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Ogull

Legendary Mentor
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Everything posted by Ogull

  1. I only counted 73 elfs -.-
  2. hmmm where do i start warlock pool of darkness has many uses, some of them are like revealing invisible and removing defensive buffs like barbarian stone skin, and later on can be combined with Fading to stun enemy's, its damage is underwhelming i can agree on that but the skill make up with other things. why do you need to spend cash on life potions? in PvP you can't even use them, and in PvE you are not supposed to tank or take damage, that's the tank job you are talking about warlock lacking survivability,, yet you forgot to remember that locks are damagers/crowed control classes, they are not meant to tank damage heck, tank would be considered lucky if they get a basic skill that block 40% of damage let alone warlock getting one?, reducing your skill idea to 40% was in no way fair! -.- warlock got stone body, stuns, fear and well running to protect them self's
  3. people seem to get annoyed and complain about losing the war and connect the reason to it is the population of sentinels. you lost the war, well sure that suck, but the game is much more than a simple war with the other faction the game did just fine before wars were introduce and no one was complaining about the other faction over population, even after wars were introduced it did not change a thing about the game. to be honest, i didn't pay attention to wars for a long time now, i was busy with hunting raid bosses like engineer and elm, while also spamming dungeons and guild event even fighting in arena didn't cross my mind, my point is that the game is much more than wars. and its the same at both sides, each one blaming the devs that they love the "other" side and giving them more favors which is not true as for the economy side, its not that people sell more expensive, its more about production gonna give you an example.. case 1: signs of amp signs used to cost around 15k gold in legion side in EU server, but someone bought 500USD worth of signs and flooded the market with them. causing their price to drop to under 10k-8k gold in their sale day, while they were sold for 15-20k gold in sentinels side, and it took a while for legions to recover from that drop in price. case 2:Facelss costume faceless is worth around 1million gold in legion in Eu server, while it worth around 400k gold in sentinels my point is that, economy on both sides is a living thing like real life economy,it get determent by the players, its not something that can be "fixed", people don't sell on legion side more expensive because they are greedy, but because of the rarity of the sold item. if the demand increased while the production decreases then prices will increase and the opposite is true, when demand decrease and production increase then price will drop if something sell cheaper on either side that just mean that this side have a lot of it. same with real life, if a country sell something cheap then that mean it have a lot of it, didn't you travel to a country and found out that they sell something way lower than at home? the reason is that thing maybe be produced in said country, doesn't mean that other places are robing you...
  4. ah... you achieved such high regen with the help of scroll and potion amazing health regeneration none the less you can still go higher😍, great job
  5. hmmm, that's quite interesting, i wouldn't be surprised if they changed it without telling anyone you shouldn't possibly have that much hp regen in battle mode... P.S 506 is a lot of hp regen😗what is your gear layout to achieve this much hp regen
  6. yeah, that's a good idea the only problem is, there is already a skill that stop your health from dropping below 1 hp barbarian last wish, and i don't know if devs want two skills to be the same
  7. thou i also consider it overpowered xD, i also don't see any harm, we have a 10sec immunity skill and a skill that heal you when blocking i wasn't thinking about balance much, i was just presenting an idea i thought of ways to balance the skill however, you could make it only block only physical damage or make it have 5 sec duration at max level to.
  8. Cover the caster with a protective layer of blood, rendering the target invincible to damage, but reduce it's damage and movement speed by 100%. Leveling the skill will increase the duration of the effect. this was an idea i had for blood protection when it was first introduced, to have an effect that will make you a literal fortress. to make things clear, in this state unlike stone body, a dk can still be hit by enemy's and you wont lose all the aggro you accumulated however all damage ( physical or magical ) will be reduced to 0, you will become a punching bag for mobs/players for the duration of the skill this skill will have a great synergy with secret reserve so when you get low and sr activate, you can activate this skill to give sr a chance to heal you. or you can aggro a big horde of mobs then activate it to take all the damage while your team kill them. or to use it when you think the enemy player will start his combo and use the skill to tank all damage without losing health
  9. having a lot of expert skills will be fun and will encourage the idea of not having enough slots for all of them, but making them somewhat have interaction with each other forcing players to think and come up with different skill builds instead of buying them all and spam them without thinking i having been suggesting new skill ideas for quite a while my self
  10. the skill now increase your health regeneration parameter by 75-100-140-180% and increase the numerical value of health regeneration to put it into practice lets say we have a dk with 100 hp regen and he regenerate health ever 5 seconds so 100unite/5sec, 5 seconds is the default for all classes in game when the skill is applied 100 + (100*1.8) = 280 regenerate health and 2.8 seconds regeneration rate so 280unite/2.8sec the skill have a cooldown of 120 seconds or 2 minutes i believe the regeneration rate will also increase depending on the skill level, but i didn't actually level it to try actual patch note of the skill: health regeneration and regeneration rate before skill: health regeneration and regeneration rate after skill: i have the skill at 1/4 hope this help ❤️
  11. Death knight old SR was absurdly overpowered, i understand the need for it to be nerfed, however the way devs handled nerfing it was also bad, making the skill absolute garbage(unless you dedicate everything for the skill). the skill need to find a middle ground old SR will by no mean bring equality but rather waves of people complaining about it's overpower look it at from another perspective instead of bringing the old SR why not nerf the other currently op healing skills, that will trigger people and make the game more balanced if you think dk can't survive without old SR, then you are playing the class wrong...
