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rafa9876

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  1. Wow
    rafa9876 got a reaction from Jee Booy in For my fellow rogues Tirelessness Bug   
    It is not visible in stats because the talent reduces accuracy of incoming attacks, it never mentions affecting any enemy.
     
    Imagine it like this, kick in the back disorients an enemy, making them less likely to hit you.
    Tirelessness makes you move quicker (this talent essentially just increases your dodge, but without putting a buff on you which makes it better)
  2. Like
    rafa9876 got a reaction from Filipe Ramon in "shattered stone" abuse skill at war, suggesting rework   
    It literally says "skill with delayed area damage, as well as traps", which does not include Shattered Stone.
    Now you are just trolling.
     
    But good thing you bring it up, poisons and bleeds shouldn't be able to damage destructible objects.
  3. Cool Story
    rafa9876 got a reaction from wolfdragon99 in A few things: Overload/ Dragon eye   
    how about 1309?

  4. Like
    rafa9876 reacted to Khrone in AoE MC   
    Sentinels AoE to Enemies - 35
     
     
     
    Sentinels AoE to Allies - 8
     
     
     
    Legion AoE to Enemies - 35
     
     
     
    Legion AoE to Allies - 3
     
     
     
    So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies
    Doesn't seen like a fair trade to me 
     
     
    Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one 
     
    EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides
  5. Like
    rafa9876 got a reaction from wolfdragon99 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  6. Like
    rafa9876 got a reaction from Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  7. Like
    rafa9876 got a reaction from necrotp1 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  8. Like
    rafa9876 got a reaction from Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  9. Like
    rafa9876 reacted to LeeLoo in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dear friends!
     
    The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree!
     
    Basic talents
     
    The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class.
     
    Damage dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster
     

     
    Tanking
    Classes: Paladin, Warden, Death Knight, Barbarian
     

     
    Hybrid tanking 
    Classes: Templar, Charmer
     

     
    Supporting
    Classes: Priest, Necromancer, Shaman, Druid
     

     
    Offensive talents
     
     Fuse of Hatred
    Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%.
     Predator's Rage: Rank I
    Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%.
     Predator's Rage: Rank II
    Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%.
     Continuous Penetration
    Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%.
     Instant Penetration
    Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%.
     Critical damage: Rank I
    Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Critical damage: Rank II
    Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%.
     Controlled Weakening
    Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Controlled Obedience
    Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Broken Fortification
    Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%.
     Increased Penetration
    Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%.
     Increased Ferocity
    Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%.
     Strength Test
    Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%.
     Killing Blows
    Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%.
     Critical Hit: Rank III
    Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%.
     Accuracy: Rank III
    Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%.
     Attack Speed: Rank III
    Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Penetration: Rank III
    Increases the "Penetration" parameter of the character by 0.75 \ 1%.
     Skills Cooldown: Rank III
    Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Power Attack: Rank III
    Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%.
     
    Defensive talents
     
     Predatory Restraint: Rank I
    Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%.
     Predatory Restraint: Rank II
    Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%.
     Natural Stubbornness
    Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%.
     Natural Resistance
    Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%.
     Complicity
    Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%.
     Blocking: Rank I
    Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%.
     Blocking: Rank II
    Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%.
     Parry: Rank I
    Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%.
     Parry: Rank II
    Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Temper Suppression
    Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%.
     Resistance: Rank I
    Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%.
     Resistance: Rank II
    Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%.
     Inconspicuous Attack
    Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%.
     Inconspicuous Healing
    Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%.
     Self-Defense
    Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%.
     Increased Blocking
    Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%.
     Increased Parry
    Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%.
     Increased Resilience
    Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%.
     Increased Evasion
    Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%.
     Second wind
    Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health.
     Revive the Spirit
    Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum.
     The power of healing 
    Increases healing power from character skills by 1 \ 2 \ 3%.
     Stamina: Rank III
    Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Evasion: Rank III
    Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%.
     Solidity: Rank III
    Increases the character's "Solidity" parameter by 0.75 \ 1%.
     Wisdom: Rank III
    Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank II
    Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts.
     Health Regeneration: Rank II 
    Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Talent branches
     
    Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style.
     
    The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box.
     

     
    When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents.
     
     Chosen 
     
     Paladin
     
     Branch “Retribution”
    Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Harad's Call+
    Increases skill power gain from character's magical damage by 8%.
     Purifying+
    Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%.
     Sun Seal+
    Increases skill power gain from character's magical damage by 8%.
     
    Key Class Talents
     
     Inextinguishable candle
    The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time.
     Faith reward
    All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5.
     
     Branch “Holy Warrior”
    Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught.
     
     
    Lesser talents
     
     Paladin's Prayer+
    Increases skill healing strength by 2 \ 4 \ 6%.
     Repellent Strike+
    Increases the effect duration of the skill by 0.5 sec.
     Purifying+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Inner Forces+
    Increases skill effect strength by 0.2%.
     
    Key Class Talents
     
     Anger concentration
    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.
     Sanctified armor
    Increases the character's maximum health by 1% for every 600 pts. of physical protection.
     
     Branch “Bastion of Faith”
    Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%.
     Sun Seal+
    Increases the healing power of the skill by 2%.
     Harad's Banner+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Light Defense+
    Increases skill effect strength by 4%.
     
    Key Class Talents
     
     Unbroken Spirit
    The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health.
     Intercession
    Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec.
     
     Mage
     
     Branch “Pyromancy”
    By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone.
     
     
    Lesser talents
     
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Roaring Flame+
    Increases skill effect strength by 2%.
     Aura of Fire+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Blazing Ground+
    Increases skill power gain from character's magical damage by 2%.
     
    Key class talents
     
     Magma block
    The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill.
     Pyromaniac
    “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health.
     
     Branch “Secret Magic”
    Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes.
     
     
    Lesser talents
     
     Ethereal Barrier+
    Increases the duration of the skill's effect by 0.1 sec.
     Time Warp+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Ennoblement+
    Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec.
     Illusory Chains+
    Increases skill knockback range by 1 yard.
     
    Key class talents
     
     Accumulation
    When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier".
     Space manipulation
    Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration.
     
     Branch “Geomancy”
    Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense.
     
     
    Lesser talents
     
     Sun Armor+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Shattered Stone+
    Increases skill power gain from character's magical damage by 7%.
     Frostbolt+
    Increases skill effect strength by 5%.
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Runic Boulder
    The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect.
     The magic of nature
    When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration.
     
     Priest 
     
     Branch “Serving the Light”
    Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward.
     
     
    Lesser talents
     
     Healing Touch+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Redemption+
    Increases the amount of debuffs the skill removes from the character and allies by 1.
     Punishment of the Light+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 7.5%.
     
    Key class talents
     
     Confession
    “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill.
     Make it Before Sundown
    Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character.
     
     Branch “Inquisition”
    Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Payback+
    Increases skill power gain from character's magical damage by 10%.
     Gods' Help+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Mystic Mark+
    Increases skill power gain from character's magical damage by 9%.
     
    Key class talents
     
     Aegis of Sin
    Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%.
     Drunk with Light
    Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%.
     
     Branch “Sacred Fury” 
    In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Valor Aura+
    Increases skill effect strength by 2%.
     Armistice+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Punishment of the Light+
    Increases skill power gain from character's magical damage by 8%.
     
    Key class talents
     
     Punishment by Pain
    While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill.
     Uplift
    Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter.
     
     Seeker
     
     Branch “Steel Storm”
    Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%.
     Inspiration+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Sun Power+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Inner Rage+
    Increases skill effect strength by 2%.
     
    Key class talents
     
     Steel Slicer
    The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense.
     Battle potential
    Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3.
     
     Branch “Ruthlessness”
    When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Dangerous Blow+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%.
     Splitting Blow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Bloodthirst+
    Increases skill healing strength by 2%.
     
    Key class talents
     
     Scarlet Blade
    With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5.
     Blood Ablution
    Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%.
     
     Branch “Righteous Fury”
    Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death.
     
     
    Lesser talents
     
     Inner Rage+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Harad's Shield+
    Increases the effect of a skill that reduces incoming damage against a character by 0.5%.
     Disappearance+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Splitting+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Harad's Support
    Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec.
     Inner Harmony
    With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%.
     
     Templar
     
     Branch “Stronghold of faith”
    Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy.
     
     
    Lesser talents
     
     Whirlwind of Repentance+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Harad's Teachings+
    Increases skill power gain from character's physical damage by 5%.
     Sucker Punch+
    Increases the duration of the skill's effect by 0.5 sec.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Furious Protector
    Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.
     Heavenly Anvil
    Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration.
     
     Branch “Keeper of Oaths”
    Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness.
     
     
    Lesser talents
     
     Blame+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Combat Support+
    Increases skill effect strength by 25%.
     Harad's Teachings+
    Increases skill healing power by 1.5 \ 3 \ 4.5%.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     
    Key class talents
     
     Wisdom of overcoming
    Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
     Divine Intent
    The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration.
     
     Branch “Tactician”
    Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity.
     
     
    Lesser talents
     
     Deity Statue+
    Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%.
     Mantra of Healing+
    Increases skill effect strength by 0.5%.
     Touch of Truth+
    Increases the duration of the effect from a skill by  0.2 \ 0.4 \ 0.7 sec.
     Reverse Flow+
    Increases the duration of the “Stun” effect from a skill by 0.2 sec.
     
    Key class talents
     
     Force Inversion
    Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.
     Blessed Step
    When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%.
     
     Firstborn
     
     Blade Dancer
     
     Branch “Dancer on the Wind”
    Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance.
     
     
    Lesser talents
     
     Enlightenment+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Strike Hurricane+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Blades' Power+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger.
     Mark of the Blade+
    Increases skill healing power by 0.5%.
     
    Key class talents
     
     Sharpened Blades
    The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%.
     Blade Dance
    Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks.
     
     Branch “Unrestrained Onslaught”
    The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop.
     
     
    Lesser talents
     
     Flash Strike+
    Increases skill power gain from character's physical damage by 8%.
     Enlightenment+
    Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%.
     Vortex Blade+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Blades' Power+
    Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%.
     
    Key class talents
     
     Lightning Slice
    The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec.
     Strike Onslaught
    Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%.
     
     Branch “Featherlike Agility”
    The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance.
     
     
    Lesser talents
     
     Spirit of Resistance+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Rush+
    Increases the duration of the “Stun” effect from a skill by 0.4 sec.
     Parry+
    Increases skill effect strength by 1%.
     Sonic Boom+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Weakness Supression
    With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects.
     Virtuoso
    Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter.
     
     Ranger
     
     Branch “Masterful Cannonade”
    “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die.
     
     
    Lesser talents
     
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%.
     Piercing anger+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%.
     
    Key class talents
     
     Flexible Bowstring
    The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter.
     Spearhead Onslaught
    Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%.
    When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed.
     
     Branch “Massive Bombardment”
    Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies.
     
     
    Lesser talents
     
     Powerful Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Hail of Arrows+
    Increases skill power gain from character's physical damage by 7.5%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Vengeful Shot+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Bullseye
    Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum.
     Heavy Artillery
    Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.
     
     Branch “Anomalous Elusiveness”
    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.
     
     
    Lesser talents
     
     Evasion+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.
     Scatter Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     
    Key class talents
     
     Quick Reaction
    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.
     Detoxication
    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.
     
     Druid
     
     Branch “Forest Generosity”
    The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers.
     
     
    Lesser talents
     
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%.
     Patronage of the Forest+
    Increases skill healing strength by 1.5 \ 3 \ 4.5%.
     Healing Barrier+
    Increases skill effect strength by 6%.
     
    Key class talents
     
     Insight
    Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target.
     Myriads of the Forest
    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.
     
     Branch “Angered Spring”
    Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids.
     
     
    Lesser talents
     
     Elemental Support+
    Increases the skill power of the character's magical strength by 5%.
     Lightning Blot+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Entangling Roots+
    Increases the duration of the skill's effect by 0.5 sec.
     Insect Swarm+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Elemental Fury
    The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent.
     Water Spirit
    Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1.
     
     Branch “Discharged sky”
    Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament.
     
     
    Lesser talents
     
     Power of Water+
    Increases the duration of the “Water Curse” effect from the skill by 0.7 sec.
     Punitive Roots+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases skill healing strength by 2%.
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Thunder Roar
    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.
     Life Source
    Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated.
     
     Warden
     
     Branch “Unbridled Will”
    Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death.
     
     
    Lesser talents
     
     Fortification+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Warden's Protection+
    Reduces the amount of damage a character takes from a skill by 10%.
     Shield Throw+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Key class talents
     
     Will to Live
    Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum.
     Relentlessness
    Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects.
     
     Branch “Guardian's Axe”
    Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy.
     
     
    Lesser talents
     
     Powerful Blow+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Fortification+
    Increases skill effect strength by 3%.
     Stealing Power+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Powerful Lunge+
    Increases skill power gain from character's physical damage by 8%.
     
