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Ogull

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  1. Haha
    Ogull got a reaction from Drakoknight in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    "eternal summer" is all we desert dwellers have 

  2. Like
    Ogull got a reaction from Filipe Ramon in fury parameter in dk   
    i presume you are talking about the icy relic of interactability. that relic is one of the best relics for dk and almost all dks that i meet had it used, thou you might be going overkill with the rage. due to dk skill set, mainly death call and steel hurricane you could hit large amount of mobs at the same time increasing the chance of getting the effect or more like making the effect trigger more frequently. try having the effect on your chest first and play a little, if you see the effect not triggering as much as you want to then consider taking a necklace of fury
  3. Like
    Ogull reacted to Axtonhell in Snowmen warriors_by AxtonHell   
  4. Like
  5. Like
    Ogull reacted to Axtonhell in Gullible(barbarian)_EU-emerald_by AxtonHell   
  6. Like
    Ogull reacted to Axtonhell in Jessyca(rogue)-skin snow_EU-emerald_by AxtonHell   
  7. Like
    Ogull reacted to Axtonhell in Ramyen(chief)EU-emerald_by AxtonHell   
  8. Like
    Ogull reacted to Higgings in Magic damage test   
    Screen_Recording_20220115-145536_Warspear Online.mp4    
  9. Like
    Ogull got a reaction from lallouss in SCREENSHOTS FROM THE GAME   
    12k Physical armor / 10k Magical armor without a single buff 

  10. Wow
    Ogull got a reaction from Higgings in SCREENSHOTS FROM THE GAME   
    12k Physical armor / 10k Magical armor without a single buff 

  11. Haha
    Ogull got a reaction from Ладиан in It finally happened!   
    Death Knight
     
     Knight's Curse
    The damage skill effect now works instantly if the “Kiss of Death” effect is gone to the “Resistance” defensive parameter.  
    ladies and gentlemen's, we did it! with these changes in the upcoming update, dk has climbed from the shithole he was once in into a really, really good class
  12. Like
    Ogull got a reaction from Laevateinn in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    Important
    Some of the numbers mentioned in the post are the result of testing skill and may not represent the actual number of the skill. numbers colored in Purple are highly doubted and needs more testing to figure out better. special thanks to @Akasha for helping make this guide possible, Thank you very much!. if you find any spelling or number error, please do tell me to fix it.  
     
    Description
    Death Knight is a truly flexible tank, capable of dealing high amount of physical and magical damage while having high amount of defense, and getting stronger the more enemies gather around him, due to his skill set death knight are excellent at holding large amount of monsters with ease, a forgotten tank in recent years... death knight can still get the job done in his own way
     
    Offense: 3.5 / 5
    Defense: 4.5 / 5
    Support: 1.5 / 5
     
    Base Skills
     Devotion
    Type: Passive
    Increase character's Energy regeneration by 3
     
     Thorn of Death
    Type: Active
    Usage Range: melee
    Energy Cost: 11 / 12 / 13 / 14 / 15 units
    Cooldown: 9 seconds
     
    Blow that deal increased physical damage.
    Physical damage dealt: 103% / 105% / 107% / 109% / 111%  
    Extra Information:
    the basic damage skill takes more than your physical damage into consideration when calculating the amount of damage it deal, however i failed to obtain the correct formula for that, so all i have is the testing i did on the skill to work with...
     
     Exhalation of Darkness
    Type: Active
    Usage Range: melee
    Energy Cost: 13 / 14 / 15 / 16 / 17 units
    Cooldown: 10 seconds
     
    Bewitches your weapon in order to deal increased magical damage during the next auto attack and stun the enemy for sometime.
    Magical damage dealt: 150% / 160% / 170% / 180% / 190% Weapon Bewitching duration: 4 seconds Stun Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds  
    Extra Information:
    similar to thorns, the damage this skill deals is different depending on not just your damage, skill level, your level etc...
    the bewitching effect won't wear off with failed attack, but until the duration of the skill expires
     
     Provocation 
    Type: Active
    Usage Range: 5 yards
    Energy Cost: 7 / 8 / 9 / 10 / 11 units
    Cooldown: 8 seconds
     
    Attract the target's attention and makes the hostile monster attack you.
    Aggression amount: 7500 / 15000 / 25000 / 45000 / 75000 Aggression Duration: 6 / 7 / 8 / 8 / 9 seconds  
    Extra Information:
    Aggression amount get applied at the start of the effect, the debuff placed on the enemy will increase aggression from any attacks up to x3 times!
     
