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Paineater

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  1. Like
    Paineater reacted to Jollier in What's The Best Legion Class for doing DG?   
    charmer is the best class for soloing dungeon, that class can heal, summon monsters with a little cooldown and also has good damage.
  2. Like
    Paineater reacted to Moshi in 1 Hour of War in Warspear: Real Effort Deserves Real Rewards   
    Participating in a 1-hour War in Warspear Online is one of the most intense experiences in the game. This is not just regular PvP, but a continuous confrontation between Sentinels and Legion, with dozens of players fighting for territory, strategic positions, and tactical advantage in real time.
    During this one full hour of war, the exhaustion is clear for several reasons:
    • Constant attention to the map and enemy movements
    There is no time to relax. You must track advances, flanks, retreats, and respawn points at all times. A single positioning mistake can cost control of an entire area.
    • Non-stop PvP combat
    Unlike dungeons or farming, war is a sequence of direct player-versus-player battles, often involving large groups. Fights are long and demand quick reactions, game awareness, and endurance.
    • Total dependence on team and guild coordination
    War is not a solo activity. Tanks, DPS, and support must act in perfect sync, with communication and organization. Maintaining this level of coordination for a full hour is mentally draining.
    • Skill and survival management
    Cooldowns, buffs, healing, crowd control, and positioning must be used at the right moment. Every decision directly affects the outcome of the battle, increasing the overall pressure.
    Because of all this, a single hour of war in Warspear Online feels like a true marathon. Even though it lasts only 60 minutes, the intensity leaves players mentally exhausted, having given full focus from start to finish.
    Suggested Rewards for Wars
    If the effort is high, the rewards should be proportional in order to keep wars attractive and properly valued.
    🏆 For the winning side:
    • 1,000 Knowledge
    • 10,000 Gold
    These rewards acknowledge the organization, strategy, and teamwork required to secure victory.
    🏅 Participation reward (both sides):
    • 500 Knowledge
    • 5,000 Gold
    Even those who do not win contribute directly to the war’s dynamics. Rewarding participation helps keep the event competitive, fair, and motivating for everyone involved.
    War is one of the most intense and iconic activities in Warspear Online. Better rewards do not devalue the game — on the contrary, they recognize the real time, dedication, and effort that players invest.
  3. Like
    Paineater reacted to Blakterror in The problem with Warspear Online   
    I've played the game for over 200 hours, so I believe I can give an objective opinion.
    The game is entertaining, visually stunning, and captivating. The characters and races are fantastic.
    However, the main issue lies in the gameplay. The difference in difficulty between the first and second maps is enormous. The second map is extremely challenging, and when you encounter enemies, you’re often forced to watch them kill you. If you want to progress through the missions, you will eventually need help to defeat the bosses.
    But the biggest problem is how difficult it is to obtain gold. Gold is required to:
    Upgrade your special attacks
    Buy equipment
    Improve your attributes
    The issue is that gold is required for almost everything, yet it is very scarce on the map. This causes players to get stuck and spend hours grinding just to make progress. The real problem is that this gold can be replaced with real money, which creates an unbalanced, pay-to-win system. This ultimately makes the gameplay toxic and ruins the overall experience.
    They need to increase the ways players can obtain gold, because it is used for EVERYTHING but is extremely limited in the world of Airnar.
     
