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rafa9876

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  1. Wow
    rafa9876 reacted to Jcbref in SCREENSHOTS FROM THE GAME   
    so you dont need skills to row a boat, i can become gondolier now 

    dont mind the corpse just floating in the canal
  2. Like
    rafa9876 got a reaction from Vinagre in Overload - Rework   
    Rather than giving it a chance to doublecast I'd make your overload reduce the skills cooldown by 60/70/80/90%.
     
    Overload is actually good extra damage when fighting a boss so I'm not sure if I'd change it to your idea.
    Would be an overall nerf in damage.
  3. Like
    rafa9876 got a reaction from Vinagre in Overload - Rework   
    Yea for single target damage current overload is better but if you are focusing on AoE then your idea would do more.
     
    Either way current overload is boring unlike your idea so I'm for it!  
  4. Like
    rafa9876 got a reaction from Diego Ferreira in Warlock Skill Improvements Suggestions   
    I think they could be the ones to receive a passive skill that buffs the warlock whenever any enemy resists any skill.
    Could make it like "for every time an enemy resists any ability, warlock gains a stack." and then "At X(3?) stacks he gains a buff" or "For each stack he gains X."
    The buff could be anything, to damage, defensive, crowd control or even to buff the next ability to apply its full duration debuff 100% of the time.
     
    A passive skill like this would be relevant in any high level content, as even normal mobs start to be able to resist.
    Stuff like this already exists in relics, activating after an enemy resists the skill.
  5. Like
    rafa9876 got a reaction from Laevateinn in Warlock Skill Improvements Suggestions   
    I think they could be the ones to receive a passive skill that buffs the warlock whenever any enemy resists any skill.
    Could make it like "for every time an enemy resists any ability, warlock gains a stack." and then "At X(3?) stacks he gains a buff" or "For each stack he gains X."
    The buff could be anything, to damage, defensive, crowd control or even to buff the next ability to apply its full duration debuff 100% of the time.
     
    A passive skill like this would be relevant in any high level content, as even normal mobs start to be able to resist.
    Stuff like this already exists in relics, activating after an enemy resists the skill.
  6. Like
    rafa9876 reacted to LeeLoo in [2021.10.22] Update Warspear Online 10.1: Mystery of Vinetta. Preview   
    Dear friends!
    The Median night, the most long-awaited, mysterious and bright holiday in Arinar, is getting closer every day! This year celebration will take place on Vinetta, well known for its wetlands, canals and the annual competition of theatrical troupes - The Mystery of the Long Nights. So, your applause - the curtain is opening!
     
    Town Square
    ---
    (A smartly dressed entertainer enters the stage)
    Entertainer: Honorable audience, signori and signorini! Honorable people of Vinetta and guests of our island! Today we glorify the Mystery of the Long Nights! The greatest theater competition is about to begin! Incredible performances await you everywhere: in squares and in alleys, among canals and on bridges, in taverns and pubs! The best theater troupes have been preparing for a long time in order to amaze the respected audience with plays and shows - a delight for the ears, eyes and mind! Hurry to see: incomparable comedians and singers, mimes and acrobats, new harlequins and voltigeurs!
    ---
    (The entertainer's speech is briefly interrupted by favorable shouts)
    ---
    Entertainer: But that's not all! Please do not ignore Vinetta's exceptional guests! Only during the Long Nights, passing from Pumpkin County - the venerable Sam Hein and his Horror Circus, the one and only! Virtuosity and skill beyond good and evil! Signor Hein seems determined to fight for the title of King of Theaters! Hurry to see - only in...
    ---
    (A living puppet enters and hands the Entertainer a note)
    ---
    Entertainer: Hmm... Yes, yes, I completely forgot to mention separately another troupe that will take part in the Mystery. Pay a tribute to the amazing Puppeteer and his troupe of living puppets! No wonder they predicted a thunderous victory in the theater competition... as well as every year... Hey, what are you doing? That's not what I meant! I didn't mean to offend Puppeteer!
    ---
    (Two hefty puppets grab the Entertainer and lead him off the stage. Screams of discontent are drowned out by the orderly clapping of wooden palms)
    ---
    Puppeteer will do anything to win the competition and has already begun to set his traps all over the island! Horror rides, exciting quests, sinister dungeons, world and guild events in the open world and in GvG territory, incredibly entertaining group guild survival event, treacherous bosses and amazing rewards await you!
     
    Holiday island
     
    Well, it's time to look around and explore the new holiday island! Many centuries ago, Vinetta was an unremarkable area, but the Great Rift irrevocably changed the appearance of the island - a significant part of the island's territory was flooded, swamps formed in place of forests and arable lands, and city roads were hidden under water. However, the cheerful locals managed to turn this disaster to their advantage. They connected the flooded parts of the island with canals and built graceful bridges that allow them to cross water barriers. The inhabitants of the island can easily navigate the canals, but the heroes of Arinar will have to work hard to master this skill and get to all corners of Vinetta! 
     

     
    Weekly qualifying guild tournament "Melpomene's Choice"
     
    Perhaps the old experienced actors still remember what the theater competition was like before Puppeteer appeared on the island. However, this year the cunning theater master will not be able to hamper the execution of the ancient tradition of Vinetta!
     
    If you haven't joined a guild yet, it's time to do it, because guilds from level 2 will automatically take part in the guild qualifying tournament among the theatrical troupes of Arinar. In this tournament, each Alliance will be represented by three theatrical troupes.
     
    Sentinels:
    Troupe "Piazza" Troupe "Theater of Shadows" Troupe "Red Harlequins" Legion:
    Troupe "Buffa" Troupe "Theater of Silence" Troupe “Lilac Harlequins "Piazza" and “Buffa” troupes tend towards fun, light performances with lots of dance and music. In the Theaters of Silence and Shadows, they learned to play without words at all, reaching the heights of stage expressiveness and sophistication. Finally, the Lilac and Red Harlequins have established themselves as consummate ironists and tricksters whose performances are unique.
     
    Which theatrical troupe your guild will be in will be determined by the hand of fate - at the start of the tournament, guilds will be randomly distributed into groups within their Alliance. Compete with other guilds in your group on the tournament points you have earned and check the Activity Center from time to time to track your guild's progress!
     
    Tournament points are awarded for completing tasks, completing dungeons and attractions, as well as for killing a raid boss only in Vinetta's territory:
    Completing tasks (15 points, no limit) Passing of rides (10 points, the limit of points per day is 500) Completing dungeons (30 points, the limit of points per day is 1000) Killing raid boss (60 points, unlimited) The three strongest guilds from each group with the highest score will get the right to participate in the Mystery of the Long Nights, survival games!
     
    Tournament time and duration: weekly
    EU-Emerald \ SEA-Pearl (Monday 00:00 CEST to Sunday 00:00 CEST) 
    BR-Tourmaline \ US-Sapphire (Monday 10:00 CEST to Sunday 10:00 CEST) 
     
    Holiday Quests
     
    The theater begins with... underhand intrigues. What with schemings of competitors Sam Hein fails to show the true skill of the artists of his Circus. Each of you has to find the true culprit of strange and sinister incidents, so be attentive to the collection of evidence and secrets that Signor Polichinelle will tell. You will meet many traps on your way, but even the most experienced puppeteer cannot manipulate the heroes of Arinar!
     

     
    In addition to solving the main mystery of the holiday island, you will find many exciting daily tasks: collect theatrical props, rip off the heads of spy-puppets, work over aggressive wooden dolls, fight off attacks from mannequins and mad carpenters! Play the key role in hilarious PvP-scuffles drop into the "Dead Man's Grin" Tavern or by crossing over to the side of the enemy Alliance!
     
    Dungeons
     
    Oh, what a difficult walk awaits you! The gloomy estate of Orlandina, the beloved of Puppeteer, is fraught with many dangers. You need to clear rooms from the whole pack of Orlandina's puppet servants and fight the owner of the mansion.
     
    Each of  Puppeteer's creations is a real work of art, but the master put a part of his soul into Orlandina. Unable to resist the beauty of his own creation, Puppeteer, who never loved anyone, was inflamed with passion for Orlandina, and wished to hide her from prying eyes forever. Surrounding the most perfect of his creations with loyal servants and graceful objects, Puppeteer locked Orlandina in a mansion built according to his own design.
     

