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Ogull

Legendary Mentor
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Posts posted by Ogull

  1. @Dr Strange does death call have player/monster limit? if it does can it be added to description. after the new changes to the skill they were removed

    deathcall.PNG.15db99134d9d48074973d70cf2b85a40.PNG

     

    On 9/22/2023 at 12:02 PM, Dr Strange said:

    This means a bug in the skill description. Passed on for correction, thanks :giveflower:

    this is still not fixed

    secret.PNG.46490648a98ef2a1c82a0836c573c5d4.PNG

     

    thank you for listening :firs1tborn:

  2. On 2/17/2023 at 11:40 AM, Warspear Online said:

    image.png Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge.

     

      Reveal hidden contents

    Skill level

    1

    2

    3

    4

    H%

    20%

    25%

    30%

    35%

    P%

    5%

    10%

    15%

    20%

     

    can the guide include these numbers? @Dr Strange

    reserve.PNG.a95631ee59f1ca69ec63413822ca27f1.PNG

    also what does it mean by "the effect is triggered no more often than once every 5% sec."?

  3. dark shield is one of the skills dk have for defense, you can't except it to tank everything for you, specially considering that its a basic skill. as well as you... as a dk you are not excepted to tank everything solo, or at least shouldn't be. a healer could remove some bleeds or heal you and shield you among other things

     

    secret reserve heals you for its duration then gives you 20% damage reductions for its cooldown.

    sharp shadow gives you 20% of ur max health as heal each time you use it with saturation

     

    try investing some in defensive stats like parry, resist and block

    if you have mermen special skill life would be much, much better for you

     

    don't relay on 1 skill or 2, use every sliver of death knight you have in you

  4. 2 hours ago, Shadowmon said:

    You made a post based on and only what you want by requesting to the developers for your own personal gains. Not saying it's a bad suggestion. However, not every DK likes this.

    ^ this

    suggestions seems for what you like and/or want for your dk.

    baptism by darkness from the face of death path should be used for 2 handed maces with magical damage as primary attribute (not spears like you mentioned), and the talent main point is to make use of the secondary physical damage that a dk have. more often than you think do we see knights with 1k magical damage and 600 physical damage.

  5. 10 hours ago, Santa Claus said:

    Mcs are recruiting warlocks bcs its only char that have aoe stun and silence . Not like elf where almost every char have it.

    regardless whether all elf chars have aoe stun or not, it is a fact that around 10 warlocks and 10 shamans with healing totems and some chieftains can clean any amount of elfs thrown at them. besides most classes nowadays have some form of resistance so i dont know whats the "aoe stun" is about...

  6. i always thought templar were the equivalent of mc charmer.

    warlock are one of the best classes for GvGs and large scale PvPs, go check the guild description of every major guild in mc side in eu. i bet most, if not all have "recruit warlocks" as their descriptions, the class used to be weak sure but after small buffs over the years and talents, it became a really great class, same as magical damage death knight. besides while mantra does heals the templar, it also make it useless and 1 less target to worry about, the exact same as stone body albeit able to walk slowly.

     

    all this said is from the perspective of a GvG/large scale PvP player. idk about arena but i don't think its any different 

  7. 5 hours ago, WarzillYT said:

    I'm undecided between leveling a death knight or a paladin.  I wanted to know which one would be friendlier to level.  I see all dks using vampirism and i was wondering if dk will tank well if i don't put vampirism

     

    does he tank well even without vampirism?

    generally speaking, classes with a healing ability are much easier to play with and level up. so healer classes(shaman,druid,necromancer,priest) are the easiest to level up and that is simply because of their healing ability

     

    unfortunately dk falls off as a tank in lategame stages compared to other tanks like paladin and barbarian, we still got secret reserve to heal us but that ability has a 2minute cooldown, regarding vampirism we have an ability that give us 25% of it so even if you dont put vampirism on your gear you could still utilize it

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