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Winter

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  1. Like
    Winter got a reaction from Speedom in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    I’m just jelly Chieftian speed skill can be kept on 95% of time no books 🤤
  2. Haha
    Winter reacted to Bladesharp in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    i am are swagarhero from the themercer guild. My is support this name change so mi chilled's mothar come bacc to make rotis for my. Bit*c shamn Buuuuush leader shitturds guild took her from my coz he big pp dmg n me are smol pp. But now daddy Counter is bacc n i kiil evryone with one press button
     
  3. Like
    Winter reacted to Gladiator in The mobility Issue! PLEASE READ!!!!!!!   
    The only way to balance this issue, is to balance the events. Not the classes. Legions also have more ranged control skills than Sentinels for example, that makes up for the mobility advantage in combat. But yeah in events where movement is important, it should be fixed. disabling skill usage like we saw in Mermen Trials is a good step in that direction.
  4. Like
    Winter got a reaction from Fortuno in Map Crossing Mana Drain   
    Okay this has existed for a while and super annoying and no idea why it still is a thing.
    When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on.
    Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause the buffs to also go off (delayed cast times don't help) making it vulnerable and in PvE is the same with crossing maps at bosses and what not.
     
    Fix: Make constant mana consuming skills use 0 mana while the immune buff is on until you move then it can start to drain again
     
    Not suggesting mana be restored same as with hp regen they should stay frozen at their amounts just the skills don't consume while buff is on.
     
     
    P.S. New skill also doesn't work due to position bug at times
  5. Like
    Winter got a reaction from Gladiator in Map Crossing Mana Drain   
    Okay this has existed for a while and super annoying and no idea why it still is a thing.
    When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on.
    Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause the buffs to also go off (delayed cast times don't help) making it vulnerable and in PvE is the same with crossing maps at bosses and what not.
     
    Fix: Make constant mana consuming skills use 0 mana while the immune buff is on until you move then it can start to drain again
     
    Not suggesting mana be restored same as with hp regen they should stay frozen at their amounts just the skills don't consume while buff is on.
     
     
    P.S. New skill also doesn't work due to position bug at times
  6. Haha
    Winter reacted to Ellatrice in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Bd with new skill is too much OP. On 4/4 skill, 4 resistance for +22 sec.
    Bd have high damage, shield, stun, resist from rush, 4 resist from new skill.
    My reaction when I tested this badass in pvp:

  7. Haha
  8. Like
    Winter reacted to Zurp in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Can someone explain why seeker needs this? Seeker already does more damage than any other class... I feel like bds skill should be for seeker..
  9. Like
    Winter reacted to Shura in The destroyed samurai // Nikio Br-tourmaline   
    "A decadent warrior wearing a samurai helmet and black armor of iron plates forged by members of the chainless league and corrupted by the energy emanating from Irselnort"
    "Um decadente guerreiro que utiliza um elmo de samurai e uma armadura negra de placas de ferro forjada pelos membros da liga sem correntes e corrompida pela energia que emana de
    Irselnort"
     
    Nick: Nikio 
    Server: Br-Tourmaline
     
    •••
    English Lore:
     
    •••
    Portuguese Lore:
     
    •••
     
    200% zoom:

     
    1200% zoom:

     
    Please let me know if there's some gramatical error or something like that 🙂
     
     
  10. Like
    Winter got a reaction from XreaperX in [2020.01.23] Spring Moon Festival has come to Arinar!   
    You guys always do this, at least make the hairstyles tradable/sellable
  11. Like
    Winter got a reaction from Fortuno in Achievement Skin Choices   
    Oh and off topic but also a Barber npc would be nice who can sell the hairstyles in game (mcoin sets available at npc also)
    So when you buy or acquire a hairstyle, you "own" it and for a fee at the npc you can change it back to previous styles owned.
     
    This won't affect coin sales as should still be you buy say Barber Set you get 1 choice, so "owning all" you'd need to buy that item multiple times.
    Hair colors should also be sold at the npc but they should always be 1 time usage so never "owned".
     
    That is all.
  12. Like
    Winter got a reaction from Fortuno in Achievement Skin Choices   
    @Reivenorik relay this to devs please
     
    Can you guys please give all classes the option to choose the skins we achieve based on weapon types the class is able to use.
    (Example you play Bladedancer you get access to dagger + sword + axe skin choices)
     
    Getting 400+ achievements is already no small feat but to then to get a skin for a weapon type you don't even use (2h in my case) that is 1 time use is insane.
    As these skins are also not easy to get and you can't get them back, can you give an option to unbind/cleanse only those skins (mcoin or in game item) so they can be reused.
     