     
    Be careful, because Orlandina, the eternal prisoner of the doll's estate, will try to confuse the uninvited guests! There are so many rooms in the mansion of the beloved theatrical master, that every time you have to go through a new route and face new monsters. Carefully switch the levers in one of the rooms and keep in mind that not all inhabitants in the estate are hostile!
     
    World event “Shadow Play”
     
    Well, it looks like you managed to anger Puppeteer! The theatrical master's sophistication and ruthlessness know no bounds, and his servants are strong and cruel. Frustrate insidious plans of the Puppeteer's henchmen and help Sam Hein defeat the most dangerous servants of the theatrical master! 
     
    The first stage “Light and Shadow”
    Theaters of Silence and Shadows are rightfully considered the most mysterious troupes on the island. No one knows what they are preparing for the upcoming competition. Puppeteer considered that such a strong competitor should be eliminated, and sent his supporters to these theaters - the Shadow Maestro brothers. The brothers decided to remove the heads of the theaters and take their place. then remove the troupes of Silence and Shadows from participating in the competition. The appearance of these villains is accompanied by attacks on the townspeople of creatures woven from shadows. They must be sent back to where they came from! Bring the monsters to the light and smite them! 
     
    The second stage “Stealing the Light”
    Maestro's minions have stolen all the oil from streetlights! Vinetta's lamplighters had already left for the light to shine again. Shadow creatures do not sleep - stop them and help the lamplighters complete their dangerous work! 
     
    The third stage “Rescuing the Drowning”
    Maestro's henchmen have pushed the townspeople into the сanal! Help them get out of the water and get to the stretcher of the city medical orderlies. However, be careful, the Maestro has scattered mines in the channel, they are extremely dangerous! 
     

     
    The fourth stage “Harlequin's Shadow”
    The head of the Harlequin troupe is a well-known good-natured person, but his shadow ... His shadow has absorbed all the worst features of a real theatergoer. The maestros lured shadow to their side, and now it is threatening the inhabitants of the island! 
     
    The fifth stage “Battle of the Masters”
    Sam Hein hasn't personally entered the battle for a long time, but the Puppeteer's servants managed to make him angry! He decided to get even with the Shadow Maestros! Help the prince of the Median night and fight the shadow creatures. The enemy is insidious, he distributed part of his power to his closest followers - werewolves, try to destroy them as early as possible! 
     
    The sixth stage “Shadow Maestro”
    Sam Hein failed to win, but Maestro's henchmen were significantly weakened! The maestro is hiding in the shadows - light the fires, gain the power of light and defeat the villain! The Puppeteer's servants will have to compete honestly! 
     

     
    Restart time: on schedule
     
    Tournament guild event on the GvG territory “Carnival of Drachmas”
     
    The time has come for fierce battles! Boldly leave your camps and fight other players and new PvP-monsters! The path to the main stage is difficult and thorny, and only the strongest guild can go through it to the end! 
     
    On the most mystical night on Vinetta, it is customary to hold the Carnival of Drachmas. For every inhabitant of the island, this is a chance to prove themselves in battle with the strongest guilds of Arinar. Vinetta's most renowned warriors will await the heroes at the Center Stage of the Four Channels. However, the right to get on stage still needs to be earned! Collect drachma coins by overcoming defenders and taking coins from rivals from other guilds. Everyone who collects the required amount will receive a ticket for the crossing, where they will face even more dangerous opponents. Then the severe gondoliers will require you to prove yourself once again, and after that they will let you enter the stage. Only the guild that crushed Vinetta's greatest warriors will receive the highest reward!
     

     
    The main task of your guild is to score as many points as possible, dealing with monsters, as well as other players. Just keep in mind that the combat zone is divided into three parts by water barriers. When you leave the camp, you will immediately be taken to the first zone, where you will have the opportunity to prove yourself in battle!
     
    A gondolier will help you get into the next battle zones, but think over your tactics well, because you can only return back in case of death! With each crossing, the battlefield becomes smaller, the monsters are more dangerous, and the enemies are more sophisticated. And the gondoliers do not work for nothing... 
     
    For every kill of a monster, your character will receive one coin. Five ringing coins will be replaced with a special “One Way Ticket”. After getting your ticket, hurry to the gondolier that will ferry you across the river. The crossing to the third zone will cost 10 coins, moreover there you will meet elite monsters with a very fast spawn time. Battle with monsters and other players and try to stay alive as long as possible in the central zone  to earn valuable points!
     
    Absolutely all monsters in the GvG territory will have a new PvP-status: they will take into consideration PvP-characteristics of a player! Killing this kind of a monster - normal, strong and elite - will bring your guild from 10 to 100 points, and their respawn time will be from 15 to 45 seconds.
     
    Be extremely careful, because in the PvP territory killing another player not only brings 10 points, but also gives the winner the opportunity to take away the earned coins. Only the strongest will survive!
     
    Restart time: on schedule
     
    Guild event in the open world “Mannequin Tent”
     
    It seems that Puppeteer is still confident in his power and even continues rehearsals of his theater! Step in now and destroy the theatrical master's creepy creations!
     
    Puppeteer will need actors to win. He gathered a troupe of his most successful creations and sent them to rehearse in the Mask Den. The actors from Mannequin Tent tirelessly prepare for the competition and perfect their fighting skills! They must be stopped in order to deprive the Puppeteer of any hope of victory!
     
    Conditions of activation: gather 5,000 Guild points.
    Restart time: 12 hours after the event ends.
     

     
    Scary Mannequin
    Scary Mannequin used to be a dancer and no one could repeat the sword dance. Now there is no trace of the ease of his dance, but his sabers are still perfectly sharpened.
     
    Creepy Mannequin
    One day Creepy Mannequin was a skilled blacksmith who was ashamed of his ugliness. Now a way for his accumulated anger has been found - under the blow of a hammer heads burst like ripe pumpkins!
     
    Terrifying Mannequin
    Terrifying Mannequin was well-known as an alchemist who for many years sought the secret of eternal life. Desperate, he would his body to the Puppeteer troupe...
     
    Frightening Mannequin
    Frightening Mannequin was a poacher. In the forest he was ambushed by Puppeteer like a wild beast, and now his disfigured face is forever hidden under the mask of a lion.
     
    Forsaken Mannequin
    Many years ago Forsaken Mannequin was Vinetta's best artist - he changed roles like gloves. They said that three personalities coexist in it at once. Is that why Puppeteer put a three-faced mask on the head of his creation?
     
    Hurry down to the dungeons, where you will find the best actors of Puppeteer on four levels! Just remember: the deeper you descend into the catacombs, the more dangers await you. In addition to meeting grim monsters, you run the risk of running into threatening traps that can not only scare, but also cripple! In addition, you can “rip off the masks” from the mannequins outside the event, because dangerous bosses are always ready to take on the battle! 
     
    Rides
     
    What a Horror Circus without fun rides! This year, Sam Hein has some special entertainment for you, and this is not some trivial roller coaster! Transform into sinister monsters with a set of unique skills and destroy dolls on your own battlefield, amuse yourself with monstrous cooking, build your own attacking fortresses! Chilling experiences and an incredible amount of tokens guaranteed! Have fun all out, and exchange the Good Luck Tokens for excellent prizes!
     
    Nightmare Hunters (solo, for all levels)
    The Horror Circus has always been a haven for a variety of creepy creatures from all worlds. Everyone here can tickle their nerves looking at the collection of Sam Hein, and the most daring can try on the role of one of the hunters and take part in the events of their past! Crush everyone wholesale, chase the fugitives and finish off! For each sacrifice the showman will generously donate tokens!
     

     
    Nobody leaves hungry (solo, for all levels)
    Cooking food for the whole crowd of Horror Circus visitors is not an easy task. However, Sam Hein has managed to turn it into an exciting pastime and promises a generous reward for the luckiest chefs. Carry the ingredients into the pots, but beware of the Subterranean Soupeater! This cunning villain made his way into the kitchen to feast on something delicious. Hurry up, each  correct ingredient and each ready meal will earn you Tokens! 
     