    Key class talents
     
     Merged Attack
    Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%.
     Resonating Technique
    Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec.
     
     Branch “Scorching Fury”
    What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury".
     
     
    Lesser talents
     
     Punishment+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Guard's Fury+
    Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Wave of Aggression+
    Increases skill healing strength by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Constriction
    The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement.
     Combat Healing
    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.
     
     Beastmaster
     
     Branch “Guardian Unity”
    The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.
     
     
    Lesser talents
     
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Healing+
    Increases skill power gain from character's magical damage by 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.
     Soul Connection+
    Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.
     
    Key class talents
     
     Sabertooth
    Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.
     Harmonious Power
    Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.
     
     Branch “Dual Rage”
    Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.
     
     
    Lesser talents
     
     Beast Awakening+
    Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.
     Animal Rampage+
    Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.
     
    Key class talents
     
     Deadly Dexterity
    The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.
     Symbiosis
    Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.
     
     Branch “Forest inspiration”
    Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.
     
     
    Lesser talents
     
     Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Proximity to Nature+
    Increases skill power gain from character's magical damage by 2%.
     Moonlight+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Beast Awakening+
    Increases the amount of physical power of the monster, based on the character's magical power by 3%.
     
    Key class talents
     
     Grandeur of the Lotus
    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.
     Healing Mastery
    Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.
     
     
     Mountain Clans
     
     Barbarian
     
     Branch “Defense”
    Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves.
     
     
    Lesser talents
     
     Roar+
    Increases the effect of a skill that reduces the enemy's magic power by 6%.
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
     Last Wish+
    Reduces the cooldown of the skill's effect by 12 sec.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Consolidation
    The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped.
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
     
     Branch “Berserk”
    When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle.
     
     
    Lesser talents
     
     Strong Blow+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Berserker Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Chop+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
     Branch “Reinforcement”
    The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy.
     
     
    Lesser talents
     
     Roar+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Shield Strike+
    Increases the duration of the skill's effect by 0.5 sec.
     Scream of Fury+
    Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%.
     Stone Skin+
    Increases skill effect strength by 7%.
     
    Key class talents
     
     Demoralization
    The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%.
     Bastion
    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.
     
     Rogue
     
     Branch “Versatility”
    Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy.
     
     
    Lesser talents
     
     Elusive Jump+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Flurry of Steel+
    Increases skill power gain from character's physical damage by 7%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped.
     
    Key class talents
     
     Blade Shard
    “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%.
     Blade echo
    On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.
     
     Branch “Lethality”
    Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows.
     
     
    Lesser talents
     
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%.
     Absolute Reflexes+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Cruelty
    The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%.
     Double threat
    Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec.
     
     Branch “Liquidation”
    Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds.
     
     
    Lesser talents
     
     Merciless Strike+
    Increases skill power gain from character's physical damage by 8%.
     Dodging+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Ricochet+
    Increases skill power gain from character's physical damage by 5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Elimination
    The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill.
     Series of tricks
    Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect.
     
     Shaman
     
     Branch “Spiritual Patronage”
    As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Energy Field+
    Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%.
     
    Key class talents
     
     Ancestral generosity
    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.
     Ancestral Charm
    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.
     
     Branch “Fury of the Skies”
    For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%.
     Ball Lightning+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 6%.
     Earthquake+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Electrifiсation
    The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%.
     Storm keeper
    When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%.
     
     Branch “Occultism”
    The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies.
     
     
    Lesser talents
     
     Totem of Weakness+
    Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%.
     Lightning Blast+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Shamanic Cleansing+
    Increases skill effect strength by 5%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     Healing rite
    Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum.
     
     Hunter
     
     Branch “Skillful Shooting”
    There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately.
     
     
    Lesser talents
     
     Combat Stance+
    Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%.
     Mountain Instincts+
    Increases the effect of a skill that increases a character's “Attack Speed” by 2%.
     Hunters Mark+
    Increases skill effect power by 0.5%.
     Hunter's Agility+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     
    Key class talents
     
     Sniper training
    Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8.
     Absolute Accuracy
    Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged.
     
     Branch “Self-propelled Artillery”
    The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath.
     
     
    Lesser talents
     
     Fatal Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Pathfinder's Arrow+
    Increases skill power gain from character's physical damage by 8%.
     Poisoned Arrow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Blessing of the Mountains+
    Increases the effect of a skill that reduces any incoming damage against a character by 1.5%.
     
    Key class talents
     
     Double Profit
    Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter.
     Endless Salvo
    Increases “Skill Cooldown” parameter by 6% for each skill on cooldown.
     
     Branch “Spirit of ancestors”
    For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies.
     
     
    Lesser talents
     
     Stunning Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Sapping Shot+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Arrow of Silence+
    Increases the duration of the skill's effect by 0.7 sec.
     Blessing of the Mountains+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%.
     
    Key class talents
     
     Suppression
    Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”.
     Self-cleaning
    With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec.
     
     Chieftain
     
     Branch “Rat Horde”
    It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies.
     
     
    Lesser talents
     
     Wolf’s Alacrity+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Clans' Help+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Frenzy+
    Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Enragement
    The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped.
     Resonating hits
    After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”.
     
     Branch “Eagle's Nature”
    Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes.
     
     
    Lesser talents
     
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Eagle's Eye+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Rugged Hide+
    Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%.
     
    Key class talents
     
     Bloody rain
    The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus.
     Consonance
    Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power.
     
     Branch “Puma Agility”
    Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch.
     
     
    Lesser talents
     
     Blow of the Spirits+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 6%.
     Thrashing+
    Increases the duration of the skill's effect by 0.6 sec.
     Swooping Army+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Ignition
    The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec.
     Elusiveness of the claws
    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat.
     
     Forsaken
     
     Death Knight
     
     Branch “Death face”
    Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.
     
     
    Lesser talents
     
      Knight's Curse+
    Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.
     Steel Hurricane+
    Increases skill power gain from character's magical damage by 9%.
     Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical power by 2%.
     Exhalation of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     
    Key class talents
     
     Damned Echo
    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.
     Baptism of darkness
    Increases the character's basic magical strength by 25% of the character's basic physical power.
     
     Branch “Dark Fortitude”
    Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.
     
     
    Lesser talents
     
     Blood Protection+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Sharp Shadow+
    Increases skill healing strength by 2%.
     Secret Reserves+
    Increases skill healing strength by 10 \ 20 \ 30%.
    Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.
     
    Key class talents
     
     Dark guardianship
    Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.
     Strength replenishment
    Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.
     
     Branch “Vampire Essence”
    Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.
     
     
    Lesser talents
     
     Saturation+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Steel Hurricane+
    Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.
     Thorn of Death+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Blow of the Silence+
    Increases the strength of the skill's buff effect by 2%.
     
    Key class talents
     
     Sacrificial contract
    Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.
     Blood smell
    With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.
     
     Warlock
     
     Branch “Occult Spell”
    Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch.
     
     
    Lesser talents
     
     Arrow of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Shadow Sphere+
    Increases skill power gain from character's magical damage by 10%.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Grimoire+
    Increases the skill effect that increases incoming damage against an enemy by 1.5%.
     
    Key class talents
     
     Acid step
    Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character.
     Dark alchemy
    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels.
     
     Branch “Inevitability of Darkness”
    Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Hex+
    Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Fading+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Stone Body+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Overall nightmare
    Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power.
     Inevitability of death
    All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter.
     
     Branch “Two-Faced Filth”
    Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Draining Life+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Bloody Tribute+
    Increases skill power gain from character's magical damage by 0.5%.
     
    Key class talents
     
     Hellfire
    Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14.
     Shadow Pact
    Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy.
     
     Necromancer
     
     Branch “Breathless patronage”
    Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dark Power+
    Increases skill effect strength by 2%.
     Infection+
    Increases the debuff effect of a skill by 2%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Pleasure in pain
    Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power.
     Unleashed Power
    Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter.
     
     Branch “Life after death”
    The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dead Soldier+
    Increases the power of monsters summoned by the skill based on the character's magic power by 5%.
     Mental Pit+
    Increases the effect of a skill that reduces the enemy's physical and magical power by 5%.
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Obedience to the undead
    Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%.
     Lifeless army
    Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3.
     
     Branch “Frozen heart”
    Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone.
     
     
    Lesser talents
     
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Fateful Connection+
    Increases skill effect strength by 2%.
     Acid Rain+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 3%.
     
    Key class talents
     
     Soul Synergy
    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.
     Enveloping Cold
    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6.
     
     Charmer
     
     Branch “Triforce”
    Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning.
     
     
    Lesser talents
     
     Weakness+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Demonic Pact+
    Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%.
     Eye of Darkness+
    Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%.
     
    Key class talents 
     
     High Call
    “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%.
     Demonic ties
    Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location.
     
     Branch “Ferocious Horde”
    “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies.
     
     
    Lesser talents
     
     Call+
    Increases skill power from character's physical strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases skill power gain from character's physical damage by 5%.
     Summoner Skill+
    Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Block” parameter by 1%.
     
    Key class talents
     
     Pack Invasion
    Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%.
     The strength of the pack
    Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters.
     
     Branch “Fiend of darkness”
    Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies.
     
     
    Lesser talents
     
     Dark Prism+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. 
     Help of chaos+
    Increases the duration of the monster summoned by this skill by 2 sec.
     Combat Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Fiend of darkness
    Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability.
     Demonic Knowledge
    Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter.
     
     Reaper
     
     Branch “Demonism”
    The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies.
     
     
    Lesser talents
     
     Indulgence of Chaos+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
    Exaltation+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Approach of Madness+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rending Anger
    The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%.
     Partial metamorphosis
    Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec.
     
     Branch “Infernal Hunger”
    The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls.
     
     
    Lesser talents
     
     Approach of Madness+
    Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt.
     Black Mark+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Annihilation+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rapacity
    The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”.
     Thirst for hate
    The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form.
     
     Branch “Abyss Watch”
    Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will.
     
     
    Lesser talents
     
     Delayed Death+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Revenge+
    Increases skill effect power by 7%.
     Demonic Appearance+
    Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%.
     Hand of the Underworld+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Hard landing
    The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills.
     Demonic Charm
    When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character.
     
    Update menu “Talents”
     
    A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable!
     
     
    During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  10. Haha
    rafa9876 reacted to Dr Strange in [2023.04.01] Warspear Online Supplement 11.3.104: Hidden Abilities. Announcement   
    Sorcerers and sorceresses of Arinar!

    While diligent students comprehend magical disciplines, sophomore Zeddek, famous for his discoveries in the field of truancy, unexpectedly wandered into the school library. As he wandered among the bookshelves, he tripped over a roll of papyrus propping up one of the legs of the bookstand. Suddenly, the symbols on inconspicuous paper shone, illuminating the large hall of the library.

    The esteemed Dragon, the Fifth and the Doctor proudly present their new invention  — Transformation Mastery…
     
    Additions to the “Spring King” talent branch
    After successfully passing tests and exams, studying all spring talents and launching exactly 104 fireworks, four secret talents will be unlocked for each student of the School of Magic! After studying the first of them, wizards will master the special skill “Technical Transformation” (recharge time — 24 hours), which will allow you to copy the appearance and abilities of monsters, players and objects!
     

     
     Technical transformation: Rank I
    Allows you to turn into monsters of the Normal (35 sec.), Strong (30 sec.) or Elite (25 sec.) ranks.
     
     Technical transformation: Rank II
    Allows you to transform into other heroes and NPCs (20 sec.).
     
     Technical transformation: Rank III
    Allows you to turn into objects (20 sec.).
     
     Technical transformation: Rank IV
    Allows you to turn into monsters of the Mini-boss (15 sec.), Boss (10 sec.) and Raid boss (5 sec.) ranks.

    Please note that the following buffs have been added to the rewards of the guild event “Hospital of Technomagic” and the world event “Heart of the Machine”:
     
    Guild event on the allocated territory “Technomagic Hospital”
    I stage " Doctor’s Repair"
    "Counting seconds" buff II stage “Healing Construct”
    "Counting seconds" buff “Counting seconds” buff:
    Increases the transformation time from the Tech Transformation skill by 10% (maximum 2 buffs, 20% in total). World event “The Heart of the Machine”
    Sixth stage (after successfully completed stage 5):
    "Monster Affinity" buff, which reduces the cooldown of the "Technical Transformation" skill by 15% (maximum 3 buffs). Other changes
    - fixed a bug due to which PvP mode was enabled on some locations of the Blissful Isle (Chaos Arena, GvG territory of the “Secrets of the Forbidden Courtyard” event);
    - fixed a bug due to which there was a restriction on visiting a dedicated dungeon in a group;
    - fixed a bug due to which the “Seeker's Stamina Elixir” was available to all classes in addition to the Seekers;

    We wish you success in conquering the magical disciplines, and do not forget to look at the calendar!

