poiofrito
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poiofrito got a reaction from Ninja Owl in Make the skills scales with the dps
Or that, or add effect to daggers (daggers dmg will be improved deoending ur atk speed stat, meaning if u have 30% atk speed u will deal 30% more)
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poiofrito got a reaction from Lyzoic in best locks in eu-us?
Edit:
Itzblack, Lyzois, Poiofrito, Totolock (alphabteic order)
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poiofrito reacted to CADENZA in [2016.10.24] Warspear Online 6.2: Valdemar's Feast. Preview
cant wait to see it
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poiofrito got a reaction from simond93d74 in [2016.09.21] Update Warspear Online 6.1 Preview №2
Look, 57% with no relic of 10% chance to get 20% more dodge. But im dreaming
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poiofrito reacted to Ninja in [2016.09.21] Update Warspear Online 6.1 Preview №2
Imagine 5 locks with aoe nightmare in 5v5
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poiofrito reacted to Daria in [2016.09.21] Update Warspear Online 6.1 Preview №2
Warriors of Arinar!
The update 6.1 is coming closer and closer, and apart from new skills, changes in existing ones, new aggression system and dynamic events, it will bring one more major thing that we haven't covered yet. It's time to do it and present new in-game items - relics. They will completely change the existing system of character development.
As for the update itself, it will be released at the beginning of the next week, so let's be patient and learn more about how Arinar is going to change in the near future.
Relics
Relics is a new type of items that you can use to create additional skill bonuses and make unique combinations out of hundreds of possible choices. You may not only increase your fighting strength, but also create characters with absolutely new roles like tanks with debuffs or healers with control.
The update will bring relics of more than 40 unique types with their own effects. These effects may be of different types themselves: attacking, defensive, enhancing, as well as special ones that add multiple bonuses at once (will be included in the game in one of the future updates).
Apart from type differentiation, relics also vary in terms of quality and rarity (common, rare and unique).
Common relics may be used starting from level 10, while rare and unique relics - from level 1. The quality of relics affects the skill efficiency, success chance and duration.
At first stage you will be able to add these effects to all basic skill. Shield that heals? No problem! Lighting that stuns an enemy? Here you are. Insect swarm that increases the chance of blocking? Well, not that (and why would someone want it anyway?).
Each skill has a limited number of available relics, as well as limited number of slots for them. This number of slots depends on the number relic types that may be used on a skill, thus it may vary from 2 to 4. It's impossible to use two relics of the same type on one skill. All information about how the relic can be used and what effect you will eventually get from it is contained in its description.
The majority of relic effects have a chance of working, so randomness still plays a huge role in each fight. And enhancing a skill with a relic has a 100% chance of success.
Relic bonuses
Basic skills may be enhanced with almost all positive and negative effects that exist in the game: increasing of attack speed, stun, bleed, poisoning, sleep, fear, shield, increasing of defense, decreasing of strength, slowdown, critical hit, energy draw, etc. Apart from them, there will be quite a few new effects, for example, increasing of skill usage range, increasing of the number of targets or chance of momentary cooldown.
You will be able to check the relics that were used on a skill through the menu: Menu - Character - Skills - Relics.
Where you can get relics
Common defensive and attacking relics drop from bosses and mini-bosses. Common enhancing relics may be acquired in Dungeons of light and normal difficulties and also as the reward for winning in dynamic events - new in-game daily event. Unique enhancing relics may drop in Dungeons of hard and heroic difficulties, as well as from raid bosses. Rare defensive and attacking relics will be available in the Miracle Shop.
And, of course, all relics may also appear and be bought from the Second-Hand Dealer.
That's all, and now let's just wait for the update.
P.S. If you missed the update 6.1 preview covering the information about new expert skills and new aggression system, you may find it here: http://forum.warspear-online.com/index.php/topic/54818-20160913-update-warspear-online-61-preview/
AIGRIND
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poiofrito got a reaction from DarkXLight in [2016.09.13] Update Warspear Online 6.1 Preview
Bds arend dodgers.
