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IIturkII

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  1. Yes, Lets see what I suggested here Im happy to hear this update, thanks all warspear workers who has a work on this.
  2. Quest not found Ayvondil - Sea Graveyard / Trade Island
  3. Maybe here is wrong place to write but Chieftain's passive skill still has the info saying %3 dodge. I think no way to get dodge anymore, it should be penetration. + I used exp pot on my chief and server got down
  4. Mages have very much damaging area based skills. Warlocks dont. In dungeons, I dont see warlocks causing good damage much. Warlocks' advantage is only area stun (dark circle), but it resists mostly on many mobs anymore. I find warlocks bad nowadays.
  5. Hello everyone. I like playing Warspear Online like players do, and playing for 8-9 years including some short time breaks . There have been many updates including improvements, new mechanics, new maps, new characters etc. It grows fast, and always makes players being enjoyed. As a lover of this game, I think about a new feature on game that will make players very happy in my opinion. As all know, there is 2 main builds, pve and pvp, for both skills and items. Same skill build is not good for both pve and pvp, it is obvious, Pve and pvp items are different for many years too. I thought about a system like that: There will be 3 (one for pvp, two for pve) build Players can transit between each build without wait because one of the main idea under this system is changing items in a short time When entering to the sea, we change at least 3 (helmet, shoes and weapon(s)) When meet with an opponent player, we cant change items directly with pvp ones. (I don't understand why items can't be changed during action, it would be very useful like in this situation.) Skill points will be changed too with pve-pvp transition, because when we meet with an opponent, or fight in arena, it will be so good that our skills will be in pvp mod. And for some characters like charmer, barb, deathknight, paladin, there are mainly two pve build; one-handed weapon + shield and two-handed weapon. Lets call them tank build and damage build. Additionally, some classes can wear light armors too. As a barbarian, I like to play on each build. Especially after last barbarian skill that gives penetration and power with 2-handed weapon. I am sure that other classes' players will be so pleasure that having a system like that. Having two different build page for pve can really cause happiness. Oblivion book is being useless because we would have to use many of that books daily in such situations above. I tried to talk about the system in my mind, probably I am forgetting to add something, or probably I explained bad or not enough. But really when I play Warspear Online especially in last year, I realized that I am changing many items that I use and need each. It would be very good that we can change them fast, and it would be very good that some classes that I mentioned can transit between tank and damage build including skill change. It sounds really very good to me. And It will increase the gameplay feature of this lovely game Thanks all.
  6. Yes, I was thinking both of your suggestions to write here. These improvements seems easy and are really useful developments. Especially the tradition one. It is really annoying to select items on that one rowed interface. it would be really good to chose from an interface like our bag, as @0sloarg7 mentioned. Please consider them, thanks.
  7. I tried this skill It is written just about energy drained, but I looked at if damage it gives is changed or not. Yes it is changed, in normal game server I hit 1861 with that skill (4 points), and in test server it hits 1687. So, dmg is significantly reduced. Is it a mistake or done intentionally??? EDIT: Sorry, I forgot activating power of relaxation in test server Works same now in damage.
  8. Has it changed that 2 effects are given in time? Or this new effect is an addition?
  9. This skill is an expert. How the cost of sustaining the effect can be 3 - 3.5 - 4 - 4.5 - 5 points of energy per seconds? Experts can have 4 points, but there are 5 value there.
  10. I want to see a new button on craft screen that u can cancel the craft just started with wrong license or wrong craft. It is really annoying Thanks
  11. Thank you all. It is 10 minutes to respawn for baits now. Much better than 15 minutes. Really thanks.
  12. new Reserve became bad also, a bad new expert came Death Knight goes BAD.
  13. I had a pt And yes. I thought reducing of respawn time. Also a solution is needed too for the same problem caused by players who walk alone
  14. Hello, I've just closed the game irritably and come here. I was travelling on ayvondil fourth town for about 1 hour, but could not do even one bait quest, because many many many players were doing these quests at the same time. Why it takes 15 minutes to refresh. It is really much. Let me repeat. 1 HOUR BUT NO QUEST DONE !!!
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