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Ogull

Legendary Mentor
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Everything posted by Ogull

  1. it would be nice if you specify which "values" you are talking about exactly. i did disclaim that these data(that are not provided by game or devs) aren't 100% accurate but are as close as it could be to accurate
  2. Ogull

    Magic damage test

    sharp shadow dealing 4k damage does put a smile on my face
  3. 12k Physical armor / 10k Magical armor without a single buff
  4. i presume you are talking about the icy relic of interactability. that relic is one of the best relics for dk and almost all dks that i meet had it used, thou you might be going overkill with the rage. due to dk skill set, mainly death call and steel hurricane you could hit large amount of mobs at the same time increasing the chance of getting the effect or more like making the effect trigger more frequently. try having the effect on your chest first and play a little, if you see the effect not triggering as much as you want to then consider taking a necklace of fury
  5. yea i thought so. you don't have a damaging/CC spell its gonna be damn near impossible to do everything, try to find the sweet spot between PvE & PvP. you seem to be having 3 defensive skills 2 of them are a healing skill. try exchanging blood protection for a damaging skill, sharp shadow is a really good choice, it offer good damage as well as stun for PvP and also heals you if you are under the effect of saturation. otherwise knight curse is a good skill for large scale PvP's and GvG's
  6. it will be put to good use thanks for the contribution
  7. unless you see my corpse, i am nowhere near death
  8. shit! if they ask, you didn't get it from me
  9. ezgif.com-gif-maker (1).mp4 not even close!
  10. at this point it became personal 🔪 I'm gonna figure it out
  11. trying to figure out sharp shadow damagewish me luck bois!
  12. you have to level up dc, there is no way around it. if your plan to tank that is, then dc is the most important skill to have, it deals double the aggro provocation deals in a big AoE. don't think about it as a damaging skill but as a aggression skill like provocation
  13. if you are going to use saturation then sharp shadow is a good choice, their interaction with each other will give a really good healing plus its good for both PvP and PvE. if you are mainly going for PvE then steel would be the better choice here for life stealing with the AoE damage from hordes of mobs the safest way to do a skill build is going for 1 damaging skill, 1 healing skill and 1 defensive skill. for the damaging skill, its either sharp shadow, curse, steel or even death call depending on what you are using the dk for the healing skill could either be saturation or secret reserve and the same should apply to defensive skills. like aura of hatred, blood protection or recently even secret reserve you could deviate from this basic formula depending on how your dk is doing, for example if you feel like you have enough armor/defense then you could drop the defensive skill in favor of more dmg or healing or there is the case of not wanting to tank at all, in that case you will go for a 2 damage, 1 healing, 0 defense kinda build
  14. just wait for them to use their resist skill and spam multiable fires on top of them
  15. Death Knight Knight's Curse The damage skill effect now works instantly if the “Kiss of Death” effect is gone to the “Resistance” defensive parameter. ladies and gentlemen's, we did it! with these changes in the upcoming update, dk has climbed from the shithole he was once in into a really, really good class
  16. i have to disagree with this little point, while what you said is true, if you have enough life steal even if you dont have much damage you will still see favorable results. with the new change dk can get +50% life steal without even trying! the skill is great in any situation and is the best thing to ever happen to dk!
  17. since the skill dealt the same amount of damage before, is it safe to assume that's the physical damage dealt by the skill is 75 \ 90 \ 115 \ 145% @Nolan
  18. Personally, i would not build an entire dk around a core skill that could easily be negated/resisted both in PvP and PvE. but that's just me but that's the only problem with mdmg dk, if devs decided to make the fire un-resistable then i would recommend mdmg dk 100%
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