Bds tank loghic: if i kill enemy fast, he will not hurt me, so im can be called tank. Dead enemy camt do dmg
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poiofrito got a reaction from Turtle in [2016.09.13] Update Warspear Online 6.1 Preview
I edplain u peter. Rogues can use 2 axes, meams 40% fero
Bds can use 2 axes, means same. We can fompare it
Rogues hasnt got pure stun, gouge. It brrak if enemy get dmg, or even it can fail the skills amd waste energy for nothing
Bds has hamstring, not a pure stun. It has 2 yards and aslo disable u to use skills, while it grtting bleed dot, 300-400dmg 3-4 times. Dif: hams has more dmg in that fact (it aslp can be dodged and fail the skill, but they uave accu&dodge passive) amd has better dmg than bsrbs bleed gonna have in their life
Bds will get same extermination skills as rogue
Critical diferences: bds has coumter strike while rogue has reflexion. Refflex doesnt work against cs, and cs deals so many dmg, and can crit.
Rogues has stealth yea, but bds has rush, can unveal them and chance to stun
Bds can weild plate armors ehile rogues leather.
Sonic boom deals nice dmg being 2 yards. Rogues has 2 ranged skills that doesnt deal hard dmg.
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poiofrito got a reaction from Turtle in [2016.09.13] Update Warspear Online 6.1 Preview
They just deal burst if they were in stealth. But bds has more burst and more "def" (cs is not a def skill) than rogues without being in stealth. Amd its easy remove stealth from roguesI aslo remember of they use shield and they are woth 5-6k def, u will deal them 0 and he will back u 2-2.5k! If counter work in crit. If not, gonna be 1.2k most times, lowering 1/4 of ur hp making u him 0 dmg
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poiofrito got a reaction from kunnat in [2016.09.13] Update Warspear Online 6.1 Preview
I dont like what gms doing in the game.
1)We all know bds has too hard dmg. Why give them rogue extermination skill? For perma hamstring or? Kill u in 1 sec?
2)Another heal for druids? Because they cant perma stun making u most of time dont use an skill, sp worth it right?
3)Shamans asked for stun, why u heard priests, tht asked for stun, and give shamans extra hp buff skill for use on whoever he want? For last longer?
4) Warlocks get pseudo stun, but it can still get raped easy (dont forget if wlocks fails an stun or u disable him to do skills, locks will die so fast). So why pseudo stun!? Whats the point? U use pool for slow enemy by dot, not for anything more. Lmao look mages, they get anti cc skill, as barbs got.
And i aslo remember here there was 1 month ago tht my acc was blocked (phone ip) i sent 4 messages and STILL DDNT REPLY. Dad gift new phone so now i can log in my acc again, but its hard coz all buttons are tiny and most of times i missclick. Getting very dissapointed, now i know u dont understand what "balance" means
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poiofrito reacted to Xtiano in [2016.09.13] Update Warspear Online 6.1 Preview
Can join warcry and combat fury in same skill like new dk skill please .....
Fix stuns of barbarian please .. no only "random" stun on charge and shield strike... that is really bad "random" excuse
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poiofrito reacted to lallouss in [2016.09.13] Update Warspear Online 6.1 Preview
I dont know what is included in skill fixes but i wana suggest 1 overall simple thing that will make war fair for both factions
All aoe active spells that effects enemies stun,debuff,disable,silence,heal make them 6players max effected
From banner to warlock stun circle to heal totem to druid tornado to fetter to priest aoe heal/debuff...
Maybe some of these already are 6players max effected but majority isnt
Its funny how a lvl6 warlock can stop an army of elfs for few seconds its not an expert skill so u can make an army of low lvl warlocks (not only warlock, many other aoe elf and mc side)
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poiofrito got a reaction from graybeardx in More daily quests in the new area
Or daily quest like:
Gold: ?
Exp: ?
Gp: 45
Info: kill all scorposaurus and strong scorposaurus u can in 2 min. The more u kill, better reward. And the stronger u kill, better reward.
This quest could be at town, in a tent. And when u accept, it bring u to new zone, lonely, full of mobs. U can use skills pots and minion and whatever u want.