     
    Tower Rush (solo and group, for all levels)
    Sam Hein always chooses the most dangerous corners of Arinar for the Horror Circus. That is why it is so important to take care of protection in good time. Sam Hein promised to reward the best tower builders and defenders of the Horror Circus with Good Luck Tokens. Skillfully combine different types of towers to achieve the best effect and kill as many monsters as possible - showmen pay for the head of each villain!
     

     
    Raid Boss Puppeteer
     
    Puppeteer - the self-confident and vain owner of the theater of living puppets has been called the King of Theaters for many years. Sam Hein's decision to take part in a theater competition hurt the pride of the puppet master. Gathering all his henchmen and obedient servants, Puppeteer ordered them to eliminate competitors, and he locked himself in his mansion. 
     
    The old people say that the Puppeteer's mansion grew up in the middle of a swampy forest many years ago and literally overnight. The mysterious maestro settled in such a strange place in order to have plenty of wood for his craft, but no one saw that the woodcutters cut wood there. However, the incredible splendor of the performances that Puppeteer soon began to arrange did not leave the audience in doubt - the owner of the mansion found a way to make more and more new dolls. A troupe of puppets, seemingly alive, immediately joined the theater competition during the Mystery of Long Nights, bringing the honorary title of King of Theaters to Puppeteer over and over again... to this day. 
     

     
    Be careful looking for the main villain in the labyrinths of his mansion, because his puppet world is full of real traps, ambushes and aggressive monsters that reliably guard the peace of their master. From the outside it seems as if the old theater master is peacefully dozing off in his chair, but do not be fooled by his imaginary calmness! Puppeteer is very cunning, and everywhere he placed his own copies, however, much less dangerous than the maestro himself. 
     
    Did you manage to find Puppeteer after all? Feel free to join the battle, but keep in mind that cornered theatrical master will summon many dangerous monsters to help. Try to deal with the Puppeteer's creations as soon as possible, because from their movements the earth is literally saturated with poison! Puppeteer is not going to give his life cheaply, and when weakened, he will restore his health due to your attacks. However, remember that even an experienced puppeteer can be turned into a rag doll, so prepare your weapons for battle! 
     
    Survival games "Mystery of the Long Nights"
     
    Here comes the turning-point of the Median Night! First in a long time, the title of the King of Theaters will be earned on the battlefield by the most worthy theatrical troupe! Absolutely all residents of Arinar will be able to witness the historic survival games, so don't miss this showy event!
     
    The Mystery of Long the Nights is an ancient tradition of Vinetta. The award for the title of King of Theaters is so great that every self-respecting theater considers it its duty to take part in the competition. All of Vinetta's theatrical troupes spent a long time preparing the props, improving their skills and rehearsing the best numbers in order to compete for this prestigious title at the appointed hour. Participating teams from the strongest guilds from each theater will battle each other on the Theater Atoll. So who will be the King of Theaters? 
     

     
    Next, you have to understand the rules, because never before has Arinar met such sophisticated challenges! Based on the results of the weekly qualifying tournament, the guilds that take the first, second and third places will receive the right to fight for survival as part of their team. In total, 6 teams will converge on the battlefield, one from each theatrical troupe. Teams will consist of 15 members, so each guild must choose an assault group of 5 people (Guild Commander and 4 strongest players). 
     
    Half an hour before the start of the games, the commanders and assault group will have the right to access the waiting area, and all other players will get into the spectator seats only at the beginning of the battles. Fans will be able to move freely around the battlefield and support their favorites with loud applause and mottos! 
     
    The teams will have to fight against each other in a small area for several rounds lasting 5 minutes each. The main goal of the survival games is to kill the players of other teams and remain the last survivors, or survive until the end of the round and have more living participants than other surviving teams. 
     
    Each team in a round will have 10 revivals, which are activated automatically in case of the death of the participants. Try not to waste them, because as soon as all the revivals are over, team members can no longer resurrect in case of death and will enter the battlefield only in the next round. Remember that on the territory of the event, active guild skills for both participants and spectators will be blocked! 
     
    Winning the round is awarded to the last surviving team. If, after the expiration of time, two or more teams remain on the battlefield, the winner is the team with the largest number of surviving participants and remaining revivals. 
     
    For the victory in each round, the team receives 1 point, and the theatrical troupe, which earns 3 points the first, is declared the winner of the survival games. The fight is not easy, but you will have time to catch your breath - 30 seconds before the start of each round will allow you to safely prepare for the next fight.
     
    The winning team will share the triumph with all their comrades, so an incredible reward from the inhabitants of Vinetta awaits all guilds that took part in the qualifying tournament as part of the troupe! 
     
    Restart time: on schedule
     
    Holiday skills 
     
    Only during Median Night will you have access to holiday skills that will allow you to transform into unique monsters or call for help from puppet helpers! 
     
     Wooden Legionnaire's Help 
    Almost indistinguishable from humans, some puppets have chosen the path of helping the heroes of Arinar! Wooden warriors do not feel pain, but they are able to inflict it. The skill is issued for the entire duration of Median Night and is not used during Arena. 
     
     Crossbowman's help
    Puppets make excellent warriors - wooden crossbowmen help on the battlefield and do not feel fear even when fighting an entire army! The skill is issued for 6 days as a reward for the final PvP event and is valid only on the Horror Circus. 
     
     Help of a group of crossbowmen
    What could be better than a fearless combat assistant, ready to defend himself anytime, anywhere? Only three excellent crossbowmen! The skill is issued for 6 days as a reward for the final PvP event and is valid only on the Horror Circus.
     
     My Personal Fleet
    Allows you to navigate the water channels of Vinetta. The skill is issued for 7 hours as a reward for a world event and is valid only on the Horror Circus. 
     
     My Personal Epic Fleet
    Allows you to navigate the water channels of Vinette and do it in a unique style. The skill is issued for 7 days as a reward for a guild qualifier and is valid only at the Horror Circus.
     
    Season 4: Benefit of horror 
     
    Soon after the release of the update, a new Season of Activities will open for you, which means that your adventures on Vinetta will be even more fun! Check out the Activity Center, complete daily and weekly missions and get valuable prizes.
     
    Do you want to get special benefits and spend time on the holiday island in exceptional comfort? Then the Battle Pass will come useful, which will open an additional branch of unique rewards, and after completing all levels of the Season - an additional slot with a reward. Earn Season Points and unlock infinite rewards with the Battle Pass! 
    In addition, Battle Pass holders have access to:
    additional slots with daily and weekly missions; access to personal warehouse and guild warehouse from the quick access menu; a pleasant opportunity for a free hairstyle change at your Personal Barber.  Achievements
     
    In this update, 13 new individual achievements will be available for you, one of which will be Legendary. Challenge yourself on the battlefields and collect the entire holiday collection of feats! In addition, you can prove the strength and power of your alliance by obtaining all 4 Legendary Guild Achievements! 
     
    New section “Effects”
     
    In version 10.1 players will have the opportunity to track the impacts. The new section "Effects" can be found in the menu of the parameters of the hero.
     

     
    The new section is subdivided into 2 categories: impacts and items. The first includes all buffs received in the game world, such as guild skills, buffs for events and battles for territories, etc. The item section, in turn, will include all the effects received from elixirs, scrolls and food. Effects within each category will be sorted by time of action, and clicking on an effect will open information about the effect.
     
    Set up the display of impacts 
     
    In addition, in the settings menu it will be possible to enable or disable the display of influences not only for your character, but also for other heroes! 
     

     
    Other changes
    added a separator for gold orders when conducting trade operations and when using warehouses; added priority display of the most important actions in the group widget; the problem with sound playback and game freezes on Xiaomi devices (POCO X3 Pro, Redmi Note 10 and others) has been solved. That's all for now, and detailed information on rewards, gifts and holiday surprises will be available on the day the update is released.
     
    See you next week on the open testing!
    AIGRIND 
  7. Like
    rafa9876 reacted to Holmes in [2021.10.20] «Horror Contest - 2021»   
    Friends!
     
