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Winter

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Posts posted by Winter

  1. Not 1 buff per attack taken, it's like shield lv3 example absorbs xx dmg (no clue) and gives 25% buff with all 10 stacks.

    If you take the full dmg the shield absorbs you get all stacks, higher the shield level more dmg it'll take to activate them but longer buff lasts once you get it.

    So may be counter to what you'd want but less defence = easier it is to activate the stacks or fight stronger things if amped.

     

     

  2. Yeah, it should have another bonus to it maybe similar to Resilience where it reduces damage other players do also and to counter that bonus give pve a negative effect like increased chance monsters hit criticals or something.

  3. I was going to make a post about this but since the game has the full screen option now the hotkeys and where they are positioned needs to be re-thought since they are buried in the bottom left corner, fine if you use keys to do them and such but a pain with the mouse to not only use them but potions etc

    Centered in the middle but raised slightly from the bottom would be a good place for skills and maybe a couple slots to the right for potions or something since everyone has been saying we need more hotkeys anyway.

  4. If you don't like absolute reflexes as is on behalf of all seekers probably, we'll gladly accept :D

    As far as a stun goes you have the option of using stun weapons and/or stun relics and potions, sure that's at the cost of the insane amount of damage rogues get as is with dual axes so seems like a fair trade off if you need a stun.

  5. I think every seeker here has complained about the insanely high mana usage our skills take but devs apparently think it's fine.

    Also having all these dmg skills means absolutely nothing if we have no skills to defend ourselves with in pvp, e.g. dodge/parry/resist skills so basically you have made a suicide class. The new passive is useless as light gear as is, in pvp you will die long before you even get 2 hits off with that boost and pve you either won't be tanking and if you do happen to be your hp will likely be near full all the time via druids heals or priest.

    Please rethink the skills.

     

    On the BD thing yes counter still seems to be trash guess they didn't go with the whole 80% thing, honestly revamping the skill so it resist/avoid ranged skills at percentages and not letting it do damage would be a lot more useful and probably get less complaints (i got hit 2k+ and he just stood there etc) as they just need something to defend against the barrage of skills that get tossed out by magic classes.

  6. 1 hour ago, nabnecro said:

    Maybe change root so that you are allowed to use only 1 skill when on it's effect. With this change, it would still be useful for kitting melees but at the same time, people caught on it still has a chance to survive by using a defensive skill. I mean root is a basic skill with 5 yard range that can immediately win the fight (it can lead to infinite stun in case of 1v1 or quick death in case they have a BD on their team). And please don't start with "it's hard to cycle stuns". Everyone and their grandma can cycle stuns, it's not even hard, if you think that is something hard to do you must suck at video games in general.

    Same can be said for shamans blind (i hate this), necro sleep and so forth with the range they have, this is about druids so i'll keep it there but there's a problem with all off those skills when against 1 or worse 2 of those classes you are turned into a puppet unable to evade the controlling effects or even move.

    Suggested before either make 'ranged' controlling effect skills adhere to the dodge parameter the same way every melee attack is affected by it and parry e.g. hamstring, merciless strike, blah blah and/or change those controlling effects of druid/priest/shaman/necro/etc to a shorter range (2 yards) so they are more defensive and not an offensive skill used from miles away that's cycled.

  7. 3 hours ago, Gladiator said:

    There is something definitely broken about stuns in this game. Druids, Deathknights, Warlocks, and now Charmers and Hunters (3/4 of them are Legions lol) have the ability to fully cycle stun enemies, and it should be fixed.

    This, make those skills at least avoidable.

  8. Accuracy doesn't affect block it's a direct chance to block any attack.

     

    I'm using elf so can't exactly speak from having to face a warden in war but it also seems like a strategy issue vs them as if you see a warden and they all have basically the same build, max block so instead of everyone attacking it at the flag (per-longing it's life as you not only have npcs hitting but your high levels and low levels == more blocks == more healing) wouldn't it have been better to use the myriad of control effects shamans, hunters and locks have and just move it from the flag while only a few people actual target it to kill it? It has no immunity skills from control effects so can't see this being an issue

    Btw good luck relaying 'don't hit the warden' to everyone at war.

     

    *** Think you guys should be worried if elves start making low levels on mc at your towns at wars just to hit said wardens, just saying :rolleyes:

     

    I will agree it needs to be altered somewhat, the class if you check the creation screen is max defense so it makes sense that it is able to tank as it is, and all videos will show nearly maxed out characters so can't be suprised they are doing what they are, the expert skill that cuts all dmg like stone skin is what i'd say needs changing not necessarily to nerf it's defense amount dramatically but to increase the constant mana it takes to keep that skill active by a lot more than it takes now so if you want that up you are limited with any other skills you can use or as others have suggested make it a duration skill so it's off at least for a short period of time during cooldown. Either that or make it a chance effect on each hit to reduce it by the current amount, sometimes it works, sometimes it won't so some of your hits get through.

     

    I'd like to see changes to the skills however that open up more enticing builds rather than the end all 'best' build everyone seems to be using, for all classes.

    It's also nice to have a class that people can't just spam all their skills against without thinking.

    While not related to this topic however if nerfs are being tossed at wardens there's some mc classes that need to be looked into also, just sayin'

     

     

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