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Ogull

Legendary Mentor
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  1. Sad
    Ogull got a reaction from Higgings in We Need Crit Heal Improvement   
    wait until you learn about death knight 👀
  2. Haha
    Ogull got a reaction from Khrone in We Need Crit Heal Improvement   
    wait until you learn about death knight 👀
  3. Thanks
    Ogull reacted to Holmes in [2021.06.06] Testing the update 9.4: Forward to the Past. Stage I   
    The test start time is shifted by 30 minutes due to a small technical difficulites. We will try to solve the problem as soon as possible.
    Thanks for waiting 
  4. Haha
    Ogull got a reaction from Khrone in We Need Crit Heal Improvement   
    and warden are complaining about not being needed in another topic   it amaze me how disarrayed the elves side is
  5. Like
    Ogull reacted to Drakoknight in DeathKnight skill Guide - v9.3.0   
    Let's hope your right friend
  6. Like
    Ogull reacted to Khrone in DeathKnight skill Guide - v9.3.0   
    I hope
  7. Super Like
    Ogull got a reaction from Khrone in DeathKnight skill Guide - v9.3.0   
    i don't know if this guide still useful... but i update it to the "lastest" version of the game as much as i can anyway.
     
    bright day's are coming knights!
  8. Super Like
    Ogull got a reaction from Khrone in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    these are all great quality of life changes! also amazing skills/talents art as usual
  9. Super Like
    Ogull reacted to Peony in [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview   
    Friends!
     
    This is the end of the thirteenth year of the war, but the confrontation of the Alliances definitely does not end there. Fascinating events await you ahead that will open the veil of Ayvondil's secrets, as well as new bright massive battles, bloody boss battles and many other amazing surprises!
     
    Once again the White Stones want to show the inhabitants of Arinar a long-forgotten past. The time has come for the heroes to plunge into the history of the Tlalocs, when the ancient people just appeared on the lands of Ayvondil, and to help them overcome all the difficulties of the first steps on the island. You need to be especially careful on this journey, because the sages assure that any mistake in the past can change the present!
     
    World Event "Arrival of the Tlalocs"
     
    Find the White Stones, which will send you back in time, where you will have to survive all the trials faced by the Tlalocs. Your help is necessary for the people to survive the consequences of the Great Rift and to escape to the shores of Ayvondil.
     
    First stage “Magic Storm”
    Long ago, during the Great Rift, the Tlaloc empire was destroyed and buried under the water column. The few who managed to escape - embarked on ships and went to look for new lands to live on. However, the Great Rift, for some reason, did not want to let the Tlaloc people go and a terrible storm hit the ships. Elementals began to appear on the deck and in the holds - messengers of the storm and ghosts, they hacked the hull of the ship, breaching holes. Help the Tlaloc people to escape, repair the holes and return the Messengers of the Breach back to the depths of the sea!
     

     
    Second stage “Brave New World”
    It was not possible to avoid a shipwreck, but the Tlalocs were able to reach the coast of a new, unexplored land. While women and children were exploring the coast, warriors and priests went deep inland to find food. One group of researchers found a mysterious altar, a spirit hovering over the altar offered them its help, but the price - the life of their leader, was too high, and the warriors hurried to leave the altar where they found it. Another group of hunters was ambushed by the elves who considered themselves the rightful owners of these lands! Help the Tlalocs survive the elven onslaught! Maybe, with time, the elders will figure out how to end the war!
     

     
    Third stage “Ritual of the Faceless”
    Some Tlaloc priests again came to the old altar and agreed with the spirit for help. The price of the spirit increased, now he wanted to take the souls of two leaders - the leader of the Tlalocs and the leader of the elves. The Chief Tesozmok agreed to such an exchange, since the good of the people was above all for him. The spirit revealed himself to the priests and called himself the Faceless. He asked the Tlalocs to conduct a ritual in his honor, for which it was necessary to light the incense burners that were around the altar, bringing the Faceless fire to them, and then feed the Faceless, who appeared in the guise of a spider, the souls of brave warriors who would try to interfere with the ritual!
     

     
    Fourth stage “Eeyecatl”
    The Faceless has kept his word. As soon as the ritual was completed, their Chief Tesozmok expired. However, the leader of the elves turned out to be strong, and then the Faceless changed his body - he turned into a terrible monster - Eeyecatl, the king of bats. In a rage, the monster pounced onto the elves, his former relatives, and only the help of the Tlalocs can now save them from death!
     

     
    World event “Shadows of the Past”
     
    You can also once again take part in the world event, that shows the very beginning of the war and the formation of two Alliances.
     
    Recall that in the first two stages, 2 conditions must be fulfilled at once, so carefully follow the course of the event and do not forget to follow the instructions of Valaria and Maradish. Next, you have to fight on the side of your Alliance, where you need to win, so that at the last stage it would be easier to defeat the summoned monster of the opposing side.


     
    New alliance event in a dedicated area "Battle of Clamont Island"
     
    The story of the confrontation between the Alliances continues! Prove that you are stronger and faster by understanding the mysterious history of Clamont Island and capturing all the treasures that are hidden there.
     

     
    Merchant ships mysteriously disappear near Clamont Island. In the distant past, this island was used by Berengar to imprison the forces of Chaos. Our scouts report that Chaos has learned to use the magic crystals that hold it in place as conductors of power. But the passage to the crystals is laid with stone slabs and overgrown with the roots of age-old trees, which cannot be broken by any mortal. However, the plates were not always there, the first act of Chaos in the distant past was the installation of these very plates. Awaken the power of the rune mirrors left by Berengar on the island for just such an occasion, and travel back in time, where you can break stone slabs, and your allies in our time will have to destroy the crystals! You need to make haste to do this faster than the hostile alliance, they are already circling above like ravens and are waiting to get all the jewelry from the missing ships!
     
    During the event, you need to get into the caves to destroy the magic crystals and stop the forces of Chaos. Whichever Alliance can destroy more crystals will claim all the treasures of the island.
     
    Please note that part of the event takes place in the past, and part - in the present, and in order to get to the crystals you need to constantly move in time. For that, make use of the runic mirrors in the camp or on the event territory. You can divide the forces of your Alliance or move from the present to the past and back in one big blow. Which tactic will lead to victory?
     

     
    There are three caves on the territory of the event, access to which is blocked by slabs. You can only attack the slabs from the past, but after you need to get to the crystals in the present. Also remember that only tactical groups led by Guild Commanders can get to the crystals. Decide in advance on the participants who will enter the caves on the island. 
     
    The guild that deals the most damage to the crystal is considered the winner, but only the Commanders can deal damage!
     
    Meanwhile the crystals will be able to restore health while out of fight. So try not to let them regenerate!
     
    Tournament guild event on the GvG-territory "Ash Arena"
     
    Taking into account the mistakes of the past, Snorlar prepared for a new bloody battle, which is now taking place in the mouth of a volcano, where the villain with his fiery monsters feel their maximum strength. Watch out, it will get really hot there! 
     
