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Jcbref

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Posts posted by Jcbref

  1. On 1/14/2026 at 11:30 AM, Moshi said:

    By your logic, the “benefit” lies in repeatedly paying for something that expires instead of receiving lasting content that encourages players to stay in the game, including those who cannot afford to buy the pass every month.

    This is not an advantage for the player. It is simply a guide on how to slowly empty wallets and call it a "special experience". If that is the argument, it is not just weak, it contradicts itself.

    you dont need the pass to get the mount nor do you need to spend money at all to get it. You just can spend money to unlock it faster. Devs could make it so that we would have a permanent mount but that would make it so there's one less thing to look forward to in free pass tiers

    6 hours ago, Paineater said:

    I'm thinking about making a topic about freezing Potions, Scrolls, and Minions' time/lifespan when we log off. It's extremely unfair and worries me that no one thinks to bring this up to the devs. :ThumbsDown:

    they have taken steps into this direction because originally minions died when the player died but now it doesnt die if only the player dies

     

  2. 9 hours ago, namcoissss said:

    Why doesn’t the game lower its difficulty a bit? Every time I pass by monsters, they attack me nonstop and I keep getting aggroed.

    they have made the game easier mutliple time over the years, some monsters attack only when you pass right next to them and some have larger aggro radiuses to make certain area more difficult

     

    9 hours ago, namcoissss said:

    I don’t even want to talk about EXP and gold—they’re ridiculously low. You can only gain EXP from quests, so how are new players supposed to reach level 32–34 solo?

    they made it so you can get xp only from quests so you cant make a bot that just kills enemies over and over again and reaches max level that way. You can reach level 34 in bit over a month if you are dedicated enough to grind everything daily with xp pot and even without potion and guild buff you can get to max level in under 6 months, because later quests give alot more xp when compared to starter islands and irselnorth. But the game is not meant to be played solo 

     

    9 hours ago, namcoissss said:

    Monsters drop like 1–12 gold, so where are we supposed to get enough money to craft equipment or buy gear for quests?

    main way to get gold early game is through guests and at later stages quests are still guaranteed way to make gold in addition to luck based drops from bosses and dungeons, crafting is supposed to be a long grind to reach max level to craft highest level gear but you can get craft materials as drops from bosses and dungeons and then only gold you need is for crafting licenses

     

    9 hours ago, namcoissss said:

    Some daily quests (like in the Swamps area) are only doable at level 34—so why give them to players when they’re only level 18?

    swamp dailies are unlocked at level 14 which is a rellc back from max level was 18-20, ecen back then they werw supposed to be done in a group and as "endgame" dailies 

     

    9 hours ago, namcoissss said:

    If players create multiple characters just to farm gold, they get banned.

    you can have 2 accounts on 2 devices without getting banned

     

    9 hours ago, namcoissss said:

    Then why not just let us exchange Mcoins for gold officially instead of banning people?

    most likely they dont want to make mcoin buyers have that much of an advantage

     

    9 hours ago, namcoissss said:

    This game has been out for so many years already—yet there’s still nothing done to make it easier for new players.
    I really hope an admin sees this post and considers lowering the difficulty and increasing the EXP gain.

    as i said before they have made the game and especially first islands significantly easier for new players not to mention daily bonuses and talents and expert skills and better gear on later levels

     

     

    9 hours ago, namcoissss said:

    It takes 2,500 EXP just to reach level 23—how is that fair?

    2500xp is very low when compared to level 34 which requires 83000xpimage.png.cb4186038123c3a1a95a1921f6ed8e92.png but boss dailies give 46xp without any buffs(58 with only bp buff)image.png.e346f37c345d2d29ba7e2df2651b35a0.png and yellow guests give several hundred 

     

     

     

     

  3. 2 hours ago, Gladiator said:

    That moment when you go for US server for an English speaking server, you move to Europe, and be permanently cursed with all major event timings (2-4 am) in the game.. This is so unfair, I want to change server. :parr1ot6:

    Why can't these event times cycle around? I'm pretty sure around 15-16 CET (which is 12 hours from this current time) is also a very active time. At least that is the time when most guilds gather up to 100 members online to do their raids.

    Because it Eu server and its events are scheduled so that they are  afternoon/evening times for timezones between gmt -3 and gmt +3 when most players in those timezones can log

  4. Max guild member amount reaches the cap at level 10 so level 11 and 12 are just for guild skills which are very powerful for a reason

     

    Making guild leveling cheaper would devalue globe and guardian by making them more accessible

     

    And in competitive events of warspear having globe available for 220k gold would be gamebreaking

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