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Posts
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Last visited
Posts posted by Winter
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There better be a barrel costume like in the artwork!
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@Reivenorik Please, please in advance relay to the devs not to recycle old stats for snow weapons like with horror and add new variations to stats for lv28
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Can you please make an addition to the guild so when anyone invites a character it says who invited them;
Info: Player XXXXX has invited XXXXX to the guild.
Kthnxbye
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You guys should really consider restating some of those stun weapons so they are actual viable for people to use.
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There's already stun weapons and relics if you need stun, obviously you lose stats elsewhere, can't have it all.
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Yawn... been asking for a defensive seeker skill since they were released and end up with more of this which will just consume more energy
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Guess no one was goin eh?
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They show this on the test server no? I do recall seeing bd’s sap values can’t remember them off hand though
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Did it last night, tt Mythical that is with warden and seeker it’s not ‘that’ hard now but yes very long
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3 hours ago, Tamer Ismail said:
What about the belts in tt was at hero moved to hard or removed from game?
Anyone got an answer to this?
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3 hours ago, Reivenorik said:
All monsters have a certain chance to detect camouflaged characters.
Can I have this as a Seeker instead of Inner Rage expert
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Nope not just you, noticed it also so never use it now in pve at least, pvp (it should) work as described.
It's basically the same thing as rouge kick in the back which also doesn't work in pve.
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Probably moved cause it's not a bug.
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Simple, don't hit the rock :D
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If mana regen is working correctly now then seriously lower the amount of mana needed for seeker skills cause they don't exactly use a little and I can easily drain 110+ regen in no time, it's bad enough you've made them even more useless than they were already in pvp.
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28 minutes ago, Tamer Ismail said:
For shamns and rouges which are crying for the new parry update i would say that shamn totem was really op fair enough to make it parryable and blockable u was unbeatable at +8 by +10 other chars soo dont get mad its just making some equilibrium and for rouges u guys have the dissappear advantage and dodge shouldn't be really mad seekers should they dont even have dodge soo this update actually raped seekers more than any other char
As a seeker agree with you there lol, rogues at least have defences, with bleeds blocked by parry and melee attacks that's like most attacks
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The issue with introducing a new set of pvp items from a new location is that would make a 3rd set of gear people would have to get, good for devs, annoying for everyone else. If the existing or any new arena weapons (only) were made to be gained with war points or whatever and new varied arena sets to the arena it would light up activity in both areas, can't put everything there or arena would be more dead than it is now.
Other than that I like the idea, they could also make a new map that's accessible only to the winning side to hunt during the after win period, also during those invasion events if the same process is applied, cosmetic items like skins, costumes, hairstyles, yadda yadda could be added to npcs for purchase to avoid the afks on both sides during those events also.
War participation should also give guild points along with other points as that will attract people also. A commander costume (receiving with buffs) given to the person with the higher war points on each faction would also be good but should time out and be removed from the character and account after a week to reset the process and give others a chance to acquire.
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Hardware ID Bans don't work?
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Yes to seeker's disappear time and no clue on the shield.
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Added to a toggle switch, example if you click your class's icon in the top left hand corner it changes it would be nice.
Also if you could set the parameters for what you want disabled in options.
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You are forgetting you and every other class can also use the armor which will resist bd's hamstring (can miss and also dodgeable), you will obviously lose resistance and be susceptible to criticals just like any other class, it seems pretty balanced to me, you gain and you lose.
Everyone you come across also won't be using this armor in their build as while it may have an advantage over locks it makes it weak vs other classes e.g. crit rogues. There's also other classes than locks and bds, remember that when speaking of balance ;)
The seeker's mana drain is too high!
in Discussions and Suggestions
Posted
Sadly one of the downsides, stack energy reducing relics and mana regen gear until you find a happy balance.
Has been a complaint since the class was introduced.