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Winter

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Everything posted by Winter

  1. Winter

    Relics

    1) Most of the unique relics just work and don't have the pop up to them e.g. high mastery; salutary healing should show the healing fx when it works though. 2) This afaik works similar to the always active relics doesn't it? where it's applied to the mana usage of the skill, check to see if it's less.
  2. Can't see this happening but i'd also like the saved gear sets as would make life a lot easier even if it took the same time it takes to open a daily chest delay wise.
  3. I have an issue with all classes with ranged controlling abilities either having 100% chance of hitting or at least close. All the classes with them such as druid's root, shaman's blind, necro's sleep thing, hunter's new skills and such should be the same as ranger's scatter either usable at melee range only or 2 yards max if they are going to not miss or give them the ability to actually miss so those classes need accuracy in their builds. o.O @ charmer skill also didn't know it did that :D Rangers do need some changes to their skills applied as compared to what hunters have it's totally outclassed, not to mention them having the ability to self heal.
  4. I'd like to see changes along the lines of below personally. .Spirituality is changed from energy boost to + accuracy and mana regen as base .Ranged aoe blind skill that levels up similar to shamans blind where it affects more targets at each level, duration and dodge increases same no other debuffs. .Passive skill that offers some level of defense (mind is going blank here but anything at this point will work, dodge bonus, parry bonus, stone skin type, anything) Keep in mind the last 2 would be experts and come at a cost of expert points thus affecting other skills. I'd also like to see more than 2 experts honestly so people have some variation within their builds and not just go for 'best'. To throw random other ideas out there .Speed buff allowing you to give disappear's speed 'only' to another ally at the level your base disappear skill is at, expert levels would increase the duration time of the buff so not based on the base skill's time, using your disappear all speed would be removed from the buff only allowing invisibility (or disable skill completely) .Mini banner, it is a paladin after all, is applied to the body of the seeker and ticks everything within melee range.
  5. They can use spears. 1. In relation to the insane amount of mana seeker's skills use, yes i would say it would be nice to have the amount decrease as the level goes up or at least require less originally most skills require 20-22 to be used which is alot when used 1 after the other. Your only option else wise is to use relics to lessen these amounts and even then don't expect to spam all skills active at the same time cause it won't work. 2. Other classes having constant mana taking skills I do like the idea of also so +1 to that being applied across the board. 3. In relation of rogues, use splitting blow to deal with them as 'most' rely so heavily on gouge to hide after they attack this destroys their stealth and slows them. 4 Rogues need to have the same effect added to their poisonous blades or extermination skill that seekers have on inspiration which makes them visible as they change maps in stealth, fair is fair :P Or make dodge skill glow blue so it can be seen from the moon :D 5. I don't like the fact that the entirety of this class's attacks are 'melee' based (including the experts) as unlike other classes it makes you have to use tons of accuracy in your build since there is no buff to raise this or anything defensive which is needed to survive until our damage rises due to he nature of the skills. 5. For the next skills, one at least needs to be passive and a defensive skill or buff cause I have literally no hotkeys left to add anything, ps. add more hotkey slots. 6. The spirituality base bonus is a joke give us something actually useful (like accuracy). 7. Add aggression to the attraction skill please ;)
  6. Yeah new expert skills being released would be nice, also please some passive (no insane mana amounts) defensive ones for seekers.
  7. So I just did shadows before this do I get my extra pocket? :D, also please change seeker shield look so I don't look like a giant disco ball running around.
  8. Too many charmer summons lol, also can someone tell me how the hell i delete this quotation cause it won't move :(
  9. So like Seekers will be able to go invisible in battle mode when ever they want? as not seeing a stun like rogues on base skills and you did say "using tactical tricks".
  10. if you have the common dmg/lifesteal build as a BD odds are you will die against a DK almost always as without counter and under silence you aren't doing the damage you used to, not to mention if the DK has any stats to block/parry your normal attacks or skills you are basically just a practice doll for those hits until they kill you. DK is a very overpowered class and does need nerfs as mentioned by others, I won't pretend to know what their skills do to offer suggestions as I don't play the class and don't know their full mechanics. The silence itself doesn't bother me as a BD 1v1 only when it's arena when you have others hitting you while under said silence (especially dps) but the heal is OP af and needs to be reviewed. The new cd skill of BD is basically trash so I get why some will want counter back, everyone switched to rush over it which you hear complains about it's stun duration but it's also fully countered by barbs, dks, shamans, necros and warlocks. I do have issues with the magic classes of MC however as (correct me on any points if i'm wrong here anyone with said chars) as all of the classes; warlock, necro and shamans have very potent skills that do not miss in pvp and i'm guessing pve to some extent (minus boss reists); those being necros insanely long stun, warlocks pools (those not so bad as can avoid them so not targeting that class really) and shamans blind skill, which the latter I do know raises your dodge. Theres alot of MCs running around with little to no accuracy in their builds and if stacking cd can cycle those skills as they ignore your resistances and without counter and rush being countered by those skills there is no option other than to get hit with their other magic skills (which don't have this issues) until you are dead, not counting them being able to blind/stun > heal should you manage to catch them during the frenzy of magic. This is again coming from an elf only perspective.
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