    Snorlar once again calls upon the guilds to compete in order to select the most powerful warriors, ones capable of containing the souls of the ancient warriors! Snorlar wants to take revenge on his teacher - the divine Vulcan, because he sacrificed Snorlar to possess great power, but Snorlar survived. He believes that the strongest heroes in the future will help him take revenge. The Ash Arena where the tournament is taking place is a dangerous place - in the center there is the mouth of a volcano, the heat in it is so strong that blood will boil in your veins! Only guild commanders are capable of absorbing the power of mighty warriors: the Fire Wyvern, the Spirit of the Flame, the Sparkbearer and Snorlar himself! Defeat ancient warriors, gain their power and crush your rivals, but be careful. The power of the ancient warriors is so great that it will gradually take away the life force of the commander! Close ranks, stay near your leader, then they will be able to borrow some of your life energy and defeat all enemies!
     

     
    At first glance the event may seem familiar, but still do not jump to conclusions: this year there are nuances of meeting with Snorlar and his assistants. 
     
    The first thing to remember, as soon as you get into the territory — after leaving the camp, or rather, having been launched by a catapult, you will not be able to return there at will — now you are only a target for other players. On the Ashen Arena, no creatures except bosses survive, so to get points you need to start by destroying your rivals. For each such death, your Guild will receive 10 points.
     
    However, only killing ancient warriors will help you to rise significantly in the standings - each boss will bring 750 points. After that, the Commander of your Guild (and only they!) will be able to take his power and transform into the monster itself. So, being in the skin of a monster, the Commander will add 25 points every 5 seconds to the account of the Guild. Therefore, try to protect him as long as possible, because now he is the main goal of others - killing the Commander in the body of the boss will bring 500 points and give you the opportunity to take power for yourself.
     
    Throughout the tournament, do not forget that it takes place in the very mouth of the volcano! The area in the center of the map, as well as locations with bosses will be red hot, so it's better to go there only especially prepared - otherwise it will be very painful. Flowers sprouting in some locations, giving protection from fire, will help to cope with the heat.
     
    While the Commander is in the form of a boss, they will constantly lose health and the only thing that can support their strength is the lives of his guildmates. Are you ready to sacrifice yourself for the glory of your union?
     
    If the Commander comes to be in the center of the volcano - the source of the power of fiery souls, then all these effects pause: here they will not take damage or steal the health of allies.
     

     
    Guild events in the open world
     
    Did you miss the main legends of Arinar? Now you can once again test the strength of your alliance in the open world in the battle against the most popular bosses - Demonologist, Avenger and Beholder. Only this time, in addition to fulfilling the conditions for activating the event, monsters must also be found!
     
    Flame of Anger
     
    Avenger is a real conservative, tied to one place, so he will traditionally wait for the warriors in his hall in Secret Sanctuary.
     
    Activation condition: earn 5000 Guild Points
    Event restart time: 12 hours after event completion
     
    Death Stare
     
    Beholder, on the contrary, has gone out of his way and can now randomly end up in one of the central locations under Irselnort. So get ready to run around to meet this boss!
     
    Activation condition: kill 10 characters of the opposing alliance with a level no lower than that of the group
    Event restart time: 12 hours after event completion
     
    Lost Soul
     
    The Demonologist, on the other hand, hid so deep underground that you will have to go down even below the Secret Sanctuary to get to the lost cave, where this boss now resides.
     
    But this path will definitely not be the easiest, because a huge number of traps are hidden in its corridors. There, in addition to constantly playing games with the movement speed, other unpleasant surprises await you: ambushes of monsters, pillars that afflict stun or fear, as well as stakes appearing from the ground that cause damage. Be extremely careful at every step!
     
    Activation condition: complete the “Berengar Tower” dungeon on the mythic difficulty level five times
    Event restart time: 12 hours after event completion
     

     
    Do not forget that you can fight each of these bosses outside the event, having gathered enough strength to challenge them. 
     
    Legendary Achievements
     
    Four new Legendary Guild Achievements will be available during the holiday events. Try to collect the entire collection to show the whole Arinar the power of your union! 
     
    Season 2: Forward to the Past
     
    In Update 9.4, the start of a new Season of Activities is planned, where you will still have daily and weekly missions waiting for you, as a reward for completing which you can get unique goods. Quests will be for both beginners on the Starter Islands and for high-level characters on Irselnort and Ayvondil. But now you can significantly speed up the process, since it will be possible to immediately purchase the required number of Season Points for the desired reward without completing the specified tasks.
     
    Don't forget about the benefits of the Battle Pass! They have expanded significantly for the second season: now, in addition to the increased list of rewards, the owners of the pass will have access to other opportunities. In particular, access to the Personal Storage or the Guild Storage will be carried out directly from the Quick Access Menu and you do not need to look for the Manager to quickly transfer things.
     
    Also, the opportunity to change a hairstyle from the list in the menu for Battle Pass holders will be absolutely free - change your image every day if you'd like! And as for those who have never had enough tasks, additional slots will become available with the purchase of the Battle Pass.
     
    V sector of Ayvondil “Ship Graveyard”: changes
     
    In addition to the festive events, the previous content is constantly updated in the game. So, in version 9.4 you will find a lot of new things, but the most important changes concern the territory of the Ship Graveyard. 
     
    Expansion of the talent tree
     
    As already described in the last in-game event, with the update you will be able to expand the branch of underwater talents, where 15 useful skills will be added. With them, you can become even stronger and more powerful in your travels through the territory of the Ship Graveyard.
     
    You can get acquainted with the entire updated branch below or directly in the game, in the "Talents" menu, but we will pay special attention to the 4 protective talents that can now completely save you from the negative effects under water. Bleeding, stun, hydrophobia, and poisoning are no longer scary!
     
    Underwater:
     
     Adaptability 
    Increases the character's movement speed in the underwater territory by 0.5% for each missing unit of oxygen, and reduces the incoming damage from monsters in the underwater territory by 0.5% for each available unit of oxygen.
     
     Lung Training
    Reduces the character's oxygen consumption rate in the underwater territory by 10%-15%-20% if the character stands still for 30 seconds.
     
     Energy Saturation
    Each time the character spends 600-400-200 units of his energy while in the underwater territory, surrounds the character with a shield for 30 sec. that absorbs incoming damage equal to 10% of the character's maximum health.
     
    Defensive:
     
     Getting Rid of Bleeding
    Removes Bleeding debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Poisoning
    Removes Poisoning debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Hydrophobia
    Removes Hydrophobia debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Getting Rid of Stun
    Removes Stun debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.
     
     Hardening of Bleeding
    Increases the Depths' Fury parameter for the character by 3-6-9% if they are affected by Bleeding debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Poisoning
    Increases the Depths' Fury parameter for the character by 3-6-9% units if they are affected by Poisoning debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Hydrophobia
    Reduces the damage received by the character by 5-10-15% if it is affected by Hydrophobia debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
     Hardening of Stun
    Reduces the damage received by the character by 5-10-15% if it is affected by Stun debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.
     
    Adaptive:
     
     Exceptional Healing
    Increases the effect strength of the character's basic healing skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Defence
    Increases the effect strength of the character's basic defensive skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Exceptional Attack
    Increases the damage from the character's basic attacking skills by 5% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.
     
