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noro5825

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Everything posted by noro5825

  1. noro5825

    Music

    Suggestion to add somewhere so i can listen all music in warspear in location i am. I like the battle music from dungeon but it cost stamina and time so i can't listen to it more
  2. This need a rework. I'm sorry but please add something that guarantees or increases % chance of amplification because i can't stand to spend 400€ on a weapon just to see it's still +9
  3. does this mean we can invite them to party or it's like in neutral zones?
  4. It would be great help to see in all attributes a page where we can see daily collective like knowledge,craft xp, reputation something like this: Knowledge from Dungeons: 0/1500 Knowledge from Mobs 50/500 Craft - Capes 687/1000 Reputation Rotting garden 0/600 ....
  5. go back to your legion side and ask for rogue buffs because apparently it's not enough to one-combo bm 20k damage in every 2sec vs rangers hunters seekers rogues 8k per 0,6 sec I don't see a reason
  6. sure bro let's talk about this relics then Apathy: all 10 mc classes can use it ,elfs only 8 Reaction: 9/10 mc classes vs 5/10 elfs now who you call elfspear?
  7. good job bro .... the skill is balanced, if you complain then I want to complain too .... I WANT TO HAVE MORE RANGE THAN 3 YARDS .... Rogues stun? 4 yards ,shaman? 5yards ,charmer? 3 yards ... but can use relic to increase it to 5!!!!!!
  8. I'm not sure if this is feature or bug but Guild unity prioritize Newbies over Hiers when 60+ people online
  9. its a calendar like horror ,snow ,spring so every character have their own gift calendar
  10. um im not sure if this will be only on test but me and one friend getting lags that delay use of skills. and one friend cant even connect to test but in normal server it was fine
  11. what about me I'm in picture too
  12. what drako said have point that's why i think 4/4 passive (35% dmg reduction) is op because almost everyone ignore the cat
  13. Beastmaster This guide will show builds personally tested and their pros and cons for PvE and PvP (Best viewed in Dark mode forum) Before we jump into the builds the levelling process is something nobody can avoid. In the beginning stage first thing you should know is that your skill Beast Awakening is the main damage and should be always active. Up to level 18 the skill points should be divided and used in order like this: 1 Beast Awakening 5/5 - summon name is "Moon" and usually known as "Cat" or "Tiger". 2 Healing 5/5 - reason is that Moon is not invincible and can die and this should keep him alive longer. 3 Moon Touch 3/5 - reason that i choose this skill is the debuff that can affect more than one attack compared to skill Order to Attack. Up to level 32 expert skills in order: 1 Bestial Rampage 4/4 - this is the best skill that can increase Moon's attack speed and damage as well as heal you. 2 Proximity to Nature 4/4 - this is the best support skill and can help survive not only You and Moon but your Allies as well. 3 Double Concentration 4/4 - this skill can increase critical damage and healing you deal. As for the equipment you should choose Spear as a weapon, Cloth armor and Magic accessories. Anything from these that you can find for your level cheap up to level 29 in the Second-hand Dealer is the best. The order to buy other expert skills is up to the person to choose. Moving on to best skill builds for late game that I categorised for Physical and Magic damage: PvE Physical damage build: This build is concentrated on maximum damage output. The healing comes from Bestial Rampage so you don't need to spend your golds on Vampirism runes. Only issue with this build is that there isn't Amulet with Energy regeneration and Attack strenght together so either sacrifice some penetration and attack strength or use energy potions. Best to use in dungeons as damage dealer, bosses, mini-bosses. Because of the low survivability of Moon and the healing is not enough to keep him alive is not advised to rush into many enemies. Talent skill Full Moon will double the effect of skill resulting in more critical hit and penetration. Skills: Beast Awakening 5/5 Moon Touch 5/5 Healing 3/5 Bestial Rampage 4/4 Double Concentration 4/4 Blessing of the Moon 4/4 Soul Connection 3/4 - Upgrade this only if you have extra skill points from Talents Talent skill Full Moon Equipment: Relics: - - - - - Notes: This is ideal equipment build that can be adjusted and mixed according alternative equipment. Cape: Runes - / Crystal - Amulet: Runes - / Crystal - Rings: Runes - / Crystal - Belt: Runes - Crystal - Helm: Runes - Crystal - Body: Runes - Crystal - Gloves: Runes - Crystal - Boots: Runes - Crystal - Weapon: Runes - Crystal - Magic damage build: Used as support damage but mainly healing. Best to use in dungeons as healer, bosses, mini-bosses, sea sector. This is best build against many enemies as it provides AoE damage and healing. Personally recommend this build with Staff for Sea sector for its survivability and long range attacks. Talent skill Power of Nature will significantly increase damage. Skills: Beast Awakening 5/5 Moon Touch 3/5 Healing 5/5 Aura of the Forest 4/4 Double Concentration 4/4 Proximity to Nature 4/4 Return to the Roots 3/4 - Upgrade this only if you have extra skill points from Talents Talent skill Power of Nature Equipment: Relics: - - - - - Notes: This is ideal equipment build that can be adjusted and mixed according alternative equipment. Cape: Runes - / Crystal - Amulet: Runes - / Crystal - / Rings: Runes - / Crystal - Belt: Runes - Crystal - Helm: Runes - Crystal - Body: Runes - Crystal - Gloves: Runes - Crystal - Boots: Runes - Crystal - Weapon: Runes - Crystal - PvP Physical damage build: This build is recommended to use in arena as damage dealer to counter healers and tanks. Not recommended in Mass PvP fights because this build damage consist of Moon's attacks and most of the time he is stunned or dead. Talent skill Full Moon will double the effect of skill resulting in more penetration. Skills: Beast Awakening 5/5 Chain Lightning 5/5 Healing 5/5 - Upgrade this to 5/5 only if you have extra skill points from Talents otherwise 3/5 Bestial Rampage 4/4 Soul Connection 4/4 Blessing of the Moon 4/4 Talent skill Full Moon Equipment: Relics: - - - - - Notes: This is ideal equipment build. Cape: Runes - / Crystal - Amulet: Runes - / Crystal - Rings: Runes - / Crystal - Belt: Runes - Crystal - Helm: Runes - Crystal - Body: Runes - Crystal - Gloves: Runes - Crystal - Boots: Runes - Crystal - Weapon: Runes - Crystal - Magic damage build: This build is best everywhere in terms of damage and support. High Heals will ensure your safety if not under controlling effects and Moon with Aura will do the damage. Talent skill Power of Nature will significantly increase damage. Skills: Beast Awakening 5/5 Chain Lightning 5/5 Healing 3/5 Aura of the Forest 4/4 Soul Connection 4/4 Proximity to Nature 4/4 Bestial Rampage 3/4 - Upgrade this only if you have extra skill points from Talents Talent skill Power of Nature Equipment: Relics: - - - - - Notes: This is ideal equipment build. Cape: Runes - Crystal - Amulet: Runes - Crystal - / Rings: Runes - Crystal - Belt: Runes - Crystal - Helm: Runes - Crystal - Body: Runes - Crystal - Gloves: Runes - Crystal - Boots: Runes - Crystal - Weapon: Runes - Crystal - This is the end of guide.
  14. tip i got from last year: you can create topic first in your messages and edit it to your heart desires till satisfied and then copy and paste it in the contest
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