    Happy April 1st!
    AIGRIND
  11. Like
    rafa9876 reacted to Dr Strange in [2023.03.21] Special bonus for players   
    Dear friends!
     
    In the last week, the studying of Basic and Advanced Technomagic has been associated not only with exciting adventures, but also with certain technical difficulties. We thank the sorcerers and sorceresses of Arinar for their interest and devotion to the Warspear Online and offer a special advantage! For the next week, the number of Season Points for completing all daily and weekly missions will be doubled! Discover the benefits of the incredible rewards of the 15th Season of activities and study the wisdom of Technomagic on the Blissful Isle!

    See you in the game!
    AIGRIND
  12. Like
    rafa9876 got a reaction from SeaDemon in Unbinding Non-Class Books   
    Considering how much the classes can change every rebalance I do think he has a point. You could put special restrictions on it like only being able to transfer books among characters on the same account, or only being able to unbind lower rarity books (no sea or other new books), or only 1 book every anniversary event, or even all of these combined.
  13. Like
    rafa9876 reacted to Zurp in Beastmaster guide by Fext Eu-Emerald   
    1.  Introduction
    2.  Tips for new Beastmasters
    3.  Skills and strategies for combat
           3.1   Overview
           3.2   Skill builds for leveling and first expert skill's
           3.3   PvE
                   3.3.1 Physical
                   3.3.2 Magical
           3.4   PvP
                   3.4.1 Physical
                   3.4.2 Magical
           3.5   PvP tips
    4.  Weapons/armors/buffs
           4.1   Magic vs Physical damage
           4.2   Stats to focus on
           4.3   PvE gears
                   4.3.1 Weapons
                   4.3.2 Armors and accessories
                   4.3.3 PvE buffs
           4.4   PvP gears
                   4.4.1 Weapons
                   4.4.2 Armors and accessories
                   4.4.3 PvP buffs
     
    1.  Introduction
    Would you like a class that can do anything? Would you like to one shot the 50k hp dummy? Would you like to sit back and watch while someone else does all the work for you? If you said yes to any of these questions, Beastmaster is the class for you.
    Beastmaster is a unique class the revolves around their Moon Monster to deal damage. Depending on the build, bm can do single target damage, aoe damage or even be a healer. Bm excels when played in a group with other players, but it can be used for solo play also. In PvE, Beastmasters with right build can compete with Blade Dancers and Rangers in damage. In PvP, bm is currently on the stronger side, but it has some weaknesses. Beastmaster is a very easy class to level up since you are basically always doing quests duo with your summon. Beastmasters can be roughly divided to physical and magical builds, and in this guide I will be covering both.
     
    (For clarity, in this guide I will refer to Beastmaster as bm and the Moon Monster as cat. Other abbreviations: PvE = Player versus Environment, PvP = Player versus Player, AoE = Area of effect)
     
     
    2.  Tips for new Beastmasters
    General
    Your cat gets damage from both physical AND magical damage. Not just the higher stat. This is why I don't recommend using a staff. Use a spear or  a two-handed hammer. There are some instances where staff might be better, but not many. Skills don't get higher range when used with a staff. Both spear and hammer are viable options, and they can be both used for leveling. Only at later levels will it become challenging to keep your cat alive on spear builds. (Ayvondil t3 and later) Magic build is easier to use in arena and more effective at lower amplification levels, keep that in mind when choosing which build you want to use. There are 2 skill sets, you can use both weapons and mess with different builds at the same time. You can play bm as kind of a ranged class. Send your cat to deal damage and sit back yourself. More useful in PvP but has uses in PvE also. Leveling
    More of a general tip, don't buy new gear on every level. You will fine with the same gears for a long time. Use magic accessories while leveling up since they are much cheaper and still benefit you in any build. Talents/buffs
    Start working towards the key class talents first. Other skill talents won't have as big of an impact as the key talents do. After that, get the 2nd skill point. Any skill or buff that says increases skill damage or characters damage, doesn't increase cat's damage or aura damage if it's applied to cat. For example, these don't increase cat's damage:   There is one exception which is the cloth merman skill Crushing Will which increases critical damage that cat does.  
    3.  Skills and strategies for combat
    3.1  Skills and relics
    Basic skills
     
     Moon Touch
    Your basic damage skill that deals magical damage. Deals a debuff to the enemy that increases your cat's damage.  Also increases damage done by  Aura of the Forest, if it is on cat. Can be used in physical damage builds to increase cat's damage to bosses. Keep in mind that other bm with lvl1 Moon Touch can make this effect useless since they don't stack. Best relics to use: PvE  You could use  Great Relic of Inaccessibility to increase the range to 5 yards. Especially useful on physical builds since the skill doesn't do much damage anyway. PvP   
     Beast Awakening
    Summons a cat to fight with you. Cat inherits stats from the player so you should keep that in mind when building your character. List of inherited parameters in spoiler. Cat's damage depends on physical AND magical damage. For maximum damage, you want both stats high as possible. Cat doesn't get hp from % buffs such as craft armors. If you want high hp for your cat, use gear and buffs with base hp. Best relics to use: PvE and PvP  Since the skill is permanent skill it doesn't really matter which relics you use. Just make sure you have  Great Relic of Energy Stability.  
     
     Order to Attack 
    Skill used to control your cat. Increases the damage from the first hit to the target. Best relics to use: PvE  Use either  Relic Of Magical Might or  Relic of Physical Might depending on your build. PvP   
     Healing 
    Heals your cat or yourself, if your cat is taking a nap.  Lifeforce potion doesn't increase the healing on your cat.  Exceptional Healing castle buff does increase the healing on your cat and yourself. Best relics to use: PvE  PvP   
     Chain Lightning 
    The only stun bm has. Duration at 5/5 with Chain Lightning + talent is 5.5 seconds, one of the longest stuns in the game.  Resonance talent makes this skill kind of an aoe stun skill, although there is only 50% chance that the additional targets will get stunned and the stun duration decreases with every target. Also one of your main damage skills. Best relics to use: PvE and PvP  You can add the effect from  Terrible Relic of Sickness to each target you hit. If the skill misses even one target, the  Relic of Accuracy will trigger  
    Expert skills
     Bestial Rampage
    Increases your cat's damage and heals yourself whenever cat deals damage. The skill description can be a bit misleading. It says that it increases physical strength. Cat always does physical damage, so it is useful skill even on magical builds. Combos well with  Aura of the forest. Any damage done by that will also heal you.  Lifeforce potion and  Exceptional Healing castle buff increase the healing received from dealt damage.  
     Soul Connection
    Gives you damage reduction depending on your cat's health. Maximum damage reduction if your cat is full hp is 35%. Also heals you whenever cat's hp is healed 10% of its maximum.  Lifeforce potion and  Exceptional Healing castle buff increase the healing.  
     Forest Symbol
    Places a plant that roots enemies to the ground. Has talent that increases the root duration by 1 second. Good skill in small scale pvp. If you ever use this skill, use it at 3/4 if you have the talent. The root lasts for 5.5 seconds on enemy and the enemy will get rooted again after 0.5 seconds.
    Also has some fun interactions if the enemy has  Resistance buffs. If the root lasts under 3 seconds, they will get rooted again almost immediately. The same thing happens if enemy tries to use Purification potion to get rid of it.

     
     Double Concentration
    Increases your skill cooldown speed and critical damage. Increases your skill cooldown speed if your cat is not alive. These two buffs stack, meaning that you can get skill cooldown twice. If your cat ever dies you should use this skill to boost your cooldown to get your cat back faster.  
     Moonlight 
    Adds a debuff to enemy that deals magical damage and decreases their movement speed.  Attacks from your cat will refresh the duration meaning that one stack will last forever as long as your cat is hitting the target. One target can only have 2 stacks at most.  
     Aura of the Forest
    Bm's aoe damage skill.  Has  Power of Nature talent that will increase the damage of the skill.  
     Blessing of the Moon
    Increases critical hit chance and penetration.  Has  Full moon talent that basically doubles the effect of this skill. At 4/4 when you use this skill on yourself,  your cat will get 32% critical hit chance and 16% penetration.  
     Return to the Roots
    Calls your cat back to you and removes some debuffs. Resets your cat's aggression points to 1.  Means that you will take aggro and start tanking in PvE. You (or anyone else) can't apply any skills on cat while it's returning. Don't use skills like  Bestial Rampage while it's returning, they will go to cooldown but the effect won't be applied. If used without cat will cleanse debuff(s) and give you a small speed boost If your cat is under any controlling effect this skill won't do anything. Make sure you have detailed group widgets turned on to see if your cat is stunned.  Has  Reunion talent that will teleport you to the cat while giving your cat resistance for some time. Removes some debuffs from yourself instantly. The talent has no distance limit so you can teleport the whole map.          
     
     Proximity to Nature aka tree.
    Aoe heal skill that also makes you invulnerable to any damage.  Lifeforce potion doesn't increase the healing on your cat but it increases healing on yourself.  Exceptional Healing castle buff does increase the healing on every target. Increases the defence of any target you healed. Heals maximum 9 targets at maximum level in 7x7 area around the character.  If one of the targets gets to full hp you will start healing another target. Meaning you can technically heal and give defence buff to more than 9 players. Will always heal your cat, no matter how far it is.           
     
    Complete list of skill and talent information/statistics can be found here:
    3.2  Skill builds for leveling and first expert skill's
    I get asked this a lot. Which skills to level up first and which expert skills to buy. Start by leveling up cat to the maximum. No matter what build you will later on use, this should always be maxed. After your cat is lvl5 you should either level up Healing or Chain Lightning. Chain Lightning does high damage on both physical and magical builds and is very helpful when clearing many monsters. As you level you might feel like you don't really need to heal your cat that much but later in the game it will be a task to keep your cat alive. I recommend leveling it to at least lvl3. This is what your skills would look like at lvl18.
     
     5/5
     5/5 or 3/5
     3/5 or 5/5
     
    When you get to lvl18 you can buy and use expert skills. The first expert skill to buy no matter which build you are using is  Bestial Rampage. This skill helps you clear monsters faster and also heals you, so you don't need to stop to heal yourself. After that, I recommend buying  Double Concentration. It gives you a lot of skill cooldown speed as well as critical hit damage. Extra cc helps to use your Bestial Rampage more often, thus giving you more damage and more healing. Now you need to make a decision, to focus on physical or magical damage. If you go for magical build, you should get  Aura of the Forest. Aura of the forest combos incredibly well with Rampage. Since the aura is applied to your cat, any damage done by it while rampage is active will also heal you. You become almost immortal while these two skills are on in PvE. For physical build I would use  Blessing of the Moon. Increases your cats overall damage by a good amount.
    After these it doesn't really matter in which order you buy skills, but if I were to put them in order it would be this 
    At level 32 your skill build would look like this for PvE. Note that you can get 2 more skill points from talents.
     
     4/4
     4/4
     4/4 or  4/4
     
    I personally used magical build while I was leveling up. I didn't have any troubles with questing apart from a few bosses. Even underwater territory in Ayvondil was a breeze. 
    3.3  PvE skill build's
    3.3.1  Magical PvE
    (If skill is not mentioned, leave it at level 1)
     
    AoE damage build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    High aoe damage with Aura of the Forest and Chain Lightning. Your cat will be tanking so you do not need to worry about it. If you don't have enough healing to keep cat alive' try the next build.
     
    Healing build / Solo build
     5/5
     5/5
     3/5
     
     4/4 or 3/4
     3/4 or 4/4
     4/4
     4/4
     
    A little bit less damage than the previous build' but you will have a lot more healing. A very useful build in dungeons that require healing such as Castle dungeons. Useful build when soloing PvE content. Not enough points to max Rampage and Double Concentration so choose whether you want more damage on cat or more cooldown and crit dmg.
     
    3.3.2  Physical PvE
    A little bit of info for physical PvE builds to begin with. Most of the time you will not have enough healing to keep your cat alive. Which is why you will need to tank the damage yourself by doing more aggression points than your cat. This is easy most of the time since  Return to the Roots resets cat's aggro points to 1. Just make sure cat is not under any controlling effect when you use it. You can also increase the aggression you generate with  Potion of Anger, which can be crafter at castles. You don't need them for most things.
    Glass cannon
     5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    Very high damage but no healing whatsoever. Expect your cat to die a lot with this build. Has decent AoE damage despite being physical build. Cat's auto attacks will also deal AoE damage on every 5th attack.
     
    Solo Build
     or  5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    The build that I personally use at the moment. The difference to the glass cannon build is that im using the passive skill for extra damage reduction. To get the most effect out of the skill your cat needs to be at full hp so you want at least 3/5 Healing. You can max healing and take points from Moon Touch/Chain Lightning. With this build I have soloed Mythical Sea Tramps and the Merman Sanctuary. I don't think its necessary to use the passive skill unless you are doing things like this.
    Video to Myth sea in spoiler.
     
