-
Posts
626 -
Joined
-
Last visited
-
Days Won
6
Posts posted by Ogull
-
-
55 minutes ago, Jcbreff said:
Lets just hope we don't get 3 restarts in 3 days
so nobody discover any new bugs alright?
wdym more raid bosses kills for us
-
sharp shadow dealing 4k damage does put a smile on my face
-
-
i presume you are talking about the icy relic of interactability. that relic is one of the best relics for dk and almost all dks that i meet had it used, thou you might be going overkill with the rage. due to dk skill set, mainly death call and steel hurricane you could hit large amount of mobs at the same time increasing the chance of getting the effect or more like making the effect trigger more frequently. try having the effect on your chest first and play a little, if you see the effect not triggering as much as you want to then consider taking a necklace of fury
- Higgings and Filipe Ramon
- 2
-
21 minutes ago, AntraxXL said:
I use a tank-oriented build. Aggression 3/4. Reserves 4/4 Blood protection 4/4 and saturation 3/4. for PvE I liked it, but I can't do anything in GvG or PvP and it's bothering me, what do you suggest I do? I like tanking but I can't get much out of this build in PvP and GvG
yea i thought so. you don't have a damaging/CC spell
its gonna be damn near impossible to do everything, try to find the sweet spot between PvE & PvP. you seem to be having 3 defensive skills 2 of them are a healing skill. try exchanging blood protection for a damaging skill, sharp shadow is a really good choice, it offer good damage as well as stun for PvP and also heals you if you are under the effect of saturation. otherwise knight curse is a good skill for large scale PvP's and GvG's
-
On 1/9/2022 at 12:15 AM, Phosphatase said:
I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas:
Shap shadow lv1:
(848*x+52383)/599=y
lv2:
(938*x+91762)/599=y
lv3:
(1029*x+124517)/599=y
lv4:
(1150*x+146039)/599=y
where x=mdmg and y=Sharp shadow dmg
These formulas don't seem to always give 100% correct answers but I hope this helps anyways.
it will be put to good use thanks for the contribution
-
32 minutes ago, акм said:
беги отсюда, коллега. тебя засосала трясина. мир вокруг удивителен и разнообразен. есть девочки, бары, есть возможность выучить русский, и после этого откроется новый мир. бросай херней заниматься.
Млять, что я написал? Как гребаный гугл справится с "бросать херню" Извините, жители другого полушария, вечного вам лета, и с общим праздником!
"eternal summer" is all we desert dwellers have
-
1 hour ago, Filipe Ramon said:
The best. I'll make a guide based on your post if you don't mind.
ofcourse you can! good luck with your guide.
-
-
40 minutes ago, Higgings said:
The guy who used guardian owes the guild 100k Guild Points
+ a 10% more, because he did so and tried to hide it from me.
shit! if they ask, you didn't get it from me
-
-
-
-
8 minutes ago, Jcbreff said:
i think you might be taking these skills too seriously
at this point it became personal 🔪 I'm gonna figure it out
-
-
58 minutes ago, Darkcaller said:
Okay. One more question. As phy dmg dk I have satur 3/4 hurricane and aura 4/4 and I'll get reserve 3/4. My base aggro is 5/5 with 60% relic and it is not enough.
Investing points to dc is not really worth for me, as pdmg dk. So how am I able to tank dg, when boss is attacking my party mates even I'm using both agros asap?
you have to level up dc, there is no way around it. if your plan to tank that is, then dc is the most important skill to have, it deals double the aggro provocation deals in a big AoE. don't think about it as a damaging skill but as a aggression skill like provocation
-
29 minutes ago, Darkcaller said:
So, do I understand it right, that it does 80% mdmg 4 times and can be crit?
yes
-
3 hours ago, Khrone said:
Ok, i have a Magical Damager DK and after this update, i need Saturation in my build.
So i'll use:
Knight's Curse 4/4
Saturation 4/4
What should be my 3rd full skill? I was thinking between Sharp Shadow and Steel Hurricane
Or maybe even a defensive one if i'm gonna be a oof-tank or something
if you are going to use saturation then sharp shadow is a good choice, their interaction with each other will give a really good healing plus its good for both PvP and PvE. if you are mainly going for PvE then steel would be the better choice here for life stealing with the AoE damage from hordes of mobs
the safest way to do a skill build is going for 1 damaging skill, 1 healing skill and 1 defensive skill.
for the damaging skill, its either sharp shadow, curse, steel or even death call depending on what you are using the dk for
the healing skill could either be saturation or secret reserve
and the same should apply to defensive skills. like aura of hatred, blood protection or recently even secret reserve
you could deviate from this basic formula depending on how your dk is doing, for example if you feel like you have enough armor/defense then you could drop the defensive skill in favor of more dmg or healing
or there is the case of not wanting to tank at all, in that case you will go for a 2 damage, 1 healing, 0 defense kinda build
-
-
5 minutes ago, Khrone said:
Now we just need a "anti-overlap" effect for it to be perfect
But i'm not gonna wish for the death of all my enemies after defeating my first one (translation: i'm not gonna ask for too much)
I LOVE THIS CHANGE
just wait for them to use their resist skill and spam multiable fires on top of them
-
- The damage skill effect now works instantly if the “Kiss of Death” effect is gone to the “Resistance” defensive parameter.
ladies and gentlemen's, we did it! with these changes in the upcoming update, dk has climbed from the shithole he was once in into a really, really good class
-
19 hours ago, Khrone said:
Tank DKs probably won't use it for a very simple reason: There's no damage.
i have to disagree with this little point, while what you said is true, if you have enough life steal even if you dont have much damage you will still see favorable results. with the new change dk can get +50% life steal without even trying! the skill is great in any situation and is the best thing to ever happen to dk!
- Higgings and Filipe Ramon
- 2
-
On 12/13/2021 at 1:28 PM, Holmes said:
since the skill dealt the same amount of damage before, is it safe to assume that's the physical damage dealt by the skill is 75 \ 90 \ 115 \ 145% @Nolan
-
3 hours ago, tent said:
build this class as a magic tank around a skill that gets resisted once in a while.
Personally, i would not build an entire dk around a core skill that could easily be negated/resisted both in PvP and PvE. but that's just me
but that's the only problem with mdmg dk, if devs decided to make the fire un-resistable then i would recommend mdmg dk 100%
Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)
in Guides
Posted
it would be nice if you specify which "values" you are talking about exactly. i did disclaim that these data(that are not provided by game or devs) aren't 100% accurate but are as close as it could be to accurate