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Everything posted by Speedom
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[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
I don't see why it was needed. Explain. -
[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
Can we get more skill slots please? -
[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
Support? So how is it war support. Better yet, you can't even silence bosses anymore that uses skills. The lacking spot is gone. -
We in the same boat. Hope it's not like Dangerous Blow.
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When test server gonna be available?
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[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
A minor change. This is a big one and also, banner second nerf. Foj is pala good skill for pvp and pve. But it's just pve now for running through mob. For pvp. Banner is pala damage maker skill. Well caster got it easier than before. Go ahead and foj pala. I'll just blind, fear, stun or sleep you. -
[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
I was hoping seekers can get a dodge skill for a fighter class or some kind of accuracy boost. Seekers new skill will be good for arena unless the dmg is like bloodthirst. Idk man, might bring my old lvl 18 druid back if the skill is like Dangerous Blow. -
[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
I think better -
Wassup ladies and gents! So we have a new expert skill in route. What do yall think and new ideas of skill build. Hopefully test server come up where i can post a vid about it before we Seekers buy it.
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[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
Yes Test server? -
[2018.09.07] Update 7.7: Hidden power. Preview
Speedom replied to Peony's topic in News & Announcements
Wait seeker just gets another attack skill? Really? No defense -
That relic is one of them castle relics. The blue ones.
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Is shield worth to level and same for exacerbation? I enjoy the pen for it being a good buff that don't drain mana. I kinda don't feel the need for shield that absorb 550dmg and exacerbation inc dmg at the cost of constantly draining mana. What are y'all thoughts?
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They have an expert skill that inc def called Light Defense. 4/4 inc by 40%.. If you wanna tank, it'll stack with bareskin in at pt
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Yea you got a point lol. So um. The mana increase like hp per level sounds good? 😅😅😅
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I understand but the topic is to increase them as you level. But what i really want Warspear to add the increase in mana when you level up.
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Thanks for replying. I can't get that 90 regen. I don't have the gold to afford or buff lol.thanks for the tip btw.
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Well i have 47 mana regain since i dont have any buffs from guild. My mana is 195. I can't afford boots or amulet with regain at the time. You got a good point btw with the mana regain. I just want us to have mainly more mana as we level. Yes i have wisdom on on my gear and Wisdom belt hard to find for light armor. I'll just try to great enchant my wisdom and that should help a bit more. Other than that thanks for replying.
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My stats have all mana regain except amulet. I think mana should go up when you level. If Health does, why not Mana. I'm not in a guild with mana regain. I don't wanna join a guild just for that. However, I am a seeker and if i max the 2 mana drain skill, I run out without using any other skills. It's kinda annoying since I like to do some heavy for dg or boss quest.
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It's a suggestion to increase mana and mana regain when you level up.
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They have an expert skill that inc def
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New lvl then skills
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This been one of the issue mainly for classes that uses on light armor, such as Rogues, Hunters, Seekers and tanks that uses them. I believe every time the players level up, their mana and mana regain should be increased. Reasons why is because when the players level up to the even numbers or zeros(2,4,6,8,10, etc), the players get skill points. When they get skill points, the players level up the their skills. The more the skill points, the more the mana usage. Once you become level 18, the players starting to get expert skills for pvp or pve. That will cause the need for more mana and regains, especially cool down builds. Even the guild buffs is barely enough unless and unlucky, low level guilds. Then you have classes such as Hunter, Ranger and Seekers that have mana drain skills(Seekers with 2). Also the buff skills takes more mana. I get it, we have mana potions but not all players buy miracle coins to get many and some trying to save their gold to get drop gear from other players. I really hope y'all to understand the situation and I will like to hear out others opinion on this. Thank you and have a good day.
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Dang I've been away too long. Well that sucks. No wonder i see alot of power rogues. That skill stack made rogues actually a rogue.
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Seeker don't have stun. Their sleep skill is an expert skill lol. Rogue don't need stun. Maxed dodge rogue is better than full dmg. That's including their passive dodge getting stacked. But i see more power rogues than a survival rogue that's so evasive. So the topic is do they need dodge or stun. Stun will defeat the purpose of what rogues really are. Dodge? Already have one for basic and a passive. Idk man...