     Threads of Darkness
    Type: Active
    Usage Range: 5 yards
    Energy Cost: 16 / 17 / 18 / 19 / 20 units
    Cooldown: 18 seconds
     
    Moves the selected target's closer to the death knight, the enemy will suffer from increased damage from any attack for a while.
    Damage increase: 4% / 6% / 8% / 10% / 12% Debuff Duration: 4 / 5 / 6 / 7 / 8 seconds root duration: 2 seconds  
    Extra Information
    Threads damage increase happen to any attack dealt to the target not just from yourself but from anyone that is attacking the target!
    for the duration of the debuff.
    the enemy is rooted in place momentary during the effect
     
     Dark Shield
    Type: Active
    Usage type: Instant
    Energy Cost: 18 / 19 / 20 / 21 / 22 units
    Cooldown: 30 seconds
     
    With some chance, allows the death knight to ignore some of the damage received in accordance with his armor.
    Chance to trigger: 30% / 45% / 50% / 60% / 75% Buff Duration: 30 / 40 / 50 / 60 / 70 seconds amount of damage ignored: 1 point of damage for every 37 armor  
    Extra Information
    Dark Shield damage reduction only work with your raw armor, meaning % armor increase from any source does not increase the effect of the skill, skills like aura, shaman shield, charmer shield that increase armor does not increase the effect of the skill, this also include guild 15% armor increase
     
    Experts
     Death Call
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 14 seconds
     
    All enemies with the radius of death call will attack the death knight, enemies near the death knight will receive magical damage for the duration of the effect.
    Magical damage dealt: 50% / 60% / 70% / 80% aggression amount: 15000 / 35000 / 80000 / 140000 Effect Duration: 6 seconds Area of Effect: 7x7 all levels (shape of a square, see spoiler below) 1.5 seconds interval between damage pulses (equal 4 pulses of damage)  
     
    Extra Information
    The Aggression death call deal, only applies when initially casted, enemies that get hit with the skill afterward do not get aggression
     
     Steel Hurricane
    Type: Active
    Usage type: Instant
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    A strike that deal damage to all enemies within 1 yard radius, the type of damage depends on the prevailing physical or magical power of the character
    Physical damage dealt: 70% / 80% / 100% / 120% Magical damage dealt: 90% / 115% / 145% / 190% max number of players effected: 3 / 4 / 5 / 6 max number of monsters effected: unlimited  
    Extra information
    The damage from this ability cannot be blocked, parried or dodged.
    Recent Changes:
    Increased the magical damage of the skill: 75 \ 90 \ 115 \ 145 % of magical power, to  90 \ 115 \ 145 \ 190 % of magical power.
     
     Saturation
    Type: Active with continuous effect
    Energy Cost: 12 / 14 / 16 / 18 units
    Reduced Energy Regeneration: 5 / 7 / 9 / 10
    Cooldown: 10 seconds
     
    Increase death knight "steal health" parameter while the skill is active.
    steal health increase: 10% / 15% / 20% / 25%  
    Recent Changes:
    Changed the skill type from active with continuous energy drain to an active skill of continuous effect: reducing energy regeneration by  5 \ 7 \ 9 \ 10 units.  The skill no longer costs health to activate.  
     
