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Malik Campbell

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  1. Like
    Malik Campbell reacted to Theweasel in Emergency to Balance ELF-MC mechanism of choose   
    The only solution that i see is bring back the  limit of class/players created on each faction, taking into account the actual amount of players created in the dominant faction. 
     
    Idk why was removed (or maybe isn't removed, but it never works, the old message of  "many heros of this class" is not shown anymore
  2. Like
    Malik Campbell reacted to Filipe Ramon in BUFF DK   
    This is my DK currently, and unless I use parchment and pot with resist parameter, I get full control in most battles that are not 1v1 or 2v2. The blood protection is easily removed with the Mage's "Banish" skill. And the Curse's damage has been nerfed so much that it's ridiculous to have 1400 magic damage. The death knight does need a buff, considering the fact that it is easily controlled.


  3. Haha
  4. Like
    Malik Campbell reacted to Eduro in BUFF DK   
    Vi que estaban planeando nerfear el aura de vampirismo del dk, lo cual no entiendo muy bien, así como quieren nerfear su defensa. Me pregunto si realmente dk es una clase bien construida y dice así:
     
    1: El dk en términos físicos es lo peor que podría existir ya que en cuanto a daño y área no aprovecha al vamp para poder para tanquear y aún así planean nerfear al vampiro. ¿Has visto a dk en el templo? La mayoría de ellos son casi todos con vampirismo y constitución mágica, lo que me hace preguntarme si eso se haría con un dk físico contra un solo objetivo. Propongo una mejora a espina y que provoque una espina que te deje sangrando y si el huracán es físico, ya que suena a metal, que las astillas se claven en los enemigos y causen daño periódico sin "parar"
     
    2: Magical Dk solo tiene una habilidad que lo ayuda a luchar contra hordas y esa es la maldición, este huracán, pero es solo un golpe a una serie de cosas y personas que podrían venir hacia él, a lo cual no le veo el sentido. bajando su daño al 85%, estuvo muy bueno lo que hicieron con la rama, pero sigue siendo inútil en términos de daño de horda a menos que tengas 1500 de daño mágico, lo cual para muchos es imposible de lograr, porque no hay objetos mágicos pesados. y tienes que sacrificar mucha defensa por un buen daño, además el crítico no es muy probable en la arena.
     
    3: No veo el punto de que debido a que las personas que no son contadores de DK o no juegan a DK piden un nerf, que es claramente un tanque con daño, para que sea menos tanque, para ese mejor tanque de tela para todos. y ya está, actualmente un bd y un Blinder pueden matar fácilmente y no está mal porque son sus contadores, lo mismo con una cerradura o un cazador, o un mago. clases que si resisten el aturdimiento del dk y resisten el tuyo no importa en si porque el daño supera la defensa solo una persona con muchos libros puede tanquear como lo hacen los videos, pero recuerda que muchos no tienen eso ni el set gz , que la situación cambia mucho.
     
    4: El dk tiene ilogicidades en su diseño de habilidades y como comportarse, primero es un tanque que para rendir muy bien tiene que ser físico con buenas defensas y físico es lo que menos tiene en cuanto a fisicalidad, tiene habilidad se llaman columna y huracán y todos lo hacen excepto se comportan como se les llama, a primera vista la bolsa inicial dk tiene una espada con magia y no hay un solo elemento de espada así y usan una maza y la espina. Todavía suena como un golpe de espada en lugar de una maza en el área.
     
    5. EL ESCUDO SANGRIENTO DE DK DURA MUY POCO POR LA CANTIDAD DE STUN QUE DK PUEDE RESERVAR Y SU ÚNICA DEFENSA CONTRA EL SILENCIO
     
  5. Cool Story
    Malik Campbell reacted to N629 in NERF BEATSMASTER!!!   
    Beastmaster need heal skills nerf you cant kill bm coz it hide in tree easly and make full hp nonstop or cant kill moon while owner healing it.Also why it doing ranged attack while using 2hand mace not even staff it should be ranged attack only when use staff.Ty
  6. Confused
    Malik Campbell reacted to Steelblade in Meta Reaper?   
    reaper needs a nerf, causing absurd damage and killing a lot of pvp players even though they are in pve
  7. Like
    Malik Campbell reacted to Theweasel in Examples of how abusable chieftain is   
    They can, any class can.. obviously not against all classes dont expect being a rambo, the classes set of skills is the least of the problems. 
    Is not as if these books were made Only for chieftain. 
    So, still the problem is books, specially those three broken ones. 
    - magic extension
    - magic resistance
    - distortion of life
    Its like giving a baby a machinegun.. 
     