     Long Standoff
    Increases the physical and magical power of the character by 0.6% units every 5 seconds while the character is in battle against monsters at the Ship Graveyard (max. number of buffs: 25 - 15%)
     
    Dynamic quests
     
    With version 9.4 a completely new dynamic type of quests for the V sector of Ayvondil will be added in the game. Now we will tell you how to find them, activate them, and why to do it at all.
     
    When completing some daily quests in the Ship Graveyard, you will be able to activate additional dynamic quests that must be finished in a certain period of time.
     
    When activated, all players will see yellow markers on the map, which will determine the locations where the quest can be completed. But what kind of quest is waiting for you - it will be known only when your character enters the indicated locations. The list of tasks will immediately display a new one, highlighted in orange, and a timer will be launched, which counts the time during which it is necessary to manage to complete the task.
     
    The quests related with the daily quests of Pirates and Mermen do not have a cooldown, so if you didn’t have time to meet the conditions in the allotted time, you can immediately try again. 
     
    The other quests from the open world will not give you this opportunity: you will have to wait 3 hours from the end to try again. 
     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     

     
    Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.
     
    Title achievements
     
    Proving your superiority over and over again is never superfluous! With update 9.4, special guild achievements will appear in the game, which will take into account the best results of your union. Now you can find out exactly who is the fastest and strongest! Note that the achievement will be displayed for the entire server, but it is dynamic - this means that if your record is broken by any guild of any Alliance, it will go to new heroes. You will have to try to make sure that you remain the best!
     
    The achievement is given to all guild members who were in the composition at the time of receipt. Upon leaving the guild, the achievement is preserved, but only until it is recaptured by another guild.
     
    Six title achievements will await their sector V heroes, but for now you have time to prepare to become the first: 
     
    Valiant Invaders
    The guild that won the second stage of the Mermen Trials event the fastest
     
    Keepers of Regalia
    The guild that scored the most points in the first stage of the Mermen Trials event
     
    Sea Wolves
    The guild that completed the guild event Assault of the Ship the fastest
     
    Walkers in the Dark
    The guild that completed the guild event Descent to the Grotto the fastest
     
    Defenders of the Rift
    The guild with the most consecutive wins in the Invasion of Chaos tournament event
     
    Destroyers of Chaos
    The guild that scored the most points in the Invasion of Chaos tournament event
     
    All achievements will be displayed in the guild information window, just like legendaries.
     
    Trials of the Mermen Guild cup event
     
    The balance of power of guilds during the battle at the stages of the event will be improved. This means that if a guild is paired with a guild of a lower level, then not only active, but also passive skills that are not yet available to the enemy will be disabled. But your strength is still enough to show who is the best here?
     
    Personal storage
     
    One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.
     

     
    You can both leave and take away gold or other items that take up extra space in the bag, and most importantly - transfer to your other characters. Initially, there will be 10 slots + 5 if a certain condition is met. It will be possible to expand the personal storage further using an item, and the increase in slots will be applied to the entire account. The maximum number is 100 slots.
     
    Personal and quest items cannot be moved to the storage, the same rules apply here as when using the Guild storage.
     
    Character's Bag
     
    In 9.4, you will notice that the character's bag has been added to filter and sort items by category, making it easier to search for certain items. Similar filtering will now be used with a Personal or a Guild Storage.
     

     
    Personal Hairdresser (Hairstyle Menu)
     
    Another pleasant surprise will be the ability to change your appearance, while maintaining the ability to return to the old image.
     
    Personal Hairdresser is available in the new Appearance Settings Menu, which can be opened by clicking on the gear button from the Equipment menu. If you want, in addition to choosing a hairstyle, you can immediately change the hair color or the name of the hero there.
     
    When you click on "Personal Hairdresser", a window opens with a list of hairstyles available to the player, which you can change according to your mood at any time!
     
    At first the catalog will be filled with the following hairstyles:
    current hairstyle; all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character; all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used. After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).
     

     
    Wyre Unchained
     
    The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!
     

     
    Irselnort
     
    Those who closely followed our secret insides already guessed that Irselnort was waiting for visual changes. We have redesigned every location, and now a completely new and incredible graphics are waiting for you both on the island's surfaces and in the underground. Explore the familiar corners again - we assure you that you will not recognize them, and the journey through Irselnort will be even more pleasant.
     
    Theme Music
     
    The music creates the very mood that helps you win even in the fiercest battles. With version 9.4, make the sound louder immediately when you enter the game - the improved main theme music will definitely please you. But we paid special attention when the character is in battles in Dungeons and with raid bosses, at events or during the siege of the Castle - here you can enjoy a completely new soundtrack!
     
    The procedure for using items
     
    An important change in the game will be the priority of using items in the queue for the use of skills. That is, if you previously pressed several skills, and then wanted to use a potion, then you had to wait for the order of the queue. Now the items will be applied immediately.
     
    In addition, scrolls now have a 1 second of cooldown between uses.
     
    Other changes
    added highlighting of the icon in the taskbar for a minimized application if a reward was received;
    the pause in regenerating health and energy when switching between locations will no longer apply;
    a summoned monster, while ignoring the effect of the "Sneer of Fate" skill, is now friendly to the character and his allies;
    when you click on a slot with a missing item in the skill bar, you will now be asked to place a skill or item in it;
    corrected the work of the Facilitation parameter with some skills.
    На этом пока вся информация, остальное будет уже в релизе.
    До встречи на тестировании!
     
    AIGRIND
  10. Super Like
    Ogull reacted to Jubei in SCREENSHOTS FROM THE GAME   
  11. Like
    Ogull reacted to Higgings in A god's birth - Higgings, EU-EMERALD   
    I recommend reading this after having read the story
     
     
    1.
     
     
    “…our forces were divided; the ground was shaking beneath our feet. Many of us were at the point to retreat. We were standing inside an active volcano, yet we were sweating cold at the sight of his tremendous battalion running towards us, followed by the enemy faction who was profiting of our moment of weakness to strike with the counterattack. Twenty-four of our greatest warriors were annihilated by his sword, falling like ears of wheat in front of the sickle of a peasant. His eyes, reflecting my worst nightmares…”
     
    “Aerias, why are you still here?”
     