     Sharp Shadow
    Type: Active
    Usage Range: 3 yards
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Magical attack that deals damage to enemy with a chance of stunning them, the character also restore health equal to a portion of damage dealt if under the effect of saturation.
    Magical damage dealt: 160% / 195% / 225% / 250% Stun chance: 35% / 45% / 55% / 80% Stun Duration: 2 / 2.5 / 3 / 3.5 seconds health restored: 20% / 30% / 40% / 50%  
     Blow of Silence
    Type: Active
    Usage Range: melee
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Bewitches the character weapon in order to deal increased damage and silence the target for sometime.
    damage increase: 5% / 15% / 20% / 25% Bewitching Buff Duration: 6 / 7 / 8 / 9 seconds Silence Duration: 3.5 / 4 / 4.5 / 5 seconds  
    Extra Information
    Contrary to what the skill description say ingame, the skill does not deal increased magical damage! nor does it disarm the target, the skill increase damage in general, meaning both physicals and magical damage is increased, while the skill silence and not disarm!
    the bewitching effect won't wear off with failed attack, but until the duration of the skill expires
     
     Secret Reserve
    Type: Passive
    Cooldown: 120 seconds
     
    When health get to a critical level, death knight gets a big boost to health regeneration and regeneration rate, Reduce the damage taken by the character from monsters while the skill is on cooldown.
    Health Regeneration Increase: 200% / 300% / 400% / 500% Regeneration Rate: 2.8 / 2.5 / 2 / 1.7 Buff Duration: 13 seconds health threshold to activate: 20% / 25% / 30% / 35% Damage reduction: 5% / 10% / 15% / 20%  
    Recent Changes:
    The skill now reduces the received damage from monsters by 5 \ 10 \ 15 \ 20 %, while it is on cooldown. The healing now starts immediately upon using the skill.   
     Aura of Hatred
    Type: Active
    Usage type: Instant
    Energy Cost: 26 units
    Cooldown: 60 seconds
     
    Increase physical and magical power of the character as well as his physical and magical defense.
    damage/defense increase: 5% / 7% / 10% / 15% Buff Duration: 15 / 20 / 30 / 45 seconds  
     Blood Protection
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 22 seconds
     
    Decrease all incoming damage done to the character for a period of time.
    damage decreased: 20% / 30% / 40% / 50% Buff Duration: 5 / 6 / 7 / 8 seconds  
     Knight's Curse
    Type: Active
    Usage Range: 4 yards
    Energy Cost: 24 units
    Cooldown: 30 seconds
     
    Applies the "kiss of death" debuff to the enemy for sometime. This effect increase any incoming damage dealt to the enemy. When the effect expires, a curse zone is formed near the enemy for sometime. All the enemies in the zone receive periodic magical damage.
    "Kiss of Death" debuff duration: 3 / 4 / 5 / 6 seconds "Kiss of Death" damage increase: 10% / 15% / 20% / 25% Curse Zone Duration: 8 / 10 / 12 / 14 seconds Curse Zone Damage dealt: 110% / 130% / 155% / 180% Curse Zone max number of player: 3 / 4 / 5 / 6 Curse Zone max number of monsters: unlimited Curse Zone Damage Intervals: 2 seconds  
    Recent Changes:
    Reduced the damage of the skill: from 120 \ 160 \ 180 \ 220 % of magical power to 110 \ 130 \ 155 \ 180 % of magical power. The damage skill effect now works instantly if the “Kiss of Death” effect is gone to the “Resistance” defensive parameter.
  13. Like
    Ogull got a reaction from Higgings in fury parameter in dk   
    i presume you are talking about the icy relic of interactability. that relic is one of the best relics for dk and almost all dks that i meet had it used, thou you might be going overkill with the rage. due to dk skill set, mainly death call and steel hurricane you could hit large amount of mobs at the same time increasing the chance of getting the effect or more like making the effect trigger more frequently. try having the effect on your chest first and play a little, if you see the effect not triggering as much as you want to then consider taking a necklace of fury
  14. Like
    Ogull reacted to AntraxXL in fury parameter in dk   
    I wanted to know if this idea I had is worth it: take the necklace of fury and physical damage, enchant the chest with fury and use the relic that increases the skill effect by 40% on the wing when in a rage.  what do you think?
  15. Like
    Ogull reacted to Ao Hu in new boss event costumes Atlas achievements   
    Now, new costumes will appear every time they are updated. There are more and more costumes, and the prices are getting cheaper and cheaper. There are a lot of fashions in the backpack, but they are reluctant to throw them away. You can specially make a clothing atlas to put the collected costumes in. If you collect a series, you can get achievements, attribute rewards, or take them out when you want to wear them.
  16. Like
    Ogull reacted to Axtonhell in Solo(shaman)_EU-emerald by AxtonHell   
    Solo(shaman) drawing from eu_emerald by axtonhell 
    Hope you and he likes
  17. Like
    Ogull reacted to mashunecka in Polar Shadow   
  18. Like
    Ogull reacted to Nmac in PvE and PvP   
    Am not wery good at english, so sorry for my mistakes.
     
