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Ogull

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Everything posted by Ogull

  1. OMG ela please read it again and understand it "game is not designed for 1v1" the game was intended to be a team fight, party fight's that's why devs don't care if lock can stun you to death, because they did not make a 1v1, we the players started 1v1 each other warlocks are broken 1v1, then why are you 1v1 warlocks?, i can't see a point of it, if you know something about 1v1 that we don't tell us please don't keep it to your self if this post stay a 100 more years they won't change a thing, because they don't care until, lock become unbeatable in team fights, and they are not can't you close this topic instead? if you can please, spare our souls
  2. Yes i do, you also do know that, so play around, that ability does not mean the seeker is useless Warden have 4 damage skills 2 normal "Powerful Blow" and "Shocking Blow" 2 expert skills "Powerful lunge" and "Shield Throw" Ofc it do that, because that ability give you permanent stone skin, (correct me i'm wrong) do 45% less damage come on, that amount of less damage with warden armor and resilience and you think its fair to pay more money to win?, not everyone can pay hundred of dollars into a game
  3. So what if mage is a caster it does not change the fact that you can use immunity to go threw there stuns and stun them seeker can go invisible and run fast to help him go behind locks and charmer before fights to net 1 lock and pull the other away to help you kill the last party member in 3v3 thats the reason seeker is good because he can use him invis to make others busy ofc his ability's are low range, that's why locks wont be able to see you in the first place, don't charge them if you know there ability's have high range because yards wont matter if you use invis and again with the +10 amping use guard protection to help your team mate survive locks wait for seeker to net and pull then rush at the remaining you are a "Warden" who in the first place was created to fulfill the tank rule in elf side not the damager and why warden damage is low? he use the same items all melee users have, if his expert lowers him power then don;t use it that skill was intended to tank not to deal damage and just to remind you in arena it does not matter if you are a mc or a elf because you will fight anyone there so don't assume if we are mc or elf just because of that
  4. I guess you saying barb can break immune because of his ability barbarian nature? mages have that ability to do that too you know that locks and charmers have controlling effects, mage can use his immune and go in middle of them and stun them don't rush them and and think you will get them, try thinking and avoiding there ability's instead of charging and hoping you will get them warden also is a great add with his guard protection and switchroo to the mage survive while keeping the locks busy from you also switch hes place and a lock place so you can kill him seeker have a death knight ability to pull enemy's toward you also seeker invisibility allow him to run really fast to go behind the enemy and use sun net which sleep them priests have redemption which remove all negative effect from the casted area and the list go on and on just because you are a "+10 bd with awards" doesn't mean no one can beat you try thinking instead of amping
  5. WOW! what a fresh and exciting topic As the devs said million of times "This game is designed for team play not for 1v1" that's the reason there is no 1v1 arena so don't make a new topic just talking about overpowered ability's, because a lot did it before you and look where it got them no where :) ofc warlock or charmer will win 1v1 but there ability's have limitation in group fights, there is a reason warlock circle can catch a number of enemy's just don't fight 1v1 i can't see a point of it, there is no rewards or bounty's except ofc satisfying your ego + why did you make a BladeDance in the first place ? i am guessing here but maybe cuz he's overpowerd you see elves win wars in all servers and you are complaning about 100% stun 1v1
  6. I really like that they don't say how much is the amp chance There is a conspiracy
  7. I don't think the game is designed for 1v1 that why there is no 1v1 arena its not really that way, i think what he mean is rogue attack the weaker target not the lower lvl one you go to an arena and see a death knight and a shaman, the rogue will attack the shaman because he is weaker to physical damage not because he is lower in level rogue is a rogue after all, your job is to attack from the back, not to charge enemy's, that's a tank job rogue might not be effective in 1v1, but there is no point of 1v1 someone, in other hand in arena rogue is good if you can kill the healer or the damager in arena with 1 to 2 hits then you did your job as a "rogue"
  8. Don't be a drama queen! do something else until this bug is fixed, if it is a bug
  9. well i played dk for a long time, but i might be wrong here if you manage to high amp your gear and have shield, then get gd+kronus or even full kronus for that hp regen and hp because the amp will cover the lost of the armor set bonuses from dd, or even dd+gd else if you cant high amp then get gd+dd because you need that deff to tank mobs and bosses
  10. a better way is to put the health pots in the mana pots place, then they will disappear from there original place and go to the mana pot place keep doing to for all the other things, bag, sphere and at the end you will only have the health pots, then do whats said above and you are good to go
  11. stealth skills don't only make you invisible, try making somethings else with them, rouge give extra damage and seeker give him speed, they are not only about going invs maybe wait or trick the charmer to waste him skill then use stealth, think a bit please
  12. well yeah it will be awesome here is how i think they should do it at level 30 maybe a new skill bar will open for more skills but the devs intended to not include more skill bars so that the players would think of combos and strategy instead of buying every skill and spamming all the ability's that why in the new update they added skills that work together like dk saturation and sharp shadow, rouge poison and jump etc
