, IIturkII said:

     

    I did not mean %90 have 2 of mermen, I meant %90 of playes suffers from energy problem, even they have not any mermen sets.

    Those players can overcome with using energy regen items and crystals against me. But that is a problem too, they need to use many energy regen items. Energy consumption is so high bay the way.

    Cost of obtaining higher power. Lets see, have you try to using mana gear? You need plenty of mana to back up the consumption or else high mana regen doesn't mean anything. Plus, you're using a chief that have a skill to regenerate mana. Now you know, now you've learned. Also, take advantage of them mana pots. Nothing to be ashame of using it.

  9. 1 hour ago, Vinagre said:

    I think they want the mage to be more like a battlemage, or something like that...
    Just check the talents, crystalization? less damage for each target it hits? hm... so if you want the mage to be a glass cannon, at last let him do some high dmg b4 he dies..

    Lol mages are supposed to do high dmg, have longer skill cast, and have range aoe. They fight from ranges nuking a group of target. Mages here are tanky due to sun armor and ethereal barrier. Honestly, this is the only mmorpg I have played with that have jacked up classes. 😆

  10. Ok. I'm just gonna throw this out here. Mage as a whole needs to be revamp. As a players who plays countless of rpgmmo, this is the only game where mage have to fight in a 1 yard radius. Stone should've been a range skill from the very start. 90% of the mage skill should've been aoe range cast skills. If you've played rpg outside of this, you'll know exactly where I'm going with this. 

  11. 1 minute ago, Raislin said:

    Sure you will land dodges, but the investment is definietly not worth it. Source: trust me, i played a full dodge bladedancer build. Sure it worked but only sometimes. And mostly because many guilds didnt have the accuracy bonus passive unlocked yet. Now there is plenty of high level guilds to go around in most servers. 

     

    I wouldnt mind more useful 2handed abilities since i have amped a 2x accuracy hammer mostly just to deal with rogues, not that i ever use it since simply using daggers and spamming purification potions from castle is much simpler.

     

    One of my ideas was to make bleeds do twice the damage when using 2handed weapons while also giving dots in general a bit of a buff. Damage over time effects should be doing more damage than instant cast skills to begin with, not the other way around.

    Yea that make sense with the dodges. It's just a cheaper investment since this game in pricey already ingame. I feel ya on the 2hand. You can make seeker deal insane amount of dmg with it. So yes, Seekers are underrated for 2hand. Especially. After Splitting, blow and Blood dmg have have been buffed.

  12. 11 minutes ago, Raislin said:

     

    I think harad shield is fine as it is. It does help to get higher damage so lifesteal works better. So in a sense it does give more survivability but its very minor. Any dodge buff it would give would be relatively useless since seekers dont have a accuracy reducing skill or another source of dodge to reach dodge cap.

     

    There is two things id like for them to change and those are increasing the silence duration of Attraction by about half a second or so and removing dodge reduction of exhaustive blow in exchange for a bit more damage or stun duration. As it is levelling Attraction only increases chance of silence not duration. That extra increase in duration would let a seeker use a expert skill afterwards and since both cc that seeker has besides stun out of stealth are experts, its pretty obvious what youd go for. 

     

    As for exhaustive blow, it has such a low duration you might as well not use it if you reach 70% speed. It does give extra oomph versus castle potted healers, sometimes enough to kill them but most of the time it just doesn't have long enough duration. So having it at least do a bit of extra damage wouldnt hurt because currently it only does 60% of your damage and thats just terrible when compared to for example rogues current stuns lol. 

    You don't need accuracy reduction to land some dodges. As from experiences, pvp against a dodge bd and ranger. Yea, the dmg boost from harad shield is nice with lifesteal, but for f2p, it's harder to get especially since the price of vamp runes spiked. Anywho, even if there's any changes, not much will be adjusted. Many seekers are comfortable as an afk attack class.

  13. On 11/29/2021 at 11:51 PM, Winter said:

    It's not like the players who main seekers here haven't asked for other skills to be improved but every time what happens, given more dmg skills (most of which are unused mind you)

     

    I'm not going to even bother making suggestions for upcoming changes, the Russian side can handle that.

     

    Seekers are strong in PvE but there's a significant difference between a normal seeker and one maxed amp with mermaid gear, rare books, full relics, max talents, etc, etc as with any class you play.

     

    If there's anything causing imbalance it's the speed meta that exists for basically all classes, have max speed you're op vs anything in PvE realm, there's a reason there's characters that forgo all other expert skills to just go full rare books if they can afford it as skills just slow down attack output.

     

    As Speedom said full auto build is end game which is infact boring, the only way to fix this would be to make other skills more usable so points are spent into those and are insta-cast/burst or very little delay or nothing changes and everyone carries along with their current builds nerf or not or they move on to the next strongest character after changes.

     

     

     

    Back then when Seekers didn't have stun and silence, I asked for dodge to give them a reliable survivability and everyone shot me down and said, "just use vamp runes". Lets be honest here. Seekers is expensive to make and vamp runes alone is not enough to keep you alive. All of these pro seekers people want nerfed are the money dumpers for superior gear and books. 

     

    My Suggestion is for harad shield to give dodge bonus vs more dmg. Just saying.

  14. Dude just get the new 2h mace with attack speed. You'll be able to deal more dmg with it with barely any att speed penalty vs daggers. If you want extra attack dmg, get a spring 2h axe or mace. You'll get that 15% 

  15. On 11/12/2021 at 7:23 AM, Deonuc said:

    Hello everyone!)

    I will not paint as before, let's get to the point. It's not a secret to anyone here and the blind dog will see that the animation of the skill is an exact copy of the LEVEL UP. Yes ... you think that there is such a thing. But what, a lot of time has passed since the release of Irs, and the animation has not changed.

    I'm waiting for suggestions on how the animation could change)

    Good luck to everyone and drop like.)

    0d1a7cdef77fd133b64d560460a70a52-1.thumb.jpg.75d6c2fd8bff847c10426bc52fe34dd8.jpg

    If they're not lazy, they can make it happen. I love the idea. They changed Mage back then, they should for shaman and druid.

  16. People complaining about about are the ones going against a high amp, hp build, mermen gear paladin. Other than that, paladin are not as strong due their long cd skills low hp, unreliable dmg reduction passive. It's a tank support/hybrid class. Their kit is literally to buff and protect the party. If you played other rpg, it's the same concept(off topic). However, if the shield gets nerf, it should be able to be self cast.

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