    3.4  PvP skill build's
    3.4.1  Magical PvP
    1v1 / Arena build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     2/4
     3/4
     
    Build for 1v1s and small scale pvp. I've found that 3/4 tree is enough healing to heal yourself to full if you are using healing buffs. Rampage is useful to nuke healing classes. You could take some skill points from Healing and use them to max aura for more damage, but your cat will die much easier then.
     
    GvG / Mass fight build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    Same as previous PvP build but no Rampage this time. In mass battles your cat dies much more often so you do not want to waste points on skills that you can't use. Tree at 4/4 is a must since bm's on magical build have the best AoE healing Sentinel side has. 
     
    3.4.2  Physical PvP
     
    PvP build
     5/5
     3/5
     5/5
     
     4/4
     4/4
     3/4
     4/4
    High damage build that will nuke squishy players. You can take points from tree to max Moon Blessing but the invulnerability from tree is nice and the healing on buffs even on physical build isn't bad either. 
     
    GvG / Mass fight build
    Your cat will die, and you are stuck poking with your slow spear.
    Switch to magic.
     
    3.5  PvP tips
     
    General pvp tips first:
    Your cat dies > you die. Don't let your enemies kill your cat. Much easier on magic build. In mass fights do not go too far into the front line. You can't heal your friends or your cat if you are stunned. In mass fights don't use your root where most of the enemies are, you will only prevent Templars flow from working. It's better to use it behind you to catch any players trying to flank. If possible, try time your tree so that when you come out of it you will have your stun ready. Your cat isn't affected by  Magic Globe of the Guild. However, if you are yourself in globes area, cat will do decreased damage since the cat inherits your stats. Try stay out of globes area and send your cat in.  
    Small tips against every class
     
    4. Weapons/armors/buffs
    4.1 Magic vs Physical damage
    Many people ask me which is better, magic or physical builds. In my experience, physical is better for PvE and magic is better for PvP. That doesn't mean that magic is bad in PvE and vise versa. In PvE, there are only few places where high AoE damage is better than high single target damage so physical tends to be better in most places. In PvP, you just want your cat to be alive. Dead cat can't do damage.
    4.2 Stats to focus on
    You want to focus on stats that your cat inherits. Full list of inherited stats in 3.1 Beast Awakening.
     
     Critical hit, try get to 50%. 
     Accuracy, try get at least 30%
     Penetration, as high as possible.
     Stun, in pvp use at least in boots.
     Attack Strength, as high as possible in physical builds. Increases your cat's damage.
     Skills Cooldown, as high as possible.
     Rage, increases both physical and magical damage. Benefits bm more than most classes since cat will get increased damage from both stats.
     Energy Regeneration, as high as possible. With cloth merman I have 125 energy regeneration and I still sometimes run out on energy.
     
    4.3 PvE
    4.3.1  PvE weapons
    Beastmasters can use variety of different two-handed weapons. 
    There isn't really any reason to anything else, but two-handed hammers and spears currently.
    Most 2h-hammers have magic as primary stat and spears have physical damage. There are some exceptions of course.
    Magic weapons
     
     Morgenstern of the Kingdom of Indestructibility 
    Best magic weapon for damage.
     
     Royal Maul of the Magic Bastion 
    Insane cd, probably best option currently for AoE damage builds.
     
     Hammer of Metamorphosis 
    Weapon for highest magical damage. Will give you more healing.
     
    Crystal:  Magical damage.
    Rune:  Damage Reflection.
     
     Physical weapons
     
     Spear of the Kingdom of Indestructibility 
    Best weapon for highest damage.
     
     Spear of Metamorphosis 
    Slightly higher base damage, but cat will deal less damage.
     
    Crystal:  Physical Damage
    Rune:  Damage Reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
     
    4.3.2  PvE armors
    Armors
    Beastmasters can wear both  Cloth Armors and  Lightweight Armors. However, most Lightweight Armors have bad stats for bms (mainly attack speed). That is why most bms wear full cloth armors in PvE.
    Two pieces of cloth merman armors are a must if you want the highest damage output. You also want some boots with Energy regeneration to keep up with the reduced energy regeneration. If you can't afford merman armors you can get full set of Spellweavers of the Pirate Archipelago from Mythical Sea Tramps or Spellweavers of the Unbreakable Alliance from Mythical Champions Colosseum(Nadir). 
    Examples of armor sets:
     Hood of the Spellweavers of the Unbreakable Alliance 
     Smock of the Spellweavers of the Unbreakable Alliance 
     Bracers of the Spellweavers of the Unbreakable Alliance 
     Boots of the Spellweavers of the Unbreakable Alliance 
    Set bonuses: 
     
     Cowl of the Spellweavers of the Pirate Archipelago 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Shoes of the Spellweavers of the Pirate Archipelago 
    Set bonuses: 
     
     Hood of the Sacred Sign 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Clogs of the Sacred Sign 
    Set bonuses: 
     
     Hood of the Wizards of the Sea Turtle 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     Clogs of the Wizards of the Sea Turtle 
    Set bonuses: 
     
     Helmet of Fatal Retribution 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     High Boots of Fatal Retribution 
    Set bonuses: 
    With this set you will need all the energy regeneration you can get.
     
    Best crystals and runes to use:
    Hood  /   Armor   Gloves   Boots  /    
    Belts
    As for belts, I would use either Baldric of the Freebooters of the Code or Sash of the Freebooters of the Code. They both have skill cooldown and you can choose between them depending whether you need more Penetration or Accuracy.
     
     Baldric of the Freebooters of the Code 
     Sash of the Freebooters of the Code 
     
    Best crystals and runes to use:
    Belt    
    Magical build accessories
    Craft cape is the obvious choice for all magic builds. For amulet there are few options, either an amulet with % magic damage or amulet with cd isn't bad either. Rings you should choose ones with Accuracy.
     
     Chiton of Transcendence 
     
     Horrifying Medallion of Integrity 
     Marvelous Medallion of Invincibility 
     Symbol of Greatness 
     
     Horrifying Ring of Integrity 
     Magic Ring of Invincibility 
     Magic Signet-Ring of Invincibility 
     
    Best crystals and runes to use:
    Cape  /   /  Amulet  /   Rings    
    Physical build accessories
    Get all accessories with Attack Strength. Cheaper good alternative is to get accessories with cd.
     
     Bewitching Chiton of Invincibility 
     Magic Cloak of Invincibility 
     
     Magic Lavalier of Invincibility 
     Magic Amulet of Invincibility 
     Bewitching Amulet of Invincibility 
     
     Magic Circle of Invincibility 
     Magic Signet of Invincibility 
     
    Best crystals and runes to use:
    Cape /   Amulet   /  Rings   /  I use Vampirism runes on my accessories since I am tanking monsters when on physical build. You might have enough healing from just Rampage but there is a small gap when it isn't active. You're probably using Blessing of the Moon when on physical build so you don't need any crit crystals.
     
    4.3.3 Pve buffs
    Potions for magical builds:
     Spellful Drink, increases magical damage by 15% and Rage by 10%.  Revitalizing Julep, increases magical damage by 15% and Skill Cooldown speed by 10%.  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%. Because Attack Strength is added to cat's damage after all the other calculations this has much bigger difference to the damage output than normal damage potions. You can check the calculations in the spoiler under physical weapons.  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  Assault Scroll of the Power Build-up, increases magic damage by 20% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Scrolls for physical builds:
     Manuscript of Royal Warriors, increases physical damage by 10% and Attack Strength by 7.5%  Battle Scroll of the Power Build-up, increases physical damage by 15% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Food, rarely needed in PvE:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  Turtle Soup, increases energy by 46 and energy regeneration by 12. Useful if you have trouble with energy.  
    Minions:
     Flame's Recruit. Active skill Amplification. Increases the character's physical strength by 20% and magical power by 25% for 10sec. The best minion for bm by far. Cat will deal insane damage since both stats get buffed. Only available from battle pass.  Himal. Passive skill Himal's Advice. Increases the character's physical strength by 7% and magical power by 10% while the minion is alive. Similar effect to Flame's Recruit but the skill is passive. Can be bought from certain events.  Lizardman Priest. Passive skill Critical Help. Increases the character's critical damage and critical healing power by 20% while the minion is alive. Can be bought from certain events.  Black Tiger. Passive skill increases Energy regeneration by 30%. Active skill increases critical damage by 30% for 30 seconds.  
    4.4 PvP
    4.4.1  Pvp weapons
    Magic weapons
     
     Maul of the Greatest Secutor  with  enchant.
    Best weapon overall. High magic for heals and good damage.
    Do not use Ferocity crystal on this weapon. Your cat would do slightly more damage, but every skill would deal less and you would heal a lot less too.
     
     Morgenstern of the Kingdom of Indestructibility  with  enchant.
    Most damage. Does more damage than the other ones because of the penetration. Sacrifices healing for damage.
     
     Hammer of Metamorphosis  with  enchant.
    Highest healing magic weapon.
     
    Rune:  Damage reflection.
     
    Physical weapons
     
     Spear of the Kingdom of Indestructibility  with  enchant.
    Best weapon for pure damage with cat. It does more damage than arena spear because of the penetration and Attack Strength it has. Arena spear would be more damage if it had penetration.
     
    Rune:  Damage reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
    4.4.2  Pvp armors
     
    Magical build basic pvp set
    Normal arena gears for start. You can choose between arena belt and craft belt. Arena belt will make you and your cat a little bit tankier, but craft belt will give you a lot more hp and a little bit of cooldown speed. 
    Use whatever accessories you have for PvE. You should work towards getting full Greatness accessories, at least lvl26.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Bracelets of the Champion Arcanomancer 
     Boots of the Champion Arcanomancer 
     Belt of the Champion Arcanomancer  or  Sash of the Ominous Requiem 
     
    Best crystals and runes to use:
    Hood   Armor   Gloves   Boots   Belt    
    Physical build basic pvp set
    On physical build you should use Lightweight gloves and boots. The extra penetration from light gloves increases your damage more than the missing magic damage would. Boots have mana regeneration now instead of cd so you can use penetration crystals on your ring(s).
    It would be perfectly fine to use the Magical build with physical weapon too.
    Use whatever accessories you have for PvE. You should work towards getting Greatness rings, at least lvl26, and Contender cape and amulet. They should be as high level as possible.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Wrists of the Champion Assassin 
     High Boots of the Champion Assassin 
     Belt of the Champion Arcanomancer 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Rings    
    Magical build Greatness set
    There are two ways which you can build your magic greatness set. You either go full cooldown set or use mix of two pieces from health set. Full cd set being little bit tankier while mix set having more hp. There is basically zero difference between overall tanking abilities of these sets. However, if you use full set, enemies will hit you for lower amounts and it will be easier to keep your cat and yourself alive with your heals. Also, the enemies will get less healing from lifesteal since they don't hit as high. That is why I recommend using full cooldown set.
     Cowl of Greatness 
     Smock of Greatness 
     Bracers of Greatness 
     Boots of Greatness 
     Sash of the Ominous Requiem 
     Cloak of Greatness 
     Symbol of Greatness 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Cape   /  Amulet   Rings    
    Physical build Greatness set
    On physical build you should mix cloth hp set with light hp set. You will get a lot of extra hp from two set bonuses. Instead of craft belt you could use Baldric of the Corsairs of the Code for extra penetration. The hp from that belt will also increase your cat's hp.
     Helm of Greatness 
     Vestments of Greatness 
     Wrists of Greatness 
     Shoes of Greatness 
     Sash of the Ominous Requiem  or  Baldric of the Corsairs of the Code 
     Contender's Cloak 
     Contender's Symbol 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots  /   Belt   Cape   /  Amulet   Rings    
    4.4.3  PvP buffs
     
    Potions for both builds:
     Sinister Potion of Alchemist, increases hp by 700 and stun by 7%. Increases cats hp too since its flat hp.  Polar Potion of Resistance, increases Resistance by 15%  Greater Potion of Lifeforce, increases effectiveness of healing from skills on you by 60%. You can use this potion with any other potion, it won't replace other potions.  
    Potions for magical builds:
     Potion of Majestic Mages, increases magic damage by 15%, health by 15% and energy by 30%  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%.   Legendary Potion of Permeation, increases penetration by 15%  
    Scrolls for both builds:
     Legendary Scroll of Resistance, increases resilience by 15%  Magnificent Scroll of Invincibility, increases resistance by 20% and defenses by 30%  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  
    Scrolls for physical builds:
    I would use defensive scrolls on physical builds.  
    Food:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  
     
    If you made it this far, thank you for reading!
    Guide by Fext, the first Beastmaster to ever reach lvl32.

