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rafa9876

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Posts posted by rafa9876

  1. 20 minutes ago, Jee Booy said:

    What does it mean? Can you explain it.

     

    In my own understanding the talent reduce enemy accuracy stats.

     

    example he had 35% accuracy after hitting me it reduce to now 30% accuracy 

    It is not visible in stats because the talent reduces accuracy of incoming attacks, it never mentions affecting any enemy.

     

    Imagine it like this, kick in the back disorients an enemy, making them less likely to hit you.

    Tirelessness makes you move quicker (this talent essentially just increases your dodge, but without putting a buff on you which makes it better)

  2. On 6/21/2023 at 3:45 PM, Khrone said:

    Sentinels AoE to Enemies - 35

      Reveal hidden contents

    paladin.png Paladin - 4

     

    image.png Fetters of Justice

     

    image.png Illumination

     

    image.png Harad's Banner

     

    image.png Harad's Call

     

     

     

    mage.png Mage - 6

     

    image.png Time Warp

     

    image.png Shattered Stone

     

    image.png Illusory Chains

     

    image.png Blazing Ground

     

    image.png Roaring Flame

     

    image.png Aura of Fire

     

     

     

    priest.png Priest - 3

     

    image.png Harad's Tears

     

    image.png Mystic Mark

     

    image.png Punishment of the Light

     

     

     

    finder.png Seeker - 2

     

    image.png Sun Nets

     

    image.png Attack Instinct

     

     

     

    hramovnik.png Templar - 5

     

    image.png Whirlwind of Repentance

     

    image.png Reverse Flow

     

    image.png Touch of Truth

     

    image.png Branded by the Sun

     

    image.png Onslaught

     

     

     

    blade.png Blade Dancer - 3

     

    image.png Vortex Blade

     

    image.png Rush

     

    image.png Sonic Boom

     

     

     

    ranger.png Ranger - 3

     

    icon_skill_explosive_trap.png Explosive Trap

     

    icon_skill_storm_of_arrows.png Hail of Arrows

     

    icon_exp_sk_v9_15.png Vengeful Shot

     

     

     

    druid.png Druid - 4

     

    image.png Forest Song

     

    image.png Tornado

     

    image.png Power of Water

     

    image.png Punitive Roots

     

     

     

    guard.png Warden - 3

     

    image.png Punishment

     

    image.png Guard's Fury

     

    image.png Powerful Lunge

     

     

     

    hunter.png Beastmaster - 3

     

    image.png Beast Awakening

     

    image.png Chain Lightning

     

    image.png Aura of the Forest

     

    Sentinels AoE to Allies - 8

      Reveal hidden contents

    paladin.png Paladin - 2

     

    image.png Light Aura

     

    image.png Light Defense

     

     

     

    priest.png Priest - 2

     

    image.png Valor Aura

     

    image.png Redemption

     

     

     

    hramovnik.png Templar - 1

     

    image.png Deity Statue

     

     

     

    druid.png Druid - 2

     

    image.png Secret Link

     

    image.png Invigorating Stream

     

     

     

    hunter.png Beastmaster - 1

     

    image.png Proximity to Nature

     

    Legion AoE to Enemies - 35

      Reveal hidden contents

    barbarian.png Barbarian - 4

     

    image.png Roar

     

    image.png Warcry

     

    image.png Defeat

     

    image.png Scream of Fury

     

     

     

    robber.png Rogue - 2

     

    image.png Gouge

     

    image.png Ricochet

     

     

     

    shaman.png Shaman - 2

     

    image.png Earthquake

     

    image.png Totem of Weakness

     

     

     

    hunter.png Hunter - 4

     

    image.png Poisonous Saber

     

    image.png Arrow of Confusion

     

    image.png Pathfinder’s Arrow

     

    image.png Forester's Trap

     

     

     

    chief.png Chieftain - 4

     

    icon_skill_8679_02.png Eagle's Eye

     

    icon_skill_8679_05.png Thrashing

     

    icon_skill_8679_07.png Curse of the Plague

     

    icon_skill_8679_08.png Swooping Army

     

     

     

    death knight.png Death Knight - 4

     

    image.png Death Call

     

    image.png Steel Hurricane

     

    image.png Blow of the Silence

     

    image.png Knight's Curse

     

     

     

    warlock.png Warlock - 3

     

    image.png Dark Circle

     

    image.png Pool of Darkness

     

    image.png Zone of Weakness

     

     

     

     

    necromancer.png Necromancer - 5

     

    image.png Fateful Connection

     

    image.png Poisonous Shield

     

    image.png Infection

     

    image.png Panic

     

    image.png Acid Rain

     

     

     

    caster.png Charmer - 3

     

    image.png Otherworldly Fire

     

    image.png Goading

     

    image.png Summoner Skill

     

     

     

    reaper.png Reaper - 4

     

    image.png Otherworldly Boost

     

    image.png Chains of the Underworld

     

    image.png Explosion of Chaos

     

    image.png Revenge

     

    Legion AoE to Allies - 3

      Reveal hidden contents

    shaman.png Shaman - 2

     

    image.png Energy Field

     

    image.png Healing Totem

     

     

     

    necromancer.png Necromancer - 1

     

    image.png Dark Power

    I liked your list!

