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Pecleb

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Everything posted by Pecleb

  1. Healing barrier 4/4 heals 1500 block 1500 it's usefull in arena bcs it can save u. but so long cooldown only makes u die faster in pvp since u can not do a lot dmg without pt mates. very usefull against' rogues: give u time to react then get them with roots and bees. But i have some regrets about it, think it's better to 4/4 song usefull for dg and arena, low cooldown and long stun. And i wonder how much is invigorating stream healing bcs the reload is i think 4 time faster, it can heal even if nobody attacks (no barrier wasted by ennemies attacking only your team mates during the duration), and no need click on people to use stream. If stream heals 400+ at lvl one i might waste 40k to remove barrier to get it and put song 4/4. When i will have enough HP and def to do so. (since the more u lvl up and have good stuff the less barrier is usefull). Anyway i think best skill build for druid is: -link -song (go 4/4) -then depends on u. I will take water ball bcs druid need dmg and it also can add a little more stun. i just think one shouldn't take barrier or roots if he can't put points in them. good luck with your builds. And if anyone knows more about invigorating stream mechanisms, heal amount and lvl up pls pls tell me!
  2. Best mages are kessler and skynete in US.
  3. i know it has noob blind time and skill cooldown (28s really long) but it is almost the same dmg than icybolt. I think that u won't be able to use two frozen bolts before beeing killed or stunned anyway (still 14s reload). perhaps if u can get enough skill cooldown frozenbolt is better. but if u can't then i think blind is still an advantage even for 1s. And the area dmg, though useless in pvp, can be usefull in arena. but yes ur right perpahps a faster reload dmg skill like frozen bold or blazing ground can be better for 18
  4. personnaly i run 3/5 warp 5/5 shaterred stones and 5/5 chains at lvl 18. #full AoE(i mostly go 3v3) i think u should take blinding fire at 18, usefull when 1/4 bcs it is dmg, and also allows u to blind. then u can take ennoblement at lvl 20: make it 3/4: allows u to cast all dmg spell without beeing stunned and ignoring poison. #>>>>locks then for lvl 22 u make 4/4 ennoblement and take dragon eye: thus u can >>>rogues and u have more accuracy, so can concentrate on more critical gears. if u prefer u can take: lvl 18: blinding fire lvl 20: ethereal barrier 3/3 lvl 22: dragon eye (make blinding or dragon eye 2/4) this is good too, ethereal barrier can be a good skill at 3/3, especially if u got eye wich increases speed (so more often barrier) but if u are stunned, then the ennemy rape u while u can only absorb one hit with barrier, as u can't attack again. moreover reflection runes destroy it. the main interest is on blocking the main attack skill of the opponent if he uses it first. In the last configuration u should try blind-wrap-stones-chain to be able to cast all spells, but it might be hard with low amp blinding fire not to be stunned before u wrap. need good pt mates. personnaly im definitely going for the first combo. Pls notice i haven't tried those skills, im almost 18. i just made some research about them. with the first combo during ennoblement u can spam 5 attack skills (fireball-wrap-stones-(chain)-blinding fire-fireball) with accuracy(dragon's eye) and several normal attack (speed of dragon eye). That is a lot of dmg. u also can help with eye or ennoblement if someone is really OP in ur team, to make sure he can make best use of his skills, and u stay behind, jump (wrap) when they try to stop ur ally and spam dmg. for lvl 24 i think i will take blazing ground (more AoE dmg, slow and chance of fear). but i really don't know. frozen bolt and overload may be good too. at least i think up blinding fire at lvl 24
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