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poiofrito got a reaction from Higgings in [2016.07.27] Warspear Online 6.0 «Engineer’s Madness» update. Release
Could anyone tell me why did u changed quests in new island, from all quest to few quests? Now we cant do completing all quest like 20k gold, so hard for not mcoiners for win gold. Before that, all ppl was questing lol, mcoiners not mcoiners, it was nice for ppl getting some gold coz EARN GOLD SYSTEM was so poor before that. And mow its poor again. Cant understand why we have like + of 10 resets and servers downs for fix bugs and bugs and lags and not fixed them all in 2-3, but there must be a reset for fix not bug... Just telling, many ppl was questing them coz gold. (for what u want do 5k rep if not many ppl cant complete easy technopolis? Just for 3 medals till u dont put new skills or make easier that dg. "But thx", now many ppl will not complete them like they did in 80k bosses (thts why u increased drops, for make mpre ppl do that quests) but new bosses has less drops than 80k, and long time respawn.
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poiofrito got a reaction from ColdFootedMole in best locks in eu-us?
Its very nice play with them against aoa in arena , soon hassnball is youtube!!!
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poiofrito got a reaction from Higgings in The most Powerful Melee Class!
Im agree, its a shame get killed so fast. Rename blade dancer to axecounter dancer lmao.bd counter is 24/7 even with full stun lock. And aslo in case counter gone, ur mana will be easy drained for disable bd till counter gone. I think counter shdnt counter magic atks, how an axe can counter a magic atk? Aslo, if bd is in shield, u deal 0 in him and he can counter u near 1.2-2.6k in crit.
Aslo in my opinion, if.bd hamstring u, shd be able to use skills and for god, nerf bleed pls. Thats bleeds 300-500 and im tired to see bds with rogue armors for full crit lmao. I suggest counter gives a % of retribuition, tht would back dmg always, like 20% 1/4 30% 2/4 45% 3/4 55% 4/4. It would always work, its still for tanker, aslo works in pve, and it cant crit and i think % are well coz 50% of 1k dmf is 500dmg, so if u pvp against high amped dps u can back by that like +400 in every hit. And aslo if bd use shield+counter it shdnt counter atk coz he ddnt get hurt (i mean, counter 0)
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poiofrito got a reaction from Lonex in The most Powerful Melee Class!
If reflection, its less dmg than counter, not explosive dmg. Aslo if u have good life steal or u can heal, u would survive more for example, if bd 50% reflect. And u have like 25% life steal. U deal 400, it relfects 200 but u recorver 100 by life steal, so total dmg 100 by counter
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poiofrito got a reaction from Lonex in The most Powerful Melee Class!
Most bds can kill u 1 combo hams strike boom= dead and counter help them. Counger shd give a % of retribuition. It would work always i know, in every dmg. But now less dmg coz make them hard dmg is hard coz they are tanks, so hardly u will get +400 by retri if 4/4 counter change the % of counter the atk to % of retribuition (60% for example). I would be glad coz ur life steal, and heals will make u survive more than that counter who can crit easy 2.6k in casters. Aslo i suggest c but u may be able ro use skillshange something in hamstring. It lock u
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poiofrito got a reaction from Lonex in The most Powerful Melee Class!
Im agree, its a shame get killed so fast. Rename blade dancer to axecounter dancer lmao.bd counter is 24/7 even with full stun lock. And aslo in case counter gone, ur mana will be easy drained for disable bd till counter gone. I think counter shdnt counter magic atks, how an axe can counter a magic atk? Aslo, if bd is in shield, u deal 0 in him and he can counter u near 1.2-2.6k in crit.
Aslo in my opinion, if.bd hamstring u, shd be able to use skills and for god, nerf bleed pls. Thats bleeds 300-500 and im tired to see bds with rogue armors for full crit lmao. I suggest counter gives a % of retribuition, tht would back dmg always, like 20% 1/4 30% 2/4 45% 3/4 55% 4/4. It would always work, its still for tanker, aslo works in pve, and it cant crit and i think % are well coz 50% of 1k dmf is 500dmg, so if u pvp against high amped dps u can back by that like +400 in every hit. And aslo if bd use shield+counter it shdnt counter atk coz he ddnt get hurt (i mean, counter 0)