  14. Like
    rafa9876 reacted to noro5825 in Viole, Eu-Emerald   
    Beastmaster
     
     
    This guide will show builds personally tested and their pros and cons for PvE and PvP
    (Best viewed in Dark mode forum)
     
     
    Before we jump into the builds the levelling process is something nobody can avoid. 
    In the beginning stage first thing you should know is that your skill Beast Awakening is the main damage and should be always active.
    Up to level 18 the skill points should be divided and used in order like this:
    1     Beast Awakening 5/5 - summon name is "Moon" and usually known as "Cat" or "Tiger".
    2     Healing 5/5 - reason is that Moon is not invincible and can die and this should keep him alive longer.
    3     Moon Touch 3/5 - reason that i choose this skill is the debuff that can affect more than one attack compared to skill Order to Attack.
    Up to level 32 expert skills in order:
    1      Bestial Rampage 4/4 - this is the best skill that can increase Moon's attack speed and damage as well as heal you.
    2     Proximity to Nature 4/4 - this is the best support skill and can help survive not only You and Moon but your Allies as well.
    3     Double Concentration 4/4 - this skill can increase critical damage and healing you deal.
    As for the equipment you should choose Spear as a weapon, Cloth armor and Magic accessories. Anything from these that you can find for your level cheap up to level 29 in the Second-hand Dealer is the best. The order to buy other expert skills is up to the person to choose.
     
    Moving on to best skill builds for late game that I categorised for Physical and Magic damage:
     
     
    PvE
     
    Physical damage build:
    This build is concentrated on maximum damage output.
    The healing comes from Bestial Rampage so you don't need to spend your golds on Vampirism runes.
    Only issue with this build is that there isn't Amulet with Energy regeneration and Attack strenght together so either sacrifice some penetration and attack strength or use energy potions. 
    Best to use in dungeons as damage dealer, bosses, mini-bosses.
    Because of the low survivability of Moon and the healing is not enough to keep him alive is not advised to rush into many enemies.
    Talent skill Full Moon will double the effect of skill resulting in more critical hit and penetration.
     
    Skills:
       Beast Awakening 5/5
       Moon Touch 5/5
       Healing 3/5
       Bestial Rampage 4/4
       Double Concentration 4/4
       Blessing of the Moon 4/4
       Soul Connection 3/4 - Upgrade this only if you have extra skill points from Talents
     
    Talent skill
        Full Moon
     
     
    Equipment:

    Relics: 





     
    Notes: This is ideal equipment build that can be adjusted and mixed according alternative equipment.
                 Cape:       Runes - /    
                                 Crystal -
                   Amulet:    Runes - /    
                                 Crystal -
                 Rings:       Runes - / 
                                  Crystal -  
                 Belt:         Runes -                         
                                 Crystal -
                 Helm:       Runes -                  
                                 Crystal -
                 Body:       Runes -                      
                                 Crystal -  
                 Gloves:     Runes -                
                                 Crystal -
                 Boots:      Runes -                    
                                Crystal -    
                 Weapon:  Runes -                        
                                 Crystal -
     
     
     
    Magic damage build:
    Used as support damage but mainly healing.
    Best to use in dungeons as healer, bosses, mini-bosses, sea sector.
    This is best build against many enemies as it provides AoE damage and healing.
    Personally recommend this build with Staff for Sea sector for its survivability and long range attacks.
    Talent skill Power of Nature will significantly increase damage.
     
    Skills:
        Beast Awakening 5/5
        Moon Touch 3/5
        Healing 5/5
        Aura of the Forest 4/4
        Double Concentration 4/4
        Proximity to Nature 4/4
        Return to the Roots 3/4 - Upgrade this only if you have extra skill points from Talents
     
    Talent skill
        Power of Nature
     
    Equipment:

     
    Relics: 





     
    Notes: This is ideal equipment build that can be adjusted and mixed according alternative equipment.
                 Cape:       Runes - /      
                                 Crystal -
                   Amulet:    Runes - /    
                                  Crystal - /
                 Rings:       Runes - /    
                                  Crystal -  
                 Belt:          Runes -                         
                                  Crystal -
                 Helm:        Runes -                      
                                  Crystal -
                 Body:        Runes -                    
                                  Crystal -   
                 Gloves:     Runes -                    
                                 Crystal -
                 Boots:      Runes -                      
                                 Crystal -    
                 Weapon:  Runes -                        
                                 Crystal -   
     
     
     
    PvP
     
     
     
    Physical damage build:
    This build is recommended to use in arena as damage dealer to counter healers and tanks.
    Not recommended in Mass PvP fights because this build damage consist of Moon's attacks and most of the time he is stunned or dead.
    Talent skill Full Moon will double the effect of skill resulting in more penetration.
     
    Skills:
       Beast Awakening 5/5
       Chain Lightning 5/5
       Healing 5/5 - Upgrade this to 5/5 only if you have extra skill points from Talents otherwise 3/5
       Bestial Rampage 4/4
       Soul Connection 4/4
       Blessing of the Moon 4/4
    Talent skill
        Full Moon
     
     
    Equipment:

    Relics: 





     
    Notes: This is ideal equipment build.
                 Cape:       Runes - /      
                                 Crystal -
                   Amulet:    Runes - /   
                                 Crystal -
                 Rings:       Runes - /  
                                  Crystal -  
                 Belt:         Runes -                         
                                 Crystal -
                 Helm:       Runes -                     
                                 Crystal -
                 Body:       Runes -                    
                                 Crystal -   
                 Gloves:     Runes -                  
                                 Crystal -
                 Boots:      Runes -                    
                                Crystal -    
                 Weapon:  Runes -                        
                                 Crystal -
     
     
     
    Magic damage build:
    This build is best everywhere in terms of damage and support.
    High Heals will ensure your safety if not under controlling effects and Moon with Aura will do the damage. 
    Talent skill Power of Nature will significantly increase damage.
     
    Skills:
        Beast Awakening 5/5
       Chain Lightning 5/5
        Healing 3/5
        Aura of the Forest 4/4
       Soul Connection 4/4
        Proximity to Nature 4/4
       Bestial Rampage 3/4 - Upgrade this only if you have extra skill points from Talents
     
    Talent skill
        Power of Nature
     
    Equipment:

    Relics: 





     
    Notes: This is ideal equipment build.
                 Cape:       Runes -        
                                 Crystal -
                   Amulet:    Runes -    
                                  Crystal - /
                 Rings:       Runes -     
                                  Crystal -  
                 Belt:          Runes -                         
                                  Crystal -
                 Helm:        Runes -                      
                                  Crystal -
                 Body:        Runes -                      
                                  Crystal -   
                 Gloves:     Runes -                      
                                 Crystal -
                 Boots:      Runes -                      
                                 Crystal -      
                 Weapon:  Runes -                      
                                 Crystal -   
     
    This is the end of guide.
  15. Like
    rafa9876 reacted to Dr Strange in [2023.03.03] Contest of guides "Mystery of Wisdom 2023"   
    Dear friends!
     
    We are pleased to announce the launch of the traditional contest “Mystery of Wisdom - 2023”! Brave melee masters, accurate archers and wise lords of magic will be able to share precious knowledge about their class and get a nice reward for it!
     
    What should be done?
    You need to write a manual about your favorite class:
    Introduction. Briefly describe the features of the class, its pros and cons.
    Tips for newbies. Going back in time, how would you advise yourself to upgrade your skills as you develop your character? What equipment would you choose? Minions?
    PvE direction. Tell us how to distribute skill points for fighting monsters correctly, share the choice of relics, equipment, crystals and runes. Describe the desired allies and features of battle against monsters in the open world and dungeons.
    PvP direction. Tell us how to distribute skill points for battles with players correctly, share the choice of relics, equipment, crystals and runes. Describe the desired allies and how to fight against different classes in the open world, on Arena and events.
    Items. Don't forget to mention the most useful scrolls, potions, food, and minions.
    What will we evaluate?
    Informativeness. As mentioned above, it is necessary to prepare material about the class in which you really know well. Demonstrate it by describing everything in as much detail as possible.
    Brevity. Do not overload your work with information that can be viewed in the game (for example, a list of all available relics).
    Availability of presentation. It is very important that your work is understandable for people of different ages, including those with different understanding of game mechanics and the game in general.
    Design. An integral part of the guide is its appearance, text formatting, headings, section structuring, use of images, gifs, screenshots, etc. Let your work look nice!
    Do not forget to rate and comment on the guides of other participants, because everyone needs support and constructive feedback. During the acceptance of applications for the contest, the work can be freely edited and improved.
     
    It is forbidden:
    use any materials that violate the license agreement of the game or forum rules;
    publication of deliberately false information in order to mislead other players;
    plagiarism and copying of existing guides.
    To publish a work, you need to select your main character class in THIS section and create a topic with the name "[Nickname and server of your character]".
     
    And remember, 1 person - 1 job!
     
    Works are accepted until March 24, after this date, within a week, until April 1, the jury will determine the winners and we will publish the results. Please note that during this week, voting will be open in the section of each class, in which users whose forum accounts were created no later than March 2* will be able to choose their favorite works. The authors of the works with the most votes will receive 5,000 Miracle Coins.
     
    * The exception is the accounts of users participating in the contest.
     
    Rewards:
    1st place: 20.000 Miracle Coins and 1 classless skill book of your choice (excluding “Magic Resistance”” and “Magic Extension” books) + a unique gold badge on the forum;
    2nd place: 15.000 Miracle Coins and 2 different items of equipment (weapon or armor or jewelry) of your choice from the Blissful Isle + a unique silver badge on the forum;
    3rd place: 10.000 Miracle Coins and 1 item of equipment (weapon or armor or jewelry) of your choice from the Blissful Isle + a unique bronze badge on the forum;
     
    After the end of the contest, the works of all participants will be moved to the “Classes” section of the forum, and the best of them will be pinned in the appropriate sections!
     
    May wisdom be with you!
    AIGRIND
  16. Wow
    rafa9876 reacted to Jaan in Swooping Army   
    Chieftain, one of the most popular classes on Mc Side. 
    Why is "swooping army" aoe skill, able to stack with other another chiefs skill. Isn't this kinda broken?
    I remember, cause of the exact same reason, Mages skill "Blazing Ground" was able to do stack with another ground before, but the game has changed that. now it can not stack with another ground, Same goes to rangers trap. So how is this fair, that Chieftains aoe can stack ? The Idea to test this thing, came into my mind last friday, when there was a lot of chieftain at the war. I unitied my guild, we were alive for 1 second. same thing is going on at raids. 

    So why did the game allow this skill to stack? You can clearly see, that there is literally no chance to stay alive, when theres at least 10 chiefs using that aoe. 
     
    a Video of Chieftains  "Swopping Army"
     

    Unbenanntes Video – Mit Clipchamp erstellt (5).mp4   Unbenanntes Video – Mit Clipchamp erstellt (8).mp4    
     
     
    A video of Mages "Blazing Ground"
     

    Unbenanntes Video – Mit Clipchamp erstellt (3).mp4   Im expecting the same treatment, they did to mage, because this is ridiculous. (dont let it stack)

    not even locks Pool stacks.. I believe theres a big reason why.
    Unbenanntes Video – Mit Clipchamp erstellt (9).mp4   I dont think that this fair for anyone, to avoid stacking, make the radius of this skill smaller, maybe as big as ground is. 
    50 chiefs are being able to just use swopping army and nuke whatever they see. This should be changed as fast as possible. @Dr Strange  @Nolan

     


     

     
  17. Like
    rafa9876 got a reaction from SaltyCoffe in Unbinding Non-Class Books   
    Considering how much the classes can change every rebalance I do think he has a point. You could put special restrictions on it like only being able to transfer books among characters on the same account, or only being able to unbind lower rarity books (no sea or other new books), or only 1 book every anniversary event, or even all of these combined.
  18. Like
    rafa9876 reacted to Warspear Online in Mage: skills and talents Information   
    Class Passive Skills
     
     Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction.
     
     
    Basic Skills
     
     Fire Ball: An attack that deals magical damage to the enemy in the amount of P units and D% of the character's magical power. If the target is under the "Flaming Earth" effect, then with a chance of A%, the duration of the effect will be updated.
     
     
     Time Warp: Moves the character to the specified area and deals magical damage in the amount of P% of the character's magical power to all opponents within a radius of 1 yard. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
     Shattered Stone: An attack that deals magical damage in the amount of P% of the character's magic power to all opponents in a certain radius around the character and deals the "Stun" effect to them for T sec. The effect does not allow to move, attack or use skills. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     

     Illusory Chains: Repels enemies within 2 yards by N yards, applying Illusory Chains to them for T sec., rooting affected targets in place and reducing their Skill Cooldown by С%. Cannot affect more than Y players.
     

     Sun Armor: Applies Sun Armor to the character for T sec., increasing Magical Defense by P% and reducing incoming physical damage by D% of Magical Defense.
     