    As if Aerias’ mind had been awakened from a long sleep, he sees his mentor looking at him standing on the threshold of the library’s entrance. He was supposed to be training, but his mind wouldn’t just let him focus on wizardry, spells and curing techniques; what is the point of all this anyway, if they cannot find their enemy’s weak point? Snorlar has been a threat since the beginning of Arinar’s history. Defeating him once and for all would mean killing a godlike creature; a creature incapable of feeling anything aside wrath, unfamiliar with the word “mercy” and ruthless beyond imagination.
    “I’m sorry, master Looras. I was trying to seek for answers. I thought that I could have found some in this diary, but the writer seems to be very jealous of information”.
    His mentor takes a chair and sits close to him, leaning one hand on his shoulder.
    “Aerias, my disciple, when will you understand that these books will not teach how you to survive in dangerous situations? The writer must have certainly enhanced the dramatic side of the battle because he was most probably requested to do so; the captain described in that diary must have died by now. Now please, come outside. The training session for today is over, and your companions will need you in the battle which approaches every day more. As you well know, the prophecy announced Snorlar’s return in less than one year: we must be ready at all costs. Please, do not skip the training further”.
    From the library’s northern window an orange ray describes the end of the sunset. A clear night and a pale moon are about to appear. Aerias takes his stave from the table; it was of very good workmanship, created by the most expert artisans of Arinar and gifted to him by his late father. He can clearly remember a note attached to it: “to the most talented Priest of Langasard”. Exasperated by an unsuccessful search, the idea of a soft bed is a temptation to his nerves and his tired brain; he needs to rest. The library keeper locks its doors behind him, wishing him a pleasant night. Few minutes separate his dwelling from the training camp and from the library. But the captain’s words, or the writer’s, keep storming his mind: “His eyes, reflecting my worst nightmares…”. ‘But what could ever be the nightmare of a creature whose strength equals the one of a god?’ he wonders.
     
    A week after…
     
    Aerias looks out from behind a rock, checking out the situation. His opponents are very capable and experienced warriors. All of them are covered on a mysterious fog-alike flame. He recognizes that this kind of magic goes far beyond the individual capabilities of the adversaries. There must have been another trick behind this, a trick he could not yet figure out. Their pieces of equipment are not usual either: Aerias realizes to have never seen such armours before, thus that most of those pieces must come from a very hideous territory; from the deepest dungeons a living man could ever visit. A young seeker is at his side. The sun was up in the sky, his heart beats incredibly fast, it is hotter than hell and that fast warrior is the only companion he could rely on.
    “So, what’s the plan, smart guy? Is there anything brilliant in your mind and capacities which could help to get us out of the trouble?”
    Aerias is not used to think that fast. He is shocked; he could not imagine that his teammate could be knocked out by a single shot from a mage, and from that distance! A plan is necessary.
    “Look” – the seeker interrupted his thoughts – “I will sneak behind that ranger’s back and I will put him to sleep. Meanwhile, should I get captured, you will focus on keeping me alive while I deal with that mage. That weird blue aura doesn’t make me feel comfortable, yet I’m sure that those armours they’re showing off are not meant for battles: three good shots should be enough to put him down. Easy stuff: we will be back in time for lunch!”
    “Not like we have got any other better choice, I suppose” – Aerias heard these words coming out from his mouth, almost like it could speak on its own. He can visibly see the seeker being excited about what is going to happen.
    “Let’s do this!” he says, and in no time the seeker disappears from Aerias’ sight. He hardly hears some steps going straight to the enemies, marking footprints on the ground. He pops his head once more from his hideout place. He can see the ranger carefully checking the area, with his bow ready in his hand. Suddenly, the ranger closes his eyes. Aerias can hear him babbling some meaningless words, before seeing him falling and after few seconds snoring: the ranger is completely K.O. The young seeker is now slowly walking behind the mage. He takes up his knife and prepares for a backstab when a blue lighting throws him meters away from his target. A shining warrior covered on a green aura raises from the ground, on the same spot the lightning fell a moment ago. A paladin, no doubt; Aerias could easily recognize this fantastic ability. The priest comes out from his hideout place so that he could help the seeker, knocked down by the paladin. He spreads his arms and recites a prayer, and a green light instantly comes down from the sky, curing the wounded seeker. The four fighters are displayed in front of each other, In couple of two. The paladin looks intensely at the seeker with dark yellow eyes; his pupils resembled the ones of an ancient and terrifying dragon. The mage looks at the paladin, who slowly turns his head to return the glance; the two exchanged a grin. The paladin closes his eyes, and the mage raises his stave against Aerias. An enormous fireball comes out from his sceptre, running straight against the priest. He hastily created a magical barrier surrounding him entirely. The impact destroyed the shield in a thousand of pieces. The priest tries to counterattack: he directs his stave to the sky and a giant pink wave fells against the paladin, who stands still – like stone – on the same place. The mage instantly teleports and uses his body to parry the magic wave: he seems to be seriously wounded by this attack. The young seeker’s words come suddenly in his mind: “I’m sure that those armours they’re showing off are not meant for battles”. He was completely right!
    “You know, you aren’t the only one capable of manipulating fire as he pleases!” – the priest crosses his arms, and a burning heat raises from his feet to his arms. He directs this heat towards the mage: a direct hit! A fog of dust spreads upon the arena after this attack.
    “heh heh… impressive, dude. But you aren’t the only one capable of manipulating barriers as he pleases either!” – calmly says the mage, raising from the ground and cleansing himself from the dust. The barrier slowly fades out of his creator’s exhaustion. The seeker profits of this moment to land a strike. The mage, seriously awakened from the precedent strike, turns his head to the paladin, which seems in the meantime to be taking a nap.
    “Do you think you will need more time, or you are ready to fight?”
    The paladin opens his eyes.
    A shock wave spreads from him, throwing both the seeker and Aerias far away from the mage. The paladin closes his fists and his physical form slowly changes: his arms are now covered on fur, sharp fangs have taken his teeth’s place and he is now the double of his size. A hellish monster now is in front of Aerias and the seeker, both horrified at the sight of this transformation. The beast is staring at them the same way a lion stares at his prey. Aerias uses his attack-proof barrier against the beast, with no result: magic attacks seem to have no effect on him. The beast raises his giant paw, ready to land a strike against the seeker. The young warrior casts a barrier on himself, on an attempt to parry his attack: useless. The strike destroys the barrier and throws the seeker meters away. He was laying down the ground, stunned.
    “Now let’s talk face to face, little priest!” – grins the beast.
     
    “Enough of this. The training is over”.
     