    The bright days of the celebration are just around the corner! What's Halloween without fancy dresses? Hurry to grab your creepy masks out of the closet, wear your raincoats and scare your neighbors! And of course, don't forget to take a photo to enter the new "Horror Contest - 2021" and win some amazing prizes!
     
    How to participate?
    Take a photo specifically for the competition: you can use any means for transformation: outfits, cosmetics, entourage, etc; Your photo must contain the “Warspear Online” logo: drawn on paper, opened on the screen of your device or in any other way, but not applied to the photo using a graphic editor; Create a separate topic in THIS section of the forum and publish your competition submission in it. The name of the topic should contain the nickname and server of your character. Conditions of the competition:
    We only accept photos taken specifically for the competition. Photos taken earlier will not be able to participate; One participant can submit only one photo; Any clothing and items are allowed, except for those contrary to ethical and moral standards; Group photos or photos of other people are not allowed; It is forbidden to use graphic editors to overlay non-existent objects and effects on a photo. Only minor photo correction is allowed (for example, adjustment of brightness and contrast parameters, etc.); The jury reserves the right to resolve any controversial issues arising during the competition at its own discretion. What will be evaluated?
    Transformation. The main goal of this competition is to create a truly stunning image; Theme. Your job should be directly related to the Halloween theme; Creativity. Experiment with outfits, do not spare ketchup, if you want to become a real vampire, choose interesting angles — you should stand out! Photo Quality. It is very difficult to evaluate works where it is difficult to see something due to poor image quality. What about the awards?
     
    Mister & Miss Median Night: 25,000 Miracle Coins + any Horror Circus costume to choose from + unique golden forum badge
    Vice Mister & Vice Miss Median Night: 20,000 Miracle Coins + 50 Elixirs of Seeker's Stamina + unique silver forum badge
    Mister and Miss Originality, King and Queen of Fear, Pumpkin King and Queen: 15,000 Miracle Coins + 30 Elixirs of Seeker's Stamina + unique bronze forum badge.
     
    Description of nominations:
     
    Also, do not forget about the Incentive prizes, which we will award to the participants who almost reached the prize places.
     
    The competition starts right now and will last until November 10. After that, within a week, by November 17, we will determine the winners and publish the results.
     
    Happy Median Night!
    AIGRIND
  8. Like
    rafa9876 reacted to Deso in Another sketches for the new class (s)   
    The Chosen - Condottiere
    Specialization: dealing physical damage, confronting magicians.
    Equipment: two-handed sword, heavy armor, ax and shield.
    Class feature: lack of mana (instead of stamina) and magic damage in any form
    Basic skills - 1. Rising sun - a skill that deals increased physical damage and imposes a debuff "Harad's Wrath"
    2. Buckler Throw - A ranged attack that stuns the target. If the target dies from this skill, the Condottiere will receive a shield equal to his maximum health. If during the death of the enemy he was hit by the "Wrath of Harad" debuff - it will replenish part of the maximum stamina of the character.
    3. Cleaving Dash - The Condottiere runs to the target, pushing all opponents on the way. Upon reaching the target, makes a circular blow with a radius of 1 yard around the character, inflicting physical damage and applying the effect "Bleeding" on enemies.
    4. Radiant Armor - Condottiere increases his magical defense depending on the total magical power of enemies around in a 5 yards radius.
    5. Deaf defense - Condottiere repels all magic attacks of opponents for several seconds. The negative effects from attacks are still superimposed.
    Expert skills - 1. Passive ability - Mastery of war - When the hero is armed with a two-handed sword, the range of his attacks is increased from 1 to 2 yards, and the attacks deal reduced damage in the area around the Condottiere. When an ax and a shield are equipped, every 8/7/6/5 enemy attack is guaranteed to be blocked.
    2. Respite - Condottiere is immobilized and reduces any incoming damage by X%, begins to quickly replenish stamina and part of health. For the duration of the skill, the hero's "Resistance" parameter rises significantly.
    3. Blow with a guard - deals physical damage and is guaranteed to ignore part of the enemy's defense. This attack cannot be blocked, but it can be dodged or parried.
    4. Capturing a position - massive aggression, Condottiere provokes surrounding opponents to attack himself. Enemy heroes simply lose the target of the attack. Imposes a buff that increases the "Parry" parameter of the hero for X seconds by X%.
     
     Now about endurance instead of mana. This mechanic will be tied to two character parameters - the amount of health and health regeneration. The hero's stamina regenerates faster than mana, but initially its amount is slightly lower than at the start of other heroes. The maximum amount of stamina increases with the growth of maximum health, taking into account the level bonus, gear and buffs. Stamina regeneration increases as the Health Regeneration parameter increases.
    Now swear.
     
    P.S - I am from Russia, I used Google translator, I apologize for translation problems.
  9. Haha
    rafa9876 got a reaction from Hellprince in Thoughts on mage skills and combos   
    I just feel like it would be a really boring rebalance if all they're gonna do is change the numbers and minor things like "can stack".
     
    I hope they actually add more depth to all characters, not just mages, so I invite other people to be a bit more creative with their suggestions.
  10. Like
    rafa9876 got a reaction from Baphomet in Overall needed changes   
    They could add a "combo" with Dead Soldier allowing you to cast Bone Shield on the Totem, creating a skeleton manually.
    Wouldn't be a crazy thing to add...maybe make the power of that skeleton be scaled with Bone Shield level rather than Dead Soldier.
  11. Like
    rafa9876 reacted to vavavi in Rebalance suggestion: Magic resistance book   
    This thing.
    With the upcoming skill balances, theres been alot of discussion about skills, but not so much about passive skill books. And there is one thats in desperate need of some reworking.
     
    This monster of a book dropped from raid boss giant octopus in t5, is easily the most broken, overpowered and busted item the game currently has. And heres why.
     
    Lets start by comparing it to its counter part "magic extension", dropped by the other raid boss in t5, orcinus. One of them extends positive effects, while one of them cuts down the duration of negative effects. In paper, it makes sense, but in reality these 2 things are nowhere near equal. While the book from orcinus is insanely strong, and makes a huge difference (as it should), it can be countered with the right play. Octo one really cant be.
     
    How this book works right now, is that it cuts down ANY negative effects duration applied to your character with the amount equal to your magic defence %. So this is usually about 50%. It already sounds strong, while assuming it would be just stuns, but thats not what the reality is.  When I said any negative effect, it means all of them. Relics, saps, roars, silences, slows, stuns, roots, bleeds. Anything you can think of, it effectively cuts in half. It works on so many things, that theres 0 counter play to it (Except having the book also). I understand that it's rare, and should be strong, much like its counter part is, but strong shouldn't mean straight up making you almost immune to any negative effect. 
     
    I have a few suggestions how this could be balanced, while still keeping it equal to magic extension one.
     
    1. The % could be cut in half. So for example, if you have 50% magic defence, it would lower the duration of negative effects by 25%. This would still be strong, and make a huge difference, but would atleast allow for bit more counterplay.
     
    2. Make it chance based. So 50% magic defence, would mean you have a 50% chance for it to activate, and cut the duration in half.
     
    3. Its effectiveness could be limited somehow. For example, let it work only on stuns and root type of skills, while relics saps etc stay unaffected. Something along these lines.
     
    4. Give it a cooldown. For example, every 3rd negative effect would be effected, or that it couldnt be triggered more than once every 5 secs. This one is a bit risky in my opinion, because if the timer is too long, it would be way too hard of a nerf.
     
    Haven't seen this book being discussed in english forums atleast, so figured might aswell bring it up.
     
  12. Cool Story
    rafa9876 got a reaction from wolfdragon99 in A few things: Overload/ Dragon eye   
    how about 1309?

  13. Wow
    rafa9876 reacted to Holmes in [2021.10.15] Skill Rebalance. News   
    Friends!

    It’s no secret that the “core” of the classes plays an important role during battles. We try to release skill rebalances as often as possible, in order to bring the feeling of novelty and freshness into the game, diversify the players’ builds and support a healthy and dynamic balance of power in both PvP and PvE battles.

    We are well aware how actively you are participating in discussions on the forum and social networks, affirming that such changes in the game are very important to you. So, we are glad  to announce that a massive rebalance will occur this year, in the second half of December, with the traditional winter update.