     

    Also I was curious about this so I checked how many talents added AoE ability to skills that previously had no AoE ability.

    Note that this ignores talents that boost the power of existing AoE skills.

     

    Sentinel AoE to enemies : +5 (pala has talent that removes 1 aoe to enemies but I obviously won't count it)

    Sentinel AoE to allies +3

     

    Legion AoE to enemies : +4

    Legion AoE to allies: +5

     

    I can't actually draw any real conclusions from this though :2Thumbs:

    Guess the Legion does close the gap in AoE skills by 1 or 2, but Sentinels still have more.

    You would have to give each and every AoE skill a power level to judge this properly

     

     

     

    Spoiler

    Mage Split lightning 

    The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.

     

    The damage is very unreliable and it's overall bad but it does add an AoE effect to a previously non-aoe skill.

     

    Paladin Anger concentration

    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.

     

    Technically removes 1 AoE ability from sentinel side, just found it funny.

     

    Divine Lightbringer

    Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target.

     

    Small bit of extra healing, good enough considering it is their first key talent.

     

    Templar - Defense in Attack

    When a character or ally gets an effect from the Combat Support skill, then all enemies within 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character.
    The maximum number of player targets is 4 and there is no limit on the number of monster targets.

     

    Decent extra damage on short cd skill afaik

     

    Druid Myriads of the Forest

    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.

     

    It's a talent that exists

     

    Druid Thunder Roar

    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.

     

    Could do decent extra damage, at -30% dmg this still always does more damage to 2 or more enemies. 

     

    Warden - Crowd Inspiration

    Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your opponents have the Protective Field positive effect applied to them, which consumes 10% of the damage they cause under the effect of the buff.

     

    It's a small shield most of the times, but the skill has a short cooldown and you want to be doing damage anyway. I have to say it is good.

     

    Warden Combat Healing

    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.

     

    Not sure how to judge this, non-tank talent on warden that requires lifesteal but high hp too??

     

    Beastmaster Grandeur of the Lotus

    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%

     

    This skill was AoE already, that is true, but this does technically add another AoE on the beastmaster.

    Probably should not count it.

     

    Spoiler

    Barb Bastion

    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.

     

    ...I guess if you have 25% block this is effectively perma 5% less damage taken for the whole party, not terrible.

     

    Hunter Cobra Bite

    Poisoned Arrow skill applies an additional Snake Nest negative effect to the opponent for 12 sec, with a chance equal to the Critical Hit parameter. The target, as well as enemies within one yard of the target, receive physical damage to the amount of 15% of the physical strength of the character every 3 sec.
    The maximum number of target players is 4 and there is no limit to the number of target monsters.

     

    Extra damage yep

     

    Shaman Ancestral generosity

    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.

     

    This is good.

     

    Shaman Ancestral Charm

    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.

     

    Not sure if it's decent or absolutely insane. Fact is it can block 1 hit of infinite damage so I'll say it is good.

     

    Deathknight Deathly Generosity 

    The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.

     

    I want to say it is decent if the deathknight still gets the full effect, otherwise it is just passable, the range is also too short.

     

    Charmer - Plagued Minion

    The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 10% of the physical strength and 20% of magical strenght the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited.

     

    Probably more effective at scaring players to avoid it rather than to deal damage....it deals damage right?

     

    Warlock Absolute Virus 

    The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.

     

    I hope you have your lucky day every day

     

    Necro Soul Synergy

    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.

     

    This sounds like really good extra healing until you get to the last sentence. Still ok

     

    Necro Enveloping Cold

    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6

     

    It is good, bring a handful of necros with this talent (gl with that) and cripple an entire army of enemies.

     

  3. It is likely the drop chance increases with level, however there is no way to tell by how much.

    If the lowest level chest costs 250, and highest level costs 650 then the chance of the book in the higher level chest would have to be 2.6x higher for it to be worth it.

