GalaxyRekt got a reaction from TheWho in Chieftain Dying
Didn't play much as a chieftain but I can see that nothing of what you wrote makes any sense at all. At PvE chieftains are actually pretty good - their defense is fine, you can already see tons of videos where they solo dungeons/bosses, their dmg is also OK so it shouldn't be much trouble to find a party. At PvP stuns are no longer considered a must-have so that also doesn't make much sense. Just look at locks, they are pretty weak at the moment and I don't think they lack stuns. Chieftain did look awful at pvp on the test server but in reality it has a lot of damage and a great sustain. As a +8+9 chief you can pretty much carry x5/crucible.
GalaxyRekt reacted to Ridonkulas in [2021.01.01] Welcome the LII arena season! New mode and unique rewards await you!
yea advantage for high lvl, like can u imagine how much imp it take to grind for just a cape.. 16k bro and no.1 imperial around 2.5k sadd life
GalaxyRekt reacted to Darkstyle in Ежедневные арены, как плюшка для высоких уровней
Здравствуйте, никогда тут не был и вот опять!
Сижу я опять в горниле, смотрю на свою команду, где 2 перса 18 уровня и грустно становится. Понимаю, что такое у всех, а не только у меня и вот думаю, как бы это исправить.
И вот какая идея есть, её я уже высказывал в другой теме, но теперь все же отдельно решил написать.
Моё предложение заключается в том, чтобы сделать ежедневные 5х5 и 4х4 ТОЛЬКО для хайлвлов как. И когда я говорю хай лвл, это значит не просто убрать ежедневные арены с 4-17, а убрать такие арены у игроков до, например, 28 уровня. Всё просто.
Теперь объясняю, почему так. Ни для кого не секрет, что на 4-17 рега нет никакого даже на амбере, который по онлайну повыше топаза, что уж там про руби говорить. С эти я думаю возражения не должно быть. У лоу лвл 4-17 оставить стандартные арены 3х3 2х2 и храм. Пусть льют себе с 6 окон на здоровье.
Теперь касательно уровней повыше, 18-27. Честно, по моему опыта рега в ежеденевных аренах, а ареню я их каждую неделю х2, я не видел много людей такого уровня, обычно это твины. Согласитесь, для слабого игрока это заманчиво, качнуть за день 18 перса противоположной фракции и часто быть в ситуации 4х3. Противники видят твина, оскорбляются и также ставят твина, чтобы уравнять шансы и в итоге мы доходим до того, что одновременно регает по 3-4 твина с каждой стороны.
Решением было бы убрать рандомность из арены, сделав возможным регать фул патей, но лично я думаю это убьет ежедневные арены, сделав их такими же сливными аренами.
И если бы 5х5 и 4х4 стали бы превилегией именно для хай уровней, это бы уменьшило количество твинов(пока качнешь условный 28 лвл, пройдет пару сезонов), уменьшило количество нубов, которые регают ежедневные арены когда качаются, что сделало бои бы более равными, так как у сильных игроков было бы больше мотивации и интереса регать эти арены.
А что насчёт тех же аренеров на мертвых аренах, скажите вы?
Тот же 20 аренер будь он в фул веле ничего сложного для противника из себя не представляет, потому что чары не апаются в шмоте, и что самое главное у них меньше очков навыков.
Я ненавижу сливные обычные арены(потом возможно как-то предложу, чтобы оттуда убрали импы, что сделает эти арены чисто площадкой для того, чтобы набить арену), да и мне кажется честнее такая ежедневная арена. Единственное, что её отравляет – это твины и игроки низких уровней. Их немного, в отношении ко всем другим, но они есть, и они убивают интерес к арене.
В общем, призываю в тему аренеров обсудить, но давайте без срача и выяснения кто лучше насливал арену. Просто обсуждения данного предложения.
GalaxyRekt got a reaction from Manthra in Só uma visão desanimada de um jogador.
É o seguinte, discordo completamente do que fala em relação ao equilíbrio/favorecimento mas concordo com a parte do bug visual. O problema mesmo para mim não está nas habilidades em área mas sim no facto que vc não as consegue usar direito. Quando jogo no meu xamã em arena (especialmente no mapa das estátuas) as habilidades em área falham imensas vezes. É vergonhoso um jogo 2D em 2021 não ter um sistema para detectar/combater a dessincronização.