    Español.
    Llevo más de 200 horas jugando y ya tengo mi opinión objetiva.
    El juego es entretenido, visualmente impresionante, cautivador, y los personajes y las razas son fantásticos.
    El problema es la jugabilidad; la diferencia entre el primer y el segundo mapa es colosal. El segundo mapa es extremadamente difícil, y si te encuentras con enemigos, te ves obligado a verlos matarte. Si quieres avanzar en las misiones, en algún momento necesitarás ayuda para derrotar a los jefes.
    Pero el verdadero problema es lo difícil que es conseguir oro. Lo necesitas para:
    1. Mejorar tus ataques especiales
    2. Comprar tu equipo
    3. Mejorar tus atributos
    Y el problema es que piden oro para todo, pero no abunda en el mapa, lo que hace que los jugadores se queden atascados y pasen horas recogiéndolo. Entonces, ¿cuál es el problema? El problema es que puedes reemplazar ese mismo oro con dinero real, lo que crea un sistema de juego desequilibrado, volviéndolo de pago para ganar y, en última instancia, tóxico, arruinando la experiencia de juego.
    Necesitan aumentar las formas de obtener oro, ya que se usa para TODO, pero es escaso en el mundo de Airnar.
  4. Thanks
    Paineater reacted to Jollier in We Need NPC Vendors To Sell Common Armory and Weaponry For Level 14 And Beyond   
    I fixed that, i was not focused haha. And yes it is actually an option and make sense. I didn't account on server which has great inflation as well as low players server. Thanks for describing it mate
  5. Thanks
    Paineater got a reaction from Jollier in We Need NPC Vendors To Sell Common Armory and Weaponry For Level 14 And Beyond   
    I don't understand this right here. 
    I believe the devs can fix this when they make npcs sell Lv12 to 34 equipments for Map 2 and beyond. This can be good and cheap alternative for newbies so they don't struggle when they go higher in levels or dealing with an over inflated market currently on US Legion side.
  6. Wow
    Paineater reacted to hakai in imbalance in the bleeding of the explorer class   
    I would like the company to conduct a more in-depth analysis of the skills of the Explorer (Seeker) class. Currently, this class is able to apply multiple bleed effects to the same target, resulting in clearly disproportionate damage.
    When these bleed effects are combined with debuffs from other classes, the damage in guild raids becomes abnormal, allowing the Seeker to easily achieve the highest PvE DPS in the game. By using third-party tools to analyze individual player damage, it is possible to clearly observe the absurd difference compared to other classes.
    In the latest update, the class received additional buffs to bleed damage. In the referenced video, both skills are already buffed by a Priest and other support classes. However, when even more buffs are added—such as Mage’s Eye and Paladin’s Shield—along with additional debuffs on the target, the issue becomes even more severe, as the interval between bleed damage ticks is extremely low, causing damage to be applied very rapidly and continuously.
    The Seeker class urgently requires a rebalancing of its bleed damage, similar to what was done with the Chieftain class approximately one year ago, which also stacked multiple bleed effects and dealt excessive damage—a problem that was successfully corrected.
    At present, a guild with 15 Seekers can practically secure first place in any raid with minimal effort, which clearly demonstrates a balance issue.
    Implementing a cap on bleed damage or adjusting its damage scaling is necessary to maintain a fairer and more balanced gameplay environment.
    @Shimarin@Holmes @Higgings 
     
     
     
    WhatsApp Video 2025-12-20 at 17.48.20.mp4 YTDown.com_Shorts_NOVO-META-DO-SEEKER-Warspear-MMORPG-RPG_Media_cwP-r-am9NI_001_1080p.mp4
  7. Like
    Paineater reacted to beto in [2025.12.17] Test Phase III: Changelog   
    Why complain about dk? But about 4-5 mc trying to kill a warden inside arena during 7m was never a problem? Ofc all who complained about are elves, or about palas was the most broken class the last year? Or about mages big survability and can remove dk dark shield and secret reserve were enjoying killing dks now u all mad cause this don't benefit to u? Be a real man and enjoy the game playing fairly for both sides not only for elves sides
  8. Like
    Paineater reacted to Chaos demon in [2025.12.17] Test Phase III: Changelog   
    I guess it's over.
    It would have been fabulous if the reaper's jump  applied  bleeding without the demon form condition. 
    But changes are appreciated
  9. Like
    Paineater reacted to Satan-SA in [2025.12.17] Test Phase III: Changelog   
    About one year, same as paladin fetters
  10. Wow
    Paineater reacted to Netinhu in [2025.12.17] Test Phase III: Changelog   
    DK PvE is currently very weak. Most DKs rely heavily on their “wings.” Currently, most low-level players and early and mid-game players at level 34 are very weak because they are taking a lot of damage from mobs. I believe the best scenario for the class would be a buff to the wings to reduce damage for PvE and reduce penetration for PvP.
     
    - Here we have examples of DKs in the middle of the game being eliminated by mobs that normally wouldn't kill them so easily.
    Screenrecorder-2025-12-16-11-20-01-223.mp4 Screenrecorder-2025-12-17-10-32-10-683.mp4 Screenrecorder-2025-12-17-10-35-49-370.mp4
  11. Thanks
    Paineater reacted to Filipe Ramon in [Balance Issue] DK Skills Are Overtuned – Bounty of Death & Secret Reserves Need Nerf   
    I don't see anything wrong, same as the pala when we complained. It's a Tank Class, it absorbs DMG. It's balanced. 
     
