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Pecleb

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Everything posted by Pecleb

  1. Sounds way too much. usually it's more like 1 hit every 3s for 2h weaps, including 2h mace, and 1 hit every 3.3s for spear. are us sure it isn't 0.1s? Anyway if u have to choose between spear/2h mace of suffocating fear and use magic setups take mace since spear got physical dmg as a first stat...
  2. well good night all , have nice dreams! PS: "words are made out of silver, but silence out of gold" (french proverb) just sayin...
  3. Pecleb

    EXP potion

    if u take a quest that gives 6xp normal, with x2 xp pot it will show 12xp as a reward. U won't have any way to check whever the pot is working or not, unless u checked the amount of xp given by the quest b4. So if the quest shows reward: 12xp when pot is active, then u'll see ur xp increase from say 400 to 412, not from 400 to 424. I guess that's why u think it doesn't work. I hope I have been helpful
  4. at low lvl u should definitely go for physical, but try to use spear or mace with magic dmg as secondary stat, and magic dmg accessories in order to get a decent heal. If u want to stay at low lvl physical accessories are better but expensive. Whatever the lvl u want to play at, always use a weap with both stats and accessories with magic/physical dmg, it's more usefull than accessories with only dodge/accuracy/hp or whatever but without magic/physical dmg stat. Unless u are lvl 28 avoid 1h magic mace, or just if u need a cheap weap to lvl up, that u won't amp. It's only useful if u have full magic expert skills and want to use shield while keeping good heal and decent aoe dmg. But 95% of the time i would personnaly prefer physical mace, with magic enchant if i need more heal and aoe dmg. ~lvl 18-24 u can use full physical or mixed built. magic dmg becomes more useful as u get more expert skills. On my lvl 20 pala I personnaly use a physical dmg mace, with magic enchant and magic accessories. I have 3/4 illu (450+ dmg) and 1/4 call(~300dmg) with 5/5 heal(~550). And still i have ~370 physical dmg (+8 craft mace). I don't have guild buff. I really like this build. With shield and this heal i can tank very well, and have very decent AoE dmg as well as dpm. lvl 28 i strongly recommend mixed built or full magic built. most of ur expert skills use magic dmg, and as u lvl up dpm loses its strengh: the skills helped by cd account for most of the dmg. Full physical dmg built is still used by some, easpecially pvp palas, bcs it gives good single-target dmg using banner+purifying+dpm of mace+shield bash. And last info: Gladiator will answer all this better than me i guess ;)
  5. yes, that could also solve the problem of the overpopulated servers bcs of the number of low lvl bags. +make it possible to store 50/100 tickets per slot cuz anybody who wants to take #1 rank need to fill tons of slots with ticks and to exchange for hours if not mcoin user. but can't make everything *50 per slot, i guess having full bag should still mean smth
  6. that moment u understand why the costumes are named patrol/warrior/guard of Everlasting winter
  7. priest (same as druid but don't need hp on clothes+everybody needs them) then druid; and shaman or necro healers are cheap cuz no one will take low amp dmger in dg, or low def tanker, while healers are moree likely to be invited with low amp
  8. Pecleb