     
    Expert skills
     
     Blazing Ground: Creates a flaming zone in the specified area for 6 sec. Every second, the zone deals a debuff to all enemies who have been in it for R sec. The effect deals magical damage in the amount of P% of the magical power of the character every sec. Maximum number of player targets is Y, limit on the number of monster targets - X.
     
     
     Ethereal Barrier: Upon receiving damage more than P% of maximum health, in 3 sec. the character receives a defensive barrier. The barrier absorbs 100% of damage received in R sec. The barrier is removed upon absorbing the damage or after N sec. Cannot trigger more often than once every S sec.
     
     
     Dragon Eye: Deals the "Dragon eye" buff to a character or group member for T sec. The effect increases the "Accuracy" parameter by P%, restores H% of the maximum energy from any attacks and increases the chance of detecting masked enemies within the radius of 10 yards. The closer the opponent is to the goal, the higher the chance. 
     
     
     Frostbolt: An attack that deals magical damage in the amount of P% of the character's magical power to the enemy and deals the "Icing" debuff to him for T sec. The effect reduces the "Attack speed" parameter by D%.
     

     Overload: When using any skill, the character gets dealt the "Tension" buff for T sec. When the character gets dealt five effects, the "Overload" buff is also applied to them for 30 sec. During the effect, the next successful auto-attack also deals a negative effect to the enemy for 8 sec., causing magical damage in the amount of P% of the character's magical power every 2 sec.
     
     
     Roaring Flame: An attack that deals magical damage in the amount of P% of the target character's magical power to all enemies within one yard of the target. Deals the "Incineration" debuff to the main target of the attack for T sec. The effect increases all incoming damage by D%. If you hit an opponent with the "Ice arrow" skill while the buff is in effect, the "Stun" debuff is also applied to them for R sec. The effect does not allow to move, attack or use skills. The maximum number of player targets - Y, number of monster targets - X.
     

     Ennoblement: Removes all negative effects, including controlling effects, from the character or its ally and ignores receiving of such for T sec.
     
     
     Aura of Fire: Applies Aura of Fire to the character while the skill is active, striking enemies within a yard with magical damage for P% of character's Magical Power every 1 sec. Every new target within range increases the Aura's attack speed by 20%. Cannot affect more than Y players and X monsters.
     
     
     Magic Ban: Applies the Time Absorption debuff to the enemy for T sec. This effect removes from the enemy P buffs that were received from the skills, and shortens the duration of all new skill buffs by D% of the base time.
     
     
    Talents
    Small class talents
     
     Fire Ball  +: Increases the power of the skill from the magical power of the character by 5%.
     Shattered Stone +: Increases the duration of the "Stun" effect from the skill by 0.2 / 0.4 / 0.6 sec.
     
     Overload+: Increases the power of the skill from the magical power of the character by 1% / 2% / 3%.
     Dragon Eye +: Increases the power of the energy-restoring effect by 1%.
     
    Key class talents
     
     Crystallization: The Shattered Stone skill adds an additional Crystallization positive effect to the character for 8 sec. The effect reduces the damage received by the character by 2% for every target affected by the skill. The maximum power of the effect is 10%.
     
     Excess Energy: Dragon Eye increases damage by character’s or ally's skills by 12%, but does not restore energy anymore.
     Sheaf of Lightning: Overload additionally heals the character for 65% of the damage dealt. Reduces the number of effects required to apply Overload by 1.
     Witchcraft Flow: Increases the duration for Ennobling by 4 sec. The effect decays by 10% (down to 20%) every 1 sec.
     
     
      Branch “Pyromancy”
     
     Branch “Secret Magic”
     
     Branch “Geomancy”
     
  19. Like
    rafa9876 reacted to Zurp in Vulpes - Fext Eu-Emerald   
    Vulpes the fox is a fancy, bit chubby fox, who likes to wear a bowler hat. Vulpes lives on the Blissful Isle so you may not see him that often.

  20. Like
    rafa9876 reacted to w4n7_50m3_c0ff33¿ in The game calculator is wrong   
    @Foxlax
    Based on your eqipment:      Right h         Left h
     +  + + *0.6 +++ *2 +32 = 1285 dmg, where 32 - dmg from level.
                                                           
     
    1285*(1+  + ) = 1285 * 1.14 = 1464.9 ~ 1465 which we can see here 
    Then you use skill for 20% dmg:
    1285*(1 +  +  +0.2) = 1285 * 1.34 = 1721.9 , somewere here ive got discrepancy in calculations, but it's still close to your 
     
    Same with potion dmg boost:
    1285*(1+0.1+0.04+0.2+0.1)= 1285*1.44= 1850.4 
     
     
  21. Like
    rafa9876 reacted to LeeLoo in [2022.12.30] Happy Holidays! See you at the New Year party in Arinar!   
    Dear friends!
     
    Tomorrow the clock will strike midnight and the New Year 2023 will begin! Warspear Online team sincerely congratulate you on the upcoming holidays and thank you for your interest in the project!
     
    This year we met more than once in the vastness of Arinar: we tamed magical animals and mastered the magic of portals at the School of Magic, studied new talents and celebrated the 14th anniversary of the game, met new heroes and uncovered a conspiracy in Morsilvania, enjoyed incredible adventures and made new friends - in virtual and real world. May all the light things that we have gained in the outgoing year remain with us forever. And let every minute of the future 2023 be bright and joyful!
     
    In order for the holiday atmosphere embraces you now, we invite you to join the New Year party in Arinar:
    x3 Guild points for completing all holiday Dungeons; x2 increased the amount of Knowledge for completing Dungeons; x3 increased the daily limit of Knowledge for completing Dungeons; x3 increased the daily limit of “World Creation Magic” currency for completing all holiday Dungeons; x2 increased the amount of “World Creation Magic” currency for completing all holiday Dungeons; х1,5 Good Luck Tokens in all holiday Rides; 50% discount applies to items in the "New and Noteworthy" category: "Sneaky Raccoons", "Unicorns", "Festive Kolobki", "Keeper of World Creation", "Jolly Penguins" and "Winter" smileys collections; Christmas Hair Stylist Set, Polar Barber's Kit, Snow Barber's Kit. Event time: 30.12 12:00 CET - 02.01 10:00 CET
     
    Don't forget to support your brothers in arms by scoring points in the weekly Alliance Tournament! At the end of the tournament week, players who actively score points will get generous personal rewards!
     
    We also want to inform you that our support team will be on New Year holidays from December 29, 2022 and will be able to answer your questions only after January 09, 2023. You can always ask other players for help on our forum or game chat. 
     
    See you in 2023!
    AIGRIND
  22. Thanks
    rafa9876 got a reaction from Avamanyar in Account was scammed and the scammer deleted my arena items before GM restored it   
    Also if they determine that it was your mistake in any way then the odds of them restoring anything is 0.
     
  23. Like
    rafa9876 reacted to Zurp in Skills rebalance December 2022   
    Wow op mage
  24. Thanks
    rafa9876 got a reaction from Pr0f in Skills rebalance December 2022   
    It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.
    Mage in castle dungeon, 6 months ago
    The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.
  25. Like
    rafa9876 reacted to LeeLoo in [2022.12.22] Update Warspear Online 11.2: Winter Saga. Release   
    Dear friends!
     
    Winter update Warspear Online 11.2 is about to break into Arinar and arrive on your Android, iOS, Windows, MacOS and Linux devices. Earlier in the announcement, we already told you about uninvited guests who threaten to disrupt the World Creation holiday, and now it's time to find out about the rewards and gifts that await you at the Snow Boundary!
     
     Please note that new versions for different platforms may be released with a delay!
     
    Weekly Alliance Tournament “Yule Gifts”
     
    The Yule Cat loves warm sweaters but is only willing to wear those that are presented by the best warriors of the Snow Boundary! To earn the favor of Gryla’s fluffy pet, actively earn tournament points! In gratitude for your exploits, following the results of the tournament week, the Yule Cat is ready to give you generous personal rewards. All rewards will be valid for a week until the new results of the tournament!
     

     
    Depending on the number of personal tournament points scored, all players of the winning Alliance will receive the following rewards:
     
    250 points and up:
    "Great Snow Experience" buff increases the amount of experience received by the character by 30% (1 buff maximum). currency "World Creation Magic" - 150 pts. 500 points and up:
    "Great Snowy Mastery" buff increases the amount of crafting experience received by the character by 20% (1 buff maximum). currency "World Creation Magic" - 300 pts. 1000 points and up:
    "Great Snowy Unity" buff increases the amount increases the amount of guild points received by the character by 30% (1 buff maximum). “Icy Haste” buff increases the character’s movement speed in dedicated dungeons at the Snow Bound by 10% (1 buff maximum). currency "World Creation Magic" - 450 pts. 2000 points and up:
    "Useful acquaintance" skill "Great Snow Fortune" buff increases Good Luck Tokens, obtained by the character for completing rides, by 20% (1 buff maximum). “Acrobatic Haste” buff increases the character’s movement speed at the Rides by 10% (1 buff maximum). currency "World Creation Magic" - 600 pts. 3000 points and up:
    “Dangerous breeze” skill "Big Christmas Blank" buff adds 5000 units of craft experience in the "Cloth Armor", "Light Armor" and "Heavy Armor" professions. "Great Snow Knowledge" buff increases the amount of Knowledge received by the character by 20% (1 buff maximum). currency "World Creation Magic" - 750 pts. Players of the losing Alliance who actively participated in the tournament will receive consolation rewards, also depending on the number of personal points scored:
     
    250 points and up:
    "Snowy Experience" buff increases experience points, obtained by the character, by 15% (1 buff maximum). currency "World Creation Magic" - 100 pts. 500 points and up:
    "Snowy Mastery" buff increases craft experience points, obtained by the character, by 10% (1 buff maximum). currency "World Creation Magic" - 200 pts. 1000 points and up:
    "Snowy Unity" buff increases the amount of guild points received by the character by 15% (1 buff maximum). “Icy Haste” buff increases the character’s movement speed in dedicated dungeons at the Snow Bound by 10% (1 buff maximum). currency "World Creation Magic" - 300 pts. 2000 points and up:
    "Useful acquaintance" skill "Snow Fortune" buff increases Good Luck Tokens, obtained by the character for completing rides, by 10% (1 buff maximum). “Acrobatic Haste” buff increases the character’s movement speed at the Rides by 10% (1 buff maximum). currency "World Creation Magic" - 400 pts. 3000 points and up:
    “Dangerous breeze” skill "Christmas Blank" buff adds 2500 units of craft experience in the "Cloth Armor", "Light Armor" and "Heavy Armor" professions. "Snowy Knowledge" buff increases the amount of Knowledge, received by the character, by 10% (1 buff maximum). currency "World Creation Magic" - 500 pts.  “Dangerous breeze” skill
    Unleashing your inner energy and transforming into a restless blizzard has never been easier! One appearance already promises the enemies of trouble, and you - self-confidence! The skill is issued for 7 days as a reward for the weekly alliance tournament and is valid only on the Yolasweinar’s warehouse and dedicated dungeons at the Snow Boundary.
     
     "Useful acquaintance" skill
    Allows for the services of the Magnus the Guide to be used. The skill is available for 7 days and only works in the Snow Boundary. 
     
    Pay attention to the changes in the work of the Route Store: now the store will be available for warriors of both Alliances, provided that they receive 2000 points at the end of the tournament week! Guide Magnus, who is located on the territory of your Alliance, for Crimson Corundum will instantly transport you straight to the entrance to one of the dungeons or to one of the bosses of the territories, and all routes will be available immediately!
     
    List of available routes:
    Visiting Yolasweinars' Puzzle Cave Visiting Yolasweinars' Competition Cave Visiting Yolasweinars' Obstacle Cave Visiting Yolasweinars' Trial Cave Visiting Yolasweinars' Test Cave Visiting Yolasweinar the Glutton Visiting Yolasweinar the Sweet Tooth Visiting Yolasweinar the Honey Eater Visiting Yolasweinar the Sniffer Visiting Leppaludi Time and duration of the tournament: weekly (between Sunday 23:00 CET to Sunday 23:00 CET). First Tournament will start at December 25th.
     
    Holiday Quests
     
    You have to not only walk around the festive island full of dangers, but also try to find allies in the fight against Gryla. Smilies “Suspicious Yolasweinar Smiley”, “Happy Yolasweinar Smiley” and Tickets for attractions will be your reward!
     

     
    Also, don't forget to complete the daily quests: deal with Moose Frodi and aggressive territory bosses, destroy monsters in your own and enemy territory, and collect the runes of the North, because you can get a special random reward for this!
     
    Dungeons
     
    Gryla's offspring are quite inventive: they filled each of the dungeons of the Snow Boundary with the most ingenious traps, and besides, they persuaded Moose Frodi to go over to their side and take up arms against the heroes of Arinar! It's time to show the treacherous giantess kids that real heroes can't do all these tricks and take the treasures hidden in the dungeons!
     

