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poiofrito

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Posts posted by poiofrito

  1. ed6ff20c-5a28-4aad-b2d5-c5083a6b243e.jpg

     

    Peter, no sense this pic. As i said, priests got their stun, druids got ANOTHER HEAL, amd Bds thats DOESNT NEED DMG will get DPS SKILL. Rangers will kite easy now, mages gonna prevent cc better, palas gonna be more tanky. But shamans will not get their asled stun. Warlocks will not get their pseudo heal. Necros still suiciding using their max hp in most of their skills. Dks doesnt need a lot mdmg, palas has better mdmg skills than dks has. And barbs has chance to stun, amd less dmg than bds (check elasiri vs hassn and will see)
  2. look at all this ppl in here crying & complaining on the skills they will getting on update!damn bro look at pala's new skill & our previous skills..we r should b the one who s cmplaining n here but jst like the dev says there will still b changes in other xpert skills so we should better wait until they will release it n game

    So, u say look ppl crying and complain about skills, but after it u talk about pala skills (im 100% sure u r pala) and thts not cry or complain? We talking about balance, not about skills
  3. and good developers should know why good players mad...

    players : buyer

    game developers : seller

     

    nobody will buy your stuff if u dont serve the buyers well...

    atleast you should know what the buyers want

    Aslo, i think gms created free game for make all ppl free to play, and u can buy things woth real money in game if u want to. But support system getting all dissapointed. Why have "suggest section" if u dont wanna take ideas from there

    Why make support section if all u say is same. Send an email to our support amd specify ur issues, and wait till we answer (i repeat my old phone ip was blocked for play ws while it was saying acc block, ive sent 4 messages last monrh and still ddmt reply them, so dad gift new phone)

    Why u donr care less about money amd more about to players who are playing ur game?

  4. We have so many parameters in the game and so many different fighting conditions, I really see no point of comparing BD and Rogue just plainly as they are. If there are situations where BD can deal more damage under some conditions it still means absolutely nothing in terms of balance.

    I edplain u peter.

    Rogues can use 2 axes, meams 40% fero

    Bds can use 2 axes, means same. We can fompare it

    Rogues hasnt got pure stun, gouge. It brrak if enemy get dmg, or even it can fail the skills amd waste energy for nothing

    Bds has hamstring, not a pure stun. It has 2 yards and aslo disable u to use skills, while it grtting bleed dot, 300-400dmg 3-4 times. Dif: hams has more dmg in that fact (it aslp can be dodged and fail the skill, but they uave accu&dodge passive) amd has better dmg than bsrbs bleed gonna have in their life

    Bds will get same extermination skills as rogue

     

    Critical diferences: bds has coumter strike while rogue has reflexion. Refflex doesnt work against cs, and cs deals so many dmg, and can crit.

    Rogues has stealth yea, but bds has rush, can unveal them and chance to stun

    Bds can weild plate armors ehile rogues leather.

    Sonic boom deals nice dmg being 2 yards. Rogues has 2 ranged skills that doesnt deal hard dmg.

  5. I dont know what is included in skill fixes but i wana suggest 1 overall simple thing that will make war fair for both factions

     

    All aoe active spells that effects enemies stun,debuff,disable,silence,heal make them 6players max effected

     

    From banner to warlock stun circle to heal totem to druid tornado to fetter to priest aoe heal/debuff...

     

    Maybe some of these already are 6players max effected but majority isnt

     

    Its funny how a lvl6 warlock can stop an army of elfs for few seconds its not an expert skill so u can make an army of low lvl warlocks (not only warlock, many other aoe elf and mc side)

    Warlock circle dont work like that. It cant stop all if not 5/5, so 3/5 has short duration (2-3 secs) and u will can stop 3-4 elfs, not an army
  6. They already deal the most damage, what are you talking about?

     

    They just deal burst if they were in stealth. But bds has more burst and more "def" (cs is not a def skill) than rogues without being in stealth. Amd its easy remove stealth from rogues

    I aslo remember of they use shield and they are woth 5-6k def, u will deal them 0 and he will back u 2-2.5k! If counter work in crit. If not, gonna be 1.2k most times, lowering 1/4 of ur hp making u him 0 dmg

  7. heallers and magical classes needs a way to survive... all of them now have stun

    Lie. Priests will get pseudo stun, but they drain ur energy easy.

