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Balavan

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  1. Like
    Balavan got a reaction from Omercix in Maces two hands   
    well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.

  2. Like
    Balavan got a reaction from Higgings in Some suggestions/fixes developers NEED to concern about!   
    taking advantage of this topic, could add the option of using two-hand maces for charmers, they are completely obsolete in the game, and would be great for the charmers.

  3. Like
    Balavan reacted to Jzargo in Vote To Get Counterattack Back   
    come to this topic
    see polling options
    didn't see "I don't agree" option

  4. Like
    Balavan reacted to vla-wot in Vladeath solo 1 Vs 2 Arena   
  5. Thanks
    Balavan reacted to Danfake in [2017.12.18] Game servers restart   
    Ponny Ponny 
  6. Like
  7. Like
    Balavan got a reaction from whjm17 in Some suggestions/fixes developers NEED to concern about!   
    taking advantage of this topic, could add the option of using two-hand maces for charmers, they are completely obsolete in the game, and would be great for the charmers.

  8. Thanks
    Balavan reacted to whjm17 in knowledge and bird which one more helpful in PVE   
    u have pretty nice hp there...
  9. Like
    Balavan got a reaction from Lyzoic in Maces for charmer   
    well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.

  10. Like
    Balavan reacted to nabnecro in No Nerf for charmers , really ?   
    Some considerations about the "7 yard stun is OP" meme:
     
    Barbarian's charge: Has a chance to miss (ie. not reliable) and puts himself in a disadvantageous position (far from his team and close to the enemy team). Learn to use it to your advantage.
     
    Death knight's threads of darkness: The skill itself does not stun. The Death knight will only get an instant 7 yard stun if he has both blow of silence and death call activated. He can keep up blow of silence all the time but he can't do the same with death call. Death call also has a huge visual cue so all you have to do is to wait for this skill to fade out before entering the 7 yards range. If the Death knight uses threads of darkness on you while not having those 2 experts skill activated (blow of silence and death call), you will always have the initiative after being hit with threads of darkness, but most people don't known that and/or have slow fingers so they come crying on forum instead.
     
    Charmer's knowledge of the dead man: It doesn't activate if the attack is dodged/blocked/parried or does 0 damage. Which means any class with a shielding skill can easily counter it (even druid's healing barrier can counter this skill).
     
    Funny thing is that Paladin has a 6 yard aoe stun (4 yard + 3x3 radius, can get initiative against every other class except warlock) and no one is complaining it is op.
    In summary, this is another biased topic with many players with poor game knowledge trying to blame the game instead of themselves for their losses.
     
  11. Like
    Balavan got a reaction from whjm17 in Maces for charmer   
    well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.

  12. Like
    Balavan reacted to nabnecro in No Nerf for charmers , really ?   
    looks like someone lost 1v1 and had his pride damaged
  13. Like
    Balavan reacted to Higgings in Maces two hands   
    What about bladedancers using axes? 
  14. Like
    Balavan got a reaction from Dariantes in Some suggestions/fixes developers NEED to concern about!   
    taking advantage of this topic, could add the option of using two-hand maces for charmers, they are completely obsolete in the game, and would be great for the charmers.

  15. Like
    Balavan got a reaction from Higgings in Maces for charmer   
    well, it would be with the arrival of Halloween we had the addition of the new maces of two hands, which has as primary damage the magical damage, these items have no value on the sides of legionaries, since the death knights do not benefit much magic damage, my proposal is to allow the use of two-hand maces for the charmers, causing the item to be valued, with this change the current maces would undergo a change, causing all magical damage as a primary attribute, if it were very strong could balance in other aspects like passive damage for example.

  16. Haha
    Balavan reacted to FakeUser in Seriously what is charmer's position in DG   
    i believe that's why 90% of charmers made there class for, now they are complaining because its not working in PvE
    the other 10% are new players
  17. Like
    Balavan got a reaction from nabnecro in Some suggestions/fixes developers NEED to concern about!   
    taking advantage of this topic, could add the option of using two-hand maces for charmers, they are completely obsolete in the game, and would be great for the charmers.

  18. Sad
    Balavan reacted to Danfake in [2017.10.24] Update 7.2: Realm of Nightmares. Release.   
    @Daria
    Please diminish the fear, it is exaggerated does not give nor to attack 

  19. Like
    Balavan reacted to Daria in [2017.10.24] Update 7.2: Realm of Nightmares. Release.   
    Sure! I was going to write to you about that. Just name the character (and server).
     
     
    Gifts should be in the letter, yeah.
  20. Thanks
    Balavan reacted to Daria in [2017.10.24] Update 7.2: Realm of Nightmares. Release.   
    Check the comments in this topic, please, we've already discussed this.
  21. Like
    Balavan reacted to Danfake in [2017.10.18] Update Warspear Online 7.2: Realm of Nightmares. Preview.   
    I like the theme and the map, we only hope that the dungeons are not overly difficult as it is always for high levels, I want to have fun and not stress, Kisses
  22. Sad
    Balavan reacted to Danfake in [2017.10.09] Welcome the week of bounty!   
    The only double are only the GP, it is difficult to believe that there is double drop when you were 50Dungeon and only drop 4 Esencia Energia better drop

  23. Like
    Balavan got a reaction from Omercix in [2017.10.09] Welcome the week of bounty!   
    the lamp of this costume could shine, it would be cool


  24. Haha
    Balavan reacted to Morgana in [2017.10.09] Welcome the week of bounty!   
    Great, right in the week when my exams start again
  25. Like
    Balavan reacted to Morgana in Warpsear Online 2   
    Please, no. Would be of no use
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