    Tbh all other books are Acceptable, no big impact on arenas/gvg/wars
     
    I will not talk about the book, 
    - controlled humility
    Since is a new book, i dont really know how dangerous is, but based on the effect of the buff it gives seems broken ngl. 
     
    From my point of view and my experience in 9 years... the game went to heck,  when all those classless books were added. 
     
    The real pvp begins when u meet another player without those bullshit books or castle pots. Now all i see on arenas is people with steroids even in their butts. 
     
     
  8. Thanks
    Malik Campbell reacted to Erta06 in Examples of how abusable chieftain is   
    Every class has its own style and playrole.if you change the mechanic of one class affect all roleplay on game.in all years on game ,we have seen the same something ,mc crying about balance, elf crying about balance.
     
    Some class on elf side can defeat  chieftains but not all.All depend different factors like players,amply,class ,set up etc.
     
    It's not pvpspear is warspear .if I believe just 3 class need adjustment:
     
    Necromancer,priest,rouge
     
    priest and necromancer are the most difficult class on game cuz survivality.
     
    Rouge because dohge parameters and maybe is a possibility.
     
     
  9. Thanks
    Malik Campbell reacted to Theweasel in Examples of how abusable chieftain is   
    Books are the problem, not only to chiefs but all  classes, they think that by having tons of non classes books they have to win always, and if a player with average  pvp gears kills them, they start to Catalog it as "broken" Asking to nerf them just  because  they think that they have always the "advantage". 
     
    Now,... if we ask to nerf books they start bringing up the classic.. 
     
    "i paid millions" 
    "youre butthurted" 
    "is not my problem that you're poor" 
     
    Basically, it has gradually become a requirement to enforce the class you've chosen... 
     
    Meanwhile, we mortals are only dedicated to Receive  nerfs and to Shut Up 
  10. Haha
    Malik Campbell reacted to Shax in Here's how to make Rogue playable 2024 (Rebalance)   
    vvv
    lv_0_20231111075619.mp4
  11. Like
    Malik Campbell reacted to Theweasel in Examples of how abusable chieftain is   
    "oh no! Booked chieftains are so stronger, please nerf ALL chief in order to weaken them!! , who cares about non booked ones which is the 90% of chieftains, fk them all too!!!" 
  12. Like
    Malik Campbell reacted to Smymithu in Balance in the number of players in both factions   
    Yes bro same happening in EU server too. Don't know but I m seeing that game is going to the end. And I m afraid of it. 
  13. Thanks
    Malik Campbell got a reaction from Julio in Nerf Beastmaster   
    I too want the best for both sides as a legion myself, having one side with juiced-up classes creates major problems, which is why balance for both is the only and best solution for everyone's in-game experiences.
  14. Like
    Malik Campbell reacted to vida999 in Balance in the number of players in both factions   
    The Brazilian server currently has a very serious problem, which is the number of Sentinel players, there are many more than the Legion players.
     
    Some of the problems of the Legion are:
    ~ The number of items on the market, there are few items and they are expensive.
     
    ~ Wars are more difficult, it is impossible to defend and attack at the same time, if the Legion decides to attack, it is left without defense.
     
    And the problem can get even worse. it is obvious that people will prefer to play on the side with more players, where items are more plentiful and have better prices.
  15. Like
    Malik Campbell reacted to vavavi in rework stupidfy talent.   
    2 classes can be broken at the same time. It isn't mutually exclusive.
  16. Like
    Malik Campbell got a reaction from Ahmed Didar in Examples of how abusable chieftain is   
    Interesting, if only tanks are this unkillable but who knows? maybe they are but hey, I'm not +10 to 4th dimension buffed to 7th. 
  17. Like
    Malik Campbell reacted to Mateusz in Make barb usefull again   
    In my opinion barb is in rly bad state in terms of group fights. Have 0 really usefull skills in gvgs/raids etc. 
    Here are my suggestions to change that issue: 
     
     Warcry: Deals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. The maximum number of player targets is Y, there is no limit on the number of monster targets.
     
     Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.
    In last rebalance year ago our talent warcry got added the maximum amount of targets depending on skill lvl. Before there was no limit of pvp targets which wasnt that bad since skill deal about 200 dmg per tick to pvp player. With last rebalance we need to waste 3 skill points (1lvl is 3 targets) just to get 3 more targets at 4lvl. Since dmg is very low, very slow and the amount of targets isnt great too it makes skill and talent completely useless in terms of group fights. 
    My suggestion is to add more dmg from bleed if we lvl up skill and 1 instant tick when we use skill.
    Just as an example(numbers of % can be different than my example):
    1lvl-33% 2lvl-40% 3lvl-50% 4lvl-60%. This is basically the only aoe dmg skill that barb has and its useless in current state. 
     
     Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.
    Since barb has 0 support skills and mc side lack in aoe healing overall here we can change skill mechanics so when barb use combat fury he get same effects as now but his party will get that buff which heals them % health from max hp every 3 secs for 12 sec. Thats something which wont make any big change but would make barb a little more usefull in pt. 
     
    Scream of Fury: Decreases the "Penetration" parameter by P% for all enemies within 2 yards of the character and increases the character’s "Block” parameter by B% for T sec. The maximum number of player targets is Y and the number of monster targets is unlimited.
    This is the skill that noone use, even with new talent its still very useless bcs talent % is too low and takes too much time to use the skill. As much as i tested it does basically nothing also doesnt work for aoe stuns like zone or circle + talent is located in very bad branch that noone choose.
    I suggest it should be completely reworked for something that deal aoe dmg(if aoe bleed wont get buffed) or buff our allies. 
     
     Charge: The character instantly moves to the enemy from a distance of two or more yards, deals physical damage in the amount of P% of the physical strength of the character and deals the "Stun" effect for T sec. The effect does not allow to move, attack or use skills.
    I suggest to add to this skill % chance to land aoe stun or aoe dmg in radius of 1 yard around target. It wouldnt be broken since there wont be 100% chance to land aoe stun/dmg + enemy still can resist that stun. 
     
    There are just some ideas, u may not agree with some of them but the 1 thing is sure, barb need improvements in terms of aoe/group fighting like gvgs/raids/castles etc. The current "debuffs" that barb has are completely not up to date with nowadays reality of group fighting. 
     
    All the changes i suggested are in good faith to change barbs solo playstyle oriented role to more group/guild friendly and usefull class. 
     
  18. Thanks
    Malik Campbell reacted to Cowabunga in Barbarian skills/talents flaws and suggestions   
    Warcry: Deals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. The maximum number of player targets is Y, there is no limit on the number of monster targets.
     
     Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.
     
    Warcry skill needs to reworked because it is terrible if you compare it with other tank class skills, it has a very small impact when you agro mobs because you need to wait at least 10 seconds to be able to use it again.
     
    I would suggest to add a damage factor into the skill making it deal 100% of the barbarian damage to all enemies within 2 yards radius and to modify the "Bloodshed" key class talent to apply bleed and make the group damage from the skill also deals increased damage by 5% of the barbarian physical defense IF the barbarian is using 1 hand weapon and shield
    " having 10k defense would mean the skill ONLY deals 500 extra damage BEFORE reduction calculation "
     
    this will give the barbarian the ability to deal group damage or area affect damage to make them more useful for mass fights against groups of mobs.
     
     Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.
     
    Combat fury is a nice skill except the healing is too low, you just can't tank multiple mobs/players with this heal at all without high life steal and it only benefits the barbarian himself and being a tank you're most likely wont be the 1st target to be attacked making this skill useless to team fights.
     
    I would suggest the increase in the amount of healing from the skill by a bit and to make the skill also heal allies within 3 yards from the barbarian by 50% of the original healing value and also grant the accuracy buffs to the allies within the radius
     
    this will make the barbarian role of a frontline more useful in mass fights and arena and also change the idea of barbarian being a solo playing character that only benefit themselves to a more team oriented class that would be a pleasure to have in arena with you especially the 1 hand and shield builds.
     
     
     Last Wish: When health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec.
     
    This skill is completely fine however due to the fact of it not resetting upon entering arena makes it underwhelming as out of 5 arenas you will only get to use it once
     
    for that i want to suggest to make the skill cooldown resets upon entering arena and arena only
    "the cooldown wont reset upon using a life scroll"
     
    And another suggestion would be to make the cooldown timer get reduced by a certain % upon killing a target, meaning if the last wish gets activated and gets on "90sec" cooldown killing an enemy player would make the cooldown get reduced by 5-10sec this wouldn't be broken but it will allow the barbarian to be able to use the last wish more than once in arena IF they do manage to survive that long.
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
    the talent is great and the idea of bleed to increase the 2 hand play style is nice but i think playing 2 hand barbarian makes the player at a disadvantage if not having a good sort of lock down since they lost the ability to use their skill "shield strike" making them even as a playstyle that should be dealing heavy damage fall behind against support and healing classes.
     
    that being said i want to suggest the adjustment to the bloodletting talent making the bleed "from the talent alone" ALSO decrease the target movement speed and healing received from the skills, life steal and potions by 5% for each bleed applied " applying 3 bleeds will result in deceasing enemy movement speed by 15% and their healing by 15% "
     
    this will give the 2 hand playstyle some sort of lock down to be able to put out damage without being fully nullified by a single healer or support class.
     
