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Ogull

Legendary Mentor
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  1. Sad
    Ogull got a reaction from Khrone in RIDICULOUS INJUSTICE - DK VS PLA   
    a new one joined the bandwagon xD
    actually its a 120 seconds cooldown
  2. Like
    Ogull reacted to Higgings in RIDICULOUS INJUSTICE - DK VS PLA   
    Hmm comparing a class in this way is not the best way. If you made a more general consideration I would agree that if other classes can exploit a high endurance thanks to either healing abilities (Barb, Paladin, Wardens) or tremendous damage output (Blade Dancer), DKs haven't got any of those, or they do, but they have to create a specific build which can't be basically used anywhere if not maybe PvP. Building this class following a certain meter won't benefit any of your skills; different case is for other tanks, where skills enhance your statistics and give you advantages if you build your character basing on those specific stats. Our class is in a situation where if you had 0 expert skills (maybe Death Call and Blood Protection or even Aura of Hatred only?) but you build your character entirely on block and parry, you could pretty much tank anything. Since this is how every player is building his DK, statistics will show devs that this class is good in tanking, but they don't show that 6 of our 9 expert skills are completely useless for our character. 
  3. Like
    Ogull got a reaction from TheCaster in Heroforge Characters   
    this is so much fun xd
  4. Like
    Ogull got a reaction from Filipe Ramon in The buff this class always deserved   
    death knight needs some love, this has gone on long enough....
    i, myself got tired of creating post asking about improving death knight
  5. Like
    Ogull reacted to Higgings in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview   
    There shouldn't be better versions: that's the whole point of everything. And this is why Devs' job is one of the hardest in this sense.
     
    However, every class should provide a unique and efficient way to deal with the thousands of scenarios the game provides. Currently, some classes can do that thanks to their unique skills/builds whereas others have to rely exclusively on builds, and that's wrong. Skills are what should fascinate of a character, even before the ability to do its job efficiently, because even the less experienced player would never doubt of his class not being able to do what it was made for. Of course, any character that is well amped enough and well built can do the job efficiently, but if this situation is also used as a meter to judge if the class is good or not, then you'll have a biased result and as a consequence, the mentioned class won't be buffed/nerfed. Never. To sort this situation out there are 2 ways.
     
    1. Playing the game by yourself
    2. Listening to the player and his experience with the class. 
     
    Should these 2 options be ignored, the result will be the player's migration to other factions/changing character or, for the less rich ones, quit the game. 
     
    P.S. I'm not telling Devs how to do their job - this is not the aim of my comment. I'm playing a class that from my point of view is weak in terms of tanking and has been weak for quite too long now compared to his colleagues, and I'm simply tired of this situation. 
  6. Haha
    Ogull got a reaction from Akasha in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
  7. Like
    Ogull reacted to Higgings in Dk magic two hands   
    I would discourage you to make a Magic Damage DK. Cool Damage, sometimes reach peaks of 6.7k on a dummy (Curse of the Knight skill) but on more dynamic scenarios you won't make of those skills an efficient use. Currently, since magic damage does not help DK in tanking, there's no point to add such statistic in your equipment; you would risk to spend a lot of resources for a lost cause. 
  8. Haha
    Ogull got a reaction from Lustz in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
  9. Haha
  10. Haha
  11. Like
    Ogull got a reaction from Khrone in Warspear Online - Evolution   
    also, blocking requires a shield, it make no sense for a staff/bow
     
    while these rings will provide no benefit for casters, tanks/damagers equipped with these will become broken reducing the usefulness of caster even more, you kinda shot yourself in the foot there
    in a PvE situation if you are a cloth gear wearer and you are tanking the dmg, there is something wrong with the party
  12. Like
    Ogull reacted to Higgings in The buff this class always deserved   
    Otherwise, here some suggestions for brand new skills:
     