    Our team attentively watches over the feedback, so if you have ideas about skills and their mechanics, it’s high time to visit the corresponding forum section and create a new topic with your propositions — https://bit.ly/3DIz7rB.

    See you in the game!
    AIGRIND
  14. Like
    rafa9876 got a reaction from Speedom in Skill idea for DK Tank - Rotten heart.   
    Solidity can actually stop critical hits entirely and it's easy for tanks to reach 50% solidity effectively avoiding all critical hits soooooo...
  15. Wow
    rafa9876 reacted to LeeLoo in [2021.10.04] The Bounty Week and special Weekly ratings Tournament!   
    Dear friends!

    This fall will be truly generous with exciting events and incredible rewards! The Bounty Week will help to brighten up the waiting of the main autumn holiday, the Horror Circus. Both newcomers and experienced warriors know that it is especially fun in Arinar at this time, because unique treasures await everyone, who sets off to meet exploits. 
     
    Go ahead, for battle trophies!
    legendary Troll Costumes: Black Troll Costume, Blue Troll Costume, Green Troll Costume, Red Troll Costume and Purple Troll Costume was added to all Dungeons of heroic and mythic difficulty levels (drop chance increases with level and difficulty of a dungeon);  the rarest classless books “Enhanced Attack Speed” and “Enhanced Skills Cooldown” was added to all Dungeons of mythic difficulty levels (drop chance increases with level of a dungeon);  x2 drop chance of all equipment (weapons, armors and accessories) in all Dungeons; x2 drop chance of all equipment (weapons, armors and accessories), costumes and books from all mini bosses, bosses and raid bosses; x2 drop chance of Great Kutulu, Nocturna, Rottung Air costumes and classless books "Enhanced Critical Hit", "Power of Spirit", "Power of Life" from the treasuries for Invasion of Chaos, Music of Magic and Wild Hunt Guild events;  x2 drop chance of weapons from the treasuries for Filth's Dungeons, Lords of the Depths, Grove of Black Elm and Rusty Wastelands Guild events;  x2 drop chance of classless books "Absolute Strength" and "Might of the Depths" from Pirate Chests; x2 Guild points for completing all Dungeons; x2 increased the daily limit of reputation for completing  Rotting Garden, Termitary, Tree of the Seasons, Technopolis and Sea Tramps’ Lair Dungeons. Also, 10 prizes in the traditional Guild Tournament (counts towards the Non-fading Glory achievement) await you:
    Places 1-3: x2 Crimson Corundums for winning the Guild Tournament;
    Places 4-10: all Guild members will receive Crimson Corundums and a Bronze Coffer.

    Event and Tournament time: 04.10 13:00 CEST - 11.10 12:00 CEST
     
    Don’t miss also 50 prizes in special Weekly ratings Tournament in the categories “Completed mythic dungeons” and “Guild Points” with incredible rewards:
    1st place:  "Enhanced Attack Speed" (Completed mythic dungeons) и "Enhanced Skills Cooldown" books (Guild Points) and 100 Caches of the Legendary Heroes
    2nd place: 75 Caches of the Legendary Heroes
    3rd place: 50 Caches of the Legendary Heroes
    4th-10th places: 20 Caches of the Legendary Heroes
    11th-20th places: 10 Caches of the Legendary Heroes
    21st-50th places: 5 Caches of the Legendary Heroes

    Tournament time: 04.10 00:00 CEST - 11.10 00:00 CEST
             
    See you in the game!
    AIGRIND
     
  16. Like
    rafa9876 reacted to Holmes in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Valiant defenders!
     
    The history of Arinar contains many memories of the power and great deeds of brave warriors. For centuries, these legends were passed verbally between the inhabitants of this world. But what if the chronicles do not lie, and brave heroes will be able to seize the powers glorified in the legends? Are you ready, children of the War for the Spear, to learn what your ancestors never dreamed of and to meet the new turn of great history that is taking place right before your eyes?
     
    There is no denying the importance of intense training and courage on the battlefield, but for years the outcome of battles was determined not by brute strength, but by the wise decisions of the great warriors of the past. “There is no limit to perfection, but one must strive,” read the wall frescoes of the Great War for the Spear. And now this wisdom opens its own path of knowledge for everyone!
     
    We are pleased to present you with the announcement of Update 10.0, which is designed to reveal the process of the hero's development in a completely new way! A unique talent tree for each of the 18 classes will allow you to get not only useful bonuses to the characteristics of your character and his abilities, but also completely new effects for basic skills. The long-awaited mechanic of quickly changing gear sets, improving the exchange window between characters, new achievements and much more are waiting for the defenders of Arinar very soon! Now we will tell you about the main innovations, but we will also leave some pleasant surprises, which we will reveal on the day of the update release.

    Class talents
     
    You are already familiar with the talent system that appeared in the game with the release of the Ayvondil underwater sector. Recall that improving these allows you to feel more comfortable during exploration and battles on the territory of the Ship Graveyard. With the release of the update, you will have the opportunity to receive unique bonuses for each class that will work anywhere in Arinar!
     
    New talents are located in the corresponding tab in the character's menu, access to which opens after the hero reaches level 5. Talents are a list of passive enhancements for consistent study. In most cases, the study of a talent involves obtaining a bonus to the characteristics of a character or his abilities, however, there are those that flesh skills out in a completely new way, adding additional effects to them! To study Class talents, you will need Gold and a new resource - Knowledge.


     
    Knowledge

    An uncountable number of powerful wizards wandered around the world of Arinar at all times, leaving grains of teachings about great powers on their way. They believed that the day will come when the brave warriors of Arinar will be able to gather them together and awaken a previously unseen power. For many centuries, hunters for fame and fortune have tried to find them, but they could not find the most important clue that all this time had been under their noses. Ordinary inhabitants of Arinar - they were entrusted with the secrets of boundless power. And now those can be in your hands, you just need to come to the rescue in an hour of need and prove that you are worthy of this power!
     
    Knowledge is a new resource that will be used to learn Class Talents. The ways to get it are quite extensive: you can earn them for completing tasks and completing dungeons, as well as for participating in various game events. You can check the amount of Knowledge available in the character parameters menu.
     
    Now let's talk about the structure of the Class Talent tree so that you can figure out in advance how to use the new resource as efficiently as possible!
     
    Class Talent tree structure
     
    All Class talents are subdivided into three branches: offensive, defensive and auxiliary. It will be necessary to start learning them from the top line, gradually moving down and opening more and more powerful bonuses. In addition, there are talents with branches, some of which will be available after receiving certain bonuses from two branches at once. The sequence of learning is indicated by arrows between the cells.
     
    Please note: there is no limit to the number of talents learned, you can learn all of them!
     
    Talents can have several levels, the study of which will increase the benefits of the talent. However, if you want to get to the skills from the bottom lines as soon as possible, it will be enough to study only 1 level of the previous talents, after which the next talent will become available for study.
     
    Let's understand the constituent parts of the branches. Let's start with the general Basic Talents.
     
    Basic Talents
     
    This list of bonuses is the same for all classes and is the trunk of each of the three directions of development of the class branch of talents — offensive, defensive and auxiliary. This means that one way or another you will have to study them in order to open up access to stronger bonuses and improvements. 

    Offensive
     
     Bestial Rage: Rank I
    Increases damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3 %.
     Accuracy: Rank I
    Improves the character’s “Accuracy” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %.
     Power Attack: Rank I
    Increases that character’s physical and magical power by 0.25 \ 0.5 \ 0.75 \ 1 %.
     Bestial Rage: Rank II
    Increases damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3 %.
     Critical Hit: Rank I
    Improves the character’s “Critical Hit” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %.
     Bestial Rage: Rank III
    Increases damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3 %.
     Attack Speed: Rank I
    Increases the "Speed of attack" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
     Skills Cooldown: Rank I
    Increases the "Skills Cooldown" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
     Bestial Rage: Rank IV
    Increases damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3 %.
     Penetration: Rank I
    Increases the "Penetration" parameter of the character by 0.25 \ 0.5 \ 0.75 %.
     