    Master Looras sentenced the end of the session. The hellish beast slowly loses his fur, his teeth return normal, his size was no bigger than the one of an average-tall adult man. Yellow human eyes are staring at Aerias and human hands are now helping him to raise from the ground.
    “It was nice fighting against you, little dude. Being the last man standing on your group is not something you shall underestimate, especially after several skipped sessions of training” – says the knight. Aerias grasps his hand and raises from the ground. The knight is smiling at him, in sign of respect. Aerias sees the squad of the élite warriors moving away from him. The mage cured the ranger from his sleep and helped him walking away from the arena. Master Looras is approaching the disciple.
    “I am surprised to see you were able to last this much on a fight against the most prepared warriors at our disposal. It shows great will and power, attributes your father has well predicted you would have had. But remember, Aerias, there is no perfection without training. A good engine requires to be repaired and oiled every now and then to be perfectly functional...”
    “Master Looras” – interrupted the priest – “how could that paladin turn into a beast? I thought the Animagi were the only ones capable to do so”. The mentor scratches his long beard. It is clear he is trying to select appropriate words to tell his disciple. “The paladin you have seen is in possession of very rare pieces of equipment. We speak of armours of an incredible power, capable to give the owner incredible attributes and strength. This is the reason of why I wanted you not to skip the trainings, son”. The priest carefully listens to his mentor. They both are walking to the resting pavilion, where fighters are instantly cured by professional healers after a training. “I would want you to acquire these armours” – continues the master –
    “I shall ask the keepers to grant you special access only for this time to their sanctuary. You will have to fight, but you shall not be alone. In fact, I shall grant the presence of our best soldiers, even the ones you just fought during the training, if it pleases you”.
    “This is incredible, master Looras, and I’m honoured to be considered worthy of such merit in your eyes.” The disciple takes a small pause. “However, I would like to ask you something else”. Master Looras is now carefully looking at his disciple. “You are the wisest teacher this academy has ever had, and I would like to extend my knowledge on this subject. I don’t desire to depend excessively on magic items, though I recognize their value. I was wondering...” – he nervously swallows – “are you perhaps in possession of an advanced manual which I could take information from, perhaps belonged to an Animagus? I believe it would help me to face the challenge of this new dungeon, as well as help in the incoming war…”. Master Looras bends his head, almost in sign of disappointment, but he is very good at hiding it. “well...” – he starts – “it is possible that our library is very well supplied with books explaining the techniques of the old wizards, keepers of the secret of transformation”. Master Looras instantly notices a certain happiness in his disciple's face. “Bear in mind, however” – in a severe tone – “that this search of yours shall not be used as justification to skip another training, Aerias. If you want to lay your hands on these rare items we were discussing about, you will have to prove me to be still worthy. Have you understood?”
    “Of course, Master Looras. I will not disappoint you”.
     
    ‘Not further, I hope’ – thought the master, and he leaves the disciple alone. Aerias looks at his hand. Raises his head to the sky, admiring another wonderful night. So quickly has the time passed this day, yet the darkness could not hide a smirk on his face. The hand is closed in a fist.
     
    2.
     
    ‘Nothing’… ‘Nothing here too’…
    One book after the other flies away from a table close to a window in Aerias’ room. Last day, he rent some manuals with the hope to find out the secrets belonged to ancient wizards, to learn something more about Animagi and their art of transformation; it became his obsession since the day he talked to Master Looras. He used one week to read them all. Aerias neglected his rest in the meantime, but not his trainings, in which his skills had improved significantly. Among his mates, he is now maybe one of the most respected priests of the academy. Exasperated, he closes another book and gets his hands in the hair. ‘I won’t find answers here’. It is late night; some clouds cover the moon and the stars, and the trees outside appear like unclean creatures in his eyes. Aerias stands up and takes in his hand the “Captain’s Diary: chronicles of the war against a god”. He closed his eyes, enough to make them resemble two cracks on a face. ‘What madness have you found there?’ he thought. Suddenly an alarm occurs. There is a lot of movement outside the dwelling. Aerias sees through his window many soldiers running hastily altogether. The lieutenants and the high rank warriors were there too, and so was Master Looras. Aerias grabs his stave and goes out from the house. He runs as fast as he can to the rendezvous location. Here, the entire battalion of his academy is standing on its place, creating a semicircle. On the middle of it, a Firstborn scout from Irselnort is trying to bring the attention to himself.
    “Soldiers, I command you to pay close attention. This is captain Hector, from Irselnort’s fifth offensive division. My soldiers have just reported several earthquakes which epicentre locates right in the Volcano, the same Volcano of the Prophecy in which Snorlar is gaining power. At this rate, the barrier casted long time ago will not last for long. The area outside the Volcano is protected and patrolled by our most talented warriors, yet thrice this week had they to fight against tremendous demons which appeared on a secure area”. A buzz can be heard in the crowd. People are questioning whether the prophecy wrongly predicted the time when Snorlar’s return had been announced.
    “Quite a bad situation, huh?”. Aerias turns his head to the right, just to find the young seeker at his side. “Oh, by the way, name’s Ivanus”.
    “Aerias” – he replies.
    The scout once again raises both hands to indirectly request silence and to pay him attention. “Now, my task here is both to warn your tenants as well as to request in advance to prepare your goods and to follow my Commanders. You shall sail to Irselnort at dawn. Teachers and Commanders of this academy are exempted from this order; they will sail when the sun is already up in the sky, so that I can give them further information about the current situation. This is it”.
    The battalion scatters from the initial position. Every warrior is now packing his goods to sail to Irselnort. Aerias turns his head to the right, but Ivanus is not here. He returns to his dwelling; not like there is a lot to pack anyway. He grabs his stave, some food and the Captain’s Diary with him. Locks his door and creates a small light with his stave. The sound of the weapons and the chatter of the recruits lead him to an immense ship anchored at the docks, which will lead him to Irselnort - the ash coast. Soon after, he shall use a transport to go as much close as possible to the secure area specified by the scout, and there he will have to build a tent. The schedule is full, and so is Aerias’ mind. ‘Irselnort is the place where Berengar lived’ – he thinks – ‘It would be a shame not to pay a visit to the artefacts and the tomes he himself had to deal with’.
    A hand lays on his shoulder. Master Looras was behind him. “As you might have guessed, the journey in the dungeon will have to wait”.
    “So it appears” – Replies Aerias.
    “Take care of yourself, my disciple, soon we might encounter again, but should that not happen, I bid you luck. Your last trainings sessions were simply excellent. I am deeply displeased not to be able to keep my word…”. A normal warrior would be sad for such revelation, but Aerias feels relieved instead. Away from his homeland and no one that could look after him: this is the perfect moment to search more, to quench his thirst of knowledge!
    “I thank you Master Looras. I bid you luck.”
    “Farewell, my disciple”.
     
    “… his sword, stealing my friend’s souls and exposing their entrails to the hungry demons… I pick up my weapon, and the warriors at my side had picked up theirs. Rangers and Mages were ready behind me. Although our forces had been halved, we decimated most of their legion and we then used a decoy so that demons could focus against the enemy faction as well. A bloodshed was inevitable. Snorlar beat his feet on the ground and an earthquake suddenly occurred. Our warriors felt the ground trembling beneath them and fell. Matthew, one of the youngest and most capable Templars in my battalion, fall into a pit… his scream is what keeps me awake at night…”
     
    “IRSELNORT – THE ASH COAST!”
     