    - Defiled Honour: Active, (5/6/6/8) Energy consumption every 2 seconds. Cooldown: 120 Seconds.
    Effect: Every 8 seconds, Death Knight restores a percentage of Health depending on the ammount of Magic Damage (+70/90/110/130%). Furthermore, if his Health Points are reduced to (30/40/50/60%) of its maximum value, Death Knight receives 1 Honour Counter beneath his HUD every 7 seconds. Each Honour Counter gives Death Knight +1% Block, +1,5% Parry and +1% Life Steal. Shoul Death Knight reach 10 Honour Counters, Death Knight restores his HPs completely and the Skills automatically turns off. Reaching a percentage of HPs superior to the minimum allowed to trigger the secondary effect of this skill shall delete every Honour Counter so far obtained. 
     
    Reason and Comments: The logic stays the same: Magic Damage shall be used as a mean to enhance our endurance and not to deal damage; that's not our job. Since we are on the first line, it will be easy to trigger its secondary effect, but then it will be the (currently unexistant) ability of the tank to survive long enough to eventually trigger the skill. Furthermore, since gaining health from any source shall result in the depletion of every Honour Point so far obtained, this skill can't stack with other skills like Secret Reserves. This last one, moreover, requires a specific build and several points spent on it, and in scenarios like PvP, where you have to place wisely your points, you can't have both the survivability and the stun effect from other skills. This skill gives another reason for Saturation to kill Death Knight (in case the buff on Saturation itself shall not be heard, that's at least a brand new skill to work on. I am aware that making both Saturation and This skill stack, will result in Death Knight being extremely tanky. On the other hand, we waited for 2 years for a decent tanky skill ) 
  13. Like
    Ogull got a reaction from Hourai in The buff this class always deserved   
    death knight needs some love, this has gone on long enough....
    i, myself got tired of creating post asking about improving death knight
  14. Like
    Ogull got a reaction from Higgings in The buff this class always deserved   
    death knight needs some love, this has gone on long enough....
    i, myself got tired of creating post asking about improving death knight
  15. Like
    Ogull reacted to Higgings in The buff this class always deserved   
    That was the idea, it can stack indeed. But 2h weapons are usually slower than normal weapons, and for a decent version of that, you would need to build your character fully based on Attack Speed. The hope was also to buff Magic Damage altogether with Physical one, and also all of the magic damage skills such as Knight's Curse healing abilities. Not to count that you can't max everything out, hence you'll have to make choices when building this class.
     
    I came up with these skills thanks to a simple question I've been asking myself lately: why would People choose DKs as characters over other tanks? Strenght? Controlling abilities? Defence (lol)? Other tanks have got these statistics in a better measure than DKs. There's litterally no reason to pick this class aside the "I like the concept of this class and I don't care to spend tons of money/play for several years by amping items that won't buff my skills therefore my tanking abilities anyway".
  16. Like
    Ogull reacted to Higgings in The buff this class always deserved   
    Hello and welcome to my topic!
     
    It's quite a lot I've been thinking about whether making this topic or not, but since some new experts are going to be released, my final hope is that these suggestions are going to be at least reviewed by our beloved admins.
     
    Since quite a bit now we have seen the game getting newer and newer updates, filled with hard and challenging battles which needed the player's attention and the guild's strategy to achieve the victory. Every time classes prepared properly for these events, and so did my own class: Death Knight. What I am feeling though is that, if every single update, every class tried something new (in terms of skill build or at last even items) my own class had nothing new to try, since there was not and there still is not anything new and worth to try; if every other tank had the possibility to rely on a new skill, it's for 2 years that my own class relies on the same build. Nothing new to try, nothing that gives us an actual chance to test new builds. The obstinate tendency to give this class magic damage skills which deal enemies (eventually) even good ammount of damage, forgetting that we are tanks, and such source of power should be used to make us live longer, and not to steal another class' job. The apparently unreasonable choice to give this class a unique meta - Life Steal -- but no skills or items that would stack with this statistic more than any other class would do, not to count that to use such skill it's necessary to sacrifice a tremendous ammount of HPs for a tank. Since recently I was asked what kind of buff I would give this class, I'm here then to suggest something that might change the current situation of this, in my opinion, neglected class. 
     