    Defensive
     
     Bestial Meekness: Rank I
    Reduces the incoming damage to a character from monsters of the Normal class by 1 \ 2 \ 3 %.
     Evasion: Rank I
    Increases the “Dodge” parameter for a character by 0.25 \ 0.5 \ 0.75 \ 1 %.
     Bestial Meekness: Rank II
    Reduces the incoming damage to a character from monsters of the Strong class by 1 \ 2 \ 3 %.
     Stamina: Rank I
    Increases maximum health of the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %.
     Bestial Meekness: Rank III
    Reduces the incoming damage to a character from monsters of the Elite class by 1 \ 2 \ 3 %.
     Wisdom: Rank I
    Increases maximum character energy by 0.5 \ 1 \ 1.5 \ 2 \ 2.5 %.
     Bestial Meekness: Rank IV
    Reduces the incoming damage to a character from monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3 %.
     Solidity: Rank I
    Increases the "Solidity" parameter of the character by 0.25 \ 0.5 \ 0.75 %.

    Auxiliary
     
     Time to Live
    Increases the duration of the Divine Protection positive effect on the character by 1 \ 2 \ 3 sec. when being resurrected after death with the use of a consumable item or service.
     Divine Acceleration
    Increases the character’s movement speed by 5 \ 10 \ 15 % for 10 sec. when being resurrected after death with the use of a consumable item or service.
     Divine Resistance
    Increases the character’s Resistance parameter by 5 \ 10 \ 15 for 10 sec. when being resurrected after death with the use of a consumable item or service.
     Minions Defense
    Reduces incoming damage to the character’s minions by 2.5 \ 5 \ 7.5 %.
     Minions Stamina
    Increases the maximum health among the character’s minions by 2.5 \ 5 \ 7.5 % and reduces incoming damage from players against them by 1.5 \ 3 \ 4.5 %.
     Minions Power
    Increases the damage caused by the character’s minions by 2 \ 4 \ 6 %.
     
    Role talents
     
    In the course of the development of offensive and defensive Basic Talents, in the branches you will have access to Role Talents that improve certain characteristics of the character and a number of his abilities at the same time.
     
    Thus, all classes in the game have their own specialization, and, based on the characteristics and set of abilities, they are more suitable for performing a certain role: dealing damage, tanking or healing. Therefore, depending on the character class, the following talents will be available to you:
     
    Damage Dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Hunter, Rogue, Chieftain, Warlock.
     
     Long Death
    Increases the damage from the character's skills that deal periodic damage by 0.5 \ 1 \ 1.5 \ 2 %.
     Moment of Power
    Increases the damage from the character's skills that deal instant damage by 0.5 \ 1 \ 1.5 \ 2 %.
     Frugality
    Reduces energy consumption when using skills by 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %.
     
    Tanking 
    Classes: Warden, Barbarian, Paladin, Death Knight.
     
     Piercing Attack
    Every 10 \ 9 \ 8 \ 7 \ 6 successful character auto-attack ignores the opponent's physical and magical defenses.
     Provoked Rage
    Every successful auto attack by the character puts the Provoked Rage negative effect on the opponent for 7 sec. The effect reduces the Dodge parameter of the opponent by 1 \ 1.5 \ 2 %. The negative effect can stack up to 2 times.
     Masterful Defense
    Improves the character’s Block parameter by 0.5 \ 1 \ 1.5% when a shield is equipped and the Parry parameter by 1 / 1.8 / 2.5 % if another weapon is equipped.
     
    Hybrids
    Classes: Templar, Charmer.
     
     Piercing Attack
    Every 10 \ 9 \ 8 \ 7 \ 6 successful character auto-attack ignores the opponent's physical and magical defenses.
     Frugality
    Reduces energy consumption when using skills by 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %.
     Masterful Defense
    Improves the character’s Block parameter by 0.5 \ 1 \ 1.5% when a shield is equipped and the Parry parameter by 1 / 1.8 / 2.5 % if another weapon is equipped.
     
    Healing
    Classes: Druid, Priest, Shaman, Necromancer.
     
     Critical Healing
    Increases the power of critical healing from character skills by 1 \ 2 \ 3 %.
     Healing Power
    Increases the power of healing from character skills by 1 \ 2 \ 3 %.
     Frugality
    Reduces energy consumption when using skills by 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %.
     
    Lesser Class Talents
     
    In addition to enhancing the abilities and characteristics of the character thanks to the Basic and Role talents, you can also enhance the abilities of your character. Thus, lesser class talents will increase the effectiveness of some basic skills of the characters, and will also bring an additional point of development of skills to all classes!
     
    Such talents will be located on the central "floors", and to study them, you will need certain open Basic talents of 2 directions at once: offensive and defensive, or offensive and auxillary. 
     
    Each of the classes will have three lesser Class talents:

    Firstborn
     
    Druid
     
     Barkskin
    Increases power of a skill effect by 1.5 \ 3 \ 5 %.
     Insect Swarm
    Increases the active time of an effect from a skill that reduces your opponent’s attack speed by 3 sec.
     
    Bladedancer
     
     Parry
    Increases power of a skill effect by 0.5 \ 1 \ 1.5 %.
     Hamstring
    Increases the power of the skill from the physical strength of the character by 5%.
     
    Warden
     
     Warden's Spirit
    Increases power of a skill effect by 5%.
     Shocking Blow
    Increases duration of a skill effect by 0.3 \ 0.6 \ 1 sec.
     
    Ranger
     
     Evasion
    Increases power of a skill effect by 3%.
     Ranger's Blessing
    Increases power of a skill effect by 2 \ 4 \ 6 %.
     
    Chosen
     
    Mage
     
     Fire Ball
    Increases the power of the skill from the magical power of the character by 5%.
     Shattered Stone
    Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.
     
    Seeker

     Inspiration
    Increases the power of the effect from the skill that increases the character’s Penetration stat by 0.5 \ 1 \ 1.5 %.
     Disappearance
    Increases duration of a skill effect by 1.5 sec.

    Priest

     Holy Shield
    Increases the power of the skill from the magical power of the character by 10%.
     Harad's Tears
    Increases the chance of applying the additional skill effect by 2 \ 4 \ 6 %.
     
    Templar

     Grace
    Increases power of a skill effect by 1 \ 2 \ 3 %.
     Reverse Flow
    Increases the lifetime of the zone from the skill by 1 sec.
     
    Paladin
     
     Light Aura
    Increases power of a skill effect by 3%.
     Fetters of Justice
    Increases duration of a skill effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Mountain clans
     
    Barbarian
     
     Charge
    Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.
     Chop
    Increases the power of the skill from the physical strength of the character by 5%.
     
    Rogue

     Stealth
    Increases duration of a skill effect by 1 \ 1.5 \ 2 sec.
     Merciless Strike
    Increases the power of the skill from the physical strength of the character by 5%.
     
    Hunter

     Hunter's Agility
    Increases power of a skill effect by 3%.
     Combat Stance
    Increases the power of the effect from the skill that increases the character’s Critical Hit parameter by 1 \ 1.5 \ 2 %.
     
    Shaman

     Earthquake
    Increases duration of a skill effect by 1 sec. 
     Earth Protection
    Increases power of a skill effect by 1.5 \ 3 \ 5 %.
     
    Chieftain
     
     Wolf's Alacrity
    Increases the active time of a positive effect from a skill by 0.5 \ 0.7 \ 1 sec.
     Eagle's Eye
    Increases the power of the skill from the physical and magical power of the character by 3%.
     
    Forsaken
     
    Charmer

     Combat Healing
    Increases the power of the skill from the magical power of the character by 5%.
     Oppression
    Increases duration of a skill effect by 0.3 \ 0.6 \ 1 sec.
     
    Warlock
     
     Arrow of Darkness
    Increases the power of the skill from the magical power of the character by 5%.
     Fear
    Increases duration of a skill effect by 0.3 \ 0.6 \ 1 sec.
     
    Deathknight
     
     Threads of Darkness
    Increases power of a skill effect by 1 \ 2 \ 3 %.
     Dark Shield
    Increases the chance of applying the skill effect by 10%.
     