  12. In all honesty, seeker PvE prowess are terrifying
  13. Skylore online is releasing soon
  14. hmm, they didn't address changes to skills or did i miss it?
  15. there is absolutely no need for that, at max leveling Provocation 3/5 should be enough, in the first place we don't know if leveling death call will increase the aggro power the fact that death call aggro all mobs around you towards you is enough try it and if you still can't maintain aggro then i recommend this more than that its just an overkill or you want to steal bosses from others
  16. 8150 is not you base hp, this is how it work base hp + ( hp from gear + hp from guild + hp from buffs + etc ), now the skill increase your hp based on your base hp which you could know if you remove everything between the brackets. thou that's how i think it works, i don't have prove for anything i am saying...
  17. hello and welcome to Death Knight 101 where i will be talking about the many mechanics and behaviors of the death knight skills In this one i will be talking about of Death Knight Blow of Silence As the skill describe, it bewitches your weapon in order to deal increased damage and disarm the target for the next attack to start of, i think in my opinion that the skill description is kinda vague and hard to understand but to make things easier, the skill enchant your next attack to deal extra damage and silence the target for sometime now when i first started playing around with the skill the first thing to come to my mind was AoE skills, what would the skill do if it activated from an AoE skill? so i did some testing, and the results were interesting! see video below Project 1.mp4 now my first experiment was with steel hurricane as you saw in the video, before BoS the skill dealt 372 damage but after BoS the skill dealt 415 damage! now the real interesting thing is that the skill didn't deal increase damage to the target effected by the silence only, but the other target as well which in theory mean that the silence and bonus damage are separate effects my next experiment was with death call see video below Project 2.mp4 as you saw in the video, before BoS the skill dealt 45 damage but after BoS the skill dealt 48 damage! now the thing that interested me here is that BoS didn't add bonus damage to the first tick of the skill but to all 4 ticks of the skill in its duration, the skill shouldn't do that or at least that what its description make me thing the first tick of damage should add the bonus damage then the damage should of gone back to 45 but that wasn't the case here now for my third experiment,while i was brainstorming ideas i thought about what if BoS was used in middle of death call duration what could happen? see video below Project 3.mp4 wait what? death call didn't get the damage increase to it, although the silence worked i retried the same thing many times with the same results, i don't know why it behaves like this but i guess that's how it works now for my final experiment, which if you paid attention to the 3 videos would notice in all 3 videos the target to my left always get silenced now i don't know why this is occurring and i tried with different numbers of enemy's but the target to my left always get silenced when BoS is activated with an AoE skill i just guess that's how the skill is programmed, or there is a default scenario that happen if multiple target are hit at the same time while all this information is not useful in many ways it can be used in someway first use Blow of Silence before steel hurricane to increase its damage, increasing steel hurricane damage against all targets around you this can be somewhat useful in dungeons or raids remember that the skill will always target enemy to your left if used with an AoE skill (although that's not confirmed) this is it for death knight Blow of Silence sorry for my lengthy thread this time, and that its wasn't that much useful (it was just me fooling around with skills >.<) be ready for the next thread where i will be talking about death call and how it could turn the tides of battle Thanks for reading...
  18. well that's part of it, i didn't really want to show my ingame name, but also i thought it is unrelated, i wanted to focus the attention to the character and how it is receiving damage
  19. God, such an uncultured comment
  20. To be honest, the most important thing for a PvE death knight (or any tank) is defense, the more you have of it the more likely that you will survive. So in that case I suggest getting aura of hatred, the 15% increase in defense is important, just remember to always activate aura of hatred before dark shield to get it's full potential. The new secret reserve is in no way bad, developers will never make an ability useless, it's just that you need to invest more into health regeneration than before to acquire needed results. Regarding level 3 blood protection, I tried to find it's duration but was not able to, I am pretty sure thou that it's 8 seconds for all levels, since there is no meaning in lowering it below that, but I don't have proof for it, you just have to take my words Hope you find the results that you're looking for
  21. Aura of hatred 1/4 increase physical / magical power and defense by 5% for 15 seconds 2/4 increase physical / magical power and defense by 7% for 20 seconds 3/4 increase physical / magical power and defense by 10% for 30 seconds 4/4 increase physical / magical power and defense by 15% for 45 seconds Blood Protection 1/4 20% damage reduction for 5 seconds 1/4 30% damage reduction for 6 seconds 1/4 40% damage reduction for 7 seconds 1/4 50% damage reduction for 8 seconds hope this help
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