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Content Count
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Last visited
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Ogull last won the day on December 2 2020
Ogull had the most liked content!
About Ogull
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Rank
Lone Ranger
- Birthday 09/23/1998
Profile Information
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Gender
Male
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Location:
Middle East
Game server
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EU-Emerald
Recent Profile Visitors
2379 profile views
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Obellardo reacted to a post in a topic: Unpopolar opinion - Let's show Death Knights some sort of love
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Obellardo reacted to a post in a topic: Unpopolar opinion - Let's show Death Knights some sort of love
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Higgings reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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TheCaster reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
Ogull replied to Ogull's topic in Death Knight
i am glad you like it, i worked hard on it, worked on it more than i wanted too... but people seem to liked the result so i am happy the aggression amount is permanent unless 1 of 2 things happen A - you leave the area where the aggroed monster is in B - The targeted monster die aside from that... if we are talking about identical tanks, then yes! the one who started aggroing first gonna get aggro, but on normal game scenario, its usually about who have more cooldown to spam aggro skills more and if you have aggression increase relics as well as potions! -
TheCaster reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Ogull reacted to a post in a topic: Octopus raid boss war - Phalanx & YinYang vs HeyHero & and veterans
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Ogull reacted to a post in a topic: Welcome to my gallery of drawings for 2020! 🌸
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Ogull reacted to a post in a topic: Cavaleiro da Morte - Análise completa das habilidades e mecânicas (v9.2.0)
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Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
Ogull replied to Ogull's topic in Death Knight
yes i was thinking about doing it that way! but still even with that you can't get good values on how the skill actually work... -
Ogull reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Drakoknight reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Nolan reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Higgings reacted to a post in a topic: Death Knight - Complete Skill Analysis and Mechanics (v9.2.0)
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Important Some of the numbers mentioned in the post are the result of testing skill and may not represent the actual number of the skill. numbers colored in Purple are highly doubted and needs more testing to figure out better. special thanks to @Akasha for helping make this guide possible, Thank you very much!. if you find any miss spelling or number error, please do tell me to fix it. Description Death Knight is a truly flexible tank, capable of dealing high amount of physical (and somewhat magical) damage while having high amount of defense
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Ogull reacted to a post in a topic: 18 icy chest opened !
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Ogull reacted to a post in a topic: Higgings, EU-EMERALD
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TheCaster reacted to a post in a topic: RIDICULOUS INJUSTICE - DK VS PLA
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lore reacted to a post in a topic: Dungeon Suggestion
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i would like to add that seeing what dungeon drop (in a party that is) shouldn't be just for the leader of the party
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it increase damage reduction the more health you lose, i.e the more health you lose the more tanky you get but its really a shitty ability, giving like ~44% damage reduction at max level when you are below 10% health, i forgot numbers and just giving what i remember
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yeah this have happen to me too a while back, thou the game doesn't do that anymore to me...
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Ogull reacted to a post in a topic: [2021.01.01] 2020 results in infographics
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OMG!, so if its dungeon completed then we need to multiply the number by 5 for each party member, this dungeon give me depression... most likely its lower than that
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Ogull reacted to a post in a topic: [2021.01.01] 2020 results in infographics
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54532 mermen dungeon was completed, 1893 gear dropped...
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Ogull reacted to a post in a topic: Seb - Eu Emerald
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Ogull reacted to a post in a topic: [2020.12.28] The World must know its Heroes: Community's Award 2020
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i'm gonna show what real defensive stats are like when i finish what i am working on right now
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[2020.12.28] The World must know its Heroes: Community's Award 2020
Ogull replied to Akasha's topic in News & Announcements
gz everyone -
my experience fighting myself in the new dungeons
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welcome back🙆♂️ its always nice to see old player coming back
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a new one joined the bandwagon xD actually its a 120 seconds cooldown