    Druid is top tier pvp class, he has full controll, a lot of healing(he is really unkillable), and some disient damage(as for healer).
     
    In pve he is ok, i guess. He really gets owerhelmed by priest, due to the lack of normal damage buffs for group(druid only have penetration buff, which is worse then raw %damage from aura of the priest, not to mention other buffs of the priest) and heaving 5 healing abilites(usually you use only 2 (basic heal, and mass heal), not to mention the fact, that all dd have vampirism and your healing is basicly useless for top dd).
     
    For f2p(pve) he is really good. He is very independent, cause he can be tanky as tank and deal damage as dd sometimes.
     
    At low lvl, you have basic heal(which can stack 2 times) and a stone skin skill(which gives you 50%df at 5/5), these 2 skills makes you very tanky, even at low lvl. When you lvl up to 18 lvl, you can buy expert skills, first buy healing barier(it is really good saving skill) and upgrade it to 3/4, then buy summon of the water elemental(our main sourse of gamage, and best dd skill of the druid), then buy secret connection(it is our only one mass heal, and also mass penetration buff) and upgrdae it to 4/4. Then you upgrade barier and elemental to 4/4. Also buy water ball(it is really good dd skill) and 1 of the 3 growd controll skills of the druid for your taste(i recommend mass sleep).
     
    Meta pve skill build: 3/5 thunder or bees, 5/5 basic heal and stone skin. Experts: 4/4 berier/mass heal/elemental.
     
    Meta(?) pvp skill build: 3/5 thunder, 5/5 basic heal and roots. Experts: 4/4 water ball, halo, mass sleep.
     
    Btw gibrid pve/pvp druid sucks in my opinion. He just have like 0 damage lol
     
  19. Thanks
    Ogull reacted to Higgings in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    Consider Knight Curse only if you're building your char upon magic dmg. Stick otherwise to Sharp Shadow. ^^ 
  20. Haha
    Ogull got a reaction from Holmes in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    "eternal summer" is all we desert dwellers have 

  21. Like
    Ogull reacted to акм in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    И у вас все плохо? Вы же там к Америке поближе вроде как? 
    Сцука, как гребаный гугл переведет "вроде как"? 
    Ну херня, я упертый, я индейцев заставлю по-русски говорить.
  22. Like
    Ogull reacted to Phosphatase in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas:
     
    Shap shadow lv1:
    (848*x+52383)/599=y
    lv2:
    (938*x+91762)/599=y
    lv3:
    (1029*x+124517)/599=y
    lv4:
    (1150*x+146039)/599=y
    where x=mdmg and y=Sharp shadow dmg
     

     
    These formulas don't seem to always give 100% correct answers but I hope this helps anyways.
  23. Like
    Ogull got a reaction from lore in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    "eternal summer" is all we desert dwellers have 

  24. Haha
    Ogull got a reaction from акм in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    "eternal summer" is all we desert dwellers have 

  25. Haha
    Ogull reacted to акм in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    беги отсюда, коллега. тебя засосала трясина. мир вокруг удивителен и разнообразен. есть девочки, бары, есть возможность выучить русский, и после этого откроется новый мир. бросай херней заниматься.
     
    Млять, что я написал? Как гребаный гугл справится с "бросать херню" Извините, жители другого полушария, вечного вам лета, и с общим праздником!
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