    Benefits
    -----------------------------------
    More unique looks (e.g. 3 rogues all using same dagger skins not limited to those, thus varied looks) Mcoin usage if unbind option is available Me happier 😉 
  13. Like
    Winter reacted to Poggers in [2019.08.07] Game servers restart   
    100% agree and can we get more variety with food?
    One other thing.. why the hell are the pots that drop from the new chests not actual hp pots...?
     
    assault of the ship + 5mins.
  14. Like
    Winter got a reaction from Fortuno in [2019.08.07] Game servers restart   
    Can we get a normal weakish potion seller npc please (not food), considering they burn through so fast?
  15. Thanks
    Winter got a reaction from Poggers in [2019.08.07] Game servers restart   
    Can we get a normal weakish potion seller npc please (not food), considering they burn through so fast?
  16. Like
    Winter reacted to Holmes in [2019.08.07] Перезагрузка игровых серверов   
    Может я уже слишком стар, но я предпочитаю приспосабливаться к игровым трудностям благодаря опыту, который я получаю в процессе игры. А когда ты посмотрел 2-минутный ролик, узнал все точки в лабе, например, и фармишь босса. Я после такого обычно чувствую себя недостойным получаемого дропа, ибо я не приложил никаких усилий, чтобы эту информацию узнать, ну разве что лайк гайду поставил.  
  17. Like
    Winter got a reaction from Speedom in [2019.08.01] Update 8.0: The Ship Graveyard. Release   
    Invisible > net it > walk left to draw it out
  18. Like
    Winter got a reaction from REAPER in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    That's gonna kill so many people
    taZc1oM.mp4
  19. Like
    Winter reacted to Reivenorik in [2019.06.27] In development: V sector of Ayvondil "The Ship Graveyard" (Part II)   
    Hey there!
     
    We are once again ready to lift the veil of secrecy over one of the biggest updates in Warspear Online, and go into detail about what awaits the courageous heroes underwater. We have prepared a lot of the most interesting first-hand information for you.
     
    The hands of our developers have created dozens of new mechanics, events and other tools, while the brushes of our artists have drawn over 150 locations, dozens of monsters, bosses and other inhabitants of the underwater world. We're committed to release the update in the best possible quality, and because of the sheer scale of the content, the testing process will require somewhat longer than usual. So, let us convince you that it is worth the wait for the start of this fascinating underwater adventure!

    Sit comfortably and don't forget to fasten your seat belts - we will begin the dive!
     
    ATTENTION! THE PROJECT IS STILL IN DEVELOPMENT, SO ANY AND ALL FEATURES AND MECHANICS ARE SUBJECT TO CHANGE BEFORE THE RELEASE.
     

     
    First of all, you will need to know that the captivating adventure in the new sector will look like a variety of different interactions with the underwater world and its inhabitants, in which the players will need to show everything they can do to achieve their tasks. Everything in the underwater sector is interconnected and the success of your campaign will depend on the chosen strategy in every aspect of the game. So, let us start from the beginning and gradually converge on the most desired.
     
    Who lives in a pineapple under the sea? 
     
    Pirates
     
    As you probably remember from the previous release, the adventures of each hero begins in the camp of pirates from different sides of the sector in accordance with the faction of the character (besides, here are the only statues of rebirth, one for each alliance). Pirates of the clans of Albatross and Petrel are glad to see in their ranks the glorious heroes of Arinar, because with their help, they can not only make some money, but also put a spoke in the wheels of competitors or even take them out of business.
     

     
    As part of the interaction with the pirate clan, you will need to complete the first part of the quests storyline. This will help you catch up and will give you the necessary insight for further movements during the underwater journey. You will be drawn into the whirlpool of pirate conspiracies and skirmishes, whose actions will take place mostly in underwater territories, out of the public eye.
     
    Tritons
     
    However, Jolly Roger's flag goons are not the only friendly residents of these places. Under the water you will meet the representatives of the majestic race - Tritons.
     