  13. Hello! Welcome to part 3 of ideas for skills Part 2 is here down here all the skills are intended as expert skills Watching Eye - Active this skill will reveal all invisible enemy's around the character and slow them for some time Skill Development State level 1 - reveal enemy 2 yard away from character and slow for 10% for 3 seconds, 30 second cooldown level 2 - reveal enemy 3 yard away from character and slow for 15% for 4 seconds, 30 second cooldown level 3 - reveal enemy 4 yard away from character and slow for 20% for 5 seconds, 30 second cooldown level 4 - reveal enemy 5 yard away from character and slow for 25% for 6 seconds, 30 second cooldown Information about the skill -there is nothing here to say except damn ink users! Sword Mastery - Passive each time the player do a successful attack a buff add to the player after 4 buffs the player will get bonus to physical damage and life steal for the next 4 attacks, if the skill is developed past 3 then attack wont miss! Skill Development State level 1 - 30 bonus damage and 5% life steal, last 7 seconds level 2 - 50 bonus damage and 10% life steal, last 8 seconds level 3 - 70 bonus damage and 15% life steal, last 9 seconds level 4 - 90 bonus damage and 20% life steal, last 10 seconds, attack wont miss Information about the skill -If the player fail to do a successful attack then the buffs will reset -past level 3 the skill will have 100% hit accuracy meaning dodge, parry,block wont work on it, but skills like stone skin, and dark shield will! -if the player have 3 buff and on the fourth he missed then he need to do 4 attacks again so building accuracy for this skill is good - the skill add physical damage because its not intended for magic users - using skills will add a charge to its buffs Mana Shield - Active When activated will grant the character a shield that transform some of the incoming damage to the mana pool! Skill Development State level 1 - 1% of incoming damage will be transform to the mana pool, last 2 seconds, 60 second cooldown level 2 - 1.5% of incoming damage will be transform to the mana pool, last 3 seconds, 60 second cooldown level 3 - 2% of incoming damage will be transform to the mana pool, last 4 seconds, 60 second cooldown level 4 - 2.5% of incoming damage will be transform to the mana pool, last 5 seconds, 60 second cooldown Information about the skill -what i mean buy transforming to the mana pool is that some of the damage will become mana for you - the transform is so low because characters in warspear have high damage so 500 damage character will give you 20 mana a hit! Borrowed time - Passive when health get to a critical level push the character and the enemy away from each other and slow the enemy for sometime, meanwhile grant the character a shield that absorb some of the incoming damage Skill development State level 1 - 10% of health to activate, slow by 5%, shield absorb 5% of damage, last for 1 seconds, 120 second cooldown level 2 - 15% of health to activate, slow by 10%, shield absorb 10% of damage, last for 2 seconds, 100 second cooldown level 3 - 20% of health to activate, slow by 15%, shield absorb 15% of damage, last for 3 seconds, 80 second cooldown level 4 - 25% of health to activate, slow by 20%, shield absorb 20% of damage, last for 4 seconds, 60 second cooldown Information about the skill - the enemy that this skill need to work on, is the enemy that droped you to the critical level - this skill will not be activated by other skills - the effect on you and the enemy will start at the same time, and last for the same time Everlasting Fire - Active When activated the Character will get a fire shield that will burn enemy's around it for % of there health Skill development State level 1 - burn 2% of enemy's health every 5 seconds, last 25 seconds, 60 second cooldown level 2 - burn 3% of enemy's health every 5 seconds, last 30 seconds, 80 second cooldown level 3 - burn 4% of enemy's health every 5 seconds, last 35 seconds, 100 second cooldown level 4 - burn 5% of enemy's health every 5 seconds, last 40 seconds, 120 second cooldown Information about the skill - this skill will not burn depend of the max health, but on the currant health so if enemy health droped low, then the effect is not much - states like dodge..etc wont work, but dark shield and stone skin will reduce the damage Soul Swap - Active Swap the % health of your character and the enemy character Skill Development state level 1 - can be casted from 2 yards, cooldown 120 second level 2 - can be casted from 3 yards, cooldown 160 second level 3 - can be casted from 4 yards, cooldown 190 second level 4 - can be casted from 5 yards, cooldown 200 second Information about the skill - this skill will swap the current health value not the max by the % so if you are a rouge with health 1000/2000 then your health % is 50% and the character with this skill health is 1000/5000 then its 20% what happen is the 50% and the 20% will be swapped giving the casting character 2500/5000 and the rouge get the 20% of this health of 800/2000 - this skill can be also casted on allies for help Corruption - Active When casted on enemy, the enemy will lose control attacking the closest allies for sometime, while reducing its power Skill Development State level 1 - reduce power by 20%, last 3 seconds, 60 second cooldown level 2 - reduce power by 25%, last 4 seconds, 70 second cooldown level 3 - reduce power by 30%, last 5 seconds, 80 second cooldown level 4 - reduce power by 35%, last 6 seconds, 90 second cooldown Information about the skill - the character this skill casted on will lose all control over his character - if 2 characters have this effect on them by 2 casters then they will be considered allies and will not attack each other - the idea of reducing the enemy power is for balance, as he hit the enemy he will hit them will the reduced damage - if an enemy died by the corrupted character then the kill will be scored for you hope you like this crap i am posting, after all its for fun please tell me what you think about these over powered skills
  14. hey look guard protection is the same as my skill berserk call right here HEHEHEH
  15. damn it! how didn't i think of that the balance ideas for hope are really amazing it really make the skill more acceptable shit, that would be cool wish they did more, but i understand that its hard to make this kind of stuff
  16. warspear is an mmo, but not like any other mmo's, warspear follow the 1 tank 1 damager and 1 healer, allthought new classes might changed things, as now warden is the tank and BD is just something else, BD was replaced with warden and he is now just a rouge with higher defense, its becoming common to see a +900 damage bd's, rouges might have the advantage of stealth cuz it give more damage, but that does not change the fact that base damage of rouge and bd is equal if same level and amp, bd can combo you with over 2k of damage with hamastring flash strike and sonic wave + the fact they have a necro/priest shield and rush idk where warspear is going with classes, but it's getting weirded and weireded, also bd can have the same dodge as any other class and possibly enlightenmient give more, bd is a rouge with high durability to survive, other tanks have good armor but not damage as bd, which make bd a "Warrior" as you call him, give bd light armor and boom bd is like rouge and seeker
  17. oh man, it hurt, it really hurt
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