    Necromancer
     
     Bone Shield
    Increases the power of the skill from the magical power of the character by 10%.
     Deathly Eye
    Increases the power of the effect from the skill that reduces the enemy’s health by 0.3 \ 0.6 \ 1 %.

    Common

     Stellar Blessing
    Character receives an additional skill development point.

    Key Class Talent
     
    Finally, we got the cherry on the cake! Having fully explored the offensive and defensive Basic Talents branch, you will have access to the Key Class talent. It is unique in that it not only enhances the characteristics, but adds a completely new property to the ability!
     
    Each of the classes will have 1 key Class talent:
     
    Firstborn
     
    Druid
     
     Thorn Bush
    When a character or ally under the effect of the Barkskin skill receives damage, the attacking opponent gets the Thorny Embrace negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 3,5%.
     
    Bladedancer
     
     Masterful Parry
    The effect of the Parry skill additionally reduces the damage received by the character by 10% with a chance equal to the Parry parameter value.
     
    Warden
     
     Crowd Inspiration
    Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your opponents have the Protective Field positive effect applied to them, which consumes 10 of the damage they cause under the effect of the buff.
     
    Ranger
     
     Increased Danger
    Beast Trap skill applies an additional Pain Shock effect to the opponent for 3 sec. The effect causes physical damage to the amount of 25% of the physical strength of the character every second and blocks the ability to use skills.
     
    Chosen
     
    Mage
     
     Crystallization
    Shattered Stone skill adds an additional Crystallization positive effect to the character for 8 sec. The effect reduces the damage received by the character by 2% for every target affected by the skill. The maximum power of the effect is 10%.
     
    Seeker

     Remaining Acceleration
    When leaving an invisible state from the Disappearance skill, the character gets the Remaining Acceleration positive effect for 5%. The effect keeps the movement speed bonus from the skill as well as increasing the Resistance parameter by 8%.

    Priest

     Barrier of Faith
    When a character or ally affected by the Holy Shield skill receives damage that exceeds the size of the shield, the damage is completely ignored and the shield is left with 1 unit of durability.
    Works 1 time while the skill is active.
     
    Templar

     Defense in Attack
    When a character or ally gets an effect from the Combat Support skill, then all enemies within 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character.
    The maximum number of player targets is 4 and there is no limit on the number of monster targets.
     
    Paladin
     
     Divine Lightbringer
    Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target.
     
    Mountain Clans
     
    Barbarian
     
     Furious Cry
    In 3 sec. after the use of the Roar skill it is activating again.
     
    Rogue

     Shadow Veil
    When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 5 sec. The effect retains 25% of the bonus damage from the skill.
     
    Hunter

     Cobra Bite
    Poisoned Arrow skill applies an additional Snake Nest negative effect to the opponent for 12 sec, with a chance equal to the Critical Hit parameter. The target, as well as enemies within one yard of the target, receive physical damage to the amount of 15% of the physical strength of the character every 3 sec.
    The maximum number of target players is 4 and there is no limit to the number of target monsters.
     
    Shaman

     Viscous Shell
    When a character or ally under the effect of the Earth Protection skill receives damage, the attacking opponent suffers the Viscous Shell negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 3,5%.
     
    Chieftain
     
     Shivering Earth
    Thrashing skill applies an additional Easy Target negative effect to all opponents while the skill is active. The effect increases the damage received by your opponent by 2% for every target affected by the skill. The maximum power of the effect is 10%.
     
    Forsaken
     
    Charmer

     Plagued Minion
    The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 10% of the physical strength and 20% of magical strenght the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited.
     
    Warlock
     
     Full of Life
    Draining Life skill adds an additional Full of Life positive effect to a character for 5.5 sec. every time it causes damage. The effect reduces the damage received by the character by 2,5%. If the target was under the effect of the Grimoire skill, then the duration of the Full of Life positive effect is increased up to 11 sec.
    The maximum number of effects is 5.
     
    Deathknight
     
     Bloody Barrier
    Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 20 sec. every time the character suffers total damage equal to 33% of its maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage.
    The maximum number of effects is 2.
     
    Necromancer
     
     Bone Mastery
    When a character or ally affected by the Bone Shield skill receives damage that exceeds the protection value of the shield, the damage is completely ignored and the shield is left with 1 unit of durability.
    Works 1 time while the skill is active.
     
    Also note that this tree of Class talents is just the start of a huge web of talents, which will gradually develop, allowing your character to take advantage of an increasing number of useful and interesting bonuses.
     
    Please note that during testing, the description and mechanics of some talents may change - if this happens, we will definitely tell you about it in the release.
     
    “Equipment” menu
     
    In a world full of various dangers, one must always be on the alert and fully armed. Especially when you don't know which enemy you are going to face, and under what conditions the battle will take place. The new functionality for saving sets of equipment and the ability to quickly change them will definitely help with this!
     
    The new mechanic is as simple as possible: you can save up to 3 sets of equipment and switch between them, changing your active battle. The buttons for changing sets are located in the character's equipment menu. Initially, there will be only one saved set, and access to others will open as your character develops: one at a time when you reach levels 10 and 20.
     
    Please note: you can use any piece of equipment in all 3 sets at the same time, there are no restrictions. And an item that is used in at least one set will not take up space in the bag.
     
    In order to change the set of equipment, you just need to click on the desired tab, after which the character will instantly equip the selected items. You can also change equipment sets in the heat of battle, but in this case the process will take 5 seconds, during which you will not be able to control your character. Be vigilant and look for the right moment!
     
    Also, in connection with the addition of a new function, we slightly changed the location of the block with the display of the number of health points and energy of the character - now this information is next to other main characteristics. And the block with the character's name will now also include the name of the guild in which he is a member.
     
    In addition, the area with the character model has become clickable. By clicking on this area, you can get into the menu of offensive and defensive characteristics of your character.
     

     
    Achievements
     
    An integral part of the history of any great warrior has always been their exploits, captured on the "time chronicle", or rather, in the "Achievements" tab! You will have the opportunity to test your strength and become famous throughout Arinar thanks to more than 40 new achievements for 125 Tokens of Glory! In addition, one of them will be Legendary: prove to all Arinar that you are stronger and faster than others!
     
    New heights - new rewards! For their accomplishments, the valiant defenders will be able to adorn themselves with new godlike skins and a unique costume.
     
    Activity Center: Season 3 — “Masks Off”
     
    Shortly after the release of Update 10.0, a new Season of Activities will be available for you. Don't forget to complete the daily and weekly missions for pleasant rewards that will make your adventures brighter easier. We remind you that tasks are selected based on the level of your character, so do not worry that you would come across a difficult or impassable mission.
     
    Starting this season, Battle Pass owners will be able to earn even more rewards! After completing all levels of the Season of Activities, an additional slot with a reward will open for you. You can get it for a certain amount of activity points an unlimited number of times during the season. Stay tuned for missions throughout the season and get even more prizes!
     
    Don't forget about other benefits of the Battle Pass, which will make your stay in Arinar even more enjoyable, comfortable and effective:
    Additional slots for weekly and daily missions that will allow you to receive rewards much faster. Access to personal and guild warehouses at any time and in any place — it will allow you to be sure that you’ve got everything necessary for a battle or adventure.  The ability to freely change the haircut at the Personal Barber. Every day a new look — easy!  
    Trade window
     
    It is difficult to imagine Arinar without trade, because thousands of transactions are made between its inhabitants every day. That is why we have improved the exchange interface, making this process much more convenient, and most importantly - safer!
     
    The long search for goods during the exchange has come to an end - now you can add items to the slots directly from the bag by selecting them from the general list or using sorting by item type.
     
    In addition, an unlimited number of consumables and other items that are collected in stacks are placed in one cell during the exchange, which will allow you to easily sell a large batch at once.
     
    Also, the number of items that can be obtained during the exchange cannot exceed the amount of free space in the bag. If the space is insufficient, it will be impossible to add new items, and locks will appear on the cells.
     
    The useful functions don't end there! In the updated window of the exchange interface, you can get much more information about the buyer / seller, find out their level, class, and also whether they are in your friends list.
     