     
    Tritons - sea race, the golden age of which remained in the distant past. According to legend, Tritons appeared from the contact of a drop of lunar silver and particles of sun flame falling into the ocean.Triton's heyday came in the centuries preceding the First War of the Spear. Their mighty power stretched for many miles under water, and the beauty of the Tritons cities, whose towers were cast with copper and pearl, was legendary. Tritons eagerly traded with the inhabitants of the land, exchanging pearls, sea fruits and precious corals for ware blacksmiths and artisans. The Great Rift, which put an end to the old world after the destruction of the War Spear, divided the history of the Tritons into “before” and “after”. The bottom of the seas and oceans overnight filled deep cracks, bursting with the flame of the subsoil - many cities of tritons fell into them completely. Wounded and scattered, the underwater people tried in vain to restore the greatness of their power that had sunk into oblivion. Nowadays, Tritons survive only through trade with Chainless League merchants and pirates, but instead of beautiful pearls and colorful corals, they sell the goods of the holds of sunken ships to the greedy inhabitants of the Pirate Archipelago. The number of Tritons become so small that they have barely enough forces to defend their borders from rapidly expanding  Frogles and sea beasts.
     
    As part of the interaction with this race, players will gain access to a chain of quests, which consist in helping the Tritons protect their lands from invaders, as well as battle dangerous sea-bottom creatures that poison the existence of an intelligent friendly race. Ancient sea folk are ready to thank generously all those who will come to help in time of need.
     
    Monsters (Biosystems)
     
    And, of course, beside the pirates and friendly underwater inhabitants, other creatures living there await you. The seafloor is filled with thousands of the most dangerous monsters of all kinds, waiting for a lapse in vigilance of the heroes who dare enter these perilous waters.
     

     
    Also, one of the interesting additions will be the introduction of "Biomes" - zones inhabited by monsters sharing similarities in the type of attack, appearance and the like. Additionally, other than just living separately, they also differently react to your actions. For example, predatory fish will smell your blood and attack with increased intensity, if you get the "Bleeding"effect, or gastropods who will engage on any poor soul to step into the trail of slime they leave behind. We have thought of dozens possible variations to make your every combat, even with an ordinary, at first glance, opponent, thrilling and dangerous.
     

     
    Interaction with the world (Reputation)
     
    According to the scheme already familiar to you, interaction with Pirates and Tritons will occur through gatheringof reputation, but this time significant changes will be made to this mechanics, thanks to which this aspect of the game will be revealed in a new way.
     

    Reputation with Pirates
     
    In the early stages, in order to earn a name and gain access to certain privileges, as in any gangster gang, you will need to earn a certain reputation among the brave, ambitious and eager for profit of the inhabitants of the islands.
     

     

    This reputation is a classic version, the mechanics of which you already know, but there are also changes - in the tools to get it. For these purposes you will have:
    story quests daily quests Guild event "Ship assault”  
    Guild event in the designated area "Ship assault"
     

     
    "Ship assault" is an event in a dedicated area, consisting of several stages, each of which differs in the number and strength of monsters. The transition to the next stage becomes available only after the fulfillment of a certain condition, therefore, to complete the event you need to perform a series of consecutive actions.
     
    Why do you need a reputation with pirates?
     
    A reputation with a pirate clan will give you access to a dungeon “Sea Tramps Lair” - an instance, divided into 4 difficulty levels, each of which has its own features and will become a real challenge for the brave heroes of Arinar.
     

     
    The dungeons are made in such a way that you could not only rely on your equipment, but also flash out your tactical skills.
    Dungeons' inhabitants are quite aggressive towards intruders and will come to help their brethren, so sometimes to achieve what you've set out to do, you will have to not only fight off hordes of bloodlusty monstrosities and take on menacing bosses, but also meticulously plan the route of your movement, stoically withstanding numerous trials of fate, awaiting heroes in the grim grottos.
     

     
    Additionally, completing every dungeon difficulty level will unlock a set of daily quests which, in turn, will provide the key to most of the underwater world. In other words, to unlock all possible daily quests, you will need to complete all 4 difficulties.

    Also, achieving a certain level of reputation among the pirates will allow trading with a special merchant, offering wares very useful in the underwater, but only if you have Pirate Doubloons in your pocket.
     

     
    Reputation with Tritons
     
    The next stage of the underwater journey will be a reputation among Tritons. Here you will find a completely new mechanic. In contrast to the already existing one, the Triton’s reputation has a maximum threshold of 35 thousand and can also decrease. Depending on its value, players  will receive bonuses when they located under water, and also will be able to access interesting content and open a new path for the progress of their character.
     