GalaxyRekt got a reaction from Avamanyar in How many players are willing to help?
Most players only participate in those events because of buffs and still they just stand there AFK. Events are kinda boring and there's no motivation to actually participate, the whole idea of this sort of events is badly designed.
GalaxyRekt reacted to Sanderccise in Changes to the equipment unbinding
The objetive of this topic is to propose a change to the option "unbind".
I've played Warspear for 6 years and new updates are constantly being introduced to the game and some of these updates bring with them new levels of equipment that makes it necessary to change equipment, however, the "unbind" option is only available with miracle coins and this generates an exclusion to the players who don't use this resource, due to this it's preferable to keep your equipament since not being able to unbind them makes it simply not worth changing it.
I propose a new mechanic in the option to unbind, make a new item with which you can unbind a piece of your equipment, the cost of this item would be the same cost of the unbind currently but with the difference that this can be exchanged between players like any other miracle coins item.
Another alternative would be the option to unbind the equipment with some other type of currency other than the miracle coins, such as the crimson coridum with the NPC in charge of repairing equipment.
I hope my propose reaches the developers, so that we can make the game more fun and dynamic for everyone.
GalaxyRekt reacted to EansS in New Book is a lie
The new book Revelation of Fury is a lie. In his description of him he said that he activated fury at every critic of the character. And after I used it I found that it only activates every 20 seconds. I think the company should correctly explain how each skill book works, as I paid dearly for it, which was not even half of what I paid!
GalaxyRekt reacted to Warrlor in Кв на арену или топовым аренерам нужно больше мяса
Суть в том, что мы, топовые аренеры, не можем аренить без сливов. Честно аренить не получается, так как для пвп прямые руки нужны. А у нас руки кривые, мы только донить умеем и сливом арену брать. Открываем много окон на компе, заходим с краденых аккаунтов и начинаем лить арену. уважаемые разработчики нас за это не банят, потому что мы много доним.
В чем заключается предложение: нам, аренерам, чтобы арену не лить, нужны нубики, которые будут регать арену. В общем, нужно сделать так, чтобы после апа 4 лвл у игрока появлялся дейл на арену. 5 раз сходить 2х2, там, в награду за кв, не знаю, очки арены дать. Нпц создать нового можно, который будет эти квесты давать. Ну и получается так, что гораздо больше игроков будут на арену ходить. Вот.
GalaxyRekt reacted to Пушок in Снова ненужный дроп, а время то потрачено...
Каждый игрок хотел бы что бы на собах (особенно гильдейских) его потеряное время было хотя бы чем то оправдано. Сейчас с этим огромные проблемы, вот например: я физ дд, отбег 20+/- минут на собе, и получил за это вообше не нужное барахло в виде банки или свитка для маг дд. Нужно что бы дроп заменялся в зависимости от параметров персонажа.
Так же не могу не вспомнить дроп уже существующих смайлов, причесок... Если оно у меня есть, может быть возместите мне потраченое время хоть чем то, полезным?
GalaxyRekt reacted to Reddrul in Отвяз книг
Думаю многие соглосятся, что этой функции нехватает.
т.к. при появлении новых персонажей многие игроки даже несмотря на них из-за одной только мысли "Вот если бы книги ему мои".
Конечно отвяз книг не должен быть дешевым иначе они упадут в цене (не будет смысла выбивать), думаю 2к ЧМ в самый раз.
GalaxyRekt reacted to Пушок in Розсинхрон и интресный пве контент.
В варспе есть разсинхрон, часто он очень мешает даже при прохождении пве контента. Хотелось бы что бы было дополнительное предупреждение что я стою в какой-то луже, которая черех несколько секунд нанесет моему персу урон, или повесит на перса контроль или дебаф... Например такие механики как: красные предупреждающие квадраты Рейд Босе (РБ) Вяз, или походие квадраты на босе чтвертой стадии штурма корабля. Станящие мины Инженера и того-же РБ штурма...
