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Posts posted by Speedom
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7 minutes ago, Speedom said:
What's the cap for these new talents?
Need to know how much knowledge we get per quest and how much we have. I don't see anything lol.
I think this is just a mobile issue
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What's the cap for these new talents?
Need to know how much knowledge we get per quest and how much we have. I don't see anything lol.
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Just now, Kaesarz said:
This would make the books of oblivion obsolete
That's fine with me. Lol
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How can you tell how much knowledge you have to level up these talents?
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On 9/4/2021 at 6:12 PM, PureSex said:
Book from Orci raid will increase time of this buffs? for example rouge buff ?
additional skill points are a plus, the question of how much talents will cost, I am afraid that this is another player's money milker who, despite spending real cash, additionally have to spend a few hours a day on the game, the whole action is covered with a small convenience in the form of eq sets and improved trade, which should be introduced long ago. I am afraid that skill sets cannot be counted on, nor is there a balance of classes. waste of time and money.
Agree, this is my judgment if I should come back and grind or not.
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47 minutes ago, Heredurian said:
Nah. Minion = Dog from "Call" is based on physical dmg, so it wouldn't made sense to add magic dmg to its death effect. But I do get the fact that skill looks little broken. But we won't know until test.
Yea I agree, since Call is the only physical skill for a hybrid class.
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38 minutes ago, Bruce Wayne said:
I totally agree rogues and seekers are assassins. But trust me this scenario can go sideways for the following reasons;
1. CC of enemy
2. DETECTION POT
3. Long ranged control with detection pot
4. The player controlling the rogue before the player dies
I think them pots should have a chance instead of working 100%. Put them 2 class in a disadvantage.
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19 hours ago, Holmes said:
Charmer
The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 20% of the physical strength of the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited.
This should do magic damage to be honest.
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Rogues are fine where they at…
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9 minutes ago, Ivoo said:
Not selfish, rogues hit maximum 3k crit Hunters can 10k but xbow is slow, Chieftains can hit 15k+ but only w skills and have cooldown seeker just do few autos and win any boss
Yea only well build +10 seekers and with a high level guild. Other than they can't.
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21 minutes ago, Ivoo said:
can you disable theese talents for seekers? they overpowered atm 1,7 daggers speed 15k autos
That's selfish lol
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Yea I'm curious on Templar and Charmer staff user. Will their role change?
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With the upcoming update, Rogues is gonna put out some insane damage. Especially with high pen, crits, and attack speed. I see more Rogues going full dmg and this update will make them explosive.
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I literally took a break, sheesh I'm coming back. You got me again Warspear with this crazy update.
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We need a topic of discussion for the newer version of the skills after the future update that is coming up this year. I guaranteed there's gonna be some changes.
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Just now, Angelxgod said:
Im agree with 90% of what your saying but you still close on 1 point ...
ITS A ROGUE TOPIC, that why we talk what rogue would need or not , is not because we are saying rogue need a rework that he will get a rework ... If your not rogue user dont stay here...
Im old player , i have All class lvl 30-32 ,and yes in pve rogue need a little boost but ofc in pvp he is good no need change anything .
I have a rogue and an old player… and I'm gonna keep my mouth shut. I'm done here
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Rogues are fine. Everyone want their class to be the best of both world. I know 4 rogues (not gonna name drop). That can out dmg chiefs in dg and can 1v3 in pvp. There's a different in knowing your class and mastering your class potentials. That's in US-Sappire. Most of these topic are EU players, however, I recommend starting a topic on other tips, strategies, and guidance on how use to your class. Like I said Previously, rogue plays a critical role in gvg. Put your strongest Rogue as Heir and can tactfully teleport 60 guild members. Another thing, Rogues are flankers. If you charge in the Frontlines, of course you're gonna take some major dmg or get crowd control. The Rogues in US-Sapphire are dangerously strong. Idk how your EU Rogue players are.
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6 hours ago, Angelxgod said:
I 100% AGREE WITH HIM!
Buff for auto attack and rework ricochet would make rogue FINALLY a little bit worth for the 2021 meta!
Actually 0 mc class Can make more or egal dmg than seeker, in mc we lose All gvg that have pve parts lol and maybe New forsaken class will get something like seeker but can someone explain me something:
Pala: have Shield skill
Mage: mage have Shield skill
Seeker: have Shield skill
Priest: have Shield skill
Templar: have Shield skill
BD : have Shield skill
Warden : have Shield skill
Mc side:
Necro
Nevermind we have others usefuls skills but its funny to see some differents like this ahah, mc need a char that equal the power of seeker ( dont charmer pls they need 1 minute to put All dogs and they Cant attack doors).
Rogue are skills/auto attack user so maybe rework Frenzy like :
delete the Crit and accuracy ( mermen gear and any others gears have it already alots).
And put some Strength/Lifesteal buff.
I dont really know but Frenzy skill even with 3846 buff it will stay useless ( sorry dev you cant be perfect everywhere )
THANKS TO CARE ABOUT THIS AHAH!
Nah we don't need a duplicate character. I want to see something different. Anyways, Rogues always been in the meta for dps.
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5 hours ago, rafa9876 said:
I suppose they meant for it to be more of a battlemage, which I actually like.
Also they aren't actually tanky, it's lifesteal doing most of the job. Barrier alone won't save them for enough time.
Yea I was just feeding off the conversation. I still believe they can perform better if they were an actual mage class.
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59 minutes ago, Drakoknight said:
Far too limiting. I would say 3 or 4 max
I agree. 3 definitely reasonable. 4+ is overkill
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7 hours ago, just Ryan said:
Sorry to disappoint you but rogues do nothing in gvgs, if they're critical you'll see guilds recruit them instead of replacing them with hunters and chiefs.
Probably because the ones in the guild does nothing.
Warspear 10.0 Update: The Era of Knowledge. Announcement
in News & Announcements
Posted
It's the delay for the app store, disregard.