    The ship’s captain screams the name of the island. Aerias closes the Diary and gets up from the bunk. He could not sleep for the entire route, but the idea to pay a visit to Berengar’s knowledge kept him awaken. The ship gets anchored at the docks and Aerias is now on dryland. A group of fifteen men standing near the ship is giving each warrior a special teleportation scroll capable to directly teleport each warrior to the secure area. As soon as he opens the scroll and reads the set location written on it, the priest gets teleported in a city, small capital of the neutral faction which used to inhabit Irselnort: Nadir Sard. The capital is filled of life, though its roads are now in uproar after the recent events which broke the peace normally granted to new visitors; warriors in rusty weapons running from east to west, people from an enemy faction forced to deal pacifically with the counterpart, high ranked commanders giving orders to recruits who just teleported to the zone… Aerias notices a giant accessible portal on the northern quarter of the city. A floating message is located above the portal: “To the secure area: Langasard/Melvendil”. But Aerias’ plans are different: in the same district is located a building, resembling a much larger library than the one he used to visit on Langasard. He rapidly runs on the sly, crosses the threshold and a stunning sight astonishes him: the knowledge about arts of combat, hunting, camouflaging, healing and illusion are now at his complete disposal. The priest checks the environment and realizes to be alone. ‘They might be outside, scared of the many earthquakes occurred. This is my occasion!’ – he thinks. Shelves are filled with books considered forbidden in his homeland. The priest grabs as many manuals his lust of knowledge could ever desire as possible: books describing in detail how to summon hellish creatures, tomes citing the story of Animagi and the evolution of their art over time, manuals meant to teach how to bow to someone’s will any being…
     
    Aerias has lost track of time. He uses every single moment to train and to read the forbidden knowledge Berengar and many others after him indirectly and unwillingly left at his disposal. Euphoric, he finds every single instruction written extremely easy to read and to follow.
    “You shouldn’t be here” – says a voice – “I couldn’t find your tent and, since I’m aware of you being a bookworm, I was certain I would’ve found you here.”
    The priest’s excitement suddenly ends. He slowly turns his head behind him to just see Ivanus, whose face resembles the one of a person who has just busted a burglar in his home.
    “You wouldn’t understand” – says Aerias – “This battle shall be a massacre. You really believe our superiors know what they’re doing?”. The priest nervously approaches to the young seekers and holds his shoulders between his arms. “Many before us have tried this. Before Snorlar could be locked away, a lot of our people lost their lives. They were sent to death, and what’s worse is that our superiors made them think that this was an honourable death!”. Ivanus is now visibly scared, but Aerias closes his eyes and slowly shakes his head. “No” – he continues – “I won’t stand for this. All I’m trying to do is to seek for his weak point, or at least to enhance our stronger qualities. We mortals cannot defeat a god! We can just momentarily stop his advance to our world, but it will be a matter of time that he will be strong enough to the point that all our efforts against him will be futile! You must have the power of a god to defeat a god; how do they say? To fight fire with fire!”
    “You’ve gone crazy!” – says horrified Ivanus, freeing himself from his grip.
    “Crazy? I?”. A demonic laughter spreads in the silent library. Ivanus cannot believe such sound could come from his companion. “If I am crazy because I’m just trying to avoid a bloodshed then I won’t dare to ask for your opinion about our superiors, who are lying to our companions right now, convincing them to sacrifice their lives ‘for a greater good’”. Aerias takes a pause then looks with sufficiency at his interlocutor. “You’re yet young, Ivanus. Wouldn’t you best be off? The name of the Sentinels shall be written on history’s pages as the ones who crushed both a god and the Legionaries between their hands and at the same time! We shall be remembered as glorious at the eyes of our children’s children! Our memory shall last for the eternity and it’s up to you now, Ivanus, to be remembered as one of the most capable warriors who took part to the fight…” – Aerias smirks after a little pause – “or as one of the many other dead souls whose memory is described on a diary and whose author might not even be the real one”.
    The noise outside has increased. A lot of warriors run through the portal at the alarm of a raid of several demons which broke again in the secure area. Ivanus takes the opportunity to get away from Aerias, who returns instead to his forbidden knowledge and his trainings.
    “The alarm is ringing yet you there refuse to listen… typical of you Sentinels: unruly and stubborn people. Perhaps we might teach you two how a real soldier should behave in these cases!” The door is blocked by two individuals. Two Rogues from the Legionaries, holding two war axes each, are in front of Ivanus. By the appearance of their equipment, they seem to have faced far worse creatures and opponents than a young warrior and a priest, who is sitting and apparently not minding them. Ivanus slowly takes his weapons. Aerias angrily closes the book he was reading and takes his stave but remains still on his place. “You there! Are you perhaps deaf? You’d better come here and help your bud here, otherwise he might be dead even before he tries being somehow useful to his battalion!” – laughs the taller rogue.
    “And you would better follow the counsel I gave my bud earlier, if you don’t want to face consequences of who naively interrupts my studies” – threatens the priest, turning his head enough to see the two assassins with one eye.
    “Do you think we are afraid of you? You’re nothing more than an arrogant bug which will be squashed by my axe!”. One of the assassins jumps at Aerias, but as soon as the axe touches his back, he vanishes in a cloud of stream, materializing himself behind the taller rogue, who is still close to the threshold of the door. Aerias raises his stave to the sky: a shining dark light comes out from the gem set on the tip of it and the rogue who attacked him finds his feet stuck in a burning mud on the floor. “What the… I can’t move! Help me! It’s burning!” The taller rogue then throws his axe against the priest behind him, who parries the hit with the stave. Silver sparks came out from the impact. Ivanus backstabs the taller rogue with his knives: a loud scream comes out from his opponent. Profiting of this moment, Aerias channels energy in his staff and uses it as a club against the enemy: the impact released a darkish energy from the stave which throws the taller rogue away, crushing one of the tables of the library. Ivanus swiftly runs towards him, his knife on his hand ready to land the coup the grace, but a sudden pain through his body stopped him; Aerias horrifies at the sight of an axe being thrown behind his mate’s back, hitting him directly. Ivanus quickly loses his strength and falls on the floor, apparently still. The axe belongs to the rogue trapped by Aerias’ previous spell. Blinded by rage, Aerias stomps his stave on the floor, and a shockwave throws away from him shelves, books and artefacts in the location, leaving him and his adversary alone. The burning mud disappears as well, leaving the rogue seriously wounded but still capable to put up on a fight. The stunned taller rogue awakes and reaches his fellow, helping him to raise from the floor; Aerias is now outnumbered. The priest spreads his arms and raises his head to the ceiling, and a wide seal appears beneath his feet. Snakes come out from such seal, covering him entirely, from his feet to his neck. These snakes then turn into a Dark Tunic. A small brown cape covers his neck and part of the body and the back. His stave, covered on snakes as well, became golden and a snake symbol took the gem’s place, which now is red coloured and finds itself behind the fangs of the snake symbol. His opponents turn white at the sight of this scene, but they have not yet lost their will to fight. Both rogues jump at him. Aerias creates a paling, strong enough not to break in pieces after two heavy blows from two opponents at once. He dodges one blow, parries another one and right after raises again his stave to the ceiling to create a giant pink wave which engulfs and stuns his opponents.
    “I have enough of you two!” – says he with rage. Once again, he stomps his stave on the ground. His stunned enemies get covered on a purple fog and start floating in mid-air, incapable to react. A burning heat raises from Aerias’ feet to his hands and the spell resulted from this heat generates a massive explosion. Incredibly, the environment around him seems not to be affected by such massive explosion, but the two rogues are thrown away, distant from each other and seriously wounded. One of them fell close to the apparently lifeless body of Ivanus. The priest grabs with both hands his golden stave. A purple fog generates from the gem and in a matter of few seconds a dark, sharp stick resembling an arrow rapidly flies against the taller rogue, hitting him on the chest and hanging his body on the wall; a strangled cry comes out from him. His head slowly bows forward, leaving the body inanimate. Aerias looks around to find the second assassin. He sees him; he is slowly raising on his feet, his right hand on his head. The priest directs the stave against him, and a red flashlight comes out from the gem. The rogue gradually becomes rigid, until he himself notices his legs becoming stone, and so his arms. His body turns completely into stone in a matter of few seconds.
     