     

    And when talking about single digit or lower probabilities I personally prefer to take the approach of quantity if the difference in probability isn't large enough, aka I rather take 300 chests at 1% chance than 100 chests at 3%.

     

    All a matter of preference.

  4. 18 hours ago, Khrone said:

    4/4 Fortification decreases damage by 30%.

    With 90% missing health (that is, only 10% total health), you would increase the the damage reduction by 72%

    30 + 72 = 102%

    So at 10% HP, you become immortal?

    You had it right for the first half, it would increase the 30 by 72%, so 30 x 0.72 = 21,6

    21.6 + 30 = 51,6% 

     

    Would be the only realistic and balanced explanation.

  5. This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).

  6. On 4/2/2023 at 6:12 PM, Ryohei said:

    Uhmm, I know it has nothing to do with it, but what does "pj" mean? :sk21_d8:

    It does indeed mean character.

    In the spanish community they call characters "personajes", but shorten it to "pj".

    Obviously google translate is unable to understand this, so when they translate their text it remains as "pj".

  7. On 3/4/2023 at 5:17 AM, Drakoknight said:

    Pj's? 

    I think in the spanish community pj means player characters.

    They use their usual term for it but obviously google translate is unable to even see it as a word.

     

    For a similar reason in the russian community google translate gives us "persians" when we translate their term for "character".

     

    Back to topic, dk could use a few fixes (there are a few bugs) and a buff here or there. Against an equal opponent their stun and silence is barely enough to make it a fair fight (if we ignore a few matchups...)

  8. 3 hours ago, Santa Claus said:

    Mage and lock skill does dmg after u move away from circle thats the reason it cant stack bcs that would be broken. 

    Actually that was the tradeoff, mage skill used to stack but it did not do damage after you moved away. After it was changed not to stack it now continues dealing damage after you move.

    Personally as a mage I'm actually cool with it, just makes the ability much less useful in big fights.

    I was fully aware of other abilities still stacking, and it's completely fine as long as it's not abused.

     

    But just as a warning, mage ground was changed to not stack because it was abused, especially on the brazilian server.

    So regardless of how many people you bring to defend it, if you abuse it it will be changed.

     

    Only because something has "always worked this way" or "it's normal for X class to have this" has never stopped devs from changing it once they deem it necessary.

  9. Most damage over time effects are harder to apply and already have a 30 stack limit. So why not this one.

     

    Since most effects have swapped to being restricted to a party, easily placeable damage over time effects like mage ground, druid root dmg, warlock pool, chief swooping army and maybe others could have a maximum simultaneous damage ability (to players) of 5. Meaning a player can only take damage from this skill a maximum of 5 times per second.

     

    Alternatively, as another similar fix, if a player takes more than 5 instances of damage within less than 1 second from the same type of skill, then the player gains damage resistance against that skill for a few seconds. 

     

    If you want to reply to this do not mention my numbers as those are purely an example, mention the effects.

  10. Considering how much the classes can change every rebalance I do think he has a point. You could put special restrictions on it like only being able to transfer books among characters on the same account, or only being able to unbind lower rarity books (no sea or other new books), or only 1 book every anniversary event, or even all of these combined.

  11. 1 hour ago, Higgings said:

     

    Frankly that was the only part which I would've kept the way it is. Reducing these parameters once again gives advantage to the attacking guild. I believe that a castle should notoriously be hard to get. At the current state, if you die on the first room where the 3 doors are, you will have no time to reach the room again in time to prevent enemies from destroying them. Now that the door's defensive parameters are reduced capturing a castle will be even easier 

    Wasn't it only reduced for gates in the first stage of castle capture? The second part where it's a 1v1 remained the same.

  12. This type of talent applies immediately to any enchantments active on gear you are currently using and stops working while said gear is unequipped.

    For example, try to unequip your helmet, then look at how much resist your helmet gives before equipping it again. The strength of the effect should be 1 level higher.

     

    If this is not the case please make screenshots of your talent, the helmet unequipped and then while equipped.

    With the talent and a great charm you should be getting 4.1% from your helmet.

  13. 1 hour ago, Pr0f said:

    RIP, it's impossible because his critical chance is so high and so high CD (almost permanent eye)

    If don't know that critical chance is maximum 50% i would say his crit chance is 80% lol

    He has relic for 100% crit chance, but it doesn't matter if it's a crit or not, you still see the damage difference...

  14. 3 hours ago, Pr0f said:

    I have a question for you guys

    Do you remember before update if the eye talent used to buff time warp and shattered stone damage or not?

    From my experience i remember it didn't used to do that

    It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.

    Mage in castle dungeon, 6 months ago

    The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.

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