    Dhaman has just blind as "stun". Quake was nerfed area range, and not stun.

    Locks has stuns, but if u get him by gap closer u can hurt him hard if know how.

    Necros: most of their skills need ot use some max hp. Think about it again

  8. and healer class = heal?

    come on open your 4 eyes and see whats devs give on druid(healer),

    they got 2x pure stun skill n and 1x slower enemy movement n all ppl in game know druid is a stunner these days

    Druids: song, almost (if not, or more) same duration as necro nightmare, but in area. Root: disable 1 to use skills, water ball: nice timing eill make u not use skill, link: even 1/4 will replet ur hp and friend hp, he has another heal tho, he has a tornado. He heas pool of root, dtill can make skills but disable to move (mean, melees got it hard if havent got gap closer and ranged classes get lil hard if druid keep some distance for not be affected by their ranged skills)

  9. Rogues asked for a pure stun too. Rogues just have goyge that can be removed easy, even failing the skill, and their just gap closser are jump, amd stealth (remembering u can use stesl if u are not in aggro or u use gouge before it) and still stealth its easy to unveal it, and once u use jump, u dont have another gap closer. I remember most long rage weapons will kite a rogue after he use jump, and i remember aslp bds has more dmg than rogues, barbs gonna evade this debuff and his poison, amd dks has stuns for stop rogues for use skills

  10. Yes, but i doubt if for example as they did with bd time ago as i said (less chance, more durstion cs) its a nerf, or a sudden buff. If cs stop crit, ot still can reflect magic dmg, still can remove 1/4 of hp in a short even if u hit 0. In chase of druids? Less duration for sleep and less coldown for spam ot more? Or less chance or last longer as bd? For priests? They will clean and heal in area now? Palas? They gonna make sacred shield in area? What about life exhaust of locks? Dont need a change? Drain more?, or more yards (4 Yards unfair) ofc not.., and u can see that beacuse BDS that are TANKS are recievieng DPS SKILL, DRUIDS ARE SUPPOSED TO HEAL, but THEY CAN PERMASTUN DISABLING U TO USE SKILLS AS LOCKS DOES

    Still, u dont know what "balance" means, as R0land said long time ago

  11. I dont like what gms doing in the game.

    1)We all know bds has too hard dmg. Why give them rogue extermination skill? For perma hamstring or? Kill u in 1 sec?

    2)Another heal for druids? Because they cant perma stun making u most of time dont use an skill, sp worth it right?

    3)Shamans asked for stun, why u heard priests, tht asked for stun, and give shamans extra hp buff skill for use on whoever he want? For last longer?

    4) Warlocks get pseudo stun, but it can still get raped easy (dont forget if wlocks fails an stun or u disable him to do skills, locks will die so fast). So why pseudo stun!? Whats the point? U use pool for slow enemy by dot, not for anything more. Lmao look mages, they get anti cc skill, as barbs got.

     

    And i aslo remember here there was 1 month ago tht my acc was blocked (phone ip) i sent 4 messages and STILL DDNT REPLY. Dad gift new phone so now i can log in my acc again, but its hard coz all buttons are tiny and most of times i missclick. Getting very dissapointed, now i know u dont understand what "balance" means

  12. Then i think u dunno as well how build pala. Most palas skills has magic dmg as main. And a tank meed a healer for being complete. Look, palas can hesl +1k! In crit, aslo helps druifs and priest to heal more, pala has banner, tht reduce def and aslo deal many magic dmg in area, shield is ussed for cover, like necros shields. Chains reduce enemy dmg and they arent able to use skills. So, maybe, against 1 boss, dk or barb, or even bd is better tank. But if that mobs spawn mobs, or against group of mobs like in technopolis dg, u will really need a pala. Right now, pala is equilibrate, maybe just sun seal should work in boss, but i dont think they need several changes. (im not pala user, but focusing their skills, its even better TANK SUPPORT than all other tanks)

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