    It was over. Aerias looks at Ivanus’ body. Still shocked from what just happened, he gets close to him and touches the axe stuck on his back; the touch incinerates the weapon and approaching the stave close to the wound, he can see it slowly disappearing. Ivanus moved a little. Stunned as if he had a very long sleep, he slowly raises from the floor. What he looks at – he thought – is unimaginable: the spectre of a horrified person stands in front of him petrified and the corpse of another person killed by a glowing dark arrow is located few meters away from him. His companion, who now stands in front of him, is wearing a black attire totally resembling a warlock. Confused, Ivanus starts to babble: “I… You… What happened here?... what happened to you?... what is going on, what killed these people?”
    Not a single word has Aerias spoken. In the moment he turns his back to the seeker, the young fighter grabs the sleeve of his attire. “I have literally no idea of what just happened… but I’m not stupid, Aerias. The path you decided to take makes you embrace a kind of knowledge not meant for us: it’s dark magic. Come back before it’s too late!”
    Aerias frees himself. “The alarm is ringing” – he says, and he leaves the place and Ivanus alone.
     
    3.
     
    Demons have seized the defensive battalion. Red scales cover their entire body, brown demonic wings are ready to jump at their enemies and sharp fangs and claws are ready to crush and cut even the most resistant armour of Arinar. A Blade-dancer manages to kill one of the demons with a well-set blow of his sword, creating a way out. The squad slowly walks backwards, their face is focused on their opponents. A ranger shoots an arrow and hits one of the demons right on his chest. Demons appear to be scared from that: they are now outnumbered. All of them retreat and the defensive squad is after them. The very moment they disappear, the squad notices a breach on the barrier casted long time ago. “That’s where these monsters are coming from!” – says one. “We must warn our superiors at once!” – says the other.
     
    Aerias is now alone. He runs away from the library as fast as he could; breaking the neutrality by attacking and killing in Nadir Sard represents a very serious violation of the law. Should its guards find everything out, or should Ivanus explain what happened in there, the priest would be wanted and executed soon after. ‘Perhaps healing him was a mistake …’ he thinks. But he removes the idea from his head with the same speed it came in his mind. The priest reaches the portal which shall lead him to the secure area. He notices in the meanwhile one squad of the defensive division reporting some news to generals. He profits of this moment to enter the portal and instantly he finds himself on a burning wasteland. It is twilight; the sun appears to have the same colour of the Lava which surrounds the wasteland itself. Mountains vomiting magma are set all around the area, except for an enormous Volcano located on the middle of the zone, far away from Aerias’ position. All around the Volcano, a paling had been casted years ago, to protect Irselnort from the threat which hides inside that Volcano. The priest checks the area and notices in the vicinity a group of tents all located in the zone the generals call “The Secure Area”, which seizes the paling that cages the Volcano and its demons. On the other half of the wastelands, enemy tents are located. The two factions cannot meet each other on the Secure Area, but they can meet and fight once they pass through the barrier. Aerias goes away from the Portal’s entrance as he sees a lot of warriors coming there; the situation must be even worse than expected. Hundreds… thousands of warriors coming on the Secure Area, ready to fight again and to prove the world their strength in battle. Aerias decides to run and to blend in with the warriors around him. The cinder raining from the sky made the armours of every single warrior greyish, thus his attire was not so different from the one of his mates. The battalion is standing in front of the barrier. Demons of unimaginable form and size have come closer to the barrier in a blink of an eye. Both battalions are now staring at each other with a common target: kill the ones on the other side. One commander leaves the crowd of warriors and places himself ahead it. He takes up his sword and raises it to the orange sky: “May our blood sanctify these lands, and may our enemies be poisoned from it! Mages, I command you to cast off the barrier!” The most talented wizards are now out from the crowd of warriors. Their staves are pointing the sky and the union of their power results on the dispel of the upper side of the barrier, then the middle part, until it is completely dispelled. Warriors and Demons are now face to face.
    “ATTACK!” – screams the commander. Devils on the other side scream and start to charge their enemies. The winged ones jump in the sky and with immeasurable speed they instantly reach the battalion.
     
    The massacre has started. Rangers from behind the tanks shoot their arrows on the sky: their arrows colour the sky of a dark blue and so does the blood of the demons which rains above their head. Part of the squad engaged other demons with swords, spears and axes. Fireballs are falling against demons, shot by several mages from the distance. The bigger demons annihilated several warriors before they could even get wounded. Every punch they throw makes the earth tremble. More flying demons are coming out from the Volcano, which in the meanwhile vomits even more lava than earlier. Suddenly, an earthquake occurs: a giant crack on the wall of the Volcano appears, caused by a deep-red spike alike weapon thrown from inside. Aerias, who was fighting as well, turns his head to the cracked wall. A second huge blow enlarges the crack appeared on the Volcano’s wall, and soon after a third: the wall collapses. Many warriors and demons fell because of the earthquakes into blazing pits, perishing. From inside the destroyed wall, a river of Lava comes out, and slowly walking away from it, an enormous figure wielding a giant sword, with disfigured face and red eyes; Snorlar has returned.
    “There you are, finally!” – screams Aerias – “I shall put your existence to an end, once and for all!” The priest leaves the crowd of warriors and demons and runs directly against his real enemy. Several warriors recognize him and follow him in the fight. Every step he makes covers meters and meters: warriors behind him could not keep up with his speed. Full of rage and excitement, Aerias jumps, holding his stave with both hands and then lands, sticking it on the ground: a massive crack is created and the gem in his stave starts to glow. Several skeletal hands appear from the ground, then skulls, then skeletal bodies and skeletal legs. Aerias has summoned an army of undead at his side. The warriors behind him now stand on their places scared, wondering whether that wizard was indeed the priest they respect or not. The army of undead created slowly walks toward the god, at Aerias’ command. More and more warriors are now behind Aerias, passing him and profiting of the situation to charge. Snorlar screams of wrath; picks up his sword and raises it against the battalion. Several other demons of immense size come out from the Volcano and the god himself starts to run altogether with them. Snorlar reaches the undead army and slays them all with a single blow of his sword. Warriors behind Aerias fight against the demons, slaying some of the bigger ones. Casualties are a lot. Many élite warriors measured their strength against Snorlar itself. Beastly paladins wildly attacking his arms, Rangers whose aim made them hit his vital points, Wizards capable to cure and endure most of his blows. Snorlar holds now his sword with both hands, and with huge strength slams it on the ground, screaming out of rage. The impact destroyed the ground with a tremendous explosion. The warriors in the nearby were seriously wounded and some other perished on the impact. Some demons perished as well, and others just raised on their feet heavily mutilated. Many other warriors behind Aerias are still dealing with hungry demons; Aerias cannot count on them. He opens his right hand, and a little flame appears right above his palm. Immediately he closes the hand on it and his entire body is now set on fire: his size slowly doubles, his skin becomes darker and his face changes, resembling the one of a nightmarish creature. His stave enlarges as well, fitting the new size of his owner. Immediately he teleports in front of Snorlar and with his stave summons a rain of meteors which fall right on the head of the alive demons, killing them. Aerias, or what remains of him, stands face to face with Snorlar. The god swings his sword on an attempt to hit the Priest, but with his sole glare he stops the sword and his wielder from moving. The priest materializes a dark knife on his right hand, and profits of his enemy’s position to stab him. The pain made Snorlar free from the spell. He stomps his feet on an attempt to cause an earthquake, but the Priest once again hits him with his stave, making him get down on his knees. Snorlar uses his sword to support himself and as soon as the priest spreads his arms to cast another spell, Snorlar raises and hits him with a blow, right on his face. This last blow made Snorlar terribly exhausted, and the priest, screaming of agony, starts to channel energy from his feet to his hands. The priest crosses his arms, and a gigantic explosion hit the god but also wounds the priest further. Snorlar lays down and so does his adversary: the battle is over.
     