    We hope that new features and information will help you make the most profitable deals with maximum convenience and protect you from insidious scammers!


     
    Reseller
     
    In addition to the exchange between players, the Reseller is an equally important part of the game trade. It is thanks to him that tens of thousands of products find buyers every day.
     
    It is important for us that the trading process is convenient for you, so we have modernized the “My Products” tab. Now, when you select an item for sale, the entire list of items you have will open, which will greatly simplify the search. You can also use sorted categories.
     

     
    In addition to the innovations described above, you will find a new system of daily gifts and other good news, which we will tell you about in the update release!
     
    See you next week on the open testing!
    AIGRIND
  17. Thanks
    rafa9876 got a reaction from Khrone in Lets speculate some before next update   
    Looks like a book so my first guess is that it's skill/talent related.
  18. Like
    rafa9876 reacted to vavavi in A bug with charmers "call"   
    Screen_Recording_20210824-055504_Warspear Online_1.mp4 There appears to be a bug with charmers "call" skill, which for some reason causes it to ignore resilience and lower pvp crit damage completely. In the clip above, you can see this in action. A dog spawned by this skill, hitting me 1k, suddenly starting to crit 2k+, despite having 50% resilience and pvp crit multiplier being lowered by default. I understand resilience is supposed to work on damage from other players, not npcs, but since charmers spawns damage is based on the users damage, surely this should apply to them also? As it is right now this skill completely ignores resilience, and the lower pvp crit multiplier existing.
     
    This causes multiple issues, since ignoring the main pvp stat the whole games arena system is based around, is kind of a big deal.

    For example, combined with this relic, you can spawn multiples of these resilience ignoring spawns.
     
    Is this an oversight? Since their damage is based on the players personal damage, surely pvp crit restrictions should apply. And surely they shouldn't completely ignore resilience, the main defensive pvp stat of the game.
     
    The issues abusing this, what im assuming is a bug causes, are insane. One charmer can spawn 5-6 of these mobs, that do aoe dmg(which also ignores resilience and pvp crit multiplier), being able to practically one shot any player, and anyone near them, even with maxed out award sets, by simply clicking one button. 
     
    Just to emphasize, this literally allows one charmer, to spawn the equivalent of a +10 pvp rogue that can crit, every 4 seconds or so. They can output more dmg just by spawning these with rage on, than a full party of +10 damage classes could ever dream of doing, in pvp. It is quite literally a game breaking bug. And thats from 1 person abusing it. You can probably imagine the effect this would have, if you had multiple people abusing it in the same place.

    1237234991_Screen_Recording_20210824-101525_WarspearOnline.mp4 It's not even an exaggeration, here is a comparison to a +10 bds damage. (This is also with lower resi since gears stay lower level) +10 bd with full guild buffs and books does 1500, while a single dog that can be spammed infinitely every 4 seconds does 2k.
     
     
  19. Like
    rafa9876 reacted to Arthas in PVE COMPETITIVE CONTENT - Harad's Tower   
    One of the most glaring issues with our beloved game is the lack of endgame competitive content for PVE players.
     
    Nowadays the "endgame" is composed of only Mermen Sanctuary , which has become "easy" content for most players at High end guilds, and theres no system to push players to always find the most effective ways to play , always pushing to faster and smoother dungeon runs.
     
    So my suggestion would be to create a new system to fill that hole.
     
     
     
                                                                  Harad's Tower                   
     
     
    Lore : Up to devs to insert this in the game in a way that makes sense lorewise. (Maybe Harad made this tower to safekeep divine weapons that would be used by people of Arinar in a crisis , to fight against evil "X").
     
     
    CONCEPT :
     
    1) A 5-Player Dungeon that has 20 floors/difficulties.
    Ranging from 1 - 20.
     
    Once floor 1 was completed , that party would unlock Floor 2 , and so on.
    Every daily reset would reset the entire dungeon and players would have to start again from Floor 1
    Dungeons would only be able to be done in the previously stipulated time (which means that the players wouldn't be able to extend their time inside of the dungeon with no item) , if failed to complete in time the party would be teleported back to the entrance.
     
    1.1) How to participate?
    To enter you would need "Harad's Key" which could be obtainable only by trading 200 "Divine Reputation" with "Roram" , a mysterious looking man that we meet when nearing the entrance.
     

     
    1.2 ) How do i get "Divine Reputation" ?
     
     
     
    2)Floors Mob Difficulty Scaling (HP,DMG,DEF)
     
     
     
    3) Every 5 floors we would have a "Raid Boss" 
     
    At floors 5-10-15-20 we would have to fight Bosses.
    What i would suggest at this bosses is having multiple mechanics, something hard that would actually force people to pratice, and to try multiple times to achieve that.
     
    We have so much potential in mechanics already in game :
     
    I will suggest one specific Boss :
     
     
    Concept of Floor 5 Boss :
     
     
     
    4 ) After every "RAID BOSS" we would have a change in mechanics , monsters and environment.
     
     
     
    5 )COMPETITION
     
     
     
    6) REWARDS
     
    After all that hard work and that much effort put into reaching higher floors , the player will certainly expect something to show off his skills , teamwork and patience to other players.
     
     
     
     
    I hope you guys enjoy , i have a few more ideas to post on the forum , and will do so in the near future.
     
    PS : Concept Art is only here to illustrate , and try to give all the readers a peek into my idea. They were taken from various sites , and do not represent the actual content ingame. 
    PS2: The numbers shown here are nothing but estimates, and would most certainly be changed by the developers, when tuning the idea to be applicable to Warspear.
     
     
    @Nolan @Akasha @snorlax  @Khrone  @Higgings @Jcbreff
  20. Like
    rafa9876 got a reaction from Cloudy podyshka in Skill idea for DK Tank - Rotten heart.   
    What we mean is that critical hits will just not happen to the DK at all.
     
    Decent tanks will never receive ANY critical hit, not in PvE and for sure not in PvP.
     
    But something similar to your idea could work if you just made it for any attack and added some restriction to it, like 
    "Whenever the DK takes damage higher than 10/8/6/4% of its current health, the excess amount is reduced by 60/65/70/80%. 50% of the reduced damage is taken over 8 seconds."
     
    Could also add the "reduced damage" behind the current health so it would be like 8591 (592) so the DK would always know how much.
    And you could also add something to steel hurricane, that you can use the stored damage as bonus damage (with a cap like lets say 1500) effectively avoiding the damage over time.
  21. Like
    rafa9876 got a reaction from Higgings in Skill idea for DK Tank - Rotten heart.   
    Solidity can actually stop critical hits entirely and it's easy for tanks to reach 50% solidity effectively avoiding all critical hits soooooo...
  22. Wow
    rafa9876 got a reaction from Cloudy podyshka in Skill idea for DK Tank - Rotten heart.   
    Solidity can actually stop critical hits entirely and it's easy for tanks to reach 50% solidity effectively avoiding all critical hits soooooo...
  23. Like
    rafa9876 got a reaction from REAPER in A Helping Hand - Warspear Online   
    Hello!
    I didn't have any special ideas so I just wanted to make a short video to talk about the amount of players that ask for help and need to wait for hours sometimes.
    Since the footage was easy to get (I already help people anyway so that is no issue) all I had to do was to properly talk, have a proper script and do some good editing.
    I'm not sure if I did any of them but it's good experience for the next time :) (The timing of the contest was a bit bad for me)
    Thanks  
     
     
     
     
     
    Emeny - EU-Emerald
  24. Like
    rafa9876 reacted to vavavi in [2021.08.18] Best Video Contest 2021. Results   
    Wew, gz to all other winners also
  25. Wow
    rafa9876 got a reaction from Zeusthegod in A Helping Hand - Warspear Online   
    Hello!
    I didn't have any special ideas so I just wanted to make a short video to talk about the amount of players that ask for help and need to wait for hours sometimes.
    Since the footage was easy to get (I already help people anyway so that is no issue) all I had to do was to properly talk, have a proper script and do some good editing.
    I'm not sure if I did any of them but it's good experience for the next time :) (The timing of the contest was a bit bad for me)
    Thanks  
     
     
     
     
     
    Emeny - EU-Emerald
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