Jump to content


Legendary Mentor
  • Content Count

  • Joined

  • Last visited

  • Days Won


Ogull last won the day on December 2 2020

Ogull had the most liked content!

About Ogull

  • Rank
    Lone Ranger
  • Birthday 09/23/1998

Profile Information

  • Gender
  • Location:
    Middle East

Game server

  • EU-Emerald

Recent Profile Visitors

2379 profile views
  1. i am glad you like it, i worked hard on it, worked on it more than i wanted too... but people seem to liked the result so i am happy the aggression amount is permanent unless 1 of 2 things happen A - you leave the area where the aggroed monster is in B - The targeted monster die aside from that... if we are talking about identical tanks, then yes! the one who started aggroing first gonna get aggro, but on normal game scenario, its usually about who have more cooldown to spam aggro skills more and if you have aggression increase relics as well as potions!
  2. yes i was thinking about doing it that way! but still even with that you can't get good values on how the skill actually work...
  3. Important Some of the numbers mentioned in the post are the result of testing skill and may not represent the actual number of the skill. numbers colored in Purple are highly doubted and needs more testing to figure out better. special thanks to @Akasha for helping make this guide possible, Thank you very much!. if you find any miss spelling or number error, please do tell me to fix it. Description Death Knight is a truly flexible tank, capable of dealing high amount of physical (and somewhat magical) damage while having high amount of defense
  4. i would like to add that seeing what dungeon drop (in a party that is) shouldn't be just for the leader of the party
  5. it increase damage reduction the more health you lose, i.e the more health you lose the more tanky you get but its really a shitty ability, giving like ~44% damage reduction at max level when you are below 10% health, i forgot numbers and just giving what i remember
  6. yeah this have happen to me too a while back, thou the game doesn't do that anymore to me...
  7. OMG!, so if its dungeon completed then we need to multiply the number by 5 for each party member, this dungeon give me depression... most likely its lower than that
  8. 54532 mermen dungeon was completed, 1893 gear dropped...
  9. i'm gonna show what real defensive stats are like when i finish what i am working on right now
  10. my experience fighting myself in the new dungeons
  11. welcome back🙆‍♂️ its always nice to see old player coming back
  12. a new one joined the bandwagon xD actually its a 120 seconds cooldown
  • Create New...