Хочу предложить предупреждать игроков визуално, например: красная мигающая картинка стана над персом - это предупреждение, что персонаж попадает под эффект стана от мины, если не отойдет. Так же это предупреждение можна отображать В синей полосе.
GalaxyRekt reacted to Akasha in [2020.12.24] Update Warspear Online 9.2: Architects' Competition. Release
tomorrow there is gonna be a server restart to fix this problem. Thank you!
GalaxyRekt reacted to emmmmmm in Players are now gradually losing
In recent years, I think players are gradually losing.The number of players has been unable to maintain a steady growth.I think there are several reasons：
NO1. Reduction of new players.
Although the game has made the task easier, it can't be denied that it is very boring.Now there are a lot of new players. Most of them are old players who experience new professions. I think there are very few real new players.Some old players create new characters to be used as warehouses, which we all know.
NO2. The world boss is monopolized by a single guild.
When a server has a largest guild, some small and medium-sized guilds can only please him.Even in the EU server, there will be multiple MC guilds to please elf guilds, resulting in only one big guild in the entire EU server, and many small and medium-sized guilds can not participate in many game playing methods.Most of the landing games have nothing to do. For a long time, many people give up the game.
NO3. There are too few ways to play after the characters have reached the full level.
From the launch of the undersea city until now, most players have gathered the submarine equipment.Most of the equipment in the pirate coin shop has been purchased, and there is no place to consume the extra pirate coins.As a result, players with undersea equipment and a large number of pirate coins are reluctant to participate in activities under the sea.Some of the new players who have joined the undersea city have no one to lead them to the undersea activities.
NO4. There are too few new things in festivals every year
Compared with the past, there are too few new things about festivals.Some players do not need to continue to participate in activities after replacing the new percentage equipment in the first week.Most of the weapons skin and character fashion are the activities of a long time ago, new activities appear little new things.
NO5. The balance of camp and occupation is too poor
As a game that has been in operation for more than ten years, I think the balance should not be the way it is now, which makes me very disappointed.Some professions are too strong, some are weak.Some occupations are difficult to find their own position in PvE or PVP, which is very puzzling.Officials are always saying that the balance of the game is good. It's deceiving yourself.
NO6. The convenience of the game is very poor
We need to spend a lot of time looking for things in the inventory, which is really troublesome.Is it difficult to divide the item bar into equipment bar, consumable bar, task bar and task item column?The account can be designed with a secondary password, which can also reduce the risk of losing the player's account items.The equipment can be locked. After locking, it will not appear when you open the store.I think these should be more than ten years of games should have had.
NO7. Forum managers basically don't listen to opinions
A long time ago, many enthusiastic players in the forum put forward many suggestions. In my opinion, these are very helpful for the game.But they rarely appear in the game.Because of this, fewer and fewer people participate in the forum to discuss suggestions. Most people just look at it and smile.Can you see if your forum is active enough?
More and more new games appear, we as players can change the game at will, I hope you can cherish your users.For us, for your own benefit.
GalaxyRekt reacted to Mercurry in The game is dying
The game has huge huge design flaws that would put me off if I was a new player.
You pay good money to spend time in dungeons in which the loot tables usually contain bunch of dogshit which doesnt even pay back the money you spent to enter + a very very low % of getting an very expensive item which makes you keep trying cuz "I might get lucky the next run".
Then you take the gear you got and you spend couple of hundreds of dollars in order to be able to GAMBLE to improve the item immensely. Then you gotta spend more money cuz there´s arena gear which you also need to gamble to increase and also now, you gotta gamble your way through under water gear as well. And after a few months, new gear thats has slightly different shade of the previous color and a little bit better % of stats is released and the spending cycle repeats.
The milking that goes on through the amp system, rune system, all different kinds of boxes, etc, is just ridiculous, it made me stop playing and I imagine it also stops new players from continuing playing the game once they understand how it works.
GalaxyRekt got a reaction from juliocesarneutron in Soluções para desbalanceamento da "guerra por territórios"
Sem as skills guild acho que a war ficaria bem mais chata. Mas é só uma opinião mesmo.