    Another interesting fact is that in order to accumulate reputation you will not need to do something specific. Any of your actions will affect the number of reputation points - even inaction in some moments!
     
    So, the reputation of Tritons can be obtained in the following ways:
    story quests daily quests dungeon “Sea Tramps Lair” Guild events “Descent into a grotto” and “Invasion of Chaos" However, be prepared for the fact that from each individual source you can only get a limited amount of reputation in one day. This will allow you not only to diversify the gaming session, but also to relax, gain strength and return to the game while being fresh, energetic and healthy!
     
    Guild event in the designated area "Descent into a grotto"
     
    The event is presented in the form of successive corridors (stages), each of which ends in a blockage (transition to a new stage). Guild members must go to the end of the grotto or go through as many stages as possible.
     

     
    Monsters who settled in the caves of the grotto for years, adapted to the pitch darkness and pose a great danger to the players. To weaken the hordes of bloodthirsty creatures, heroes will use the only available light source - the torch.
     
    In addition, only the player carrying the torch can destroy the blockage at the end of the stage, and the process itself will take some time. The complexity of the event lies in the fact that a player with a torch indicator receives absolute aggression, i.e. by default all the monsters in the cave will try to break through the ranks of his comrades to destroy the light blinding them.
     
    As a result, the main task of the guild is to accompany the player carrying the torch, to protect him in during movement and especially at the moment of opening the transition to the next stage, reflecting the attacks of the most dangerous monsters.
     
    Guild event in the GvG territory "Invasion of Chaos"
     
    With the start of the event, players will have time during which they will need to get to the designated area. There will be several entrances to the event territory, but only one of them will become active at the moment the event starts, and it will be chosen randomly.
     

     
    The event will be held on a separate GvG-territory, on the locations of which there are monsters that differ in their characteristics. The guild will receive points, the amount of which will depend on the strength of the killed monsters. Alongside ordinary monsters, raid bosses will be present in these locations, killing which will award you with a large number of points. Your tasks will be to score as many points as possible in the allotted time and to not allow opponents to beat you in this race.
     
    Why do you need a reputation with Tritons?
     
    One of the key differences is that the Tritons’ reputation will give your character passive bonuses which will help you during adventures underwater. The value of the bonus will depend on the level of reputation - the higher it is, the more comfortable you will feel underwater. But even that is not all!
     

     
    The cherry on top is that one of the possibilities of using the Tritons' reputation will be a new course of developing your character - the "Underwater Talents" branch. It consists of a special set of skills, divided into three directions of development, each of which contains certain abilities. Learning the abilities will be done using the accumulated reputation.
     
    And now a little bit about the courses of development for talents of the fifth sector. The talents are separated by type of effect:
    Independent (fully passive) - a group of talents, improving the attributes of a character when underwater. Progress in this branch will allow you to move faster, take less damage from monsters, deal more damage back, improve the minions and make your underwater travels more effective. Defensive (against monsters' features) - this group of talents is aimed at increasing a character's defensive attributes and improving resistance to poisoning, bleeding and other DoT effects and debuffs, and also lowering the chance and amount of critical damage from monsters. Situational (active-passive) - hybrid talents, without a constant effect, giving a character temporary advantages on the battlefield in terms of passively improving attributes after fulfilling certain conditions. And yes, learning talents in each separate branch is not dependent on other branches, so you could learn them all, giving your character a plethora of options for improvement.
     
    But the main goal of earning the Tritons' reputation is that achieving the appropriate level of reputation allows one to participate in the special dungeon "Sanctuary of Tritons", however, it will only be available for the members of a guild that wins in the epic "Trial of the Tritons".
     

     
    Trial of the Tritons
     
    This GvG-event consists of two stages, in which there is a confrontation between the guilds on the single-elimination system. At each stage, all participating guilds are distributed in twos and compete with each other, in other words, during each stage, half of the participants (guilds) drop out of the competition.
     
    The choice of opponents will not be carried out in a random order, but with a maximum balance in order to exclude the appearance of an obvious favorite in a pair of rivals. The winners of the first stage go further, where they are waiting for new rivals who have managed to defeat their opponents. We will tell you more about this mode later.
     
    The guild, which successfully completed both stages, receives the Tritons’ blessing, and with it, temporary access to the main treasury of the underwater kingdom - the dedicated dungeon “Sanctuary of Tritons”.
     