  12. Wow
    Paineater reacted to Speedom in Book farmed by a single player using multi alts/bots   
    Honestly, we need farmers like that. I need one more mm fatal and I can't find a seller. Need them to farm dg like that. I'm just saying. Gears in market are low. Aye bots, go farm mm like this if possible. 
  13. Wow
    Paineater reacted to Rustynecro in Book farmed by a single player using multi alts/bots   
    Hello Devs, since I think you are too busy and getting overlooked the biggest single player book farmer in EU emerald and many more guilds doing it also but I will just provide a specific player who already farmed total of 54 books. Enjoy and get amazed.
     
    https://drive.google.com/file/d/1FKMImslgvG7YYX3V4ubl5ygcRVjhKwKx/view?usp=drivesdk
  14. Sad
    Paineater reacted to Speedom in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    As a returning player, I will hate if that ever happens. Almahad is a PvP gear requirement map. Reducing the rewards and moved it to that is a bit selfish thinking. Are we gonna ignoring potential new players and returning players to deal with the repeating low rewards cycle and furthermore want them to struggle from reduced rewards? Where's empathy. I see this game haven't changed. Why bother returning.
  15. Cool Story
    Paineater reacted to Laevateinn in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    Many people are running avondil t3 and t4 with alts and hoarding gold. What I mean is that if a PvP toggle button is introduced, the rewards from t3 and t4 should be reduced and moved to almahad instead.
     
  16. Confused
    Paineater reacted to Laevateinn in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    The newly released PvP mode does not seem to be designed for PvE players. However, the developers have said that they might upgrade this feature someday and add a PvP toggle. If that happens, then PvE rewards would need to be reduced. I’m already seeing a large number of alts at t3 and t4. 
     
  17. Like
    Paineater reacted to Speedom in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    The rewards doesn't need to be reduced. It was already low.
  18. Thanks
    Paineater reacted to Speedom in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    Need to update that gold reward system. I'm a returning playing that haven't played in years and the gold reward system needs improvement. Cool seeing that PvP status. However, we need a legit Off switch for PvE player. Since I don't have arena gear anymore, I can't keep up in PvP anymore. Therefore, myself and some players whl are more into PvE and would like to be able to quest without getting one shot. I got a lot to learn now since I'm behind, but the PvP system is chaotic unbalanced. 
  19. Like
    Paineater reacted to Veyshy in [2025.12.12] Warspear Online Update 13.2. Announcement. Part I   
    Instead of starting PvP changes and any rebalancing from the right place —that is, from supporting new players —you are once again doing everything backwards, completely ignoring the community. The biggest problems have been the same for years.
     
    New players have no chance of entering PvP. The difference in gear and enchantments is so huge that beginners die before they can do anything.
     
    No sensible level balancing mechanism. Matchmaking pairs newbies with people who are full +10.
     
    Still no daily quest for collecting AP.
     
    The last league rebalance a 1,5 year ago was a joke.
    In other games, your league position shows your skill to some extent, but here?!
     
    No meaningful balancing, no real competition, no fair system for someone who wants to get into PvP without spending tons of money.
  20. Like
    Paineater reacted to Vertigo in Конкурент пала   
    Дк в отличии от пала контрится одним скиллом очищения. Паладина так просто не законтрить. Вот и все.
     
    Но главное даже не это.
    Паладин танк, и он тоже должен жить как дк, это очевидно.
    Проблема с палами это их универсальность и эффективность для любого пвп. 
     
  21. Sad
    Paineater reacted to Chaos demon in Tank or Healer? Elves Say "Both"   
    I guess the legion's tank-support would be the charmer, Although it does not have much to offer in terms of support, nor a tank  
     
  22. Like
    Paineater reacted to ezz in Tank or Healer? Elves Say "Both"   
    The problem isn’t that Elf tanks can heal — it’s how much they heal, how safely they do it, and how many roles their kits combine at the same time. Templars and Paladins aren’t just tanks; they’re support healers, crowd-control machines, peelers, protectors, damage mitigators, and displacement controllers all in one. When a single class performs this many functions at once, the entire faction around them becomes extremely hard to pressure, and MC has nothing even close to a tank-support hybrid that can match this level of impact.
  23. Thanks
    Paineater got a reaction from Drown in Tank or Healer? Elves Say "Both"   
    I just hope they'll increase Charmers' healing a little more, and give them a shield skill too. That could make them our little paladin but on the dark side. They really need to sort out the Magical Charmer, they have great potential with a little more healing output boost, by increasing the on going healing a bit more. #Savethemagicalcharmers.
  24. Thanks
    Paineater got a reaction from Девочка-зайка in Tank or Healer? Elves Say "Both"   
    I just hope they'll increase Charmers' healing a little more, and give them a shield skill too. That could make them our little paladin but on the dark side. They really need to sort out the Magical Charmer, they have great potential with a little more healing output boost, by increasing the on going healing a bit more. #Savethemagicalcharmers.
  25. Like
    Paineater reacted to Девочка-зайка in Why Does Charmer Even Exist?   
    What survivability benefits do they offer?
    Increased defense, which has long been overshadowed by penetration.
     
    Block, which may or may not work.
     
    Healing, which is meaningless without damage reduction.
     
    The dogs don't even have this, but they do have guaranteed damage from area-of-effect attacks due to their PvE mob status.
     
    Good charmers are the exception, not the rule. 
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