    - First of all, Saturation. This skill gives Life Steal for a high price. Now, options are 2: you either remove this cost, as it's illogic to pay 10% of HPs whereas classes like Bladedancers can walk with 40% of basic damage augmentation for free; or you give this skill an actual justification for this secondary price. Since you won't remove this secondary price, here's my idea
     
    Effect: Death Knight receives a buff in life steal (10/15/20/25) for (8/13/18/25) seconds. Depending on the weapon he carries: 1h weapon + shield - Additionally Increases the Block parameter by (3/5/7/10%) and Parry parameter by  (3/5/7/10%) - 2h weapon - Increases the physical and magical damage by (6/9/12/15%) and the penetration parameter by (2/5/8/12%) 
     
    Reason and Comments: This is one of the tanks which have got no defensive statistic augmentation skills - like litterally 0. All I'm doing is giving an actual reason to pay these 10% hps, which for a PvE tank, it's like 800+ hps. On PvP scenario there still are several skills that deserve to be leveled more than this one, so we should put some sort of attention when building our character in PvP
     
    - Second, Knight's Curse: I'll never get why Death Knights needed such a skill instead of a defensive one, but since it's too late, let's give it a sort of reason for a tank to have this skill.
     
    Effect: [same effect of the current skill but with one addition] If the Death Knight stands on the fire ground his own skill generated, his Health Point are restored by (10/20/30/40%) depending on the Death Knight's magic damage and the skill's level.
     
    Reason and Comments: since it's a skill that has been recently nerfed, its role in the game is unexistant, as enemies (who could've ever said it?) have got no problems on walking away from the 3x3 flaming area generated by the skill itself. Before flames could even trigger, it's necessary to debuff the enemy with such skill (as a debuff, it can be resisted). Maxing it out would make the initial debuff last 8 seconds and that means Opponent Players have got more than enough time to eventually cure themselves from this debuff. I repeat: we are tanks, and there's no reason whatsoever to use this skill only to deal damage, since classes like warlocks or shamans are far better than us in this sense
     
    - Third, Blood Protection, one of the most popular skills this class has got (and the 2nd of all of our skills that we can call "defensive"...). Should the aforementioned changes be accepted, here's my idea for this skill.
     
    Effect: Passive: Only if MAX HPs < (30/45/55/70%). Every time the Death Knight receives damage (DoT excluded), with a chance of X where X is the ammount of Life Steal, the Death Knight receives one Blood Point (under his HUD). The Death Knight shall see the damage reduced by 3% for every Blood Point obtained, Once the Death Knight reaches 5 Blood Points, he will receive the Blood Protection buff in exchange of all of his Blood Points, which will last for (5/10/15/20) seconds. During that time, all of the debuffs this class receives shall last for -X% shorter where X is the ammount of Life Steal this class has got, and all of the buffs he has got shall last for +X% more where X is the anmount of Life Steal this class has got. The buff can be dispelled and as soon as the DK reaches a higher percentage of HPs, all of the Blood Points so far acquired shall go to 0 and the Blood Protection buff shall disappear. 
     
    Reasons and Comments: It is a buff that shall trigger only if this class suffers too much damage. It shall help it to avoid being a dummy, as this class heavily lacks of mobility as well (on the contrary of 3 of the 5 colleagues, which can teleport/move faster/rush to an enemy immediatly). Tanks are supposed to initiate fights, and since the only way we can do that is to pull from 7 yards some classes  (some of which actually like being pulled - Paladins, Druids, Mages... ) with the hope that the skill doesn't get resisted, this skill can be considered as a Plan B. Besides, the meta of this class is Life Steal so I'm just giving another reason for that 10% of HPs from Saturation to be paid. 
     
