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Ogull

Legendary Mentor
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Everything posted by Ogull

  1. maybe if it had an AoE as big as paladin/shaman banner?
  2. Ogull

    New Races

    i would name the forsaken elven slaves "Blood Elves" but goblins seem cool as well, with their theme of being small and techy, thou goblins have a bad reputation for me due to a certain manga that i read...
  3. i didn't buy the skill or used it, and since no one replied i will give my uncultured opinion based on what i read about it. - as the skill goes, there is a high chance that it get resisted by bosses, someone correct me if i'm wrong, and if it didnt even then use it with physical damage is much preferable. - will i take points from death call, aura of hatred, blood protection...etc to add point to this skills? absolutely not. - i don't know how much magical damage the "zone" it create deal or how big it is, but with dk limited magical damage i think it will deal something similar to death call damage. i can see its uses in pvp and probably soloing, but honestly speaking its something dk doesn't really need.
  4. you gotta understand that whatever game you play online, mmorpg, moba or fps could never be 100% balanced, you are asking for to much here. some classes will have advantages on other classes or have broken skills on this update, but the moment a new update is out, these classes will get nerfed and other classes will get buffs or new skills will be introduced and the power balance will change and its just a never ending cycle... you could never meet all users satisfaction. in seeker case, seekers are a class heavily orientated towards PvE and is know as one of the best PvE classes, however that class is just bad in PvP and that's why seeker players have been asking for a stun or immunity skill for a long time. regarding the video you linked. any class could do what was in the video if they had full +10 gear and 11 rare expert skills books, what i am saying is any class could do the dg if they had the same set up as that seeker. and its more about money instead of "broken classes" + he's/she's doing a dungeon 3 levels lower than their level/gear level. the game is meant for group play or at least most of it is for normal players, however heavy mc buyers are a special case and even for them, there are things that they can't do alone.
  5. Seriously thou... when
  6. seem there are a lot of people who are exploring the magic damage death knight build, and while yes death knight have 4 magical damage skills, and while yes they seem good, and yes you could technically go for a magical build, a lot of complication come with the build, personally i would love for magical damage oriented knight to be a reality but currently there are some major problems with the build. exhibit A: it's accessibility. magic damage come from accessories and weapon ( or at least that where you can get it for in our case TANKS ), and this play a big role on what you are trying to do, because as far as i know there are no rings that have magical damage and lets say block or health regen, or any other parameter that would be considered useful for a tank, same goes for cape and amulets, you can't have magic damage only from your weapon, and this bring us to the second part, weapon, now there are a lot of option to go for, either its a weapon with a physical damage as a main and magical as a sub like spears or physical maces, or a weapon with magical as a main and physical as a sub like 1h/2h magic maces, and to be honest the best option to go for here are spear or physical maces, because you can't afford to have low physical damage, you need to sacrifice lot of things to achieve your goal. exhibit B: it's reliability. this really is a simple as its is, how useful is magical damage knights, and how do they work in arena and with party's, as a tank your a required to be first and to take hits for the team, simply speaking magical damage is good for PvP and not so good for PvE for PvP its good to have magical damage, to work well with sharp shadow and exhilaration of darkness and with the combination with blow of silence, you'd be a force to be reckoned with, however i do not recommend overdoing it with magical damage, 200~300 magical damage seem to be the sweet spot. as for PvE, its actually a bad idea to go for magical damage, now what i am mean about in PvE, is dungeons and raid bosses, 80~90~200k bosses..etc, basically anything that would requires you to tank hits, from bosses or hords of enemy's, you would need your AoE skill, and while death call is a magical skill thats good for PvE, compared to steel hurricane damage, there isn't even a need to compare them, mostly death call is only used for its aggro. at the end i really wish for devs to explore magic death knight more, and make at an actual useful build, it would make an already great class even greater. final advice: if you are planning to go magical, don't overdo it... it might backfire at you. td;lr for PvP: yes its good, for sharp shadow, exhilaration of darkness and blow of silence, thou don't add to much magical damage 200~300 magical damage is good enough. for PvE: no its not good, you will need your point for defensive skills, all death knight magical skills are useless for PvE since most are single target skills, or deal low damage
  7. what the hell, I'm speechless, amazing guides. really well organized right!, a conversation about dks can go on for hours! i would say his #1 in all game thou that just me i have a question, why the stun on a level 20-25 PvE, really doesn't seem that useful, specially on boots, seem like adding cd would be better to spam skills great guide, was nice to see your take on death knight
  8. tbh all classes nowadays can reach 10k hp or defense, almost all classes can perma stun, it really make me worry about roles in the game and how they play out in the future if new levels and gear just keep getting added
  9. can't wait to see what you're gonna talk about!, thou i have an idea of what's it gonna be about unfortunately, i can't participate this time around good luck guys and gals
  10. for level 18-20 i recommend a combination of golden dawn and divine defense for extra defense from set bonuses these gear wont need to be changed until you reach level 26 where there will be better gear, if you want to change ofc for level 26 i recommend replacing divine defense with defender of the immortal order, now you can go with that set or if you can amp your gear to lets say +8 or more then i recommend replacing golden dawn with crafted gear, the ideal set is to have boots and chest defender of the immortal order as for the rest of the gear, (belt, helmet and gloves) crafted will do the job, some people even reach around 10k armor without gears with set bonuses or gear with set bonuses other than defense as for skills - getting aura of hatred is essential it give an increase of 15% to both magical and physical, armor and damage at max level - maxing dark shield is also important, it has an 80% chance to work with your armor to ignore some dmg - blood protection gives a 50% damage reduction at max level ( thou i don't recommend maxing it) - saturation and secret reserve got a lot of nerfs recently, so i wouldn't recommend them over the skills i said before there is much more i could add, but lets stop here good luck!
  11. https://discord.gg/DqtczA this is the only discord server i know of, idk if there are others, but this one have even devs in it and i think its the most popular
  12. death knight, while have been receiving nerfs for last updates is still one of the best/amazing classes in this game, maybe the "weakness" you see is not that with the class and its lack of damage skills? but more of a weakness in your weapon choice? i might be going overboard here, but there is not a single advantage for 2 handed weapons over 1h/shield i mean i shouldn't have to say this but, isn't what make a tank a tank, is equipping shield? and using it? it always boils down to this mind set which both factions say about each other, they try to blame anything around instead of looking for a new build, think of a new strategy...etc and it is complete and utter nonsense this line really hurt, it tapped into my soul, death knight is one of the best tank in game, i really just wish from the bottom of my heart that they never touch dark shield in next updates, i would cry if they did
  13. i see... to treat these places like some sort of dungeon, like how dungeons need stams when x time is over, great idea
  14. i don't think dk need a dmg skill right now, dk is a tank and you don't give a tank a dmg skill (unless your a bd) maybe make 2 handed weapons better instead of giving classes skills?, or make skills that require 2h weapons to be used? like how we have specific skills that require shields to be used
  15. maybe try posting this in suggestions for devs to see, great idea none the less👌
  16. sometimes i am glad that i'm a full PvE player
  17. Skin description a head of a multi colored balloon, wearing a black hat and a hanger black pants, with a white undershirt originated from my desire to ride an hot air balloon, that i know i won't be able to in my life. it's said that he keeps weights in his hat so that his head won't fly off... Ogull - EU-Emerald original art x4 art
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