    Sanctuary of Tritons
     
    The final dungeon of the new sector, which has only one level of complexity, will become a real test of strength and courage. Besides the fact that only winners of the two stages of the guild event will have the opportunity to enter it, inside you should expect a not at all joyful reception.
     

     
    This dungeon is fraught with a bunch of dangers that only the most courageous, persistent and resourceful warriors can overcome. Get ready to use the arsenal of your best qualities and use your characters at full capacity, because the reward will be worth any effort.
     
    As you already know, “Ship's Graveyard” will not let you be bored, because to all of the above you are expected by the most dangerous raid bosses, treasures of sunken ships, incredible rewards and much more.
     

     
    Friends, that's all we wanted to tell you at the moment. We hope that you are pleasantly surprised and found something interesting for you. Who knows, maybe next time we will give you the opportunity to test the content on your own.
     
    Be on the alert, because the countdown has already begun! See you soon 😉
    AIGRIND
  20. Like
    Winter got a reaction from Zurp in Proposing Changes   
    So this class has been neglected from the get go; a lot of garbage expert skills, rag doll in pvp, no significant buffs to fix their downfalls and all around frustrating with mana changes, insanely high mana consumption AND accuracy (as it's a melee class) being heavily required. I'm just going to spitball a couple changes to improve the class as played it since released exclusively, feel free to chime in or add your own input.
     
    Base Skills
     
    Splitting
    this skill is fine, with the last update boosting it's damage and lowering cooldown, can't complain
     
    Harad's Shield
    Honestly also fine, the shield is like paper and is usually broken in 1 attack anyways just means your damage buff is available after one hit.
    Adding a low to medium chance to evade melee attacks at 5/5 at a percentage or control effects if the shield can absorb more damage would be welcomed.
    But it can stay as is in my opinion also
    *Cosmetics; change the effect to be more subtle so it's not a giant disco ball
     
    Inspiration
    Great skill but should raise either accuracy or attack speed as the skill develops also as seekers significantly lack those stats
     
    Disappearance
    Also no major complaints
    *Cosmetics; change the smoke to more like a teleport fx or lightning like inspiration, it is a paladin after all (not too picky on this just saying)
     
    Exacerbation
    This one should be changed a bit where at higher levels it has a chance to see cloaked characters but only temporary
    example; 3/5 show hidden enemy targets within 4 yards for 2 seconds, repeats every 8 seconds after
    example; 5/5 show hidden enemy targets within  6 yards for 3 seconds, repeats every 6 seconds after
    This would help a lot in pvp vs cloaked classes and wars and adjust current play styles
    *Cosmetics; is a smaller circle or effect too much to ask for?
    *Mechanics; Lower the insanely long activation and deactivation time of the skill, it's infuriating, also relics are useless with it as it is
     
    @Exa mechanics; consider continuous relics as long as the skills of classes with these abilities are up instead
     
     
    Expert Skills
     
    Sun Nets
    All good no issues
     
    Solar Power
    Again no major mechanics issues fair trade offs
    *Cosmetics; Semi copied Mage effect, can we get something new please?
     
    Splitting Blow
    Would rather this be a short ranged attack (2 yards) or maybe even long ranged to slow targets down, as melee can be blocked/dodged/parried so ya
    Its effects else wise are fine
     
    Bloodthirst
    Also fine skill, instant which is good but i didn't touch on like all seeker skills mana consumption could be altered
     
    Attraction
    Okay this is useless, by the time you pull (and there is a casting delay) and the target is immobilized the debuff wears off before you can even get one good attack in.
    Give it the exact same activation as the harpoon skill from the spring event where there was no delay and maybe add a bleed but no slow as a debuff versus the increased damaged with the copied DK skill effect
    *Cosmetics; Redo the whole look just unsalvagable
     
    Inner Rage
    Useless passive, by the time it activates you're basically dead, change the whole thing
    Either a mana restoring skill to benefit pve, remember leveling this will limit other skills you can add points to
    Or a skill similar to rogues old absolute reflexes to benefit pvp which would evade "only" ranged attacks (note not control effects)
    This would allow seekers a chance to actually get within range of others rather than being kited to death by bows and magic
     
    Exhaustive Blow
    So useless it's not even funny, I have no solution for this maybe replace it entirely
    Perhaps a short range aoe debuff that will lower cd, dodge of targets in range for a bit
     
    Dangerous Blow
    I guess all classes still need one useless skill, we'll appoint this one ours, high energy expensive, low damage, ya
     
     
     
    That's it, won't hold breath for changes but if introducing new pvp content, try to balance the scales of power fairly
  21. Like
    Winter got a reaction from Poggers in Proposing Changes   
    So this class has been neglected from the get go; a lot of garbage expert skills, rag doll in pvp, no significant buffs to fix their downfalls and all around frustrating with mana changes, insanely high mana consumption AND accuracy (as it's a melee class) being heavily required. I'm just going to spitball a couple changes to improve the class as played it since released exclusively, feel free to chime in or add your own input.
     