    Further Considerations: Exhalation of Darkness. We arrived to a situation where seekers deal 11k dmg with their basic hits, but we consider a sacrilege to return the critical hit to this skill. I believe it's time for a change. Moreover, let Terrible Relic of Control be placed in this skill... Most (if not all) of the other classes have got this relic on their control skills, except Death Knights. I see no reason for this situation to be kept on.
     
    Blow of the Silence: allow the effect to be casted on several targets at once, shoud the effect hit many targets simultaneously. Add eventually a limit of targets who can be affected by this skill, depending on the level of the skill itself. Several classes can stun/disable many enemies at once, some even with their basic skills. As an expert skill, this would help the DK to be useful in Many vs Many scenarios.
     
    For now, that's all. I'm here to read your opinions and feedbacks. All I'm asking is to keep in mind the current situation this class is running through, and to write your comments with points and means so that a pleasant conversation could be started. I thank you all in advance!
     

     
     
  17. Like
    Ogull got a reaction from Drakoslayd in [2020.12.07] Game servers stop. Farewell to the Median Night holiday!   
    i am just gonna copy what i wrote elsewhere. but i was trying my best not to comment...
     
    while other tanks having an easy to use heal, barbarian have combat fury that only requires max health for it to be effective and as a barbarian that easy to come by(also gives damage), paladin has an amazing basic healing skill, warden has passive that heals 10% at level 1 if he blocks a WHOLE 10% without even leveling the skill and all these skills have better cooldown and duration than dk skills, while dk skills, one need to invest heavily in hp regen to be effective, losing other defensive stats like block and life steal while having a 2 minute cooldown, and another that deal 10% of health as damage to tank and doesn't even last that long anyways, and even after getting that sweet 25% life steal bosses take little damage to none from tanks so no much to heal from there
     
    warden have an amazing constant 25% damage reduction, paladin has a shield and passive, barbarian have stone skin and last wish both passive and both amazing damage reduction skills, heck even blade dancer that is no longer considered a "tank" have better shield skill than blood protection, on the other hand dk only have his skill for 8 seconds then he gotta wait 10 seconds at most to use it again, really bad, dk is without a doubt the worst tank right now
    when the skill got first introduced it had 8s duration with a 12s cooldown going back to that is a good way to help dk
  18. Like
    Ogull got a reaction from Higgings in [2020.12.07] Game servers stop. Farewell to the Median Night holiday!   
    i am just gonna copy what i wrote elsewhere. but i was trying my best not to comment...
     
    while other tanks having an easy to use heal, barbarian have combat fury that only requires max health for it to be effective and as a barbarian that easy to come by(also gives damage), paladin has an amazing basic healing skill, warden has passive that heals 10% at level 1 if he blocks a WHOLE 10% without even leveling the skill and all these skills have better cooldown and duration than dk skills, while dk skills, one need to invest heavily in hp regen to be effective, losing other defensive stats like block and life steal while having a 2 minute cooldown, and another that deal 10% of health as damage to tank and doesn't even last that long anyways, and even after getting that sweet 25% life steal bosses take little damage to none from tanks so no much to heal from there
     
    warden have an amazing constant 25% damage reduction, paladin has a shield and passive, barbarian have stone skin and last wish both passive and both amazing damage reduction skills, heck even blade dancer that is no longer considered a "tank" have better shield skill than blood protection, on the other hand dk only have his skill for 8 seconds then he gotta wait 10 seconds at most to use it again, really bad, dk is without a doubt the worst tank right now
    when the skill got first introduced it had 8s duration with a 12s cooldown going back to that is a good way to help dk
  19. Like
    Ogull got a reaction from TheCaster in [2020.12.07] Game servers stop. Farewell to the Median Night holiday!   
    i am just gonna copy what i wrote elsewhere. but i was trying my best not to comment...
     