    Drop Rate

    seems so yes, same chance no matter the nb of ppl in pt but it looks like it is now 1% where solo ppl had 5%. few ppl farming map 1 already. I gave up myself, i only do dgs now cuz it's not worth now i got 1 lvl 9 glove in like 30 kills, nothing else Craft stuff prices are going to rise so badly... and the fact few ppl go event dg isn't going to help :/
  9. ty devs i feel like recently u really took care of players: -increase hp enchant -increasing dg's time limit -changing noob cloth armors -shortening events -increasing reflection bonus -doing smth against perma stun -increasing magic def on armors .... well i don't mean everything is perfect like stam 1k token instead of 750, drop rate lowered for solo farmers, ... But yeah, i appreciate most of the new changes, ty very much!
  10. i got the same problem It seems that only the players who have a guildmate in the killing pt can complete event. That means if there is 5 ppl from different guilds in the pt the 5 guilds can receive chest, but most of the time the pt that gets the kill is from a single guild so only that guild gets the chest
  11. bd can use one more dodge enchant cuz he got 2 1h weaps. And i use lvl 9 amu cloak cuz lvl 13 amu don't have magic and dodge and lvl 13 magic cloak has dodge but hasn't parry. and i guess that u can't dodge anything (or very rarely) in Ayvondil without skill,relic or scroll
  12. chance to dodge=ur dodge% - ur opponent accuracy% mobs have very high accuracy %. with 20% dodge at map 2 i barely dodge. Map 3 bosses must have 20%+ accuracy so u can't dodge with 10% dodge. I guess they have like 25-30% accu. For pve the only classes who really can dodge are bd and rogue, cuz they have expert skills that increase dodge. Dodge problem is that u need to go full dodge for it to be significant (ex: opponent got 20% accuracy: 5% dodge=useless, 10% useless, 20%useless 21%=1% chance to dodge=useless, 30% dodge begins to be useful) ...that means sacrificing vamp runes, accu/dmg/hp on rings, parry on daggers, skill points,... My opinion is that it's not worth going for dodge if u care about pve. For pvp it's quite good since most ppl have low accu, using cooldown or pene instead. I only use dodge on lvl 18 mage cuz i can't afford best gear(it is quite fun to dodge an opponent's stun with a dmger), and with lvl 13 pala (22% dodge, i dodge about 10% of attacks, quite useful. I can reach 30% dodge when relic activated)
  13. anway russian guy got 600 smth dmg heals 312 per tick, wiht 5/6 ticks can't remember. Very good skill now. I think i'd better make 4/4 dark power and 4/4 shield when lvl 28, rather than 4/4 power and infection
  14. is this a buff for shield? or was it already like this. I was told the healing was insignificant
  15. 1. In pvp there's a limit of targets. 3/4/5/6 depending on the skill lvl i think. In pve there's not 2. idk, but anyway it isn't worth making 5/5. If u are pve oriented make 5/5 heal and 5/5 barskin. If u are pvp oriented make 5/5 heal and 5/5 roots. That's only 3 points left for the other skills 3. Water and tornado yes, bees i don't think so. 4. Yes, it works the same for everybody. But the fact is that 15%dodge =0% dodge if ur ennemy got 15%+ accuracy. So basically 15% dodge is useless in pve, it's only a bit useful for pvp if ur ennemies have no accuracy 5. Yes. 2/2.5/3/4 i think. They buffed it 6. I don't use this skill. but all my friends told me not to lvl it up
  16. Sry but they won't put stun weaps just cuz u need one :/ stun weaps are only for halloween event. if u can't find/they are too expensive u should try to get snow staff or craft staff (better for pve btw, and better to take fero staff for pvp)
  17. I guess u would like advises from other ppl but i still hope mine could help https://www.youtube.com/watch?v=OllGSgj6IlM In this video u can have some ideas about how necro works in pvp (since u are talinkg about pvp skills) U cannot just simply say that one class is better than another. For pvp i would say that druid is really easier to play than necro. But don't underestimate necros; mental pit and nightmares are very powerful skills. Hp loss is annoying but if u can buy vamp runes it's ok. U should also consider buying great relic of salutary healing/refreshment and relic of unprecedented health. I will try my best to help you but it's very hard to compare. The classes are completely different, they both have advantages and drawbacks, u should try find vids, guides, and make your opinion about these classes. I can try to describe what defines each class (pve): 1)Druid. Probably the strongest healer of the game I find the slow heal less efficient than the instant heal (priest and necro), and at high lvl more cooldown help instant healers to heal more. Shield reloads faster too, but barskin becomes better as well at high lvl bcs ppl have more def. What makes it such a good healer is the fact that druid as 3expert heals -invigorating stream: quite low healing but short cooldown. regenerates mana too but unfortunately u can't select the target, it heals the one with less hp around you, so better have a lot of hp and your damagers too. -healing barrier: absorbs up to 1500dmg (4/4) and heals the amount of dmg it absorbs. Can easily save the life of one of your team mates but the cooldown is very long. Some stupid ppl sometimes run when the barrier is on them so basically the skill is wasted. Problem solved if u go with clever ppl -secret link: heals the one with the less hp between you and the character u used it on. The healing depends on the HP difference between both characters. It's a very strong skill, but it requires you to have a lot of hp >> you have to sacrifice stats for hp, and it's less efficient if u aren't full hp. Can't be used on yourself. 