     
    Yolasweinars' Riddle Cave (recommended level - 6):
    - unique accessories (rings, amulets and cloaks) of level 6 with physical / magical damage and “Rage” bonus;
     - unique weapons of level 6 with “Piercing Attack” bonus;
    - unique weapons of level 6 with “Rage” bonus;
     - unique armor (helmet, armor, gloves, boots) of level 6 with “Resistance” bonus;
    - unique belts of level 6 with battle bonuses;
     
    Yolasweinars' Task Cave (recommended level - 12):
     - unique accessories (rings, amulets and cloaks) of levels 10 and 12 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 10 and 12 with “Piercing Attack” bonus;
    - unique weapons of levels 10 and 12 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 10 and 12 with “Resistance” bonus;
    - unique belts of levels 10 and 12 with battle bonuses;
     
    Yolasweinars' Puzzle Cave (recommended level - 16):
     - unique accessories (rings, amulets and cloaks) of levels 14 and 16 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 14 and 16 with “Piercing Attack” bonus;
    - unique weapons of levels 14 and 16 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 14 and 16 with “Resistance” bonus;
    - unique belts of levels 14 and 16 with battle bonuses;
    - Ice Chest Key.
     
    Yolasweinars' Competition Cave (recommended level - 20):
     - unique accessories (rings, amulets and cloaks) of levels 18 and 20 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 18 and 20 with “Piercing Attack” bonus;
    - unique weapons of levels 18 and 20 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 18 and 20 with “Resistance” bonus;
    - unique belts of levels 18 and 20 with battle bonuses;
    - Ice Chest Key.
     
    Yolasweinars' Obstacle Cave (recommended level - 24):
     - unique accessories (rings, amulets and cloaks) of levels 22 and 24 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 22 and 24 with “Piercing Attack” bonus;
    - unique weapons of levels 22 and 24 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 22 and 24 with “Resistance” bonus;
    - unique belts of levels 22 and 24 with battle bonuses;
    - Ice Chest Key.
     
    Yolasweinars' Trial Cave (recommended level - 28):
     - unique accessories (rings, amulets and cloaks) of levels 26 and 28 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 26 and 28 with “Piercing Attack” bonus;
    - unique weapons of levels 26 and 28 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 26 and 28 with “Resistance” bonus;
    - unique belts of levels 26 and 28 with battle bonuses;
    - Ice Chest Key.
     
    Yolasweinars' Test Cave (recommended level - 32):
     - unique accessories (rings, amulets and cloaks) of levels 30 and 32 with physical / magical damage and “Rage” bonus;
    - unique weapons of levels 30 and 32 with “Piercing Attack” bonus;
    - unique weapons of levels 30 and 32 with “Rage” bonus;
    - unique armor (helmet, armor, gloves, boots) of levels 30 and 32 with “Resistance” bonus;
    - unique belts of levels 30 and 32 with battle bonuses;
    - Ice Chest Key.
     
    Additionally, all dungeons may contain:
    unique empowering relics catalysts, essences and substances spheres of defense and damage special potions precious ingots Also, in dungeons you can receive up to 3 rewards, because as a pleasant winter surprise, the additional slot may contain:
    Ice Chest Key (only in dungeons of levels 16 and up) Ethereal Substance  
    Rewards drop in dungeons: recommended level +2 (or under).
     
    World event “Chasing the Hare”
     
    There are many creepy monsters lurking in the mountains of Snow Boundary, and Milk Hare is one of them! Gather as many brothers in arms as you can to take on Milk Hare and other minions of Gryla! For this, each player, starting from level 2, who was in the territory of the stage for at least 30 seconds at the time of its successful completion, will receive the following rewards:
     
    1st stage: "Yule Coffer I" and "Northern patronage" buff, which increases the duration and strength of the monster summoned by “Help of the Snow Treebeard” skill by 12% (3 buffs maximum - 36%).
     
    2nd stage: "Yule Coffer II" and "Exceptional Solidity" buff, which increases the character’s “Solidity” parameter by 2,5% (3 buffs maximum - 7,5%).
     
    3rd stage: "Yule Coffer III" and "Frenzied Resistance" buff, which increases the “Resistance” parameter of the character by 2,5% (3 buffs maximum - 7,5%).
     

     
    4th stage: "Yule Coffer IV" and "Blind Fury" buff,  which increases the "Rage" parameter of the character by 3% (3 buffs maximum - 9%).
     
    5th stage: "Yule Coffer V" and "Pushy Temper" buff that increases the “Piercing Attack” parameter of the character by 2% (3 buffs maximum - 6%).
     

     
    6th stage: (in the 5th stage is successfully completed): "Yule Coffer VI", “Animal Guise” skill, which increases the character's movement speed in the Snow Boundary by 80% (the duration of the skill is 7 hours, cannot be used during the "Ice Hunt" event), and "Deadly Strike" buff that increases the “Critical Hit” and “Accuracy” parameters of the character by 2,5% (3 buffs maximum - 7,5%).
     
    In “Yule Coffers” you can find collectible smileys with black rabbits, funny tigers, cool bulls, merry piglets, cunning rats and cute dogs, christmas haircuts as well as: 
    common empowering relics; tickets to an attractions; seeker's stamina elixirs; holiday minions; small elixirs of a gladiator, unity and experience;  potions and scrolls; precious ingots. In the chest for the last stage, the lucky ones will be rewarded with the “Milk Hare” costume!
     
    Event restart time: on schedule: 02:05, 10:05, 18:05 CET.
     
    Guild event on the GvG-territory “Ice Hunt”
     
    A herd of wild boars can become a serious threat, but not for the heroes of Arinar! Deal with the gift thieves and put the stolen goods in bottomless boxes, but don't forget that other guilds will also fight for victory! Join the forces of your alliance and score 1000 points faster than other guilds to win the battle! The reward will be received by each member of the guild, starting from level 10 of the character, who was on the territory of the event for at least 30 seconds at the time of its successful completion.
     

     
    Main prize: 
    "Golden Herd Treasury" "Frosty Adventure" buff currency "World Creation Magic" - 750 pts. Consolation prize:
    “Golden Herd’s Jewelry Box” currency "World Creation Magic" - 150 pts. “Frosty Adventure” buff allows the character to access the selected dungeons on the Snow Boundary for free (1 buff maximum).
     
    The “Golden Herd Treasury” may contain the following rewards:
    "Enhanced Fury" book "Gullinbursti" costume "Icy Relic of Intractability"  unique empowering relics seeker's stamina elixirs unity signs tickets to an attractions holiday minions great elixirs of a gladiator, unity and experience potions and manuscripts precious ingots The “Enhanced Fury” book increases the character's “Rage” parameter by 6%.
     
    And incentive “Golden Herd’s Jewelry Box” may contain the following rewards:
    "Gullinbursti" costume "Icy Relic of Intractability"  unique empowering relics seeker's stamina elixirs unity signs tickets to an attractions holiday minions small elixirs of a gladiator, unity and experience potions and manuscripts precious ingots Restart time: 3 times a week on schedule. You can always check the “Events” menu for the time of the closest battle.
     
    Alliance event on dedicated territory “Stealing Gifts”
     
    What could be better than a huge cart with gifts? Only two of these carts! Gather as many warriors as possible to infiltrate the territory of the enemy Alliance and return the gifts stolen from you, and also try to prevent the opponents from stealing their own wagon! And do not forget about bypass to the enemy city - along a snow forest path that starts at a location near the camp or with the help of an underground passage, which can be found not far from the road in the center of the map.
     

     
    Each player of the winning Alliance, starting from the 6th level of the character, who was on the territory of the event 5 minutes before its successful end, will receive the following battle trophies:
    “Mighty Power” buff "White Beard’s Treasury" currency "World Creation Magic" - 300 pts. “Mighty Power” buff increases your character's physical and magical strength by 10% for 24 hours (1 buff maximum).
     
    In "White Beard’s Treasury" you can find:
    "Enhanced Damage Reflection" book "Icy Relic of Intractability"  unique empowering relics seeker's stamina elixirs tickets to an attractions holiday minions great elixirs of a gladiator, unity and experience event potions precious ingots The "Enhanced Damage Reflection" book increases the character's “Damage Reflection” by 6% for 1800 sec.
     
    Players of the losing Alliance will receive a consolation prize:
    “Elementary Power” buff "White Beard's Jewelry Box"  currency "World Creation Magic" - 150 pts. “Elementary Power” buff increases the character's physical and magical power by 5% for 24 hours (1 buff maximum).
     
    “White Beard's Jewelry Box” may contain:
    "Icy Relic of Intractability"  unique empowering relics seeker's stamina elixirs tickets to an attractions holiday minions small elixirs of a gladiator, unity and experience event potions precious ingots Restart time: 2 times a week on schedule.
     
    Guild event in the open world “Giant Family”
     
    The large family of Gryla strives to disrupt the holiday feast in honour of celebration of the World Creation! Head to the Yolasweinars warehouse, deal with the greedy brothers and their gluttonous father in the designated time and grab valuable battle trophies!
     
    All guild members starting at character level 10, that partake in killing the boss and were present on the territory of the event at the moment of its death will receive rewards:
    "Giant Family’s Treasury" "Undeniable Superiority" buff  currency "World Creation Magic" - 200 pts. "Undeniable Superiority" buff increases attack speed and character skill cooldown speed by 3,5% for 24 hours (2 buffs maximum - 7%).
     
    In "Giant Family’s Treasury" you can find:
    "Rapid Fury" book "Leppaludi" costume "Icy Relic of Intractability"  unique empowering relics seeker's stamina elixirs unity signs tickets to an attractions holiday minions great elixirs of a gladiator, unity and experience potions and manuscripts precious ingots The "Rapid Fury" book increases the character's "Attack Speed" parameter by 10% while under the effect of "Rage".
     
    Activation condition: gain 5000 guild points
    Restart time: 12 hours after finishing the event
     

     
    In addition, you can always fight with a family of giants outside of the event!
     
    Yolasweinar the Glutton (16 level):
    - unique armor (head, body, hands and legs) of level 14 and 16 with “Damage Reflection" bonus
     
    Yolasweinar the Sweet Tooth (20 level):
    - unique armor (head, body, hands and legs) of level 18 and 20 with “Damage Reflection" bonus
     
    Yolasweinar the Honey Eater (24 level):
    - unique armor (head, body, hands and legs) of level 22 and 24 with “Damage Reflection" bonus
     
    Yolasweinar the Sniffer (28 level):
    - unique armor (head, body, hands and legs) of level 26 and 28 with “Damage Reflection" bonus
     
    Leppaludi  (32 level):
    - unique armor (head, body, hands and legs) of level 30 and 32 with “Damage Reflection" bonus
     
    As well as:
    common defensive and attack relics tickets to an attractions unity signs holiday minions catalysts, essences and  substances spheres of damage and defense precious bars Boss rewards drop: boss level (and below).
     
    Ice Chests on Yolasweinar’s Warehouse
     
    The warehouses of the Yolasweinar’s are filled not only with festive treats, but also with treasures locked in Ice Chests. You can find them literally a couple of steps from the giant family! Chests can be opened with a special key, which you will find in the Dungeon or in the  “Winter Kingdom Cache”. Remember that if the character is under the effect of invulnerability, you will not be able to open the Ice Chest!
     
    Gryla's northern magic has spread far beyond the Citadel, so the Ice Chests will return to their places again and again every 15 minutes, and everyone will be able to fill their bag with these incredible gifts:
     
    Ice Chest (16 level):
    "Piercing Rage" book "Revelation of Fury" book “Favoniy”, “Wulturn”, “Auster” and “Aquilon” rare costumes unique belts of levels 14 and 16 with deadly bonuses unique accessories (rings, amulets and cloaks) of level 15 with physical / magical damage and “Piercing Attack” bonus unique armor (helmet, armor, gloves, boots) of levels 14 and 16 with “Damage Reflection” bonus unique empowering relics Ice Chest (20 level):
    "Piercing Rage" book "Revelation of Fury" book “Favoniy”, “Wulturn”, “Auster” and “Aquilon” rare costumes unique belts of levels 18 and 20 with deadly bonuses unique accessories (rings, amulets and cloaks) of level 20 with physical / magical damage and “Piercing Attack” bonus unique armor (helmet, armor, gloves, boots) of levels 18 and 20 with “Damage Reflection” bonus unique empowering relics Ice Chest (24 level):
    "Piercing Rage" book "Revelation of Fury" book “Favoniy”, “Wulturn”, “Auster” and “Aquilon” rare costumes unique belts of levels 22 and 24 with deadly bonuses unique accessories (rings, amulets and cloaks) of level 20 with physical / magical damage and “Piercing Attack” bonus unique armor (helmet, armor, gloves, boots) of levels 22 and 24 with “Damage Reflection” bonus unique empowering relics Ice Chest (28 level):
    "Piercing Rage" book "Revelation of Fury" book “Favoniy”, “Wulturn”, “Auster” and “Aquilon” rare costumes unique belts of levels 26 and 28 with deadly bonuses unique accessories (rings, amulets and cloaks) of level 25 with physical / magical damage and “Piercing Attack” bonus unique armor (helmet, armor, gloves, boots) of levels 26 and 28 with “Damage Reflection” bonus unique empowering relics Ice Chest (32 level):
    "Piercing Rage" book "Revelation of Fury" book “Favoniy”, “Wulturn”, “Auster” and “Aquilon” rare costumes unique belts of levels 30 and 32 with deadly bonuses unique accessories (rings, amulets and cloaks) of level 30 with physical / magical damage and “Piercing Attack” bonus unique armor (helmet, armor, gloves, boots) of levels 30 and 32 with “Damage Reflection” bonus unique empowering relics In addition, every chest hides golden coins!
     
