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Ogull

Legendary Mentor
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Everything posted by Ogull

  1. great video! but whatsup with the filter/effect? my eyes were hurting me at the end of the video
  2. i still have PTSD from my midnight howl spear
  3. you guys talking about solo dungeons as if everyone will stop talking to each other and interacting with each other once such dungeon exists outside spring tbh such dungeon wont effect or degrade the "mmo" aspect of the game that much, and would be more like when you don't having teammate to do group dungeon with or they are all offline, then you have the solo dungeon as an option instead of staring at the second hand dealer for like 5 hours, i think its a great idea!
  4. it looks like the thing they have in skylore, if so then the rewards will vary from gold, chest, arena point, imperials..etc
  5. the more they gonna add levels, gear, weapons and accessories, the more this problem gonna get bigger and bigger and buffing the druid will only fix the problem momentarily if not at all, thankfully this problem is not as big in legion side but it still exists on both faction
  6. that's your problem right there... druids are not weak
  7. fun fact! with the new changes to aggression skills, a tank with max level aggro skills + 60% increase aggro relic + 75% increase aggro castle pot, would accumulate approximately 421k aggro in a single use of both skills!, with the skills being 8sec cooldown and 14sec cooldown (at least for dk) you could get over 1m aggro in less than 14seconds! good luck tanking!
  8. guide been updated to v9.3.0! new to guide: all changes from v9.3.0 has been added! threads root duration has been added. dark shield buff duration has been added. dark shield damage reduction updated. death call area of effect has been added. steel hurricane max number of players/monster has been added. secret reserve health threshold for activating has been added. @Splendor you might want to update your translated version
  9. the changes to the menu/raid bosses/guild menu are really amazing! best thing to come up from this update that boss health bar hella good, all that left is raid bosses special music
  10. meh, who cares about our ideas for dk at this point, i sure know devs don't. the only thing that could redeem this shitshow of a class is a new defensive tanking skill whenever that happens but i am 90% sure we would get a magic damage skill, but don't worry! i will tank mermen dg and raid bosses with my magic damage!!
  11. also Otherworldly Blessing seems like it could be op for tank charmer, i need to know the numbers on that skill, with the 2 healing skills charmer can be a self sustaining tank
  12. for some reason they are so content on keeping the 10% health lose as if its a key feature for saturation
  13. the main complain of any dk that talked in this forum, or at least the international side of the forum is the tanking prowess of the class but apparently "magical damage dk is popular" tbh who cares about magic damage... wait let me rephrase myself, who cares about damage in general? the class is a tank i need a proper way to block damage, reduce it and recover from it, all we got in that regards is saturation being kinda useful when you are below 50% health
  14. while it can't be as good as any of them... it damn sure can be any of them templer as well as charmer, if there is mage/ranger/seeker or any dmg then templer can be the tank, if there is warden/paladin/bd or any tank then templer can be the support, if there is druid/priest or any support then templer can be the dmg and the cycle repeat it self your first mistake is asking for the templer position, if you are looking for dmg you make a dmg class, if you want a tank you make a tank, if need a support you make a support but the templer/charmer don't fall under those rules, they don't need to be 1 if they can be any, yes i know they are not as good as a actually tank or healer..etc but that's "the contract you signed" the class you chose, there ability to equip 2 completely different armor type, their ability to equip melee weapon as well as ranged weapon, their ability to deal physical damage as well as magical damage were all given to the templer to be whatever the arise situation needs them to be the same problem happened to mc or legion when they first got presented the charmer, everyone was confused, no one knew what to do with the class, and charmer players complained in forums for fixes, but after a while people started to figure the class out and get the hang of it, and now i feel really happy and comfortable when a charmer is in my party
  15. this is probably not what you are looking for but you won't find much income in the second map of irselnort, the best way that i know of is in ayvondil it would need you to finish story quests or "yellow quests" up to the 4th city in ayvondil of tom-lugu/pelion, upon finish the story quests you will be greeted with blue quests, these quest are the simplest most effective way of earning money for f2p players, Mini-bosses Quests: these quests just requires you to kill mini-bosses that have roughly 25k health, they spawn throughout the wastelands and gives reasonable gold Bait Quests: going from there, there are other blue quest that requires you to kill "baits", baits are traps or ambush that happen in specific areas of the map, once you step into the area, a group of monsters will attack you, the group have monsters with ~6k health with 1 monster having 15k health, your target is the monster with 15k health, once killed you will finish the quest and all other monsters will despair. a note to say about these type of quest is that they are quite hard to do since they have a group of 4 to 6 monsters attacking you at the same time and would bring bad time for poorly equipped players... Boss Quests: finally you have boss quests, boss quests requires you to kill the bosses of the wastelands, there are 3 bosses with 80k health, and 2 with 200k health, these quests gives you the most money, there is also petrik, which is a 200k boss but this boss is unique in the sense that it doesn't have a set location that it spawns in but rather once killed it will spawn anywhere in the wastelands and you have to find it Finally i would like to mention a few points Aside from the mini bosses quests, you can't finish the others alone, but usually you would find a party that is going to do all quest mentioned above, so going with them is the best the game won't display all quest that you can take at the same time, it would probably display 4 mini bosses quests 2-3 baits and 1-2 bosses, one way to do it is finishing these quest and new once will be available the next day, other way to do it and the way i like more, is to accept quest but not finish them, the next day accept more quest and the day after do the same until you have all quest of the region then starting doing them all at the same time, the game allow you to take up to 50 quests at once all the things mentioned above work with the 3rd city of anzu-lri and 5th city of underwater territory, aside from these taking the quests of the astral labyrinth is a good way to go about it too all these quests drop scrolls, potions, runs that you could sell for gold after finishing the 3rd city quests + 4th city quests + labyrinth quests and selling all the junk you get from them, you would end up with around 20 to 30k gold every week or so
  16. why? what's wrong with the class? seems to me like a decent class to play
  17. why not just make it a passive and call it a day, after all barbarian are unjustly nerfed, it would be even more attractive to developers
  18. seeker names themselves "Rogue"
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