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x6t3nc3

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Everything posted by x6t3nc3

  1. Should expect profanity in any online game - besides - you do not necessarily need words to communicate in an unholy manner, buy meme smilies ===3 Paste that to world chat, like every other player nowadays
  2. Make it like sandro map. If you stand near the totem you start getting damage from it equal to 4% of your maximum health points. That way both factions suffer a risk if they want to stand on it or attack it.
  3. So now that we have rage, stun, lifesteal etc- why not more defensive weapon bonuses such as: Soul recognition: 2.5% chance on 1h, 5% on staffs/2H Skill: Has a chance to activate a barrier that absorbs a small amount of damage. Equilibrium: Skill: By sacrificing damage power for 10 seconds, you are healed 10% of your current missing health points Let me know what you think!
  4. Lei, you gotta wait for it to be updated in AppStore. Ios is always slow
  5. x6t3nc3

    Abuse of Power

    It's not really favouritism - I'm sure he would've done it for you if you had asked correctly. Such as that name change thread.
  6. Your server must have some bad shamans g, Lvl 5 quake removes the chance of you 'moving away' from totem, so does blind - true? Druid is my main- yes but secret link isn't even an issue anymore considering you need a party member. Chance sulla, chance. Lock is another class needing fixing, infinite combo kill nearly every class. All melee's and priest/necro. But this isn't about 1v1. Druids on the other hand, sleep fails - does it not? Inb4- make it lvl 4. Then that means secret link is basically useless - yes? Yes you're correct - 'in the past' what now? Not even being able to perform a single skill and dying because you're caught under the effects of one hamstring is right? Believe me - one hamstring. Doesn't matter whether you have +10 armor or not - all it takes is 1 hamstring combination. Thing with rangers is, they don't use heavy armor. Thus making it fair. Paladin banner is not difficult to avoid at all - paladins are ki table by any class - they do not have a rush skill. Fetters requires close range proximity. They will either use fetter or banner first. Avoid banner..easy avoid fetters..even easier - blind, sleep, root, quake, gouge etc. The list goes on. You speak like you've never played a druid before (no offence) but simply stun-locking doesnt work when you're burst damaged 2000+ by rogues with 900+ damage or bd's. You cannot heal back that much damage in the duration of all these stuns you speak of. Sleep can fail - sleep lasts 8 seconds. 3 healing ticks in 5 seconds. Which may crit - yes. But still, whislt you're healing - their skill cooldowns are ticking and ticking until eventually, the second nuke is thrown in your face. As you said yourself- you play +1-+5 cloth armor character - you know what I mean by absurd damage
  7. What have you done by giving axes to rogues and blade dancers? I'm suggesting you take a look at cloth armor in comparison to damage available to DPS classes now. 1) cloth armor needs a bit of an upgrade. So does every other armor in general because at the current moment - players with 900+ damage are able to easily nuke cloth armor users. Even those with +10 gear For example. +10 lvl 1 novice armor has 200 less defense than +10 lvl 19 arena armor..that's a bit fked lol 2) rogue poison skill damage should be affected by the players/monsters defense a lot more - because at the moment it's pretty silly how it can do well over 230 to just about anyone. 3) since healers are support classes - I see no reason as to why shaman totem is able to hit well over 468 x 5 at level 4 - perhaps modify this a bit more or base the totem damage on the casters magic damage and the receivers magic defense. At 6003 magic defense it is still able to hit over 350 x 5. 4) that new necromanxer skill is a bit.. Let's see. I think the new necromancer skill should only increase the cooldown of the last skill casted by the opposing player - not all of the skills that are currently on cooldown 5) blade dancers. In my PERSONAL opinion - they no longer need heavy armor as they have ridiculous damage as it is and lack defensive/tanking skills - true? 6) druid 'invigorating stream' an absolute piece of sh!t skill sadly - I suggest making it similar to tornado -where you click the are of which you want to cast it because - as support classes, druids are not really ment to be in the line of fire..correct? Also - the radius is small and the push is sad..also the cooldown for a 1 heal skill is long as *bleep* 50 seconds? Really? 7) it's about time you increase the HP of all players in accordance to their class now - as mentioned earlier - 900+damage against 2900/3000 hp is just sad now. ------ TEAM QUALIFIER ARENA Once a week at a certain time - an npc appears in nadir for team qualifier for each level bracket. Only for 5x5 at the moment. Players in the world of Arinar must make a party of 5 (same level bracket) head to Nadir and the leader talk to the npc. Similar to entering a dungeon. The NPC teleports you into the map (with other teams inside the area aswell) Inside this map - teams are automatically placed in a queue for arena. Team vs team. Pretty traight forward. This occurs until there are 6 teams left. When a team is fighting another team - it will alert world chat (Team Physik is now in arena against Team Xxdeaathxx.). When world chat says that - by clicking on the system text - players are givin an option to 'watch' the arena match. (You are in arena for 40 seconds before the match starts) giving players ample time to watch. This goes on until are 3 teams left. Top 1, 2 and 3. Top 1 prize wins 'Golden Arena Conqueror chest' Inside you can find 1) 5pcs Great gladiator elixir 2) 10000 arena points 3) unique weapon skin or something. #2 prize silver arena chest 1)3 pcs great gladiator elixir 2)5000 arena points 3) arena conqueror rune set #3 prize Bronze arena conqueror chest 1)1pcs great gladiator elixir 2)2500 arena points The rewards aren't big - i know. It's just something to look forward to in this game. The prizes are for each member in the party.
  8. Rangers should hve to buy arrows anyway.
  9. 958 or something on rage - 3/4 aura priest or 4:4 Sword and axe.
  10. Ofcourse i agree, its why i dont even use it. Its ridiculous. If i wanted to instant heal, i would have made a priest.
  11. False, druids arent overpowered unless high amp Otherwise, you should have no problem laying a smackdown on them..unless secret link is 4/4. Heck, if anything - rogues are overpowered. Well, that poison skill definately is. 5200 defense on my druid and yet it still ticks 250+, whereas my bee struggles to do over 105 lol Although PvP (1v1) may not be an official concept in warspear, it has become self-evident that the warspear community has adopted that type of playstyle over the past few years. Like, would you bother amping arena armor just to get fked up in 5x5 anyway? So what if you become a bit more durable, if two rogues jump you, youre left almost dead, +10 or not. I believe on day developrs will open their eyes and see that PvP is what most of us want
  12. ... Do not buy miracle coins from apple store. Expensive. Use paypal, google play.
  13. Agree we need a wider variation. Both runes and xtals. E.g. staffs, dodge only..sad face.
  14. So sour swazz, pretty sure he ment skynete as the other :-) In otherwords, mage is now in the making!
  15. I wont be spending my $$ unless I see a restart. Just to be on the safe side y'know.
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