    while other tanks having an easy to use heal, barbarian have combat fury that only requires max health for it to be effective and as a barbarian that easy to come by(also gives damage), paladin has an amazing basic healing skill, warden has passive that heals 10% at level 1 if he blocks a WHOLE 10% without even leveling the skill and all these skills have better cooldown and duration than dk skills, while dk skills, one need to invest heavily in hp regen to be effective, losing other defensive stats like block and life steal while having a 2 minute cooldown, and another that deal 10% of health as damage to tank and doesn't even last that long anyways, and even after getting that sweet 25% life steal bosses take little damage to none from tanks so no much to heal from there
     
    warden have an amazing constant 25% damage reduction, paladin has a shield and passive, barbarian have stone skin and last wish both passive and both amazing damage reduction skills, heck even blade dancer that is no longer considered a "tank" have better shield skill than blood protection, on the other hand dk only have his skill for 8 seconds then he gotta wait 10 seconds at most to use it again, really bad, dk is without a doubt the worst tank right now
    when the skill got first introduced it had 8s duration with a 12s cooldown going back to that is a good way to help dk
  20. Like
    Ogull reacted to Danfake in [2020.12.07] Game servers stop. Farewell to the Median Night holiday!   
    Clearly AIGRIND Reacts faster to elf whining.. 
     Preference don't know, benefits instantly
     
    DK Nerf skill (Changing mechanics, but a useless skill to attack), But they don't say anything about guild's skill blessing, Thanks now the mage will carry the flag faster. 
    Guild 40mage capturing Castle with skill blessing + area damage, gz AIGRIND 
     
    If you really want wars to be fun, prohibit the use of any guild skill, because today that war turned into war of the one who uses skill Teleport and Blessing the fastest. 
    Then don't complain to get bad score on Play Store and Steam
  21. Like
    Ogull reacted to Zensoku in PERSONAL STORAGE A NEW FUNCTION ???!   
    ps:Sorry for that big title, but you there so click on the video 😂
  22. Like
    Ogull got a reaction from Kazakus in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    this sucks... this guild hold a special place in my heart, i really hope for the dev team to do their best bringing it back and do it justice
    good luck guys!
  23. Like
    Ogull got a reaction from Lyzoic in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    this sucks... this guild hold a special place in my heart, i really hope for the dev team to do their best bringing it back and do it justice
    good luck guys!
  24. Like
    Ogull reacted to Lyzoic in one of most active guilds, "Delicious" got hacked (Eu-Emerald)   
    This topic is about one of most active guilds on EU-server, which we owned for long time but we made it active just 5-6 months ago due Mermen GvG/bosses causing drama, Delicious, a 9lv guild with t2 castle (which def would of been next weekend). We made 16M guild points this week, which would'we made us #2 this week on Guild Tournament.
     
    But of course when there is motivated people trying to do something cool, theres always someone who wants to pull them down, not sure about his motif, either a revenge, flexing on hacking skills or something else, but the point is that it's gone, which is sad to our 90 active members who almost everyone made atleast 50k gp this week. And not just having that enough, our leader got hacked and deleted as well.
     
    This is what I know; I went sleep at 4am after horror events, our other members did dgs still as normal, and itz got hacked about 5:00- 6:00 CET
     
     
      
     
     
     
     
    Here is the video/screenshots of the hacker kicking people, we had members going kronus
     


     
    Now the question is, what can we do? is there anything that can be done? I hope support team is able to help, since this seems to be hacking-thing, this happened once or twice a year to most famous players on EU, hacking seems to be difficult I know but I hope there is people who can investigate on this case, its 90 of active members, best guilds mc side got on EU, T2 castle defence comes next week and its our castle so yeah...
     
  25. Haha
    Ogull reacted to Higgings in And they wonder why i hate sentinels   
    Fortn... ahem... 
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