GalaxyRekt reacted to Sai Chandra in Ayvondil T5 Guide and Useful Information (Ichigo- US-Sapphire)
Ayvondil T5 Guide
Before going to the contents, lets break some myths and get answers for some FAQs
Q. Why do you need this guide?
A. Many people don’t know the full information of the latest update of Ayvondil chapter. This guide is one stop place for people to know the crucial information about Ayvondil T5.
Q. Is Ayvondil T5 profitable?
A. Yes absolutely, One can earn a lot through bars, spheres, craft items just by farming elite monsters (green and blue jellyfishes, some 18k hp elites monsters, sea witch minions) which are available in abundance underwater. The 5 bosses in the T5 ayvondil map can be farmed for lvl 30 rare weapons and expert skills. The Raid boss Captain Giant Octopus drops the rarest expert skill i.e. Magic Resistance. Some quests which reward pirate keys with some chance can be focused upon. The Scrolls , weapons which are rewarded from quests can be sold for gold.
Q. Do you need to buy a lot of oxygen tanks to quest underwater?
A. You may need to buy a few oxygen tanks in the starting 3-4 days but later on you wont need to buy as the quests give you enough oxygen vials as reward which never finish. A great way to limit oxygen consumption underwater is using some special potions(available from ship graveyard chests) and scrolls(available from quests).
I myself never exhausted the oxygen vials which i get from just mermen quests.
Q. Is there a difference between underwater and Ship graveyard?
A. Yes there is difference. Underwater is only applicable to areas submerged in water of T5 sector. While Ship graveyard refers to both underwater and the land areas of T5 sector.
Q. What is the difference between Pirate reputation and mermen reputation of T5? How to get them?
A. Pirate Reputation is required to participate in Dungeon "Sea Tramp's Lair" available in the upper half of Ayvondil map. Mermen Reputation is like a currency required to level up talents and also determines player's speed in underwater. Pirate reputation can be achieved through yellow quests, blue quests of T5 and from Guild Event Assault of the Ship. Mermen Reputation can be achieved through blue quests from NPC on Trade Island( exact middle area of T5map) , GvG Invasion of Chaos Event , Guild Event Descent into a Grotto and from Sea Tramp's Lair Dungeon ( Daily reputation received from dungeon limit: 600)
Q. What is the right way to spend mermen reputation for talents?
A. Efficient way to spend talents is to focus getting 15000 mermen reputation first to get 80% speed in underwater and then start spending extra reputation above 15000 on talents so that you can move at decent speed underwater all the time.
Q. Do I need to max the present talent to move to next talent?
A. No, You don’t have max the talent if u don’t want to. However to move to next talent and further requires unlocking the previous talent(making it level 1).
Q. What are pirate doubloons? What is their use and how to get them?
A. These are special currency that are available at T5 Ayvondil Sector that is used to buy items from an NPC at T5 town. They are used to buy special gears, weapons and some supplies that are useful underwater. Helmet reduces oxygen consumption, Boots increase the movement speed underwater and the weapons deal a lot more damage (due to fury of depth parameter) to the underwater monsters. The pirate doubloons can be obtained through guild events Assault of the Ship, Descent into a Grotto and Treasure chests in Sunken ships.
Q. Do the doubloon weapons deal extra damage in dungeons of T5 like in underwater?
A. No, the doubloon weapons do not deal extra damage in dungeons. The reason being these weapons deal extra damage strictly to monsters only inside the underwater territory and not on land. For the same reason, they do not deal extra damage on the monsters in the Descent into a Grotto Event.
Quest- Monsters and Bosses location Guide
Given Below is a Map of all the monsters and bosses with icons mapped on T5 Ayvondil map. To know what each icons mean, please refer to the legend below.
These are the collecting-quest(Stocking up on Fish) monsters which give pirate reputation. These are available on the upper half of map.
Quest Reward: Chance to obtain Pirate key
a. Deepwater redfish ①ⓐ
b. Shining dollarfish ①ⓑ
c. Sharp-toothed rattail ①ⓒ
These are also collecting quests(Twilight Flith) monsters which give mermen reputation. These are available on the lower half of map.
