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Drakoslayd

Lord of Knowledge
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Everything posted by Drakoslayd

  1. Can warlocks survive with mixed lifesteal and solidity?
  2. I think that's the real problem. How expensive they are
  3. I was mentioning Call of Duty regarding weapon balance. If you look on YouTube you can see people talking about what weapon is good and what is bad. It helps show how fragile the weapon balance is. Although on here weapons have their own places. Daggers are fast but weak, although the crits are very high. Swords hit well and is fast although they mostly have parry. Axes are slower than swords but tends to have armor pen and crit chance. Maces are slow and hits very hard Often having magic dmg and various different perks
  4. What really made us win this war wasn't the dogs. But the strategy used to get to enemy territory. Elf tends to use the same strategy over and over again instead of making new ones that could win the war for them
  5. Well except for tonight. It seems like almost everyone woke up just to fight except for the fact it wasn't a big one like last Friday when it could have been useful
  6. It's been done in many games. Look at Call of Duty
  7. Drakoslayd

    Blocks

    I can only block projectiles and mobs
  8. This is what I'm talking about when I said strategy. I'm on US Sapphire and the legion is literally in the dirt compared to elf
  9. Exactly. We don't need speed maces in the game because of the current weapon balance.
  10. Dude. Maces hit hard already. If they were to do that they might as well let Chieftains use Axes and Swords Maybe daggers. Maces are heavy weapons. Historically maces are used to combat chainmail and plate armor so there is no reason for speed maces.
  11. So your complaining about strategies used during wars? Most of the time the Legion losses wars because of how strong the Sentinels are
  12. Drakoslayd

    Blocks

    If you haven't noticed. It takes 5 mc players to kill a single warden in average time. The warden doesn't need any changes as it's literally the single best tank in the game. The other tank classes would need considerable buffs to put them on par with wardens
  13. In Wars the legion is outnumbered (this ratio is an estimate) 3:1 so what if there are a few dogs that is often killed by aoe attacks or timer running out. The skeletons are a different issue because of the number of players killed but I think they have a short lifespan
  14. I have done all of the ST dungeon levels with friends. It's a pain and just don't hit the roaches, they will ruin the run
  15. More like Albion Online but yeah
  16. I have another idea. Maybe even use some current trash items, like horns and fur, as construction materials for guild structures. Maybe even some new ore veins or trees that are able to be cut down for construction mats
  17. Hello! Welcome to the game. If you have any questions don't be afraid to ask even in game
  18. First question is actually both, to attack and to get attacked The second thing is actually inspired by Overlord anime as I thought it was actually a good idea and I don't see anything like it except in Skyrim
  19. In my opinion, 15% increase may make it a popular choice in pvp aswell. Although I can see it become a issue with classes like Warden due to the fact they have INSANE health pools
  20. Castles are desired by many guilds for their buffs, potions, scrolls, and relics. Yet very few has the strength to even take them. So I thought about what about guild Islands? What would they being to the game? Guild Islands would bring new items that can be used to level up certain structures and even the citadel and even new consumable items like pots and scrolls, though they will still be weaker than the castle versions. The islands can even have unique decorations, defenses, and even npcs. But why did I mention defenses? Every once in a while the islands can be raided but only by guilds around your own level but this is only opt in. Raids will only be rewarded with unclaimed gold, materials, scrolls, and potions. Maybe even unique crafted costumes and gear. There are multiple different types of defensive structures. one is Arcane Pillars, these are similar to the ones seen in Demonologists dungeon but has a variety of types from debuffing to pure damage. Another structure is Barracks, it summons warriors of various levels to hinder the enemy, although the classes depends on the guilds alliance. Barricades are set on the field to prevent attackers from passing, although it can be broken if enough damage is done. Guild NPC are the most unique of the features as they are limited in numbers but are intended for defense of the guild as, in a sense, bosses to allow the defenders to prepare for the enemy. They are the only npcs to be able to wear armor and have it's stats and use in game classes, including experts that is set by the creators. The guild leader can set who creates the npcs or do it himself. If the creator leaves said guild the npc will be deleted, gear put back into the guild storage, and the slot will be returned. Guild islands "skins" The Island can receive textures by either buying from npc, earning in dungeons, crafting at the island itself, and so Aigrind can be happy, buy from Mcoin shop or obtained via event chests, or dropped from raid bosses
  21. Let's hope you return and bring back the forums
  22. The only song I think I heard that's new is the one that plays if you don't revive when your dead but still. I would love to hear new music. I would personally love to see something like CoD's song selection screen or Runescape's song selection menu
  23. I don't recognize any of those names but it's nice to meet you Kazuma
  24. Oh. That does make sense. Even though the lvl 32 merman gear is very good as dedicated arena gear by default
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