    ALSO, I would suggest to increase the chance to inflict additional bleed debuff to the enemy, because even with 70% attack speed and spamming instant damage skills, I still struggled to inflict 4x bleeds on a target. ( current chance is 25%, I would suggest to increase it to 40% )
     
     Berserker Power: Applies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill
     
    The skill is great, it makes Barbarian stats equal to other classes to be able to take down targets weather pve or pvp, however, this skill has lethal debuffs, and since this skill is most likely used when using 2 hand weapons, the Barbarian is extremely vulnerable in pve/pvp, and having -15% hp and increased incoming damage by 10% just seems unfair.
     
    my suggestion is to remove one of the debuffs or remove both of them at least when barb is using 2 hand weapon because you already do not have the buffs you get from using a shield, and can not even block attacks.
     
     Stone Skin: Every T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec.
     
    Barbarians are supposed to be tanky, having damage reduction is a must since it lacks healing skills, obviously the damage reduction you get from stone skin is nice because it can get up to 65%, but the issue with it is the cool down.
     
    My suggestion is to make Stone Skin a permanent skill, and decrease the damage reduction by 15% if the skill is 4/4.
     
    That way Barbarian can survive as a tank class in big pve/pvp fights because it lacks heals and damage reduction like dk/warden/pala.
     
     Branch “Berserk” When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle. 
     
    Just a suggestion for this branch, to give the barbarian a visual effect if they choose Berserker branch.
  19. Wow
    Malik Campbell reacted to Julio in Nerf Beastmaster   
    Screenrecorder-2023-11-12-09-37-20-444.mp4  
    Nerf pet Master dmg 1400+1900+2400 consecutive hit Nerf pet master tree skill 2000 hp hide and then make 4 consecutive hits 8 seg heal skill CD Nerf no time CD in pvp  1:06-1:14 no CD time skill 
  20. Like
    Malik Campbell reacted to Shmeks in Druid Nerf   
    In general, I agree, but there is one amendment. Fixed requires not only druid, but also all other support classes at least in terms of damage
  21. Wow
    Malik Campbell reacted to Julio in BUFF DK   
    Screenrecorder-2023-11-11-12-00-21-293.mp4   Afer You CRY Nerf elf in coming Nerf druid x3 healer don't died in PVP Nerf pet Master don't died in PVP time heal 18 seg CD time  SKILL Nerf BUFF DK SHIELD HEALER SKILL Secret reserve Coming 
  22. Like
    Malik Campbell reacted to Heinaj in Suggestions for charmers   
    I think better if improve skills "Eye of the darkness" & make it reduce incoming damage.

  23. Like
    Malik Campbell reacted to Steelblade in increase in base hp of tanks or decrease in off tanks   
    Why do blade dancers have more base hp than tanks? and reaper that even with more hp bonus from the faction has less base hp than bd? BD's advantage in 1v1 and pvp is already notable. However, nothing explains why they have more HP than the reaper who is their equal. There is also nothing to explain why tanks have less base hp than 2 off tanks.
  24. Like
    Malik Campbell reacted to 100xp in Serious problems   
    Currently the BR-TURMALINA server is facing serious problems
     
    the numerical disadvantage ended the hopes of the legion faction players, the dispute over territories is no longer a dispute but rather a Sentinels tour of enemy territory
     

    video_2023_11_07_21_07_35..mp4 I reasons: 
    1 the Sentinel side has a greater variety of items on the market
     
    2 because of the demand for items in the market on the Sentinel side, the price is also lower
     
    3 players say that some classes on the mc side are very weak and out of the meta.
     
    I have two suggestions to alleviate this problem,The first is to combine the two markets and leave only one shared market for the two factions
     
    and for players who think that a shared market would not be good because it would be selling items to enemies know that you already sell items to your enemies, or forgot that guilds fight against guilds of the same faction?
     
    the second suggestion is the addition of at least two skills designed for massive combat in all classes so we will open up a greater variety of classes in gvg and all players would have space in active guilds 
     
    It's better to have meta builds and not meta classes
     
    It's not just the Brazilian server that is facing this problem!!
     
    Thank you very much for your attention, it's sad to see my favorite game with such serious problems
  25. Thanks
    Malik Campbell reacted to Ilovewd in Expert Skill for 10k   
    Hello, I'm a casual player and I wanted to ask for a reduction in the price of New (expert ability), as 40k is too much for some people, I recommend lowering the price to 10k,As it would be more viable for many novice players!Thank you in advance for your attention.
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