Quest Reward: Chance to obtain Pirate key
a. Snouty Snatchers ②ⓐ
b. Beam-eyed Anglerfish ②ⓑ
c. Clawcutter ②ⓒ
d. Needletooth Drowner ②ⓓ
These are minibosses with around 18k hp located on the bottom of map of Sea-Witch minion quests.
Quest Reward: Chance to obtain Pirate key
a. Shaman of Depths ③ⓐ
b. Sea Devil ③ⓑ
c. Bloody Priest ③ⓒ
d. Nightmare Anglerfish ③ⓓ
e. Relic Lobster ③ⓔ
These are bosses located in the mid area of ayvondil T5 area. They can be farmed for expert skills, lvl 30 rare weapons and craft items.
a. Larry Skull ④ⓐ
b. Dany Hook ④ⓑ
c. Drowned Admiral ④ⓒ
d. Old Inker ④ⓓ
e. Levadis Bloody ④ⓔ
Raid Boss- Captain Giant Octopus Ⓡ
Conditions to activate: 30 players required to stand on the plate before the boss.
- Magic Resistance skill book
- Captain Giant Octopus costume
- unique empower relics
- T5 water elemental and Guardian of Deep Sea Minions
- unity signs
- catalysts, essences and substances
- attack and defence spheres
- precious bars
Decreases the duration of debuffs, including control effects applied to the character, by the percentage of magical defence of the character.
Full Tutorial of How to kill the Captain Giant Octopus by our guild THEMERCS---------> Click here
Guide of Symphony of Twilight Depth Quest:
There are usually 4 ways in which this quest is given. The paths to follow( ①> ②> ③> ④> ⑤) to complete the quest in each pattern are given below:
1. North to South:
2. South to North:
Sunken Ship Locations :
These are the locations which contain sunken ships with treasure. However, the treasure chests inside the sunken ships require special pirate key to open them. These keys are usually available from T5 Ayvondil dungeons, some quests of T5, Ship graveyard chests from mcoin shop.
The below map shows all the locations of sunken ship in the Ayvondil T5 territory.
The rewards of treasure chest of sunken ships are:
- Might of the Depths and Absolute Strength skill books
- rare accessories of level 31 with physical/magical power
- unique belts of level 29
- rare weapons of level 30
- unique empower relics
Might of the Depths
Increases the Fury of the Depths parameter for the character and the character’s speed by 10% in the Underwater Territory.
It absorbs incoming critical damage dealt to the character by the monsters if the critical damage is greater than the character's current health.
Guild Events of Ayvondil T5 sector:
1. Assault Event: This Event is doable if you have atleast 20 players who have average of +8 gears and weapons. 25-30 people are recommended with average of +9 gears with T5 talents. This Event requires killing everything in the area to proceed to the next level and kill the last boss on stage 4 within the time limit.
Reward: Pirate reputation and Pirate Doubloons
Video of how to do the assault event by our Guild------> Click Here
2. Grotto Event: This Event requires atleast 25 players with a warden as tank to carry the torch and atleast 4-5 mages and 2-3 rangers to participate. The goal of the event is to carry the torch to the end of each stage and burn the vines on last area to enter the next level. The torch carrier has the job to carry the torch all the time while other members must protect the torch carrier from the ads that come to him.
Reward: Mermen reputation and Pirate Doubloons
Video of how to do the Grotto event by our Guild-------> Click Here
3. Invasion of Chaos Event(GvG) : The main goal of this event is to kill as many monsters as possible before other guilds, to reach a prize place. For each defeated spawn of chaos you will gain points, depending on the strength of the defeated creature. The points are collected by players and added to the guild total. Depending upon each guild total number of points, the rewards are given after the event finishes. For additional information and detailed guide, please refer to Invasion of Chaos post written by our developers.
Video of How to do Invasion of Chaos event by our Guild------> Click Here
Ship Graveyard- Underwater Talents Information:
“Underwater Talents” are split into several types, each of which contains specific abilities. These can be obtained by using mermen reputation as currency .You can improve your character’s performance under water, increase your defensive characteristics and resistance to negative effects, as well as gain a temporary advantage on the battlefield in the form of a passive growth of some characteristics. The talents are in game are shown in 3 columns.
