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Jcbref

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Everything posted by Jcbref

  1. Jcbref

    Safe place

    yeah they could be but i guess devs have wanted to make entirety of horror island pvp zone and most parts of snowy bounds but none of the spring island atleast this year
  2. Jcbref

    Safe place

    yeah those areas are neutral already bg tower, garden, termitary, tree of seasons, lair of sea tramps and mermen sanctuary
  3. i mean that isnt against any rules, its just annoying for everyone else in your team
  4. You cant really ban anyone for being succesful
  5. Jcbref

    Safe place

    Every dg area in the base game already is a neutral zone Event locations are an exception
  6. Most of the suggestions come from russian forum but i dont say that none of the suggestions over here dont make it in to the game What we do is not necessarily what devs intended
  7. Even without alliances same guild would be in top 5
  8. i agree with this except maybe about the signs these days you can get repairs, tps, arena tickets and life scrolls from daily logins but you could still argue that adding them to daily quests wouldnt be a bad thing Devs are russian and they understand russian players and their suggestion the best so maybe you need to learn some russian and go give your suggestion ideas over there of course they want to keep big spenders in the game so that they keep spending even more but they also want to make the game enjoyable for f2p so that they may one day become one of those spenders tbh if you don't get novice gear map 1 is still easy with the exception of bosses but those weren't meant to be soloed in the first place
  9. most of the time yeah, probably because we already have some kind of gvg 4 times a week and i guess you could consider war to be guilds vs guilds so basically 6 times a week its personal warehouse so my guess would be that they wanted to make it so we have to earn those slots, either by spending money to get more of them or completing free battle pass for 5 slots never said they made profit, just that they got drops this is basically true for any game with chance based systems because those who can invest more in them have more chances to profit from them
  10. well some players could like having a gvg where farming mobs is the main point even though we already have chaos for that i think battle pass was mainly for the extra warehouse slots and costume because they cant make it too p2w or there would be complains atleast over on emerald some players did over thousand runs of dungeon in one week and if they mostly ran with the same party thats 1000 runs for each players so it shouldnt be a suprise that they got alot of drops
  11. tbh i dont think 90% of players suffer from energy problem unless they spam skills mindlessly only low level players who dont have energy regen on gear and those with many constant energy consumption skills
  12. that just means you have to choose between what you currently have the possibility of not using all those skills with constant energy consumption at once (i dont think 90% of players have 2 pieces of mermen from 2 different set in addition to constant energy consumption skill )
  13. apparently in russia or in any game they have officially released the game in they dont have to reveal odds of anything % related in china they would have to but ws hasnt been officially released there
  14. i mean the problem with knowing the drop rate is that some people think that its impossible to get anything and if they knew the drop rates that could discourage them from even trying
  15. i would like if i could choose which notifications come through although without crafting or using dealer one or two notifications a day isnt too bad
  16. If people knew the drop rates then more of them could potentially not spend money of staminas -> less money for company And if they added this then people would want amp chances too and that could lead to even lower spending on signs and spheres
  17. i actually prefer that this skill is active so i can decide when to use it with fateful connection and when without it if it worked with all heal skills and not just necro then this could be really strong with aoe heals such as shaman totem sure, more support for skills this could make this somewhat useful against single targets
  18. Eu acredito que estes lhes dão ou eu me lembro incorretamente
  19. ter sorte significa que um evento improvável acontece com você, então pode haver sorte e azar. boa sorte é receber uma recompensa em poucas corridas mas também é sorte, embora azar de não receber nenhuma recompensa centenas de corridas em ^traduzido por isso pode não ser preciso
  20. Atleast for me (necro) the boss has been relatively easy thanks to tanks using their aggro skills and me being able to use poisok shield to mobs eventually attack them when shield has dealt more damage than my heals healed Idk that much about elf side tank skills and of they have aoe aggro but if not then i guess damagers just need to do aoe or normal damage to kill the spiders and if tanks have aoe aggroes then they should use them
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