    A small wind flows in the wastelands. Snorlar’s body slowly turns to cinder, and that cinder slowly returns in the Volcano which lulled him until he acquired full strength. The priest gets fastly seized by several hundreds of warriors survived on the battle. He moves one finger, then one arm and then, with the help of his stave, he sits on his place. Warriors wonder whether he will attack them or not. The priest recognized only one young and wounded seeker from the crowd. Out of pity, with his strength left the priest creates a green light above the entire platoon, healing them. Sighing, at last, he stands on his feet and swinging his stave manages to create a portal, in which he enters. Ivanus tries swiftly to run through it, but the portal closes as soon as his creator enters in it.
     
    Aerias finds himself in the catacombs of Irselnort, near a portal its citizen call “Gates of Shadow”. The wizard enters in it, seriously wounded. The cut on his face seriously disfigured him and there is no cure for the damage dealt by a god. In that silent sanctuary, he finds a black hat and a white beak-shaped mask: he wears them both, and there… he shall wait, until he can regain entirely his lost strength.
     
  12. Like
    Ogull got a reaction from Filipe Ramon in Death Knight   
    Not "one" but rather "only". There is no other build a death knight can go for that's remotely close to it... Trust me I tried. Death knight as far as a class go relies 100% on a support healing to keep it going.
     
    looking at what our colleagues are capable of in term of healing with the barbarian healing that relies on Max health(which for a tank, Max health is a given), the paladin healing or the warden healing that requires block ( also, for a tank that's a given) their requirements to be useful, their cool down, duration and everything about them trump what a death knight have in anyway
  13. Like
    Ogull reacted to Filipe Ramon in Death Knight   
    I agree with @Ogull, among all the constructions this is the one that works best for a full tank.
  14. Thanks
    Ogull got a reaction from Filipe Ramon in Death Knight   
    there really isn't any other build that you could go with for tanking and any dk that try to find something else eventually comes to the conclusion that this is the only decent build to go with, its not that great of a build to being with... but its what we have
     
    dk is not a damaging class and this goes without saying that a class that meant to deal damage would do better than dk however when a class that is not meant to tank do better than dk, that's when we have a problem
     
    recovering for dk is a really bad problem, we either gotta chose between getting hit 10% of our health for 15 seconds of life steal, or getting healed every 2 minutes without a way of reducing that time
    - having said all that, life steal is really important for dk. giving the aoe capability of the class, getting some life steal could never hurt!
  15. Speechless
    Ogull reacted to Higgings in Death Knight   
    Since 2 years ago... 
  16. Thanks
    Ogull got a reaction from Higgings in Death Knight   
    there really isn't any other build that you could go with for tanking and any dk that try to find something else eventually comes to the conclusion that this is the only decent build to go with, its not that great of a build to being with... but its what we have
     
    dk is not a damaging class and this goes without saying that a class that meant to deal damage would do better than dk however when a class that is not meant to tank do better than dk, that's when we have a problem
     
    recovering for dk is a really bad problem, we either gotta chose between getting hit 10% of our health for 15 seconds of life steal, or getting healed every 2 minutes without a way of reducing that time
    - having said all that, life steal is really important for dk. giving the aoe capability of the class, getting some life steal could never hurt!
  17. Thanks
    Ogull got a reaction from Khrone in Death Knight   
    there really isn't any other build that you could go with for tanking and any dk that try to find something else eventually comes to the conclusion that this is the only decent build to go with, its not that great of a build to being with... but its what we have
     
    dk is not a damaging class and this goes without saying that a class that meant to deal damage would do better than dk however when a class that is not meant to tank do better than dk, that's when we have a problem
     
    recovering for dk is a really bad problem, we either gotta chose between getting hit 10% of our health for 15 seconds of life steal, or getting healed every 2 minutes without a way of reducing that time
    - having said all that, life steal is really important for dk. giving the aoe capability of the class, getting some life steal could never hurt!
  18. Super Like
  19. Sad
    Ogull got a reaction from Khrone in RIDICULOUS INJUSTICE - DK VS PLA   
    a new one joined the bandwagon xD
    actually its a 120 seconds cooldown
  20. Thanks
    Ogull got a reaction from Filipe Ramon in What type of expert skill does DK need right now? [9.3.0]   
    Personally I don't really know nor do I care....
     
    I am more focused on what we have right now. Death knight current expert are good on concept but it's so frustrating how underwhelming they are, how weak they are compared to what other tank have and I believe we should focus on improve these skills instead of fixing the problem by introducing a new skill
  21. Like
    Ogull got a reaction from Khrone in DeathKnight - From Zero to Hero! [Higgings - EU-EMERALD]   
    they actually give dk a sword with magic damage in the beginner set, i just don't know why they didn't keep it going with more, higher lvl magic damage swords
  22. Thanks
    Ogull got a reaction from Khrone in What type of expert skill does DK need right now? [9.3.0]   
    Personally I don't really know nor do I care....
     
    I am more focused on what we have right now. Death knight current expert are good on concept but it's so frustrating how underwhelming they are, how weak they are compared to what other tank have and I believe we should focus on improve these skills instead of fixing the problem by introducing a new skill
  23. Haha
    Ogull got a reaction from Khrone in NEW CLASSE SUGGESTION   
    YES! it would shot fists at the target
  24. Thanks
    Ogull got a reaction from Khrone in Rune Vampirism   
    wouldn't matter, because even if lets say the max is 20% damage classes would still get like 1k heal from a 5k crit... not to mention their damage in underwater with depth fury
    buffing the monsters wouldn't help either but rather would make things even more difficult for other classes
     
    a "bad" way to fix this is by putting a cooldown on life steal, life steal would work every x seconds for the next hit, another way to help supporting classes is to give them some other way to support beside healing, like buffs/debuffs. reducing the enemy armor, giving them a chance to miss, reducing their attack speed and many more
    and if the status quo force the devs hand, they could make it a requirement to have 1 tank & 1 healer in ur party to enter dg or whatever else there is
  25. Haha
    Ogull reacted to Jubei in the memes / funnies   
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