I have listed down all the talents column-wise and written the reputation required and Effect at each level in the following tables.
The Reputation required at level up at each level is noted in the table.
Example: The Calm Swimming Talent requires 1200 mermen reputation from Level 2 to Level 3. Therefore, the total reputation required to max Calm Swimming from Unlocking to Level 4 requires 400+800+1200+1600= 4000 repu.
1. The effects listed in the tables are not to be taken directly as some talents require certain conditions to be met to get activated. Example: Punch attack raises penetration% only when the player is in contact with 5 or more monsters. For detailed working of talents, one can go inside game and check the descriptions of each talent.
2. Each talent unlocking or leveling up requires not only the mermen reputation but also gold. One can easily find out the gold required for leveling a talent by multiplying the reputation required by 2. Example : Calm Swimming talent requires 400 repu to get level 1, therefore necessary gold required is 2x400= 800g.
3. Some talents work in underwater areas only and some talents work on both on land and underwater areas. How to know? Check the description of talent inside game.
a) If the talent description has Ship Graveyard term--it means the talent works in both underwater as well as on land areas of Ayvondil T5.
b) If the talent description has Underwater territory term--it means the talent works only in the underwater areas of Ayvondil T5.
Dangers to watch out while roaming inside underwater.
1. Hydrophobia: This debuff is exclusively seen in the underwater territory. This is debuff applied by some underwater monsters, which blinds the player for a period of time and the player cannot use skills during the debuff.
2. Red Shark Aggression to Bleeding: There is a fish called Red Shark which dwells in almost all the areas of underwater and it is highly sensitive to bleeding. It will get aggroed from even far distance if the player is under bleeding debuff(which are usually applied by some other fishes). The Red Shark deals one hit of high dmg under bleeding coupled with stunning and eventually causes hydrophobia to kill the player.
3. Fish Knight: This fish dwells in the lower half of ayvondil Sector. By any means, the player shouldn’t use control skills. If you use control skills on Fish Knight, it aggroes almost all the monsters in the area to you causing disaster. Player can kill the fish by using auto-attacks to avoid aggression of other fishes in area.
4. Eel Fish: This fish is not dangerous if you are alone in the underwater. But you must take precaution if your party member is in contact with this fish in the area. If you were to approach this fish near your party member, it will stun u infinitely and ultimately kill you.
5. Underwater Ambushes: This type of ambushes is slightly different from the bait quest from T4 sector. These are activated only if the player who has quest approaches the middle of area. They don’t disappear unless the leader monster is killed. So, always watch out for the ambushes activated by players but not killed.
6. Jellyfish Dangers: There are 3 kinds of jellyfish that dwell in the underwater territory and each have their special abilities and are nimble. Players need to watch out for them and kill them as soon as possible if sighted. I will now list down all the 3 kinds of jellyfish below:
a. Pink Jellyfish-Sea Wasp: This has only 4k hp but it shouldn't be underestimated. It usually exists in same area as Red Shark. It can cause bleeding and hydrophobia debuff. If spotted , it must be killed immediately or else it causes bleeding and thereby attracting Red Shark to the player.
b. Green Jellyfish : This jellyfish has around 14k hp(abit tanky) and causes poisoning and hydrophobia debuff. If a player were to die by green jellyfish, it creates 3 more copies of itself making it difficult for other players to pass through.
c. Blue jellyfish Cyanea : This jellyfish has 10k hp. It can stun and also cause hydrophobia debuff to the player. This jellyfish is nimble and moves away from player if attack by melee. Stunning the jellyfish first and then killing it is preferred.
As you have seen lot of dangers lurking in the underwater territory of T5, player is advised to use atleast 2 pcs of resist armor and enchant resist runes on helmet and boots to resist all kinds of debuff and also level up talents to develop resistance against the dangers.
I hope this guide will be useful for all the players and wish for all the players to master Ayvondil T5 Sector. For basic information about Ayvondil T5 Sector, Players can go through the information from preview and release posts written by our developers.