2)Necro: Forsaken's priest Just like priest, necro is an healer with instant heal+shield. It is very efficient but he gains only a small heal with shield+rain combo with experts. Dark power is perhaps the best necro skill for pve, it's like priest's aura but with shorter cooldown and without range limitation. Infection is strong as well, increasing dmg received by the target and with decent cooldown. Has AoE dmg as well Fateful link is useless as lvl1, but strong AoE dmg buff at 4/4 Moreover necro has got a lot of AoE dmg skills (rain, poisonnous shield, infection). With all those buff skills+AoE+the fact that many of it's skills don't require accuracy it is really really helpful PS: I hope i helped you, though there's a lot more to say than what i said, and some nuances to bring
  18. lvl1: 2% def reduction, 3% hp reduction, 10s duration >> with 2 stacks 4%/6% lvl2: 3%/4%/12s >> 6%/8% lvl3: 4%/5%/14s >> 8%/10% lvl4: 5%/6%/16s >> 10%/12% lvl5: 6%/7%/18s >> 12%/14% The mdef reduction is low, the biggest bonus is hp reduction and the duration increase that helps for poison. (U might say that from 10 to 14 sec there isn't much difference but from my experience i fail from short to get two stacks on poison with 1/5, so 4s more should be enough) credits go to this topic: https://forum.warspear-online.com/index.php?/topic/54907-warspear-61-necromancer-deathly-eye/ and this vid: https://www.youtube.com/watch?v=Cy5azLYpqTo the necro in the vid suggests 5/5 deathly eye, but u will have to sacrifice nightmares (big loss if u care even only a bit about pvp) or shield (i think it's a bad idea to make it 1/5 if u care about pve, it's gonna be very week). That's why i personnaly prefer to go for a mixed built 3/5 shield 3/5 eye 3/5 nightmare. Find the build that suits you!
  19. well it last longer, so maybe on bosses who resist it a lot u need to spam it, but the duration increase is a real advantage bcs at 1/5 it's so short u need to use the skill all the time and on bosses it often fails too much, thus u can't benefit from poison.
  20. hunter got more stuns for sure, but ranger remains the strongest 1target dmger
  21. @Morgana A friend of mine told me it does, and indeed i tried it myself without staff i healed ~50hp less per tick. I tried on afk guy when instantly respawning in 3v3 arena, so same hp. I might have regenerated hp once while removing staff, but my hp rege is 21, so it doesn't change anything. Anyway that's very small compared to hp contribution: the guy had 4k hp i had 1.9k when respawning, so i was healing 500+ per tick. My staff had 256mdmg. So basically like 10% more heal with double dmg I made this test in july
  22. 4) when u have 2k hp link wont help u to heal anybody, it heals the one with less hp between u and the guy u use the skill on, depending on the hp difference between both chars and ur magic power. So basically it could only save u, but won't be of any help for ur tanks. and yes as raezer said link don't crit anymore! If u want to go for link i advise u to try to get about the same hp as the tanks of ur lvl have. My druid lvl 26 got 3.8k hp and 3/4 link when tank is down to 2k hp i heal him to ~3.7k. @Morgana told me 3/4 isn't necessary if u have enough hp and mdmg but i only have 474 mdmg atm. And u can't use the link on yourself, it can heal yourself, but only if u use it on someone who is in ur pt and who have mroe hp than u do. 5) yes u can use healing barrier on yourself 6) yes u can use on yourself. I don't have this skill but if it hasn't change it heals the one with less hp around u, including you. u can't choose the target. And the healing is quite low, u need high mdmg for it to be strong. U should ask Morgana about this skill. hope i have been helpful
  23. can't have everything! and for sure can't have signs, seekers or def in cc shop. I guess they will add lvl 24/26 cc gears soon. but i don't think devs will add accessories. They might add some another way though, i feel like we have too few accesories. I especially hope they add high lvl magic rings. Druids, palas and charmers need them so much! ethereal 5% rings aren't worth
  24. My necro setup is 5heal 5shield 3nightmares I think there's no need to make nightmares 5/5 if u just want to focus on pve. 3/5 is long already, and in dg ur pt mates can cancel it by dealing dmg, so i think 5/5 isn't needed. I made shield 5/5 to help me quest, but im gonna make it 3/5 now, and put points in deathly eye, cuz i want to focus on farm and dgs, and it's cool to reduce bosse's hp at the beginning. Moreover i hate to have to spam it to get poison bonus when it's 1/5 only And yes ofc 5/5 heal, and for eye's mechanisms higgings answered
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