    Base Skills
     
    Splitting
    this skill is fine, with the last update boosting it's damage and lowering cooldown, can't complain
     
    Harad's Shield
    Honestly also fine, the shield is like paper and is usually broken in 1 attack anyways just means your damage buff is available after one hit.
    Adding a low to medium chance to evade melee attacks at 5/5 at a percentage or control effects if the shield can absorb more damage would be welcomed.
    But it can stay as is in my opinion also
    *Cosmetics; change the effect to be more subtle so it's not a giant disco ball
     
    Inspiration
    Great skill but should raise either accuracy or attack speed as the skill develops also as seekers significantly lack those stats
     
    Disappearance
    Also no major complaints
    *Cosmetics; change the smoke to more like a teleport fx or lightning like inspiration, it is a paladin after all (not too picky on this just saying)
     
    Exacerbation
    This one should be changed a bit where at higher levels it has a chance to see cloaked characters but only temporary
    example; 3/5 show hidden enemy targets within 4 yards for 2 seconds, repeats every 8 seconds after
    example; 5/5 show hidden enemy targets within  6 yards for 3 seconds, repeats every 6 seconds after
    This would help a lot in pvp vs cloaked classes and wars and adjust current play styles
    *Cosmetics; is a smaller circle or effect too much to ask for?
    *Mechanics; Lower the insanely long activation and deactivation time of the skill, it's infuriating, also relics are useless with it as it is
     
    @Exa mechanics; consider continuous relics as long as the skills of classes with these abilities are up instead
     
     
    Expert Skills
     
    Sun Nets
    All good no issues
     
    Solar Power
    Again no major mechanics issues fair trade offs
    *Cosmetics; Semi copied Mage effect, can we get something new please?
     
    Splitting Blow
    Would rather this be a short ranged attack (2 yards) or maybe even long ranged to slow targets down, as melee can be blocked/dodged/parried so ya
    Its effects else wise are fine
     
    Bloodthirst
    Also fine skill, instant which is good but i didn't touch on like all seeker skills mana consumption could be altered
     
    Attraction
    Okay this is useless, by the time you pull (and there is a casting delay) and the target is immobilized the debuff wears off before you can even get one good attack in.
    Give it the exact same activation as the harpoon skill from the spring event where there was no delay and maybe add a bleed but no slow as a debuff versus the increased damaged with the copied DK skill effect
    *Cosmetics; Redo the whole look just unsalvagable
     
    Inner Rage
    Useless passive, by the time it activates you're basically dead, change the whole thing
    Either a mana restoring skill to benefit pve, remember leveling this will limit other skills you can add points to
    Or a skill similar to rogues old absolute reflexes to benefit pvp which would evade "only" ranged attacks (note not control effects)
    This would allow seekers a chance to actually get within range of others rather than being kited to death by bows and magic
     
    Exhaustive Blow
    So useless it's not even funny, I have no solution for this maybe replace it entirely
    Perhaps a short range aoe debuff that will lower cd, dodge of targets in range for a bit
     
    Dangerous Blow
    I guess all classes still need one useless skill, we'll appoint this one ours, high energy expensive, low damage, ya
     
     
     
    That's it, won't hold breath for changes but if introducing new pvp content, try to balance the scales of power fairly
  22. Like
    Winter got a reaction from REAPER in Expert Books   
    Short and simple; item / mcoin / gold option to recover expert skill books (oh and relics) versus overwriting them and losing them.
  23. Haha
  24. Like
    Winter got a reaction from Luan Borges in [2019.03.25] Game servers restart   
    Special thanks for this was driving me crazy 
  25. Like
    Winter reacted to Zurp in [2019.03.06] Warspear Online 7.10: The Pirate Putsch. Preview   
    @ReivenorikCan you guys switch chat back to the first page of menu and put events under society. Would be better and make more sense that way. 
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