    "Piercing Rage" book increases the character's "Piercing Attack" parameter by 6% while under the effect of "Rage".
     
    “Revelation of Fury” book applies the "Rage" bonus buff to the character when the character deals critical damage or critical healing. The effect can only trigger once every 20 sec.
     
    Raid boss Gryla
     
    The news of your exploits has reached the giantess Gryla, but she will not give up the Citadel without a fight! Boldly break into the ice fortress and crush the gates to get into the villainess's chambers! Do not forget that in addition to significant rewards, for participating in the killing of a raid boss, you can earn 100 points of the valuable currency "World Creation Magic"!
     

     
    What is the reward for expelling Gryla from the Citadel? A random player from the group will receive one of the items of equipment (head, body, arms and legs) of a unique rarity class of level 32 with the “Damage Reflection” bonus.
     
    All other members of the group can receive:
    “Gryla”, “North Pole Cat” and “South Pole Cat” great costumes “Enhanced Piercing Attack” book holiday minions unique empowering relics unity signs catalysts, essences and substances spheres of damage and defense precious bars The “Enhanced Piercing Attack” book increases the character's “Piercing Attack” parameter by 4%.
     
    The fierce giantess will appear in the chambers of the Ice Citadel every 8 hours, so everyone will have the opportunity to deal with her! Also, do not forget that you can now find out about the respawn time of Gryla and other raid bosses in the “Raid Bosses” section in the “My Guild” menu.
     
    Rides
     
    The holiday island Rides park is open 24/7, and the snow elves are happy to award Good Luck Tokens to anyone who wants to test their luck and skill! Exchange earned Tokens at the Souvenir Merchant for bright costumes, festive skins and useful items!
     
    The 13th Season of activities “Northern Legends”
     
    A new season of activities will begin immediately after the release of the update! Earn Season Points by completing daily and weekly missions in Snow Boundary and unlock unique battle trophies!
     
    The 13th Season of activities will begin on December 25 at 23:00 CET and will last until February 05 at 23:00 CET. In the quick access menu you will find the Activity Center, where you can find out about new missions, selected according to the level of your character, as well as track the progress of all missions. You can also check out the list of rewards there, including an amazing costume, a festive way to move around the Snow Boundary, and many other nice gifts!
     
    Pay attention to the benefits of the Battle Pass, including an additional line of unique rewards! In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; personal warehouse and guild warehouse from the quick access menu; the possibility of a free hairstyle change at a personal hairdresser. And don't forget about the recently opened opportunity to give the Battle Pass to any player from 6 level of character as part of your Alliance and game server! 
     
    Costume Merchants
     
    Costume Merchants are always ready to trade Crimson Corundums for themed winter costumes or the Chest of the Ice Order, which contains a lot of valuables!
     
    In the Chest you can find:
    "Restrained Rage" book costumes: Yolasweinar the Sniffer, Glass King, Bitten Gingry, Cracked Cookie, Rabid Gingering, Furious Cookie Monster, Patrol of Everlasting Winter, Warrior of Everlasting Winter, Guard of Everlasting Winter unique decorative skins: Candy Crusher, Spinner Club, Disco Mace, Cap Sword, Stocking Waraxe, Candy Stick, Stick Mount, Christmas Scepter, Festoon Needleshot, Christmas Snowthrower, Gingerbread Shield unity signs courage scrolls holiday minion winter battle scrolls might potions "Restrained Rage" book applies the "Rage" bonus buff to the character and the group members that are at the location with the character when two or more members of the group are under any control effect.
     
    Achievements
     
    This year, 12 new individual achievements are available to you, for the completion of which you will receive collectible "Rudolph Smiley" and "Santa Approved Smiley" emoticons. In addition, 5 Legendary achievements are waiting for you at once - one individual and four guild ones!
     
    Craft
     
    Only during the World Creation holiday it will be possible to create event set armor of the heroic rarity class of 10-32 levels! In addition, the number of available rare crafting tasks for the "Cloth Armor", "Light Armor" and "Heavy Armor" professions has been increased to four, so it's time for the craftsmen of Arinar to take on extra work! 
     
    Exclusive items in Miracle Shop
     
    Winter Kingdom Cache
     
    In addition to its rich content, the Winter Kingdom Cache can hide the Ice Chest Key!
     
    50 costumes:
    Ice Hieromant Volsung Valkyrie Icemancer Alien Divergent Wisteria Snow Pepper Eternal Ophir Magister Penguinny Stormwake Chione Batista Ice Storm Chief of the Valley of Snow Bluebeard Princess Fox Silverfox Foreteller Ice Flame Demon Ice Executioner Star Princess Party Queen Black Hawk Winter Palace Knight Faceless Healer Grand Magister Christmas Ball Queen Moon Princess Dragonborn Oracle Samurai of the Ice Empire Princess of the Ice Empire Polar Carl Rag Rodriguez King of the North Queen of the North Bone Lord Ice Arena Goalkeeper Horrible Jack Teddy Bear Cookie Penguin Snow Maiden Nutcracker Ice Warrior's Armor Snow Queen Grinch Snowman Reindeer Rudolf Snow Elf 46 Decorative skins:
     
    Magic Set:
    Kris of the Deadly Frost Sabre of the Deadly Frost Club of the Deadly Frost Flamberge of the Deadly Frost Poleaxe of the Deadly Frost Scepter of the Deadly Frost Stick of the Deadly Frost Baton of the Deadly Frost Bow of the Deadly Frost Snow-Shooter of the Deadly Frost Crossbow of the Deadly Frost Shield of the Deadly Frost Enchanted Shield of the Deadly Frost Magmatic Set:
    Blade of the Seared Bound Bill of the Seared Bound Club of the Seared Bound Claymore of the Seared Bound Broadaxe of the Seared Bound Recade of the Seared Bound Caduceus of the Seared Bound Scepter of the Seared Bound Flameshooter of the Seared Bound Flamethrower of the Seared Bound Bombard of the Seared Bound Tower Shield of the Seared Bound Magic Shield of the Seared Bound Shaman Set:
    Naktu Tribe's Mallet Naktu Tribe's Cutter Naktu Tribe's Tomahawk Naktu Tribe's Gaff Naktu Tribe's Ice Axe Naktu Tribe's Staff Naktu Tribe's Baton Naktu Tribe's Bow Naktu Tribe's Arrowshooter Naktu Tribe's Timbrel Ice Set:
    Ice Dagger Ice Battleaxe Ice Mace Ice Sword Ice Cleaver Ice Staff Ice Scepter Ice Bow Ice Crossbow Ice Shield Incredible Relics:
    Ice Relic of Piercing Icy Relic of Retribution Icy Relic of Frostbite Icy Relic of Ruthlessness Icy Relic of Rampage Icy Relic of Exhaustion Icy Relic of Rage Icy Relic of Reflected Damage Icy Relic of Cruelty Ice Relic of Captivity Rarest Runes and Crystals:
    Crystal of Agility Retribution Rune Crystal of Wildness Rune of Resistance Piercing Crystal Great Elixirs:
    Gladiator's Great Elixir Great Elixir of Unity Great Elixir of Experience Holiday Minions:
    Summon Grinch Summon Snowman Summon Ice Queen and also the most powerful potions and precious ingots!
     
    Legendary Chest of the White Wanderer
     
    Costumes:
    Diviner Samsara Borea’s Ghost Aurora Polar Shadow Inspector Lepus Magic Mane Herald of the Millennial Winter Ginger Knight Very Important Person Soft Feet Christmas Kitty Furry Sylph of the Frost Polar Hunter Polar Huntress Priest of the Ice Kingdom Decorative Skins:
    Dagger of the Ice Spirits Broadsword of the Ice Spirits Mace of the Ice Spirits Flamberge of the Ice Spirits Labrys of the Ice Spirits Scepter of the Ice Spirits Staff of the Ice Spirits Baton of the Ice Spirits Bow of the Ice Spirits Enchanted Bow of the Ice Spirits Crossbow of the Ice Spirits Shield of the Ice Spirits Magic Shield of the Ice Spirits Sabre of the Arctic Dragon Gladius of the Arctic Dragon Ice Axe of the Arctic Dragon Halberd of the Arctic Dragon Estoc of the Arctic Dragon Scepter of the Arctic Dragon Thyrsus of the Arctic Dragon Baton of the Arctic Dragon Snowshooter of the Arctic Dragon Snowthrower of the Arctic Dragon Bombard of the Arctic Dragon Tower Shield of the Arctic Dragon Magic Shield of the Arctic Dragon  
    Holiday minions
    Summon Black Tiger  Summon White Bull  Summon White Rat  Summon Yellow Pig  Summon Black Tiger (Support)
    instantly heals the character for 5% of the maximum amount of health, each next healing during the battle will restore 5 more health points. Maximum health increase 10% (active skill); increases character's critical damage by 30% for 30 seconds (active skill); deals physical damage to the enemy for 6 seconds (active skill); Increases the character's “Energy Regeneratioт” parameter by 30% and maximum energy by 25% while the minion is alive (passive skill). Summon White Bull (Support)
    instantly restores the character's health in the amount of 20% of the maximum amount. Additionally restores health in the amount of 4% of the maximum amount every 1 second for 5 seconds (active skill); applies a protective effect on the character for 6 seconds. Upon receiving any negative effect, restores health to the character in the amount of 20% of the maximum amount and energy in the amount of 25% of the maximum amount (active skill); deals physical damage to the enemy over 6 seconds (active skill); increases the character's parameters "Attack Speed" by 8% and "Skill Cooldown" by 8% while the minion is alive (passive skill). Summon White Rat (Support)
    removes negative effects from the character in the amount of 3 pcs. (active skill); instantly heals the character for 300% of the minion's magical power. With a 40% chance, it can restore health to a random player from the character group located in this location (active skill); deals magic damage to the enemy in the amount of 120% of the minion's magic power (active skill); increases the character's movement speed by 25% while the minion is alive and the character is out of combat (passive skill). Summon Yellow Pig (Support)
    instantly restores the character's health in the amount of 360% of the minion's magical power (active skill); restores the character's health in the amount of 60% of the minion's magical power for 5 seconds every 1 second (active skill); reduces damage taken by character by 20% for 8 seconds (active skill); increases the character's maximum health by 20% while the minion is alive (passive skill). Smileys Collections
    "Sneaky Raccoons" Smileys "Unicorns" Smileys  "Festive Kolobki" Smileys  "Keeper of World Creation" Smileys  "Jolly Penguins" Smileys  "Winter" Smileys Barber Sets
    Christmas Barber's Set  Polar Barber's Set Snow Barber's Set  
    Holiday gift calendar
     
    With the release of update 11.2, an additional calendar of gifts in honor of the World Creation will appear in the game! Hurry up to pick up all the gifts before the end of the calendar! In addition, all characters, starting from level 10, will receive the “Book of Oblivion” as a gift!
     
    Additional changes
    during testing, errors were discovered due to which the mechanics of the skills "Spirit of Resistance" of the Blade Dancer and "Unwavering Will" of the Reaper were returned to their previous state. Changes to skills will be made after the bugs are fixed; fixed incorrect interaction of the active guild skill “Guild Blessing” with the Templar’s “Reverse Flow” skill: now the “Reverse Flow” skill does not affect the target if the Templar is under the effect of the guild skill “Guild Blessing”; the order of sorting effects in the “Effects” tab has been changed: effects from objects are displayed first; fixed a bug with incorrect activation of talents in the block of talents with a choice: now talents from the block are activated after the corresponding skill is learned. We draw your attention to the fact that for the time of the celebration, the schedule of the guild event on the Invasion of Chaos GvG territory on the Vth sector of Ayvondil will be adjusted. You can find the schedule on the game forum.  
     
    We wish you Happy World Creation!
    AIGRIND
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